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If you are playing on normal you really don't need the maxium amount of units for every mission. Later chapters have slots for 20 and I was beating them with 11 units with plenty of time to spare on the not even the turn limit but the s rank turn limit. There isn't really a trap to LDR gain just keep it in mind capturing bases and forced surrenders increase it and check out who lags behind and get them on that. The thing you want to keep your eye on is affinities, this determines stat gain. It might not be the best idea to buy a unit of a class you want with a mismatch affinity, but also while I didn't realized this till later its not like it made the game actively harder. Build squads however you want. It's part of the fun of the game. Snooze Cruise fucked around with this message at 19:49 on Jul 31, 2022 |
# ? Jul 31, 2022 19:43 |
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# ? May 8, 2024 05:31 |
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Thanks for the responses, both of you. Is it obvious in the UI/game encyclopedia what affinities are tied to what stats?
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# ? Jul 31, 2022 21:42 |
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Quixzlizx posted:Thanks for the responses, both of you. Is it obvious in the UI/game encyclopedia what affinities are tied to what stats? Yeah, they're all listed with what stats they change, though I ended up writing them down to avoid having to recheck. So I guess I'll go ahead and c/p: Earth: +2 HP, -1 SKL (Tanking, which mostly means heavy melee in game, though the healer line also gets a tank class) Water: +1 HP, -1 STR, -1 SKL, +1 MAG (Good for mages and healers) Lightning: -1 HP, +1 STR, +1 SKL, -1 LOY (Bonuses to physical damage so good for archers and light melee units, decent for heavy infantry) Fire: +1 STR, -1 MAG, +1 LOY (Also decent for light/heavy melee) Dark: +2 STR, +2 MAG, -2 LOY, -2 LDR (Pretty rare, and decent for both mages and melee. Excellent for dragons if you can find a Dark affinity dragon) Light: +2 LOY, +2 LDR (The rarest, and excellent for squad leaders - if you find a light anything you might want to train them to be a squad leader) You can also occasionally find one use affinity changing items, and the changes are retroactive (they change stats as if the unit had that affinity from the start), so you have some ability to shift things around. Bremen fucked around with this message at 00:19 on Aug 1, 2022 |
# ? Jul 31, 2022 22:02 |
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https://store.steampowered.com/news/app/1488200/view/3299473037498518830quote:Symphony of War Version 1.02 is live!
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# ? Sep 23, 2022 16:50 |
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30% off until Nov 7 Also Halloween Event https://store.steampowered.com/news/app/1488200/view/3407561963591630985 quote:Special Halloween Event!
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# ? Nov 1, 2022 01:04 |
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https://www.youtube.com/watch?v=dW7zoM9nD0w Trailer for the new dlc was shown at the gurellia collective show today. More classes, new game+, new missions, and most importantly necromancers and skeletons e: geniuely really looking forward to this. so much of this game was honestly bland but the actual act of playing it is pure sprg [insert addictive drug of your choice] for me. Snooze Cruise fucked around with this message at 01:46 on Jun 8, 2023 |
# ? Jun 8, 2023 01:38 |
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Honestly, I'd probably buy it just for the new classes.
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# ? Jun 8, 2023 02:17 |
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More Symphony of War is very welcome. I'll buy this day one no questions asked.
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# ? Jun 13, 2023 19:52 |
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First DLC is out https://store.steampowered.com/news/app/1488200/view/3669924544084025289 https://store.steampowered.com/app/2432430/Symphony_of_War_The_Nephilim_Saga__Legends/ 8 new chapters 13 new unit types New artifacts, items, traits, uniques NG+
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# ? Aug 28, 2023 17:15 |
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How's the new content? Worth starting a new run now, or does it need a patch or two to iron out the wrinkles?
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# ? Aug 29, 2023 21:43 |
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Professor Moriarty posted:How's the new content? Worth starting a new run now, or does it need a patch or two to iron out the wrinkles? I've had zero issues and I'm about halfway through the new content. They are stages that unlock at intervals throughout the story and let you play an optional map that may concern a historical figure, or a villain or something like that. All resources gained are yours to use. New classes are kind of interesting. I like how the undead are handled. I think you'd be fine playing it now tbh.
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# ? Aug 30, 2023 15:10 |
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I'm part way through my first run in FE:Three Houses, but I purchased the DLC cause this is now next on my list.
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# ? Aug 30, 2023 15:25 |
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Is there a list of the new classes that got added anywhere?
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# ? Aug 30, 2023 16:54 |
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The news link a few posts up lists them except whatever the super duper secret class is.
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# ? Aug 30, 2023 17:41 |
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Base game and DLC are on sale for -40% / -20% until end of Oct/Halloween https://store.steampowered.com/app/1488200/Symphony_of_War_The_Nephilim_Saga/ https://store.steampowered.com/app/2432430/Symphony_of_War_The_Nephilim_Saga__Legends/
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# ? Oct 17, 2023 16:49 |
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I played through the main story and enjoyed it, but didn't feel the need to go back once it was done. Does the DLC offer enough to make it worth revisiting?
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# ? Oct 18, 2023 01:24 |
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PotatoManJack posted:I played through the main story and enjoyed it, but didn't feel the need to go back once it was done. Does the DLC offer enough to make it worth revisiting? I did the same and started a new game to go through the game again with the DLC. Yeah, it offers like 9 more stages covering some historical events and story characters giving them some more development. There's also some new classes that manipulate and create undead, some new items, some new character sprites, etc. It's not all things the game strictly needed, but if you enjoyed it before you'll probably enjoy it more now. It feels more polished for sure. That said, I think I should have played on NG+ to take advantage of the features that unlock there. If you do decide to play again, make sure you follow that route.
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# ? Oct 18, 2023 12:26 |
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Got the game and DLC on the recommendation of a friend. Looks and plays pretty good! Any tips I should keep in mind? For now I'm just maxing out the capacity of every squad and making sure everyone's got at least one healer.
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# ? Jan 3, 2024 07:51 |
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toasterwarrior posted:Got the game and DLC on the recommendation of a friend. Looks and plays pretty good! Any tips I should keep in mind? For now I'm just maxing out the capacity of every squad and making sure everyone's got at least one healer. You'll want this for affinities: Bremen posted:Yeah, they're all listed with what stats they change, though I ended up writing them down to avoid having to recheck. So I guess I'll go ahead and c/p: Buy resources from the markets whenever you see them so you can keep class changing. You can't reroll the markets with arena tokens. If you hate a class change you're free to change it back to the original class and you'll reclaim your resources, you'll even keep a maxed CP bar so you can class change into something else. The game is quite nice about letting you experiment freely. Keep 3k in gold when you do chapter 8. Rascyc fucked around with this message at 02:38 on Jan 7, 2024 |
# ? Jan 3, 2024 16:05 |
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Thank you! I also gotta ask: is it better to have squads specializing in one aspect (plus healers)? Like, if I'm running a frontline squad, everyone is better off in melee instead of having a ranged backline? Or are mixed squads totally fine in case I want to do some pike and shot stuff?
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# ? Jan 8, 2024 04:05 |
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There are benefits to creating squads that have a focus around unit type, range, damage type, front line vs back line damage, ambush ability, and movement type, but it's also nice to have some balanced units that can be thrown into a variety of situations and do well. Many good leaders have captain skills that make one type of unit cost less leadership, so it's good to stack a bunch of those units with them. Archer captains are the most obvious/important ones imo. It's also useful to have units that can perform a certain job efficiently. Having a bunch of ranged units together works better for softening up targets for melee as you won't have dead weight doing nothing in those ranged engagements. Units that can specifically deal with casters, firearms, cavalry, or armored units can be useful to group together or sprinkle into your more flexible squads. It sucks when you have a specific squad to solve a problem but then enemy squads that they are designed to handle are scattered all over the map. Specializing is good, but don't overdo it. Leaders like the main character and gigapaladin lady are great for a more diverse set of units, but you should absolutely be stacking archers onto Jules. aparmenideanmonad fucked around with this message at 04:37 on Jan 8, 2024 |
# ? Jan 8, 2024 04:25 |
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Right, thanks all. So far, for my main combat squads, I've been putting the usual frontline of melee, with two healers and a mage in the middle column. Can't afford squad cap for a rearline but once I can afford it, I suppose that's where archers will go since they can take more than one hit from assassins, which have honestly been pretty annoying for my mages since they keep getting ganked.
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# ? Jan 8, 2024 14:35 |
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Do you guys bother saving all your Light-affinity dudes and grinding up their LD to 50 so they can lead squads (mainly through sitting in Barnabas' squad while he does actual poo poo)? I feel like I already have plenty enough squads to fight with, and whatever Light-affinity guys I have are honestly kind of a mishmash of light infantry, archers, and mages, which I struggle to make effective in a fight without proper heavy infantry and healer support. Hell, I still have a Dark-affinity swordfighter just sitting in reserve because I have no idea how to make her useful.
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# ? Jan 11, 2024 07:07 |
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You can use whoever as a temp squad leader as needed, but the game will provide most of the leaders you need from the story. There are some good "unique" mercs you should be looking out for to fill in the other spots who will have useful leader skills and high LDR stats. It can be a fun project to try to grind out a nobody into a badass leader by the end of the campaign but it's not needed.
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# ? Jan 11, 2024 14:18 |
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yeah with the exception of one squad i had running made fronted by a unique merc (which i ended up folding into a different squad later), I pretty much only ever used story leaders, which often put me underneath like the max deployment but i did fine. you do get items on that let you change affinities, which can help with mismatch types. i still need to pick up the dlc and do another play through of the game. this time i'll just completely skip the story B)
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# ? Jan 11, 2024 14:30 |
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toasterwarrior posted:Do you guys bother saving all your Light-affinity dudes and grinding up their LD to 50 so they can lead squads (mainly through sitting in Barnabas' squad while he does actual poo poo)? Is there a way to actually grind? I thought it was all story plus limited arena fights?
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# ? Jan 11, 2024 14:56 |
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ulmont posted:Is there a way to actually grind? I thought it was all story plus limited arena fights?
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# ? Jan 11, 2024 17:15 |
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ulmont posted:Is there a way to actually grind? I thought it was all story plus limited arena fights? Weren’t they going to add in repeatable missions or something? Nothing irritates me more in a game like this than an inability to get things up to a suitable level without burning through a limited amount of missions.
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# ? Jan 11, 2024 21:40 |
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A friend got me this game for Christmas and I had a great time with it. I played on Warlord and I used a handful of named generics as squad leaders the whole way through. I had a squad of Samurai and Arbalests led by General Bizen, a squad of Hussars and Valkyries led by Lady Clarimonde, an alpha strike mage squad led by Centhos the Muse, and a squad of Dragonriders and support led by Cloudrender Athelis, along with a very late addition of some gunners and cannon squads I made that were nothing but mooks. I got Bizen early on and his squad in particular was clutch as hell for the entire game. Did I misunderstand or overlook some kinda leadership mechanic that makes generics bad leaders? By the last mission I had a full deployment of 20 squads, so most of my leaders were story characters.
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# ? Jan 11, 2024 22:17 |
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Bussamove posted:Weren’t they going to add in repeatable missions or something? Nothing irritates me more in a game like this than an inability to get things up to a suitable level without burning through a limited amount of missions. Class Points on high tier stuff remains a little annoying, you typically will need a map or two to get a 3k bar if you don't have a stack of CP books from arena tokens. That said with the perk and DLC I had most people in their T3s before the 20s and resources are the main gate. The only CP I had to pay any attention to were Dragon Riders. I get the grind complaint but this is a pretty simple game in the end.
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# ? Jan 11, 2024 22:18 |
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Chillgamesh posted:A friend got me this game for Christmas and I had a great time with it. I played on Warlord and I used a handful of named generics as squad leaders the whole way through. I had a squad of Samurai and Arbalests led by General Bizen, a squad of Hussars and Valkyries led by Lady Clarimonde, an alpha strike mage squad led by Centhos the Muse, and a squad of Dragonriders and support led by Cloudrender Athelis, along with a very late addition of some gunners and cannons I made that were nothing but mooks. I got Bizen early on and his squad in particular was clutch as hell for the entire game. Did I misunderstand or overlook some kinda leadership mechanic that makes generics bad leaders? By the last mission I had a full deployment of 20 squads, so most of my leaders were story characters. Normal generics from the market place have to fight for a bit to gain leadership levels. I noticed they tend to level pretty fast, even without Barnabas' trait, such that they're pretty usable for the mid game. I never saw them sky rocket to like 70s/80s like some other story characters who were seizing objectives so if you want a generic to hit those levels they probably need to actually be leading and seizing stuff.
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# ? Jan 11, 2024 22:25 |
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General Bizen is a pretty cool unit. Eh shoots the bad guys and doesn't afraid of anything. Was my second archer team captain, and like Jules you can stack a bajillion archers on his team thanks to the Archer Captain skill. Not sure if I'd consider him the best orange tier merc but he's arguably a nice add. Don't forget to use your Medals of Valor on your leader units with under 50 LDR! It adds a +3 up to thst point.
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# ? Jan 11, 2024 23:19 |
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Is it me or do field cannons just vastly outperform horse archers? Dumb question, probably, considering they're fuckin horse artillery, but I feel like I should be transitioning my my horsebows and raiders into cannon now Also on that note, Lysander is probably better off being a horse artillery unit too, huh? Command discount on firearms units, plus he's literally a cavalry unit himself
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# ? Jan 12, 2024 02:00 |
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Field cannons have two disadvantages to field cannons, the major one being that horse archers are much cheaper to upgrade to, so it's easier to spam them out early. The other is that cannons can't fire back on enemies hitting them and have less defense in general, which is occasionally relevant. Once you have enough resources, it's smart to transition from horses to cannons for the sheer firepower advantage.
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# ? Jan 12, 2024 02:31 |
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# ? May 8, 2024 05:31 |
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If you get the legendary artifacts that convert your MAG to STR/SKL they can be pretty handy to keep on a horse archer squad.
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# ? Jan 12, 2024 04:04 |