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Yeah, sorry about that. My brain saw both statements and decided to combine them. Anyway, someone posted a twitter thread on the controls and combat system: https://twitter.com/MagGamerInc/status/1769438471930761241 I'll format it since it's a complete mess (what else is new on twitter) and missing some stuff. I'll try to infer what they mean and add what's missing. quote:Note ROTR has a deep combat system with tons of weapons and attacks you can pull off combining regular attacks with martial arts attacks, grapple throws, range attacks and more. It will remind everyone Team Ninja is king of combat. So let's just get into it. Jimbot fucked around with this message at 14:57 on Mar 18, 2024 |
# ? Mar 18, 2024 14:47 |
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# ? May 4, 2024 21:57 |
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Reviews are out and seem pretty much as expected for a team ninja game. Cowboy said he didn’t even finish it.
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# ? Mar 21, 2024 18:20 |
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Not terrible scores but doesn’t seem to have what I’m looking for from TN games. I hope they make a straight action game again
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# ? Mar 21, 2024 23:55 |
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I played it last night and it's Team Ninja combat in open world but there's also missions that remind me of Wo Long because you can move around vertically by jumping or using your grappling hook. It's pretty fun! but for some reason attacks have a lot of pushback so combat becomes a bit difficult in a small spaces or around ledges. Stealth is also more important this time because taking on multiple opponents is tough with how blocking works and the enemies do not take turns fighting you. The levels seem to be designed with this in mind and you can snipe and stealth kill enemies. You can auto aim and fire revolvers while moving too WaltherFeng fucked around with this message at 08:08 on Mar 22, 2024 |
# ? Mar 22, 2024 07:53 |
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WaltherFeng posted:I played it last night and it's Team Ninja combat in open world but there's also missions that remind me of Wo Long because you can move around vertically by jumping or using your grappling hook. Is open world design really similar to Ubisoft’s?
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# ? Mar 23, 2024 00:27 |
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I have hard time naming any game that isn't inspired by Ubisoft games but at least the game doesn't seem to vomit 100 map icons on you Based on the first few hours the open world stuff is ok. You'll have some icons you can go and you'll increase somekind of reputation level if you do tasks which reveal more stuff on the map you can do. You can also explore the map and find stuff on your own. There's a level system so going against things way above your level isn't smart. This is clearly labeled on the map though if the task is above your level.
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# ? Mar 23, 2024 06:24 |
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It's a pretty traditional Ubisoftish open-world game, but the vibes and polish make it charming (it helps that playing a wandering scavenger-adventurer feels very appropriate for a nineteenth-century ronin), and the combat is exactly what anyone who's played a Team Ninja ARPG has come to expect. No monsters yet, and the setting has been grounded enough so far that they seem unlikely to show up, but some bandits have trained attack boars as minibosses, and those are scarier than you'd expect.
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# ? Mar 25, 2024 12:15 |
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gently caress it I love team ninja, I'll get ror. I was concerned about it being too pared down or the open world sucking but it seems like it's still good team ninja and that they've given it a real try. Worst case it makes me play Nioh 2 again and I reunite with my boyfriend William from Ireland.
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# ? Mar 25, 2024 12:19 |
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Also, you don't have to meticulously sniff through every last inch of the Japanese countryside if you don't want to. Performing the activities marked on your map will increase your 'regional bonds', revealing icons for collectibles in that region and sometimes in others you've explored. So if you've done everything marked on the map but a region isn't 100% complete, you can just go away and do other stuff elsewhere before fast-travelling back when new goodies get revealed.
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# ? Mar 25, 2024 12:28 |
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That sounds good tbh. I don't really want to go digging around open world BS right now. Pretty unhappy that I can't wield a kusarigama and six gun tho. E: can I make shuriken extremely dumb and make a gimmicky ninja spam build? I always find that to be a funny way to play Nioh.
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# ? Mar 25, 2024 12:31 |
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JBP posted:That sounds good tbh. I don't really want to go digging around open world BS right now. Pretty unhappy that I can't wield a kusarigama and six gun tho. One of your four stats, Dexterity, has an entire skill path built around shuriken, so it's safe to say they can get very bullshit. As an overview, your stats are Strength (general direct combat skills), Dexterity (stealth, archery, shuriken, and ninja gadgets), Charisma (ally support and combat/progression resource gain/preservation), and Intelligence (guns, crafting, and elemental damage). Each of the ten or so weapon types has one primary stat it scales with and one or two secondaries. I can't recall 'em all off the top of my head, but katanas and odachis primarily scale with Strength, while dual swords scale primarily with Dexterity. Plus, each weapon type has several unlockable combat styles (movesets) which you switch between in rock-paper-scissors style with R1 and your right stick to counter other enemies' weapon types/preferred styles. So if you love, say, odachis, then don't worry - if you equip combat styles matching all three elements, then your odachi will be effective against every opponent in the game. I know at least some weapons have multiple styles per element, which I think is to provide flexibility with stat-scaling - to continue with our example, you might want your Ten/Chi/Jin styles with your odachi to scale with your Strength/Charisma build rather than purely scaling off Strength.
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# ? Mar 25, 2024 13:10 |
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One delightful little detail is that the unlockable Niten Ichiryu style for dual swords has your character do the Miyamoto Musashi pose in their resting stance.
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# ? Mar 25, 2024 13:22 |
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Does the game warrant its own thread at this point? I know Dragon's Dogma 2 overshadowed the game but people seem to be coming around based off of the impressions and enthusiasm from other posters.
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# ? Mar 25, 2024 15:39 |
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Jimbot posted:Does the game warrant its own thread at this point? I know Dragon's Dogma 2 overshadowed the game but people seem to be coming around based off of the impressions and enthusiasm from other posters. Sure, why not?
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# ? Mar 25, 2024 15:47 |
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I think so. Apparently the game is quite big so there's plenty talk about as people dig into it
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# ? Mar 25, 2024 15:55 |
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I'd be into a thread. Would rather ask goons than anyone else when I get pasted what I should be doing lol.
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# ? Mar 25, 2024 16:53 |
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Im gonna post this thing before I forget: All countersparks have unique stance specific properties. For example some countersparks can be used as guard breaking moves if the opponent is blocking or some have a strong follow up attack if you press the counter button again after parrying
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# ? Mar 25, 2024 18:43 |
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I wouldn't be surprised if DLC expands the available weapon types as is standard for a Team Ninja ARPG. Apart from kusarigamas and the ever-popular cesti, I can see European rapiers/smallswords making an appearance.
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# ? Mar 25, 2024 19:04 |
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Yeah that’s what I’m really excited about with this. They have a proven track record adding cool stuff to their games. I’m hoping this one clicks for me better than Nioh 2 did. I liked Wo Long better than some folks did but this one seems to split the difference between Nioh 2’s overwhelming set of options and Wo Long’s streamlined approach. Also, not to ignite some weird difficulty debate or anything, but I’m glad Team ninja is confident enough in their design to implement QoL and accessibility options. For me it’s not even about difficulty. There’s a send horse to location button which is huge for my blind rear end, an auto-aim on subweapons, ditto, auto pickup, also ditto, auto traversal, huge for someone that can struggle to line up with environmental objects, full and comprehensive transmog without cost, you know, modern design concepts that let a player play the game, rather than experience constant and obnoxious inconveniences. My hope is if the combat sings for me I can give Midnight a shot. Just glad that more developers are realizing that accessibility and difficulty are not mutually exclusive concepts.
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# ? Mar 25, 2024 20:25 |
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I'll throw together an OP tomorrow then post it. I've never made one before but I'll try to make it nice and good.
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# ? Mar 26, 2024 03:03 |
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Jimbot posted:I'll throw together an OP tomorrow then post it. I've never made one before but I'll try to make it nice and good. Thanks, I’d also like a thread so would appreciate the effort.
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# ? Mar 26, 2024 06:08 |
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# ? May 4, 2024 21:57 |
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Rise of the Ronin thread is up!
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# ? Mar 26, 2024 15:59 |