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Sybot
Nov 8, 2009

ThatBasqueGuy posted:

did you settle near Adencia?

Yes, Adenica is right there to the left of our capital, split between us and the New Wanderers. Most adventurer formables will start close to where they are expected to settle.

Edit - Update on previous page.

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Sybot
Nov 8, 2009
Chapter Four: A Tidier Lawn
1477-1494


New Kheterat, Taran Plains, Newshire, 1490


The Taran Plains were the heartland of the old Kingdom of Adenica, an expanse of rolling grassland that stretched from the forests of Lake Silvermere to the Cursewoods where the Ibevari Elves had made their home. It was in these open plains that the knights of Adenica had bred their horses and tested their mettle in chivalric combat, making them the dominant kingdom west of the lake.

However, that had not saved them from the Greentide. All the horses were gone, either fled, killed in battle, or eaten by hungry Orcs and starving Adenican peasants. As their legacy was laid to rest in these lands, a different one would arise.

It was perfect, as there was plenty of space for crops, plenty of water from rivers winding their way down from the Godshield Mountains, and plenty of little dales where cosy villages could be nestled. Several enterprising groups of pioneers had already made their way into the nooks and crannies of these lands, establishing their homes regardless of the borders claimed by the different adventurer bands. Now that the question of land ownership had been resolved decisively, these settlements could begin growing in earnest.

"That will have to go," Galina Darkdew said, flicking a finger dismissively at the stone structure in the distance.

She folded her arms and sat back in the seat of the trundling cart, trying to adjust herself on the cushion to keep the bumps in the road from getting too irritating as the ponies pulling it trotted forwards.

"It probably took them months or years to build," said Avery, one of the dogsbodies that she'd dragged along on this little inspection. There wasn't quite enough room on the cart for him, so he had the honour of walking alongside the cart along with their dozen-or-so guards.

"Then they can take the same amount of time to tear it down," Galina said, "it's an eyesore."

The town ahead of them had once been the town of Cantercurse, sacked by the uncouth brutes and then left to rot with a menagerie of Goblin infestations that only made it worse. It had been cleared out by the Small Fellows, but then the New Wanderers had moved in to make it the capital of their little nation, renaming it New Kheterat. In doing so, they'd made the same mistakes the original inhabitants had. It was a tightly packed nest of ramshackle houses clustered around a stone ziggurat that had to take up half of the town by itself.

No consideration for aesthetics, no consideration for personal space, and worst of all they'd left an ugly scar of a quarry within sight of the town, where they'd excavated the stone for their monstrosity. This wouldn't do at all.

"Take a note," Galina chirped, "we will need fifty Orcs to begin refilling that quarry. It might make a nice boating pond one day."

"You're not going to make the Humans do it?" Avery asked, "they dug it all up, after all"

"By Corin, no," Galina replied, indignation flaring in her chest, "I am not some slavedriver. Leave that work to the beasts."

"Of course, steward," Avery said. He looked scribbled something and stuffed it into his pouch, probably a message to send back to Tiltwick.

New Kheterat, probably to soon be renamed back to Cantercurse, was not really Galina's domain. However, in the absence of any proper authority over these newly acquired lands it fell to her as steward of Tiltwick to tend to the land and shape into something that her fellow Halflings would be happy to settle in.

As they approached New Kheterat, a small adventuring party approached them. A few Cannorian Humans in armour, an Elven cleric, and a pair of Halflings in cloaks that might be mages, rogues or similar made up their number. It seemed a bit small to be defending such an important location. In the distance, a collection of Humans with browner skin, the actual folk that Entef had brought along with him to Escann, were watching them from the edge of the houses.

"Welcome, fair lady!" one of the Humans, speaking in a very thick Winesbayer accent, "I am Marcel of Roilsard, and I am afraid I cannot let you past. By order of Captain Khesen, the Small Fellows are barred from entry to this town."

"Tch," Galina tutted. Not everyone even acknowledged the existence of a Halfling nation. She was a steward of Newshire, not some jumped-up adventurer captain.

The group before her posed a problem. She would rate her guards as being able to slay such upstarts, but she did not wish to see such violence before her person. She was a woman of peace, not a lady of battle like Bravefather. This would cost her, but it was a cost she could claim back from the Council with a little big of finagling.

"The New Wanderers have been long disbanded," she said, "but your contract can be transferred to Newshire."

"Do you dare suggest I dishonour my vows?" Marcel said, his voice light and mocking. Typical Human, looking down on her.

"We both know that your honour only goes as far as the money in your pockets," Galina said. She stood up on the cart, bringing her to eye level with the man.

"If my honour were as easily besmirched as you suggest, I might instead be the sort to earn my pay through banditry and ransom," Marcel said. He took a step towards the group, causing all the guards to draw their blades.

Galina extended a hand and waved at them to stand down. There was no need for this to come to violence.

"Double rates," she said, "guaranteed postings, pensions, and the right to settle."

Marcel whistled, and turned back to his party to make some snide remark about whether he should take the deal or not. Before he could open his mouth, a bundle of papers bounced off his helmet.

"I've got some for the rest of you as well!" Galina shouted at the party, her hands filled with bundles of mercenary contracts.

They stepped aside, and the cart began to roll forward again. Galina tossed the documents out as she passed each of them, then watched as they huddled together to discuss their plan. Greedy scum, one and all. Adventurers had torn up the land in search of plunder, stealing whatever the Orcs hadn't gotten to first. But perhaps that was for the best, as it gave her people the bare fields and empty ruins that they could build a truly fresh start upon.

Those contracts were only preliminary anyway. If the bean-counters in Braverton wanted to save some money they could cut all of the benefits in exchange for a one-off severance, or re-negotiate once that small party was surrounded by entire regiments of soldiers. Still, it hurt her purse to have to hand out such things herself so she hoped there weren't any more guards around.

"People of Cantercurse!" she called out, as they approached the edge of the town and the assembled townsfolk.

She trusted there was someone there who knew Common, and to no surprise one of the older men among them began to speak, translating her words into their warbly foreign language.

"Welcome to Newshire," she said, "you tallfolk are welcome to stay here, but only so long as you remain neighbourly and accepting. Of course, this town will need to be redeveloped, and you will need to tear down that ugly block of rock you've piled up in the middle of it. Do not worry about wearying yourself with such tasks, though. Our Orcs will do the work of tearing down the blight you've assembled on the countryside."

There were raised voices from the crowd as her words were translated to them. Her guards stepped forward, weapons draw, and the adventuring party strolled up and joined alongside them, contracts strapped tightly to their belts. That quietened down the anger to mere murmurs.

After all, there was no need for violence. They could fix the mess these people had made, beautify this entire region, and then fill the hills and valleys with peaceful Halfling homes, all without shedding a drop of blood. All very tidy.

Excerpts from Days of Verdancy, Volume Two: Claret Fields, published in Beepeck Village Bookshop, 1837



The first days of Newshire, as soon as the political leaders of the nation had emerged from their feast-induced stupor, were filled with the activity of shaping the government. Captain Bravefather established the Council as a transitionary arrangement, where the military leaders of the former Band of the Small Fellows and the stewards representing the villages of Newshire would come together to make decisions on issues that affected everyone.



Decentralization was the order of the day, for no one who travelled all the way to Escann, whether adventurer or pioneer, wished to live under the heel of tyrannical nobility. The temples were given authority over moral matters, the stewards control over local issues within their villages, and the former commanders of the Small Fellow would maintain the defence of the nation. Each such estate was granted the right to call for a session of the Council, so that any pressing matters could be raised and cooperation could be achieved.

We get a lot of free crownland to start with, which means easy access to the bonus mana privileges.



At the first session of the Council, all members reaffirmed the ideals of Newshire. It was to be a nation where Halflings could live in peace, freedom and self-rule. No tallfolk would be allowed to stand above them, nor would any breach of the peace be tolerated. Halflings were harmonious folk. If left alone, then they would tend towards stability.



The first matter discussed, the first decision made, the first order enacted, set events in motion that would lead to the future that has blossomed before us. Robyn Greenblossom, the most powerful mage in the Small Fellows, requested that the Chloromancer's Guild, the organisation of mages that he had established, be granted a seat on the Council. He argued that the Guild would be responsible for much of the reconstruction efforts, growing trees and aiding crop fertility, and as such deserved representation. With support from Captain Bravefather, one of his apprentices, Erel Downroot, was granted a seat on the Council, where he quite appropriately set down the roots for the future.



Finally, the Council voted on the leadership of Newshire. It was unanimous that Aucanna Bravefather remain their leader. She would be elevated to be Lady Aucanna of Newshire, first among equals of the Newshire Council, though she also retained her captaincy in the army.

Normal elections for the moment. Newshire will get a more unique system later in the mission tree.



There was much for Lady Aucanna to consider. The nation was established, but her work, the work Smallknight had left for her, was far from complete. Escann remained in chaos. The borders of Newshire were pockmarked with settlements of tallfolk and dens of monsters. The actual hard work of reclaiming the land lay ahead of them. She could not rest, and would not lay down her sword or her pen until she could no longer lift them.

The opening section of the mission tree is all about securing and developing your immediate surroundings.



Her first aim was to establish the proper boundaries of the nation. Bushranger posts dotted across the forests and the plains, marking a sort of span of control, but adventurer bands and settlers still roamed wherever they so wished. Braverton remained the centre of the nation, so it only made sense for the core to be derived from there. The ruins of the Kingdom of Adenica and the Taran Plains that surround them were open and fertile, perfect for extensive farmland. They would be the heart of Newshire.



Generations of Halflings had fought to bring civilization to Escann, and they would have their peace and safety, no matter the cost. Blood is, in the literal sense, life. She had bled for these people, and she would continue to do so, and continue to command others to do so. A comfortable life was worth just that much.



One half of the fight was diplomatic, to secure new allies in the changing shape of Escann. Lady Aucanna sent out envoys to some of the more distant adventuring companies and burgeoning nations, those who would not stand in the way of the nation she was carving out. The Brave Brothers, the Ashen Rose, even the left-behind Kingdom of Marrhold were among those she sought relations with.



Closer to home, she had a very difficult decision to make. The New Wanderers sat upon much of the land that ought to be part of Newshire, building up their stone temples and bringing in large numbers of Humans from distant lands. Entef of Wibnuat had been a friend, but his successor far less so. She issued a simple demand, that the New Wanderers allow themselves to be integrated into Newshire, or they would be driven out by force.



Raad Khesen was no Entef. In a fury at the Lady's demand, he marched directly on Braverton, intending crush what he considered to be an upstart adventuring company. He was not prepared to face down the wrath of a nation, as Lady Aucanna led the defence of the town and called upon the Bushrangers to emerge from the wilds and completely entrap the New Wanderers. The entire band surrendered in the aftermath of the battle, leaving their lands unguarded.



Meanwhile, other events were in motion. Erel Downroot reported back to the Chloromancer's Guild on the latest discussions within the Council, and was in turn given his own orders on how to push forward their goals. The Lady's agenda of expansions suited them perfectly, as it would give them more space to run their magical experiments in peace and quiet.



The New Wanderers were ended in their entirety. Those members of the band who refused to put down their arms were expelled from Newshire, while the few Kheteratan villages scattered around their former territory were placed under the authority of the stewards of the nearest Halfling village until such a time as a proper population could be established.



However, there was still more work to do to secure the Taran Plains. The House of Riches lurked to the south, greedily holding onto the slowing rebuilding town of Taranton. The Newshire Army, emboldened by their victories over the New Wanderers, swept southwards and seized the regions under dispute.



While war swept through the south, reconstruction began on the White Walls on the northern border. Bushranger waystations would fend off bandits and roving Orc bands, but if Newshire was to fight the wars of nations then it needed proper fortifications. The White Walls, though considered eyesores by many residents in their vicinity, were an invaluable asset in protection the nation from the Orc-dominated lands of Inner Castanor.



This would be the first of many, the 'Orcward Forts' as they were called. Manned by veterans of the former band and placed to have commanding views of the approaches to Newshire, they would give the simple folk under their watch the peace of mind that any invasion by monsters would be spotted and routed long before marching over the horizon.

Even if Mercenary only contained this idea, I'd be tempted to take it. Being able to have an elite core of professional soldiers and hire as many mercenaries as you want without affecting their quality is amazing.



The Council was insistent that the northern frontier be pushed further out, and that more Orcward Forts be established to shield against the rumoured Orcish kingdom far to the north. Far beyond the lands of the Bonecarver clan, lay the fallen kingdom of Vrorenmarch, where a vast horde of Gray Orcs dwelled. If they were to push south into Escann, Newshire needed to be ready.



However, the Halflings were not alone in this conflict. They had secured the allegiance of the Brave Brothers, a band of fiery adventurers in the forest of northern Escann who had no end of quarrels with the Orcs. Lady Aucanna trusted that they would serve as a useful northern buffer against invasion, holding lands that no Halfling would like to settle in.



The northern campaign almost came to disaster when Ghad Bloodgorger, an Orc of considerable repute who had amassed a great horde at his back, emerged from Castonath and marched on the Brave Brothers. Halfling and Human alike were slaughtered in their thousands, and Aucanna suffered her first defeat in decades, being driven back behind the Orcward Forts.



To replenish her losses, she called upon the countless adventurers of Newshire, those who were still hungry for battle and yet since the disbanding of the Small Fellows had to sate themselves with simple quests to clear out verminous creatures in the wilds or act as glorified guards. The systems of payment that had performed so well during her adventuring days soon found good use in bringing thousands more soldiers into the fold at a very comfortable price.

Mercenary ideas combined with Halfling military is a real money-saving combination.



With this new force she did not engage Bloodgorger directly, but instead led a daring raid into Castonath, where he had assembled his great hoard of pillaged wealth. As the Orc himself was still attempting to sack the Brave Brother's camp, adventurers were left to run rampant throughout the ancient stone city and plunder all of his wealth. Eventually, he was forced to withdraw from the war altogether.



The Bonecarver Clan could not stand against Newshire alone, and surrendered most of its southern land. Lady Aucanna came to an agreement with the Brave Brothers, that everything beyond Westwatch would be theirs for the taking. As they began to forge their new nation of Wyvernheart, they would become the northern bulwark shielding Escann from invasion.



Continuing her diplomatic push, an alliance was secured with Rósande. The former Order of the Ashen Rose was caught between the dark wizards of the Iron Sceptre and the vicious Deadfang Orcs. Their desperation would serve well in forging their nation into the southern shield for Halfling expansion and act as foothold against the monsters, both Orc and Human, who dwelt in southern Escann.



As the Council continued to settle into a clear routine, it was clear that a few prominent families had managed to worm their way into the fruit of power. The Kettlebrooks, the Darkdew, the Swiftvale, and others all jockeyed for influence within the Council, and petty grudges and feuds began to take up as much time as national matters. Lady Aucanna was glad that each steward only had control over their own village, which minimized their ability to do more than snipe at each other across the table. It was starting to look like the future of the nation would be decided by those families who maintained their stewardships.

Not sure on the effectiveness of this. Might be better once our beloved Lady has passed on. I'd also like to see how it works with the eventual unique elections.



Only one force stood between the unity of Newshire's heartland. The Sons of Dameria cowered in their camp, mourning their late captain, Rogier Silmuna. They had failed to entice Bluetusk's son to join them and re-ignite the Silmuna cause, and were completely cut off from reinforcement. Though they had allies, they were too distant to prevent Halfling forces from surrounding their camp and demanding their surrender.



In raiding the camp, the Newshiremen found significant stocks of dried tea. The delicious drink, most commonly consumed on one's porch or in one's lounge while enjoying a relaxing afternoon, had mostly been lost to the pioneers as trade from the sole tea plantations in Cannor, all the way in Moonhave, had dried up. It appeared that the Warriors of Ancard had opened up trade with the Empire once more, and with it imported a great deal of tea, much of which had then been sold on to the Damerians who had been missing it almost as much as the Halflings. Naturally, the tea was confiscated and given to those who would appreciate it best.



The mercenary adventurers participating in the war comported themselves well, without too much rough treatment of the Damerians nor much damage to civilian property. A significant portion of the adventurers in Escann as it approached the end of the century were Half-Orcs, those born from intermingled populations rather than the chaos of war, and they were eager to prove themselves as civilized despite their heritage. The Halflings found them agreeable and useful allies, and began to be more welcoming to them, offering them more than just the menial labour that full-blooded Orcs were left to perform.



With the core of Newshire secure, the waves of settlers who had been living in temporary accommodation waiting for their chance to claim a fresh, unoccupied, plot of land began to spread out across the former Kingdom of Adenica. The Goblins who had once dwelt in those lands were long since driven out, the Orcs were pacified, and the Humans who had attempted to settle those lands soon found themselves outnumbered. Their farmland was confiscated, the trees and the rivers were declared property of Newshire, and any who took up arms or attempted to form adventuring parties without authorization from Braverton were expelled from the nation altogether. These were Halfling lands, first and foremost. Tallfolk dominance would not be risked.



Peace returned to Newshire, for the moment. The last stragglers of the Sons of Dameria were driven away and the people could return to their homes and spend some time in quiet contemplation over the great gift they had been given. Escann was empty, but being filled, wild, but being tamed. Most of all, however, it was fertile. Decades of neglect following the Greentide, as well all the blood spilled during that invasion, during the adventurer era, and now during the consolidation of the nations, had given it a chance to be rejuvenated far beyond the usual standards of crop rotation. There was much that could be grown there, a veritable breadbasket that might surpass the Small Country itself.



At the next Council meeting, Erel Downroot presented a four-step plan, the Four Great Tasks, to take the final steps needed to unleash Escann's growth potential. The first of these was to mark out swathes of farmland, begin parcelling up ownership of the farms to each village, agree on crop rotations and management, and begin fertilizing the soil with the effluence of the animals and people that dwelt within Escann.



The second Great Task would require more time and effort. Trees were valuable plants, providing wood and shelter, however some parts of Escann were far too heavily forested to reach their full potential. The Merewoods would be secured and cut down, to provide even more land for farms in the south. That the region was presently occupied by Orcs was a problem that mercenaries could resolve.

I missed the screenshot for the peace treaty, but it's just a full annex.



While the farmers got to work sowing and the labourers got to work chopping, Lady Aucanna held other ambitions. Though the core of Newshire was secure, she believed that there were four farthings yet to be integrated into the nation that would serve as prime land for her people. The first of these, the Northern Farthing, would sit along the edge of the White Walls, where Lake Silvermere drained into the River Alen. The only force that still stood against her were the settlers of the Pioneers Guild, who were backed only by the distant and isolated Marrhold.



As more and more members of the Small Fellows retired into peaceful lives in the villages they had helped found and defend, the new generation of mercenaries found themselves at somewhat of an advantage in negotiations with the Council. In times of war their salaries inevitably increased in value, though the stewards were happy to pay if it let them keep their hands on a trowel and watering can, instead of a sword and pike.



The Pioneer Guild surrendered their land beyond the wall in short order, and shortly afterwards the Northern Farthing was declared. A festival was held in the town of Dustinwall, named for their heroic forebear Dustin Smallknight, and there was even an impromptu vegetable contest, as several of the stewards in attendance had brought their finest garden achievements to the celebration.



Peace and safety had been secured, the average Halfling was free to build their home and tend to their crops without fear of being conscripted or subject to looting by roaming armies, and the verdant lands of Escann were beginning to see a transformation. However, danger still lurked. The Orcs in the east continued to grow stronger, only opposed by the faltering Corintar and the collapsing Kingdom of Marrhold. Though Newshire was now a tidy garden, it could yet be trampled upon.

To be continued…

Vote

Ideas

Religious – We are a faithful people, honouring both the benevolence of Castellos and the strength of Corin (I'm sure nothing will come of that…). Our faith ought to be taught to the monsters we take under our tutelage, so that they might make themselves useful.
Administrative – Newshire is growing fast, and the burden of administering grows along with it. Though we rely on stewards to hold responsibility for managing their villages, communication between the villages needs to be standardized and organised.
Infrastructure – We are cultivating a land afresh, and each village alone would struggle to build all the infrastructure to support such cultivation. By combining our efforts, Escann will bloom.
Diplomatic – Though we are one of the stronger powers in Escann, we cannot ignore the growing threat of the Orcs in the east or other powerful nations who might stick their noses into our business. Tight friendships will aid us in defending ourselves.
Espionage – Though we are one of the stronger powers in Escann, we cannot ignore the growing threat of the Orcs in the east or other powerful nations who might stick their noses into our business. Cunning and wit will aid us in shielding ourselves and striking back at them.
Court – Bickering petty politics is a common sight at all levels of Newshire's government. A little bit of ceremony and a lot of judiciously organized feasts and parties will go a long way towards easing tensions.

Vote for up to two options by clicking on the image below. The second-place idea group will get bonus votes in the next poll.




Voting will last 48 hours.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


I don't even know what court or infrastructure does lmao, much less a read on our future with various ideas

Sybot
Nov 8, 2009

ThatBasqueGuy posted:

I don't even know what court or infrastructure does lmao, much less a read on our future with various ideas

Infrastructure is good for tall play, with improvements to development, construction and the cost of maintaining states.

Court is all about internal politics, allowing us to get more out of the estates and increasing reform progress, prestige, and republican tradition.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Immediately betraying our allies and building a racialized slave caste as soon as we settle down, you love to see it don't you folks?

McGavin
Sep 18, 2012

If Orcs didn't want to be slaves they would have fought harder to win.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Wow I don’t think I’ve ever seen the Iron Scepter displaced that far south at this stage.

Also lmao we’re just a smol bean ethnostate. Can’t have enough non-halflings that they might outvote us….Newshire has a right to exist folks!

Captain Oblivious fucked around with this message at 01:28 on Apr 27, 2024

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Blood....and soil?

:thunk:

McGavin
Sep 18, 2012

The idea of halflings enslaving orcs is actually pretty dang funny, if you think about it.

habituallyred
Feb 6, 2015
Court bonuses don't sound good... but feasts do so they got my vote!

habituallyred fucked around with this message at 05:41 on Apr 27, 2024

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I'm just a little guy, you can't get mad at me for slavery and ethnonationalism, on account of how we're such a little guy, c'mon look at how little we are. Plus it's our birthday.

Sybot
Nov 8, 2009
There was a reason Newshire sat alongside the likes of the slaver drug barons Gnolls, the demonic Oni, and the nazi Elves in the vote for the second campaign.

Great food, plenty of ale, the finest pipeweed this side of the Dameshead. Just don't mind who's doing the all the work while Farmer Kettlebrook lounges on his porch.

Edit - Though, I will say that betraying our allies was kind of inevitable even if we were playing a more wholesome nation. Mission trees gotta get done, and Escann post settling is a real thunderdome.

Sybot fucked around with this message at 07:49 on Apr 27, 2024

Theswarms
Dec 20, 2005
Plus the ai tends to migrate into your tribal land and settle down and this ruins the borders. No greater casus belli.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
This is going to be the main theme of our playthrough, isn't it?

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?
If the road to hell is paved with good* intentions, then Castanor must have hired the same civil engineers, because so is basically every road in Escann.

*some restrictions apply

GunnerJ
Aug 1, 2005

Do you think this is funny?

Captain Oblivious posted:

Also lmao we’re just a smol bean ethnostate. Can’t have enough non-halflings that they might outvote us….Newshire has a right to exist folks!

lol, glad I'm not the only one noticing a certain parallel here, thought this take would be too hot to share

Sybot
Nov 8, 2009

GunnerJ posted:

lol, glad I'm not the only one noticing a certain parallel here, thought this take would be too hot to share

Oof, yeah. When I said I had a specific tone in mind for our Halflings, that wasn't quite what I intended but I can see how it ended up there. I suppose all ethnostates have similar self-justifications in the end.

GunnerJ
Aug 1, 2005

Do you think this is funny?
I mean I'm not complaining, to be clear.

Sybot
Nov 8, 2009

GunnerJ posted:

I mean I'm not complaining, to be clear.

I get that, I'm just laying out my own slight discomfort at the real-world parallels. At least we should start getting into the more fantastical atrocities soon.

Dr_Gee
Apr 26, 2008
me, voting for this option: :smaug:

me, experiencing the natural consequences: :smaugstare:

Boksi
Jan 11, 2016
Honestly, a bit of slavery and ethno-nationalism is fairly small potatoes when it comes to the evil you can do in this mod. But hey, I've played Newshire myself, it's a fun campaign, and there's definitely more fun stuff to come, including a couple of references that made me groan when I realized what they were.

Incidentally this thread inspired me to do an Elikhand playthrough. It's a bit more wholesome, though the exposition is a lot more laconic than Newshire's.

Ibblebibble
Nov 12, 2013

The halfling settlers in the Trollsbay in Aelantir, Thilvis, also go all-in on Orcish slavery.

Halflings: a very fun people!

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Being a unifier by way of conquest in Escann mostly isn’t optional, but that having been said, most don’t go all ethnonationalism about it. So you CAN play Escanni adventurer stares without being, well, this.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

CommissarMega posted:

This is going to be the main theme of our playthrough, isn't it?



SONIC SEYZ THERE'S NO SUCH THING AS AN ETHICAL EUIV PLAYTHROUGH!

Theswarms
Dec 20, 2005
If I learned anything from tales of maj eyal it's that halflings love enslaving and genociding orcs and it's weird that two games have this.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SirPhoebos posted:

SONIC SEYZ THERE'S NO SUCH THING AS AN ETHICAL EUIV PLAYTHROUGH!

You know what? I concede the point :hmmyes:

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Sybot
Nov 8, 2009

SirPhoebos posted:

SONIC SEYZ THERE'S NO SUCH THING AS AN ETHICAL EUIV PLAYTHROUGH!

Lies, there's one right here.



Friendship trolls! Love and giant cuddles for all! (These guys are available in the Bitbucket, near to Verkal Gulan in the Middle Dwarovar)

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