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MarcusSA posted:It seems like a system for a character you really really like.
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# ? Dec 29, 2023 00:49 |
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# ? Apr 28, 2024 05:34 |
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Collecting the modifier symbol things is loving AWFUL. I'm on that quest where you repeatedly have to use 3x shadows on every loving map one after another, and every time I log in, I think about how much running in circles looking for mining points I'm going to have to do, then log back out. They really need to come up with a better/more passive system than this. Warframe's works fine because you're actually playing the game and collecting resources as a byproduct. Here, I'm either running laps around an overworld avoiding enemies entirely or rapidly logging in and out over and over to open the same chest for an hour.
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# ? Jan 1, 2024 02:35 |
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MrTheDevious posted:Collecting the modifier symbol things is loving AWFUL. I'm on that quest where you repeatedly have to use 3x shadows on every loving map one after another, and every time I log in, I think about how much running in circles looking for mining points I'm going to have to do, then log back out. They really need to come up with a better/more passive system than this. Warframe's works fine because you're actually playing the game and collecting resources as a byproduct. Here, I'm either running laps around an overworld avoiding enemies entirely or rapidly logging in and out over and over to open the same chest for an hour.
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# ? Jan 1, 2024 02:59 |
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Yep those things. You have to farm the stupid mining points for the materials to craft them
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# ? Jan 6, 2024 22:10 |
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The game certainly has some grindy bits, but I can't say I've ever been low on any imbuements. Seems like I'm just constantly picking up more and more running levels normally. I don't even remember the last time I had to craft any. Have you been running imbuements for every level even when not needed or something? Try running the Eventide level a few times if you need gloom shards for crafting. All the deposits give you shards in that level, so you can get a bunch fast. It's also good for memory fragments. You can get around 1,600 to 1,700 of those per run when you get the tree event.
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# ? Jan 6, 2024 22:50 |
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Discord AMA 01.06.24quote:Q: Punchy weapons when? -Hiro quote:Q: People have been curious how exactly Heroic Kryos will interact with the Archetype level system. -SorrowSan quote:Q: Will the next update include the new large social area? -SilentArrow quote:Q: Should we expect most free cosmetics to come from places like the helper coin shop/event shop in the future? -Revolvable quote:Q: Is there any news about vestige and essence drop-rates being adjusted soon? -Lycii quote:Q: What's going to happen to our remaining Eventide currencies, lures, imbuements etc. after the 12th? -veesus quote:Q: Is the end goal for Seasons/Reward Towers to resume a regular scheduled cadence down the road? Or will they always be “when they’re ready” going forward? -Whendel quote:Q: Will there be any kind of "daily dungeon" or "weekly dungeon" that has increased rewards? -Arctiq quote:Q: Weapons balance patch when? 80% of weapons are extremally bad. -Grinch quote:Q: Will Kyros' Eventide hood be updated to show Heroic Kyros’s head when worn on him? -Slepy quote:Q: You off anywhere nice? -Dave quote:Q: Will there be any way to increase Helper Coin gains in the future? -Eupnea quote:Q: If I may ask a follow up, is there a determined cadence the team is aiming for with the scheduled reward tower pace (I.e. every 90 days, 6 months, whatever it may be) or is that not determined or shareable yet? -Whendel quote:Q: Hi SOLID! Do you know if there's plans to increase housing decor limits before we get Neighborhoods? (and presumably larger houses) -Deekkru quote:Q: Do you think jobs, daily login rewards, ect... will fill the gap in memory fragment availably? -Micks909 quote:Q: What's your most anticipated update that will come sooner or later this next months? -Baihou quote:Q: Grendel When? -Drakhan quote:Q: I think I can ask on behalf of everyone here. Mass echo matrix crafting when? Please say very very soon like the next update :copium: -Whendel quote:Q: To me personally, the Arcanist blue orbs feel pretty bad to pick up because it breaks combat flow and doesn't feel impactful. Is there a chance we'll see any adjustments there? (Like increased pickup range or a different effect?) -Artale quote:Q: Will Grendal, mythic, armory tree, Archtype skill-tree, mounts, and new big zone drop in ONE patch, or will we get bits here and there? -2Tapp quote:Q: Will mounts have a stamina/riding speed system a la ESO? -Lazy quote:Q: ...Are Guild houses something you would deem interesting? -The Slunk quote:Q: Plans for shared loot? Tired of someone in the squad getting a recipe or artifact but nothing for me. -Lazy quote:Q: Will we be getting pets for outside of the home stuff? like following us during missions? purely cosmetic. -Zalm quote:Q: Your game does have some VERY competitive people. Do you have Leaderboards or Official tournaments in mind? I know my group would LOVE competing on leaderboards for hunts etc. -2Tapp quote:Q: Will the raids be one big crazy fight or a gauntlet/series of fights? -Whendel quote:Q: Are there are any plans to look over the Masteries system and make the 3 options more of a personal choice? Some are absolutely worthless in comparison with other options. quote:Q: I don't want to be grumpy but mythic hunts being just a sphere 5 ain't that exciting. -Grinch quote:Q: Will there be VERY unique cosmetics for like "World first raids" or "Rank 1 on leaderboards". So you know people with angel wings, are the rank 1 on this specific raid, or they were world first? -2Tapp quote:Q: Are the cosmetics exclusive to the world firsts/top ranks? Or exclusive to the raids? -Deekkru quote:Q: Do you intend to make raids require a "role" to be filled up like someone building around supporting the team or just be more of a mechanically involved content where each participant is out there on his own for survival? -The Slunk quote:Q: Is the new echo system still coming after raids and Mythics? -Lunarium quote:Q: Will there be a Power Level limit to Raids to avoid someone queuing that may not even be level 30 or is that just fair game and punishment? -SilentArrow quote:Q: Another question for SOLID: Do you know if there's plans to change Evenor's appearance for other seasons beyond winter? -Deekkru quote:Q: Can we even get the tiniest tease about the second character (looked like a new character anyway) that was shown in the December stream? The one with pink hair. -Whendel quote:Q: Update to the road map coming this week as well? -Necrodancer quote:Q: Solid, I am going to slightly rephrase what someone else said, will have raids have an intro version for people to learn mechanics of the real one? Or just this first one? -Regulator-Zero quote:Q: Do we have a rough ETA for the transition to UE5? -DeltaTroopa quote:Q: ...While there will be content to whet the appetite of the people who crave challenge, it will not, nor should it ever be, the primary focus. -Advarious (ShameDaddy) quote:Q: ...Is it like people in other instances showing up in yours but not really being there? -Slowheart
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# ? Jan 7, 2024 02:41 |
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Patch 0.2.3 **Daily and Weekly Jobs are now available in Skylight** - Upon completing the main quest “Bad Omens” you will receive the Priority quest “No Better Friend” to unlock Jobs! Complete this priority quest to gain access to the Job system! - The Job Board is available in Skylight near the Great Lift and behind Lord Halar’s Hut - You can also find a Job Board in Lower Skylight and and in Deepwood Holt. - All boards contain the same quests. **Performance ** - Mouse smoothing is now OFF by default resulting in a smoother gameplay experience in the event of sudden frame drops. - We will add this option into the settings menu in the future. **Bug Fixes** - Fixed an issue where the Gloom Collapse mutator wouldn’t start correctly - Fixed a crash in the Mines during the “Bond of Blood” quest - Fixed an issue where Signal Fires could appear inactive in the Highlands on the map - Pages for “Restoring the Archive” will now spawn when using Greed or Solar mutators - Reduced the frequency of the Farseer beam attack - Fixed an issue where max gear level would display as 1 after changing echoes - Radiant Dawn weapon ability will now properly refresh instead of stacking
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# ? Jan 10, 2024 22:03 |
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New Patch today. Mainly the performance and UI. The echo matrix can craft multiple stones now. New UI edit: Just realized goblins and reavers are the same enemy. temple fucked around with this message at 05:08 on Feb 16, 2024 |
# ? Feb 16, 2024 04:50 |
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Yeah, performance looks to be greatly improved in the places I’ve been. The new UI looks nice too, but there’s a really annoying bug in the echo system now. On your weapon echoes screen, it will show that some slots have been unequipped, but the echoes that were previously slotted will still count against your score total. So you probably can’t slot anything back in the empty space. The workaround is to unbind all weapon echoes then go into the selection menu and scan down the list for anything that shows it’s still equipped on that weapon. If you rebind them nd unequip again, you can clear the slots for real. You can fill all slots normally again after that. It a really obnoxious bug and can kneecap your stats pretty bad until you take time to fix it. I didn’t notice at first and did a run in Reaver Woods. Initially I thought they had nerfed weapon damage by about half.
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# ? Feb 16, 2024 14:11 |
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# ? Apr 28, 2024 05:34 |
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Senja! (v2) Pretty good rating. She's not easy but not that hard either. What it feels like Gladiator Pummel Now does passable damage! Wouldn't devote a full AP build to it but it does kill regular enemies at least. This is a subtle ability. Pummel's power is mitigating damage on demand. A fully charged punch will stagger enemies regardless of guard. Hard to land but can potentially cancel a special attack. There's a skill to knowing when to do a short one for favor or a long charge to reduce damage. With 1 ability point, the next attack hits harder. Gain Favor Taunts twice, buffs teammates, gains a lot of favor, aoe damage, and reduces damage. Use it on cooldown. You can move during it now. Lighting Grasp Probably the most useful ability for combat. With buffs flowing, pull in groups and pop them. Sometimes, the lighting will outright kill enemies. Thunderous Glory Very different from v1. The initial aoe will kill most gloom level enemies. Fills favor. The chain lighting is useful and lasts a while. The damage buff is significant against bosses/solo enemies too. Not quite as flashy or game changing as other abilities but comparable. Stats: Resilience first and foremost, weapon power, whatever else. AP is an option (not the best option). Defense is important. Weapon: Twohanders. They block, they break guard. But they do a lot of pseudo aoe damage and that's what she needs. Try Bloodsong for the heal. Ability points: Gain Favor benefits from all 3 upgrades, especially level 2 for more mitigation. 1 point in Lighting Grasp to pull everything. Affinity: Discipline Instinct 1 is almost required for mitigation and works for both pummel and gain favor. Focus 1 is like extra resilience. Instinct 2 is good for further pumping her damage. I never talk about Mastery but Stalwart Momentum (Executioner, twohanders) looks really good. Heavy HItter is more useful imo because breaking stops the enemy entirely. Heavy hitter is more consistent as well. I also never talk about passives but her heal over time from showboating smoothes out damage taken. In v1, she healed between fights. Now, she lasts longer without needing breaks. It will seem like I'm selling her. She's not a healer like Venomess or Wingrave. Doesn't have the raw damage of Silo/Kyros. But she's more like a group focused Niss. Her favor and abilities buff everyone's damage and adds up over a run. Combined with her attracting enemies from teammates. She can handle the damage too. Senja is an accelerant and fun as hell to play. We'll see when raids come out if her damage buffs are enough to make her viable.
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# ? Feb 20, 2024 23:28 |