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I had 7 squads by the end, but one was generally lovely and the last was a beastman team that was very feast or famine (but a lot of fun to watch when it did work). The very last map was one of the few times where I felt like you really needed to spread yourself out that put most of those groups to use.
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# ? May 1, 2024 18:35 |
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# ? May 9, 2024 06:31 |
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I used as many units as possible because stamina imposes a limit on how much killing you can get out of an elite unit, and stopping to rest at a garrison or deploying a mantlet is obviously unthinkable. I'm in a hurry here.
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# ? May 1, 2024 19:00 |
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Bongo Bill posted:I used as many units as possible because stamina imposes a limit on how much killing you can get out of an elite unit, and stopping to rest at a garrison or deploying a mantlet is obviously unthinkable. I'm in a hurry here. There's multiple solutions to this without slowing down. The unit that captures a town or fort gets +2 stamina. Campfires give all your units in a big aoe stamina back, and are usually positioned near the critical path. Rosalinde and Eltolinde have a valor skill that trades 3 valor for removing wait time, which means people can rest and then instantly be ready again.
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# ? May 1, 2024 19:09 |
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Or just use one of 100 stamina recovery items sitting around your inventory by the end of the game. That said it's still pretty fun to have a wave of death roll across the map in the late game. Although I do remember that one optional map where you have to fight both north and south did desire a lot of deployed units. That was probably one of my favorite maps and I wish there were more like that.
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# ? May 1, 2024 19:49 |
I never hesitate to use any items, you get so many. Anyone gets tired, pop a food it's basically free
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# ? May 1, 2024 20:02 |
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I was already using the stamina recovery items. The two stamina you regain from capturing a fort isn't nearly enough to get you to the next fort, so eventually you've got to deploy more guys, which you can sustain longer when you have more guys to deploy. More to the point, I constantly had more ideas for unit builds than I had room for units.
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# ? May 1, 2024 20:31 |
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Rascyc posted:Or just use one of 100 stamina recovery items sitting around your inventory by the end of the game. Ok but you only get 10 items per stage and that goes by pretty quick
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# ? May 1, 2024 20:45 |
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I always figured the play was to deploy a few capable squads, take the first few bases, then deploy fresh units while resting the first guys.
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# ? May 1, 2024 20:53 |
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There's rarely more than 2 or 3 meaningfully spaced out objectives so a lot of times you can send 2 squads after each. Between them you have 9-10 stamina, plus whatever you pick up from forts and campfires along the way. There are also Valor skills and items that recover stamina in an AOE. I think I only rested or had units hang out on captured forts a handful of times across the entire game. Stamina is definitely a mechanic you need to think about, but there are a lot of ways to solve it and having a ton of squads to swap in when one is exhausted is only one solution.
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# ? May 1, 2024 20:58 |
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There's some maps that encourage splitting but but they're basically all in Drakenhold. Not coincidentally, all the best maps are in Drakenhold. But otherwise, it's pretty easy and even optimal to just send everybody in a big blob towards the goal and hit them all with every campfire along the way
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# ? May 1, 2024 21:01 |
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I currently have 10 units of 4 and mostly use all of them. Encourages you to gently caress around with weird or funny party comp
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# ? May 2, 2024 02:10 |
Fedule posted:I always figured the play was to deploy a few capable squads, take the first few bases, then deploy fresh units while resting the first guys. Yeah especially if you have non-horse/bird squads. If you deploy em at the start you might as well not bother because they get around so slow. Though sometimes you can pop a big feather at the start and just zerg rush the map in 4 directions and that's pretty cool on bigger maps.
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# ? May 2, 2024 02:35 |
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So why does enabling support attacks on your side sometimes result in doing less damage/receiving more? I've never followed through with that result to see what's actually happening.
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# ? May 4, 2024 16:29 |
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It resets the RNG so misses and crits happen differently.
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# ? May 4, 2024 16:34 |
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HP thresholds can also change, so the enemy's move selections might be different too
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# ? May 4, 2024 16:42 |
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I just started playing this and my biggest question was what do I spend this honor on but it looks like there was discussion. Seems like having larger units is better than having more units? At the start it doesn't feel like I have enough honor to go around.
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# ? May 4, 2024 17:36 |
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# ? May 9, 2024 06:31 |
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I had 8 units by the end and really I only used maybe four of those max for anything more than base defense
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# ? May 4, 2024 18:15 |