- Grandicap
- Feb 8, 2006
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Welcome to Cookfia 8: Octosnacks
A mafia game where you get to eat the dead, and people watching. This game is CYOF, choose your own flavor. You pick a recipe, this will inform your role and your flavor.
The big mechanic in the game is the Spice Rack. The Spice Rack is store you can spend recipe points in to purchase spices. Each spice is a one shot role. If you have played or watched previous Cookfias this will be in the vein of Cookfia 4 and 6, the spices and herbs are much cheaper, and have much less potent effects, but can be combined into spice blends. What a spice blend will do will mostly make sense based on what it's components do.
Any player, living or dead or spectators, can cook the dish and get points based on the recipe. Additional points may be awarded for creativity or flair, or if something goes horribly wrong or right. Photographic evidence to show you made the dish is required, step by step pictures are appreciated.
Living players, dead players and spectators can purchase spices, but dead players and spectators can not use their spices directly, they must gift completed spices to living players. Spice gifting is an anonymous out of thread action.
To spend points, send me a message in my discord channel with the spice you wish to purchase. Any spice purchased is activated in the following phase, so get those spice orders in before deadline or hammer, whichever comes first. A spice purchased during the night phase will activate the following day phase.
Other Stuff:
- Town wins when all threats to the town are eliminated
- Scum win when they control the execution.
- Third Party (If they exist) win according to their victory conditions
- Dead posts and spectator posts are allowed, but only to post things they cooked.
- The Thread will never close. Nights will remain open. Please do not post about game things during the night, cooking posts only please.
- Days will be 48 hours long, except for the first which will be 72 hours.
- Weekends count as 1 day for deadlines.
- Discord is required.
Otherwise normal mafia rules apply, and if in doubt, you can always ask, but as a general rule, don’t be a dick.
Links to prior escapades:
Cookfia
Cookfia 2
Drinkfia
Cookfia 3
Cookfia 4
Cookfia 5
Cookfia 6
Cookfia 7
Join the Discord to play or spectate
Available Recipes
- This will be a list
Grandicap fucked around with this message at 03:41 on Apr 12, 2024
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Apr 12, 2024 03:37
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May 6, 2024 08:02
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- Grandicap
- Feb 8, 2006
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The Spice Rack: (Link to Spreadsheet with the same info for readability)
code:Spice Public Knowledge Modifier 1 Modifier 2 Price
Paprika Weak Investigative One-Shot Inquisitive 15
Ginger Weak Gadget One-Shot 20
Mace Strong Protective One-Shot Weak 35
Cardamom Strong Chaotic One-Shot Doomed 80
Rosemary Weak Gadget One-Shot Gossiping 20
Cinnamon Strong Chaotic One-Shot Heavy 30
Tumeric Modifier One-Shot 15
Sage Weak Gadget One-Shot 10
Fenugreek Strong Chaotic One-Shot Shy 20
Oregano Strong Protective One-Shot Gossiping 40
Allspice Strong Investigative One-Shot Doomed 50
Anise Seeds Modifier One-Shot 30
Brown Sugar Strong Investigative One-Shot Shy 30
Salt Weak Protective One-Shot Passive 10
Curing Salt Strong Chaotic One-Shot Tiring 80
Thyme Strong Investigative One-Shot Gossiping 30
Garlic Moderate Protective One-Shot Gossiping 25
Cumin Weak Protective One-Shot 25
Celery Salt Modifier One-Shot 20
Parsley Strong Chaotic One-Shot Tiring 40
Saffron Strong Chaotic One-Shot Sapping 45
Caraway Weak Protective One-Shot Heavy 35
Cayenne Pepper Weak Chaotic One-Shot Heavy 35
Modifiers Explained:
code:Gossiping If the player is visited, their action fails and is not expended
Doomed If action is meaningfully successful, the player dies at the end of the following day
One-Shot Can Be Used Once
Shy If the target is visited by anyone else, the action fails and is not expended
Inquisitive Bonus effect if the information gained has not been gained by anyone else this game
Passive Does not require an action, it just happens if conditions are met
Weak If power is used on a scum, the player dies
Tiring If this power is used, no abilities can be used the following night
Ruthless If this ability targets players of the opposite alignment, it kills them
Sapping When you use this power, you lose the ability to vote the following day
Heavy If this spice is used, you may not use other spices for the rest of the current phase, and the following phase
Public Knowledge Description:
Instead of knowing what each spice does out of the tin (grinder? little shakey thing?), you just know in broad strokes what it does, and how well it does the thing it says it does.
code:Investigative - Finds out things about things
Protective - Stops things from happening (usually kills, but other things too)
Chaotic - Not positive or negative, but can really throw a wrench in things
Gadget - A cool thing that is more fun than useful, can be useful as well, but you probably have to work for it
Weak - Not a very powerful version for the type of role
Modifier - A spice that is not useful on its own, it only has value in blends.
Moderate - A standard power level for the type of role
Strong - A powerful version for the type of role
When a spice is obtained, the player that obtained it will get the full description of the power.
When you get a new spice, you can chose to either combine it with any other spice or spice blend you have. This will combine those two actions into a single action that may just do both things, or the spice blend could be something entirely new (but still related to the combined spice components).
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Apr 12, 2024 03:38
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