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Grandicap
Feb 8, 2006

Welcome to Cookfia 8: Octosnacks



A mafia game where you get to eat the dead, and people watching. This game is CYOF, choose your own flavor. You pick a recipe, this will inform your role and your flavor.

The big mechanic in the game is the Spice Rack. The Spice Rack is store you can spend recipe points in to purchase spices. Each spice is a one shot role. If you have played or watched previous Cookfias this will be in the vein of Cookfia 4 and 6, the spices and herbs are much cheaper, and have much less potent effects, but can be combined into spice blends. What a spice blend will do will mostly make sense based on what it's components do.


Any player, living or dead or spectators, can cook the dish and get points based on the recipe. Additional points may be awarded for creativity or flair, or if something goes horribly wrong or right. Photographic evidence to show you made the dish is required, step by step pictures are appreciated.

Living players, dead players and spectators can purchase spices, but dead players and spectators can not use their spices directly, they must gift completed spices to living players. Spice gifting is an anonymous out of thread action.

To spend points, send me a message in my discord channel with the spice you wish to purchase. Any spice purchased is activated in the following phase, so get those spice orders in before deadline or hammer, whichever comes first. A spice purchased during the night phase will activate the following day phase.
Other Stuff:
  • Town wins when all threats to the town are eliminated
  • Scum win when they control the execution.
  • Third Party (If they exist) win according to their victory conditions
  • Dead posts and spectator posts are allowed, but only to post things they cooked.
  • The Thread will never close. Nights will remain open. Please do not post about game things during the night, cooking posts only please.
  • Days will be 48 hours long, except for the first which will be 72 hours.
  • Weekends count as 1 day for deadlines.
  • Discord is required.

Otherwise normal mafia rules apply, and if in doubt, you can always ask, but as a general rule, don’t be a dick.

Links to prior escapades:
Cookfia
Cookfia 2
Drinkfia
Cookfia 3
Cookfia 4
Cookfia 5
Cookfia 6
Cookfia 7

Join the Discord to play or spectate


:siren:Available Recipes:siren:
  1. This will be a list

Grandicap fucked around with this message at 03:41 on Apr 12, 2024

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Grandicap
Feb 8, 2006

The Spice Rack: (Link to Spreadsheet with the same info for readability)
code:
Spice	Public Knowledge		Modifier 1	Modifier 2	Price	
Paprika		Weak Investigative	One-Shot	Inquisitive	15
Ginger		Weak Gadget		One-Shot			20
Mace		Strong Protective	One-Shot	Weak		35
Cardamom	Strong Chaotic		One-Shot	Doomed		80
Rosemary	Weak Gadget		One-Shot	Gossiping	20
Cinnamon	Strong Chaotic		One-Shot	Heavy		30
Tumeric		Modifier		One-Shot			15
Sage		Weak Gadget		One-Shot			10
Fenugreek	Strong Chaotic		One-Shot	Shy		20
Oregano	Strong Protective		One-Shot	Gossiping	40
Allspice	Strong Investigative	One-Shot	Doomed		50
Anise Seeds	Modifier		One-Shot			30
Brown Sugar	Strong Investigative	One-Shot	Shy		30
Salt		Weak Protective		One-Shot	Passive		10
Curing Salt	Strong Chaotic		One-Shot	Tiring		80
Thyme		Strong Investigative	One-Shot	Gossiping	30
Garlic		Moderate Protective	One-Shot	Gossiping	25
Cumin		Weak Protective		One-Shot			25
Celery Salt	Modifier		One-Shot			20
Parsley		Strong Chaotic		One-Shot	Tiring		40
Saffron		Strong Chaotic		One-Shot	Sapping		45
Caraway		Weak Protective		One-Shot	Heavy		35
Cayenne Pepper	Weak Chaotic		One-Shot	Heavy		35
Modifiers Explained:
code:
Gossiping	If the player is visited, their action fails and is not expended
Doomed		If action is meaningfully successful, the player dies at the end of the following day
One-Shot	Can Be Used Once
Shy		If the target is visited by anyone else, the action fails and is not expended
Inquisitive	Bonus effect if the information gained has not been gained by anyone else this game
Passive		Does not require an action, it just happens if conditions are met
Weak		If power is used on a scum, the player dies
Tiring		If this power is used, no abilities can be used the following night
Ruthless	If this ability targets players of the opposite alignment, it kills them
Sapping		When you use this power, you lose the ability to vote the following day	
Heavy		If this spice is used, you may not use other spices for the rest of the current phase, and the following phase	
Public Knowledge Description:
Instead of knowing what each spice does out of the tin (grinder? little shakey thing?), you just know in broad strokes what it does, and how well it does the thing it says it does.
code:
Investigative - Finds out things about things
Protective - Stops things from happening (usually kills, but other things too)
Chaotic - Not positive or negative, but can really throw a wrench in things
Gadget - A cool thing that is more fun than useful, can be useful as well, but you probably have to work for it
Weak - Not a very powerful version for the type of role
Modifier - A spice that is not useful on its own, it only has value in blends.
Moderate - A standard power level for the type of role
Strong - A powerful version for the type of role
When a spice is obtained, the player that obtained it will get the full description of the power.

When you get a new spice, you can chose to either combine it with any other spice or spice blend you have. This will combine those two actions into a single action that may just do both things, or the spice blend could be something entirely new (but still related to the combined spice components).

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