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Halloween Jack posted:Yeah, I'm sure Stanley's ability to make dragons swarm around and threaten to toast Parson was due to the Arkenhammer. In fact, for all we know, Gobwin Knob may not even produce dragons; he may only have them because of the Arkhenhammer. That seems likely. I don't think I've seen any dragons at all on Ansom's side, and it's been noted that he hasn't been able to use his Arkenpliers for anything more complex than swinging around, so it would make sense for the Arkenhammer to be tied to the dragon control, since Stanley CAN use his hammer
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# ? Jun 25, 2007 05:01 |
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# ? May 14, 2024 05:21 |
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All the erfworld discussion is really turning me off to this thread. Is there any chance you guys can make another megathread to discuss it there?
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# ? Jun 25, 2007 19:05 |
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sumosally posted:All the erfworld discussion is really turning me off to this thread. Is there any chance you guys can make another megathread to discuss it there? We could rename this thread to "Giant in the Playground Comic Discussion" if you'd like
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# ? Jun 25, 2007 19:08 |
Halloween Jack posted:Yeah, I'm sure Stanley's ability to make dragons swarm around and threaten to toast Parson was due to the Arkenhammer. In fact, for all we know, Gobwin Knob may not even produce dragons; he may only have them because of the Arkhenhammer. I could be way off-base, but don't base your observations solely on one game. Various tactics games, especially old console-based ones, use color variations to indicate either the power level of the monster variant (dragon, bigdragon, grtdragon, kngdragon), or more simply, the elemental affiliation, using the same sprite.
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# ? Jun 25, 2007 19:13 |
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Hey guys, NEW STRIP IS UP
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# ? Jun 26, 2007 12:20 |
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I don't think that Haley has a _dozen_. Probably no more than three or four.
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# ? Jun 26, 2007 12:24 |
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Why wasn't Belkar hurt from that fireball?!
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# ? Jun 26, 2007 12:49 |
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The Midniter posted:Why wasn't Belkar hurt from that fireball?! Rangers get evasion at 9th level: http://www.d20srd.org/srd/classes/ranger.htm
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# ? Jun 26, 2007 13:02 |
And if Haley hadn't said that he'd have to get rid of the Skull, none of this would have happened. D'oh.
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# ? Jun 26, 2007 14:19 |
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Haley should have taken the eyes from the skull. They're rubies, aren't they?
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# ? Jun 26, 2007 16:14 |
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Fuego Fish posted:Hey guys, NEW STRIP IS UP Can someone mirror it?
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# ? Jun 26, 2007 16:25 |
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DaveWoo posted:
Sure. It worked for me after hitting F5 once, though.
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# ? Jun 26, 2007 16:34 |
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The first hobgoblin is dumb. It was six seasons, not eight. Man, I love this strip.
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# ? Jun 26, 2007 20:20 |
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This is why Belkar can't have nice things Poor Skullsy, I miss him.
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# ? Jun 26, 2007 22:14 |
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Because he shits on them?
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# ? Jun 26, 2007 23:04 |
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Halloween Jack posted:Because he shits on them? In them! Or at least he intends to do so.
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# ? Jun 27, 2007 00:00 |
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Haley must be experiencing some serious character growth, she left the skull's eye gems behind.
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# ? Jun 27, 2007 00:58 |
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Sock posted:Haley should have taken the eyes from the skull. They're rubies, aren't they? IIRC most gems are useless after being used as components.
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# ? Jun 27, 2007 01:33 |
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Augustus posted:IIRC most gems are useless after being used as components. Beaten, but it's to prevent those wiley little PCs from using them again and again, thus buying high-powered spells for only the initial cost. Casting a spell annihilates the material components, so you don't get unlimited true res's from that one diamond. However, in this case, it's loot ahoy. From the Book of Vile Darkness: "An eye of fear and flame is a skeletal figure with a gem set into each eye socket - one red and one black. Each gem is worth 2000 gp but has no magical qualities once the eye of fear and flame is destroyed." So they just got a cool 4k if they remember to pick up the gems - which is a lot more common a problem than you'd think. The PC's supplication: "Of COURSE I would have done that! Except I didn't say I did, so I, you know, didn't! But I totally WOULD have, so my intention of doing something is clearly equivalent to actually doing it!" Some DMs relent on poo poo like that, but I ain't one of 'em. Which leads to hilarious situations like desperate runs from the police whereby nobody managed to remember the car keys. TheFuzzyLumpkin fucked around with this message at 03:00 on Jun 27, 2007 |
# ? Jun 27, 2007 02:57 |
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TheFuzzyLumpkin posted:So they just got a cool 4k if they remember to pick up the gems - which is a lot more common a problem than you'd think. The PC's supplication: "Of COURSE I would have done that! Except I didn't say I did, so I, you know, didn't! But I totally WOULD have, so my intention of doing something is clearly equivalent to actually doing it!" "I totally did! You asked me if I wanted any equipment before this adventure and I said 'No, but I need material components for all my spells.' So I cast Mordenkainen’s Faithful Watchdog." "But you've never actually cast it."
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# ? Jun 27, 2007 04:00 |
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TheFuzzyLumpkin posted:
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# ? Jun 27, 2007 04:08 |
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Halloween Jack posted:You actually make the players say "I turn off the ignition, turn off the headlights, roll up the windows, get out, lock the doors, and put the key in my pocket?"
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# ? Jun 27, 2007 04:59 |
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Halloween Jack posted:You actually make the players say "I turn off the ignition, turn off the headlights, roll up the windows, get out, lock the doors, and put the key in my pocket?" Way to forget to set the parking brake man, the car rolled away while you were gone.
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# ? Jun 27, 2007 05:49 |
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TheFuzzyLumpkin posted:Beaten, but it's to prevent those wiley little PCs from using them again and again, thus buying high-powered spells for only the initial cost. Casting a spell annihilates the material components, so you don't get unlimited true res's from that one diamond. So they have to say the breath too?
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# ? Jun 27, 2007 06:35 |
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Ashcans posted:Way to forget to set the parking brake man, the car rolled away while you were gone. No, it got stolen because he didn't turn on the alarm and he didn't say he wasn't parking outside Thieving Joe's House of Car Theft.
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# ? Jun 27, 2007 07:01 |
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KaLogain posted:So they have to say the breath too? Nah, that's an automated response. It's the being informed that you've just pissed and shat yourself, while talking to an NPC, that you have to worry about.
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# ? Jun 27, 2007 07:53 |
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Halloween Jack posted:You actually make the players say "I turn off the ignition, turn off the headlights, roll up the windows, get out, lock the doors, and put the key in my pocket?" No, the situation was that one PC had driven them to a certain location. The group then split up, and one group without the driver got caught and dashed back to the car. Well, color me stupid, but the driver keeps the keys, the driver wasn't with 'em, and that makes starting a car kind of awkward. What was funny was how badly they freaked out before one of the other PCs remembered she knew how to carjack. My players are notorious for forgetting enormously important things, so I put stuff like that in to help them pay attention to what they're doing.
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# ? Jun 27, 2007 14:02 |
TheFuzzyLumpkin posted:No, the situation was that one PC had driven them to a certain location. The group then split up, and one group without the driver got caught and dashed back to the car. My GM is a horrible idiot and he thinks us forgetting one of the NPCs exists because we haven't played in like 2 months is part of roleplaying, so he won't actually remind us of this fact. Never mind that our characters wouldn't really forget someone they saw 5 minutes ago.
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# ? Jun 27, 2007 15:38 |
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Lurdiak posted:My GM is a horrible idiot and he thinks us forgetting one of the NPCs exists because we haven't played in like 2 months is part of roleplaying, so he won't actually remind us of this fact. Never mind that our characters wouldn't really forget someone they saw 5 minutes ago. I do a last-session runup at the start of every session, and if we have to take a week off here or there I do a longer one with pertinent details. I also actively reward players with good memories for detail by dropping in useful but not plot-necessary clues, which helps to keep them from getting all hosed up and nets them RP exp when they remember them. However, this situation was in-game, in the space of about 10 minutes of real-time right at the beginning of a session (they hosed a roll to start). I don't want to derail the thread into GMing critiques, but seriously - the driving PC owned the car in question and was easily locatable, given that they were still in the same small area, and the caught PCs just ran back to the car, expecting there to be magical car keys waiting for them. Given the nature of this thread and RP nerds in general, I'm sure a neckbeard is chomping at the bit to call me a lovely GM because OBVIOUSLY the players do everything right without having to actually say it, which at its end means they might as well sit there while I tell a story about their characters being perfect and getting everything they want forever and ever, the end.
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# ? Jun 27, 2007 17:45 |
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I received my copy of Start of Darkness. It was excellent and contains the best written scene in all of The OOTS comics.
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# ? Jun 27, 2007 19:16 |
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TheFuzzyLumpkin posted:...the driving PC owned the car in question and was easily locatable, given that they were still in the same small area, and the caught PCs just ran back to the car, expecting there to be magical car keys waiting for them. I mean, yes, I agree with you, but I'm sure you can understand how we might have seen it differently based on what you said.
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# ? Jun 28, 2007 05:00 |
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Zoolooman posted:I received my copy of Start of Darkness. It was excellent and contains the best written scene in all of The OOTS comics. So what's the monster in the darkness, man! Spill it!!
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# ? Jun 28, 2007 05:43 |
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Wolfsheim posted:So what's the monster in the darkness, man! Spill it!! Unsurprisingly, he remained in darkness the entire time. I think this eliminates him as a part of the Snarl, however. He is something very scary that used to be happy living in a jungle.
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# ? Jun 28, 2007 06:28 |
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Zoolooman posted:I received my copy of Start of Darkness. It was excellent and contains the best written scene in all of The OOTS comics. Rrraaaaagh I did not receive my copy of Start of Darkness I hope you die Also where is the comic
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# ? Jun 28, 2007 06:37 |
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New comic is up! edit: moo hoo ha haaa Robot Bastard fucked around with this message at 04:38 on Jun 29, 2007 |
# ? Jun 28, 2007 06:48 |
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Robot Bastard posted:New comic is up!
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# ? Jun 28, 2007 07:23 |
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NorgLyle posted:Please warn people that you're linking to Erfworld. I don't see it posted so here's a link to the new OoTS comic.
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# ? Jun 28, 2007 14:51 |
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High Altitude Hair Stylist posted:I don't see it posted so here's a link to the new OoTS comic. Wait a minute. Belkar clearly states that there are 22 hobgoblins, but Haley manages to kill 24.
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# ? Jun 28, 2007 15:08 |
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Schwarzwald posted:Wait a minute. Belkar clearly states that there are 22 hobgoblins, but Haley manages to kill 24. Belkar has a crappy Spot check, remember? I'm sure he missed a couple.
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# ? Jun 28, 2007 15:31 |
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# ? May 14, 2024 05:21 |
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Hey he's tiny and you don't know just how big that pile of human corpses was.
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# ? Jun 28, 2007 15:41 |