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Affi posted:Yes because using like Command/Shout and earthquake sure is pretty overpowering He stomped his foot! No magic or any ability otherwise involved! Jerk!! <>
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# ? Jul 22, 2007 18:42 |
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# ? May 15, 2024 15:49 |
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Extraordinary ability, probably says in the description "Like the spell" Why am I , I don't know The real question remains does it have damage reduction or did Belkar miss because of the darkness spell? Also what is the fire ant or whatever referring to by saying "0 for 5 sucker". At first I figured it was because of like 50% concealment or something but darkness only grants 20%
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# ? Jul 22, 2007 22:58 |
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Affi posted:Also what is the fire ant or whatever referring to by saying "0 for 5 sucker". belkar stabbed five times and he hit zero times
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# ? Jul 22, 2007 23:05 |
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All we can agree on is that the thing is immensely powerful. So far, it hasn't shown any type of magic [though some interesting metamagic feats and abilities.]. All it has shown is a love for tea parties, stew, and stiff people.
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# ? Jul 23, 2007 03:23 |
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Affi posted:Fire ant Fiendish Cockroaches
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# ? Jul 23, 2007 03:51 |
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Affi posted:Why am I , I don't know The real question remains does it have damage reduction or did Belkar miss because of the darkness spell? It's damage reduction, based on this strip: http://www.giantitp.com/comics/oots0374.html Now the question is what type? Do any critters even have DR/-, all do they all have weaknesses?
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# ? Jul 23, 2007 11:20 |
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Tag Plastic posted:It's damage reduction, based on this strip: http://www.giantitp.com/comics/oots0374.html DR/- exists. Barbarians have it, for starters.
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# ? Jul 23, 2007 15:34 |
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Wolfsheim posted:Although I'm starting to agree that by this point the monster's power-level is getting so obscene that I can't see it being anything that reasonably exists in the actual game (of course, I'm not exactly the expert, so maybe someone can prove me wrong). Nothing is obscene compared to the Tarrasque Now if the Tarrasque was psionic... terrifying. Also, how did Belkar get in 5 attacks, ranger and barbarian, even with two weapon fighting feats wouldn't he cap out at 4 given his Estimated Character Level?
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# ? Jul 23, 2007 16:07 |
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Red_Mage posted:Nothing is obscene compared to the Tarrasque Well, if he has a base attack bonus of at least +11 and a dex on 19 (neither of which are unreasonable at this point), he has 2 iterative attacks with his main weapon, and 3 with his off hand weapon from the 2-weapon fighting feat chain (regular, improved, and greater.) edit: Judging from the position of the "stab!"s, that seems to be exactly what's happening, assuming Belkar is right handed. Dear god shoot me now. A.o.D. fucked around with this message at 16:15 on Jul 23, 2007 |
# ? Jul 23, 2007 16:12 |
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Poor O'chul.
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# ? Jul 23, 2007 17:05 |
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Why did Haley shoot Roy in the balls?
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# ? Jul 23, 2007 17:28 |
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Sock posted:Why did Haley shoot Roy in the balls? Plot point for when (not if) he gets revived, I guess. See also: Will Smith shooting Martin Lawrence in the rear end in the fine cinematic masterwork, Bad Boys 2.
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# ? Jul 23, 2007 18:16 |
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Sock posted:Why did Haley shoot Roy in the balls? I can't for the life of me figure out what the point of that was.
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# ? Jul 23, 2007 18:18 |
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rantmo posted:I can't for the life of me figure out what the point of that was. Eddie Valiant: You mean you could've taken your hand out of that cuff at any time? Roger Rabbit: No, not at any time, only when it was funny.
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# ? Jul 23, 2007 18:39 |
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Red_Mage posted:Nothing is obscene compared to the Tarrasque Lies.
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# ? Jul 23, 2007 18:42 |
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Red_Mage posted:Nothing is obscene compared to the Tarrasque I have to ask, what would be the point of including this in a reasonable game, unless its just meant to be run from? Or is it feasible for characters at a ridiculously high level??
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# ? Jul 23, 2007 18:52 |
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Wolfsheim posted:I have to ask, what would be the point of including this in a reasonable game, unless its just meant to be run from? Or is it feasible for characters at a ridiculously high level?? To a sufficiently motivated party of 18th-20th level characters with sufficient resources, a Tarrasque is an afternoon of work and no more.
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# ? Jul 23, 2007 18:54 |
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Admittedly, back in second edition, the terrasque was more or less unstoppable, especially since 90% of the spells in the game bounced off of it. I remember wiling away a few afternoons with my gaming group trying to figure out how you'd beat the drat thing, and it seemed like every gamer I ran into had a pet theory on it. Mine involved a few dozen well-equipped archers with movement-enhancing items, while a friend's involved a flying citadel and dropping walls of stone.
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# ? Jul 23, 2007 18:58 |
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The Tarrasque can be taken down in one round: harm/finger of death/any other death effect => something to make sure it's at -30 => miracle/wish it to stay dead.
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# ? Jul 23, 2007 19:18 |
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bgaesop posted:The Tarrasque can be taken down in one round: harm/finger of death/any other death effect => something to make sure it's at -30 => miracle/wish it to stay dead. The Tarrasque is not immune to sneak attacks. The Tarrasque can swallow whole. While outside the tarrasque, you suffer bite/claw/claw/horn/horn/slap for shitloads of damage, probably over a hundred HP per round, maybe more if it criticals one of your arms off. Inside it, however, you suffer about 17 points of damage per round (because you're immune to acid, obviously). So stuff high level halfing rogues down it's throat until their combined full attacks blender their way through it's hitpoints. A single max level rogue can (and should, if they're doing this) be doing 5-6 attacks per round at 10d6 sneak attack each, for like... 100 damage per rogue per round, taking DR in to account. This assumes you can convince it to swallow you without chewing, a dubious proposition, but that's why the greeks made olive oil. Really.
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# ? Jul 23, 2007 19:26 |
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Wolfsheim posted:I have to ask, what would be the point of including this in a reasonable game, unless its just meant to be run from? Or is it feasible for characters at a ridiculously high level?? Beating the tarrasque at low levels is one of the best ways to keep a group of people very familiar with tweaking the D&D system busy for an afternoon, and also one of the classic openers upon finding out somebody you know also plays D&D, because every gamer really DOES have a pet theory on killing it. It's really meant for experienced players, rather than high level PCs - people who are very familiar with the system and want something more challenging than "keep hitting it and it'll die eventually." The real trick to the tarrasque is its auto-resurrect, but getting wish/miracle isn't as difficult a proposition at level 19 as it is at level 7. Here's some more of the insane CR monsters, if you're into this sort of thing. A tarrasque is a CR 20, but the MM goes up to I think 27 or so. Scroll down to the bottom of this page: http://www.systemreferencedocuments.org/35/theraven_stephenh/monsters/ordered_by_cr.html Edit: I personally would rather tangle with a tarrasque than a solar any day. Solars exist to one-shot you, and they're smart as poo poo. At least you can run away from a tarrasque if your plan goes pear-shaped. TheFuzzyLumpkin fucked around with this message at 20:13 on Jul 23, 2007 |
# ? Jul 23, 2007 20:10 |
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Wolfsheim posted:I have to ask, what would be the point of including this in a reasonable game, unless its just meant to be run from? Or is it feasible for characters at a ridiculously high level?? A thirteenth level cleric can solo it, assuming it takes appropriate prepairation. http://www.cs.cmu.edu/~dkb1/dnd/tarrasque.txt posted:We've only got one person, so we need rather a lot of damage output. You know how some people really hate clerics? This is why.
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# ? Jul 23, 2007 20:26 |
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Schwarzwald posted:A thirteenth level cleric can solo it, assuming it takes appropriate prepairation. If I pointed out that some of this poo poo is 3.0 edition rules that got changed in 3.5 (specifically, bow enhancements and arrow enhancements no longer stack, and there's no longer a dice roll in the Cat's Grace spell that can be maximized), would you think less of me?
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# ? Jul 23, 2007 20:53 |
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IMJack posted:If I pointed out that some of this poo poo is 3.0 edition rules that got changed in 3.5 (specifically, bow enhancements and arrow enhancements no longer stack, and there's no longer a dice roll in the Cat's Grace spell that can be maximized), would you think less of me? No, but I'd think more of WotC.
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# ? Jul 23, 2007 22:11 |
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bgaesop posted:The Tarrasque can be taken down in one round: harm/finger of death/any other death effect => something to make sure it's at -30 => miracle/wish it to stay dead. Finger of death is a ray, isn't it? No dice.
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# ? Jul 23, 2007 22:13 |
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Wanderer posted:Finger of death is a ray, isn't it? No dice. Why?
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# ? Jul 23, 2007 22:18 |
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Dr. Ron Paul posted:Why? Red_Mage posted:Nothing is obscene compared to the Tarrasque quote:Carapace (Ex) edit: I don't know much d&d stuff though, and "it is merely negated" doesn't really match up with "overcome the creature's spell resistance" in my mind, so I'm probably missing something
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# ? Jul 23, 2007 22:42 |
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Wolfsheim posted:I have to ask, what would be the point of including this in a reasonable game, unless its just meant to be run from? Or is it feasible for characters at a ridiculously high level?? Eh... Xykon is pretty evil, fitting it under an umbrella is kind of tough though. As for beating the Tarrasque: Any class with sufficient amount of money and decent AC (or some form of avoiding getting hit) should be able to win. A Psionic Artificier is ideal for this task - Requires: lots of portable holes, a few bags of holding, dorje of hustle (or some other speed booster) - Steps: If there is prep time, place the holes in a certain area, cover them with some form of an illusion. If there isn't proceed directly to step 4 1. Lure the Tarrasque to the holy area. 2. When the Tarrasgue sinks into the holes (they won't contain him fully, but they don't have to) lob your bags of holding into the holes. 3. The bags of holding will open an interdimensional rift banishing the lower half of the Tarrasque to the astral plane, you have 1d6 rounds before he regenerates. 4. Using your speed boost lob more portable holes on top the temporarily immobile Tarrasque, then lob more bags of holding on top of said holes. 5. Rinse, Repeat, until the Tarrasque is scattered across the Astral Plane. Assuming he regenerates there, well, thats the Astral Plane's problem.
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# ? Jul 23, 2007 22:55 |
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The best anti-Tarrasque plan I ever saw was: 1. Catch it asleep (as it generally is) 2. Apply Headband of Intellect +6 and Ring of Sustenance 3. Wake it up and make friends with a suddenly reasonably smart and not-hungry True Neutral critter
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# ? Jul 24, 2007 00:00 |
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Tag Plastic posted:The best anti-Tarrasque plan I ever saw was: That makes me smile! I remember back in the day, the cleric of the party bestowed his Headband of Intellect +6 on the new baron we had just rescued from the forces of evil, that he might rule wisely. Good vibes. Edit: God dammit, awesome was awesome RiotGearEpsilon fucked around with this message at 02:08 on Jul 25, 2007 |
# ? Jul 24, 2007 01:39 |
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RiotGearEpsilon posted:The Tarrasque is not immune to sneak attacks. The Tarrasque can swallow whole. While outside the tarrasque, you suffer bite/claw/claw/horn/horn/slap for shitloads of damage, probably over a hundred HP per round, maybe more if it criticals one of your arms off. Inside it, however, you suffer about 17 points of damage per round (because you're immune to acid, obviously). So stuff high level halfing rogues down it's throat until their combined full attacks blender their way through it's hitpoints. A single max level rogue can (and should, if they're doing this) be doing 5-6 attacks per round at 10d6 sneak attack each, for like... 100 damage per rogue per round, taking DR in to account. bgaesop posted:The Tarrasque can be taken down in one round: harm/finger of death/any other death effect => something to make sure it's at -30 => miracle/wish it to stay dead.
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# ? Jul 24, 2007 02:44 |
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RiotGearEpsilon posted:Inside it, however, you suffer about 17 points of damage per round (because you're immune to acid, obviously). So stuff high level halfing rogues down it's throat until their combined full attacks blender their way through it's hitpoints. Kojiro posted:Damage done while you're in a creature's gullet doesn't go onto its hitpoints. Why? No idea. It just doesn't. It does suggest an amusing Murphy's Rule, though. "Cutting a hole through the side of a Purple Worm will not kill it, no matter how big of a hole you make." Robot Bastard fucked around with this message at 03:30 on Jul 24, 2007 |
# ? Jul 24, 2007 03:24 |
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Kojiro posted:Also it has spell resistance out the wazoo and saves like woah. A 20 will save, while respectable, is not insurmountable. Even the 32 spell resistance can be overcome with some luck. Is there a spell similar to enfeeble that deals int damage? Something like that should be able to incapasitate a Tarrasque. A similar extraordinary or super-natural attack would also work, and bypass the spell resistance.
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# ? Jul 24, 2007 03:42 |
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Schwarzwald posted:A 20 will save, while respectable, is not insurmountable. Even the 32 spell resistance can be overcome with some luck. Is there a spell similar to enfeeble that deals int damage? Pretty much if you fly it can't get you. Get your party in the air (very easy at that level) and blast the crap out of it. If it doesn't retreat, you're golden.
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# ? Jul 24, 2007 04:03 |
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What if you got a really big tarp, some giant googly eyes, and some red paint, and made up a hot sexy decoy tarrasque to distract it? WHAT THEN?
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# ? Jul 24, 2007 04:30 |
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Schwarzwald posted:No, but I'd think more of WotC. How about if I point out that Expeditious Retreat only applies a movement speed increase if moving is all you do in the turn, that in the chart they credit weapon focus as +2 instead of just +1 and the +2 from invisibility doesn't apply if if the creature can see you? Not to mention that over the course of of the 2 minutes the cleric will likely become shaken from the fear aura for another -2 to attack. Gassire fucked around with this message at 05:18 on Jul 24, 2007 |
# ? Jul 24, 2007 05:15 |
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Cowcaster posted:What if you got a really big tarp, some giant googly eyes, and some red paint, and made up a hot sexy decoy tarrasque to distract it? WHAT THEN? You end up with the worst fanfiction of all time.
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# ? Jul 24, 2007 06:00 |
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RiotGearEpsilon posted:That makes me smile! I remember back in the day, the cleric of the party bestowed his Headband of Intellect +6 on the new baron we had just rescued from the forces of evil, that he might rule wisely. Good vibes. But a Headband of Intellect would increase his intelligence, not his wisdom. So he would still make terrible decisions, they would just be monumental in scope.
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# ? Jul 24, 2007 07:14 |
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Red_Mage posted:Eh... Xykon is pretty evil, fitting it under an umbrella is kind of tough though. Why am I getting flashbacks of the old "Turn bag of holding inside out, put over self and walk through walls" trick?
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# ? Jul 24, 2007 07:35 |
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# ? May 15, 2024 15:49 |
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I want to know how the tarrasque would even sink there to begin with. Overlapping two holes wouldn't give you a bigger hole, it'd give you two separate holes of the same size, right?
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# ? Jul 24, 2007 07:45 |