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Brut
Aug 21, 2007
Probation
Can't post for 24 days!

Gromit posted:

Shame you didn't include all this information in your post then, and saved us all some time.

As a tip for any other posters, please tell us about when it might have been, the system, and outstanding features. It really does help.

Yeah I apologize for that, the memory is really vague since I was little at the time and I really can't remember all that much of it, and certain other details I find myself confusing with other things I played (or even watched on tv) at the time.

I really wish I could remember more but unfortunately it's been way too long.

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entropy
Jul 19, 2003

I'm afraid I just blue and gold myself.
An early 90's pc? amiga? political simulator. I remember that you could donate nuclear weapons to other countries. Every few months/years or so you would get voted on whether you could stay in office or not. The voting showed each country's flag, then a thumbs up or a thumbs down. It was definitely NOT shadow president. Sorry that's really all I can remember.

Cholfo
Sep 16, 2007
I've got two for you.

The first is an old browser based game, and when I played it I believe it was hosted on some personal site, so it /might/ not exist anymore. It was an over-the-shoulder "3D" polygonal game where you controlled a weird little robot on two wheels; he had eyes, his wheels looked remarkably like donuts, and he tilted when you moved back or forth. It was some kind of puzzle platformer where you drove around collecting thingers(crystals or rings or somesuch). I remember the colors being very pastel, lots of oranges and yellows and light blues. I believe that when you finished a level the camera would pan out in a spin. I think the name involved "Jump" somewhere. I've been looking for this game for years.

The second is probably easier to find, a point and click adventure game circa the early nineties. All I know about it is a few lines of dialog and a particular quest focus on a "sluggetti and peat moss" pun that I overheard as my cousin played it. Some hermit or something was hungry and had a PlotAdvancer that you needed. Very cartoony in nature, if I recall correctly.

Evil Agita
Feb 25, 2005

Lord Fool, give me another chance. I'll prove my strength to you!
I'm thinking of a castle game that came out back when I had a 486, so maybe like '96? You basically build up a castle, and eventually you get attacked and I would always get wrecked. When your castle was building you would see scaffolding and poo poo, and the "event" screen would be a picture of the king and an advisor, with a bunch of text. One of the events would be that you could take a ward for some money or something. It MAY have been a sequel.

Thats all I can remember.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Evil Agita posted:

I'm thinking of a castle game that came out back when I had a 486, so maybe like '96? You basically build up a castle, and eventually you get attacked and I would always get wrecked. When your castle was building you would see scaffolding and poo poo, and the "event" screen would be a picture of the king and an advisor, with a bunch of text. One of the events would be that you could take a ward for some money or something. It MAY have been a sequel.

Thats all I can remember.

Castles or Castles II. Both by Interplay.

Evil Agita
Feb 25, 2005

Lord Fool, give me another chance. I'll prove my strength to you!

chairface posted:

Castles or Castles II. Both by Interplay.

Wow thats totally it. thanks.

guppy
Sep 21, 2004

sting like a byob

Cholfo posted:

The second is probably easier to find, a point and click adventure game circa the early nineties. All I know about it is a few lines of dialog and a particular quest focus on a "sluggetti and peat moss" pun that I overheard as my cousin played it. Some hermit or something was hungry and had a PlotAdvancer that you needed. Very cartoony in nature, if I recall correctly.
A Google search for "sluggetti and peat moss" suggests that it's Torin's Passage, which fits with what I remember of that game.

Gray Stormy
Dec 19, 2006

This one should hopefully be easy.

Im trying to remember a PS2 3rd person shooter that Im pretty sure was the first game to use blind-fire from cover a ton.

I thought it was Killzone, but I just got that from Gamefly, and it is actually an FPS.

Saint Septimus
Dec 9, 2005

Secret Ooze posted:

This one should hopefully be easy.

Im trying to remember a PS2 3rd person shooter that Im pretty sure was the first game to use blind-fire from cover a ton.

I thought it was Killzone, but I just got that from Gamefly, and it is actually an FPS.

Sounds like kill.switch.

Gray Stormy
Dec 19, 2006

Saint Septimus posted:

Sounds like kill.switch.

THATS IT!

Is it even worth checking out? I thought the cover system looked promising.

On an unrelated note, Killzone is a pretty okay FPS.

Saint Septimus
Dec 9, 2005

Secret Ooze posted:

Is it even worth checking out? I thought the cover system looked promising.

I only played about 5 minutes of the demo, but it seemed like a decent cover and blindfire gimmick strapped on to a generic third person shooter. Go check out some reviews, I really don't know that much about it.

RagingBoner
Jan 10, 2006

Real Wood Pencil
About 10 - 15 years ago, I remember my friend showing me a game not unlike Abe's Oddysee where the character interacted with environmental puzzles to progress. It also had rotoscoped graphics, and the first level was a jungle, I think.

He was playing it on a computer running DOS... The only other thing I remember is that to get past one of the sections, you had to pick up a rock and drop it from above in between two guards, who, upon hearing the rock land, promptly turned and shot each other. It was delightful.

Weedle
May 31, 2006




RagingBoner posted:

About 10 - 15 years ago, I remember my friend showing me a game not unlike Abe's Oddysee where the character interacted with environmental puzzles to progress. It also had rotoscoped graphics, and the first level was a jungle, I think.

He was playing it on a computer running DOS... The only other thing I remember is that to get past one of the sections, you had to pick up a rock and drop it from above in between two guards, who, upon hearing the rock land, promptly turned and shot each other. It was delightful.

That might have been Flashback.

Swabbleflange
Apr 18, 2008

Dodger_ posted:

It is not Left4Dead. Has nothing to do with zombies. It was shown as one of those generic near future pseudo-military/mercenary shooters.

Bit late to this but I didn't see that anyone else had answered. It's The Crossing.

You probably remembered it by now anyway!

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Well, it was for the N64. You played as a computer chip from a robot or something and you could attach yourself to animals(which were also robots I think) and gain control of them. Any idea? I really loved that game.

guppy
Sep 21, 2004

sting like a byob

Cbouncerrun posted:

Well, it was for the N64. You played as a computer chip from a robot or something and you could attach yourself to animals(which were also robots I think) and gain control of them. Any idea? I really loved that game.
Probably Space Station Silicon Valley.

Social Animal
Nov 1, 2005

Rock Tumbler posted:

That might have been Flashback.

I agree I think that's it.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Secondhand one, from a friend of mine:

quote:

It was the late 90s, on PC, the game was like Fallout, except you had commando guys who fought ninjas. I think the ninjas were the computer.

Before you ask, I have no more insight onto this. I don't know if by "like Fallout" he means turn-based, isometric, that it was an RPG, all of the above, none of the above, etc. Nor does he.

I have suggested it may've been a Jagged Alliance game in that you did have commandos in that, and it was "like Fallout" (Iso, turn-based, and had RPG-ish elements.) Any other similar suggestions would be appreciated.

chairface fucked around with this message at 03:29 on Oct 19, 2008

Grawl
Aug 28, 2008

Do the D.A.N.C.E
1234, fight!
Stick to the B.E.A.T
Get ready to ignite
You were such a P.Y.T
Catching all the lights
Just easy as A.B.C
That's how we make it right

chairface posted:

Secondhand one, from a friend of mine:


Before you ask, I have no more insight onto this. I don't know if by "like Fallout" he means turn-based, isometric, that it was an RPG, all of the above, none of the above, etc. Nor does he.

Well certainly not ninjas, but could it perhaps be Commandos? It was released in 1998.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

chairface posted:

I don't know if by "like Fallout" he means turn-based, isometric, that it was an RPG, all of the above, none of the above, etc. Nor does he.

I can't help, but how on earth can your friend remember it being like Fallout and then not know why?

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
This is going to be really obscure because I'm not sure if it even got released, but I remember a portable game (DS or PSP) coming out with a pretty unique art style and a single screenshot showing the female main character finding money in a banana stand with text on screen saying "There's always money in the banana stand"

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

THF13 posted:

This is going to be really obscure because I'm not sure if it even got released, but I remember a portable game (DS or PSP) coming out with a pretty unique art style and a single screenshot showing the female main character finding money in a banana stand with text on screen saying "There's always money in the banana stand"

Either that's referencing the TV show Arrested Development or the show was referencing that; either way that's a good route to investigate. Check articles about Arrested Development and search for that quote (George Sr. says it to Michael) see if anyone traces the reference in either direction.

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
Mystery solved! The game was Touch Detective, and it was definently referencing the TV show.

senator stvee
Feb 1, 2007

Something like a year and a half ago, I saw a trailer for a game which may or may not have actually been released since. Best I can remember, it was all black silhouette with fairly colorful blurry backgrounds. I remember a guy walking through a forest and then jumping around on some gears in a factory. Here's a terrible reproduction of the latter.

Anything? My guess is ten dollar indie PC game, but I've got nothing on the title.

a tea tree
Dec 20, 2006

Kirby began to wonder if he shouldn't have just eaten the Nemesis, instead.

guppy posted:

Surprised no one has answered this yet, I believe you're thinking of Statbuilder.

Hee hee! So it is. Thanks! :)

... *click* *click* *click*

Sally Sprodgkin
May 23, 2007
Okay so I have this vague memory of a SNES (?) title approximately 10 years back, it was a platformer and basically you played a little caveman kid and ran and jumped all over dinosaurs and whatnot. I'm fairly sure the name of the caveman you played began with a G.

The reason I want to play this is because the last time I ever played it at a friends house we got to the last level and I died and we stopped playing (this has haunted me ever since).

Sorry for being so vague, there's probably 30 games on SNES that fit that description.

EDIT: Found it! Joe And Mac: Caveman Ninja.

Sally Sprodgkin fucked around with this message at 11:35 on Oct 19, 2008

Reallycoolname
Feb 26, 2008

Take a look! It's in a book!
It was an FPS for the PC, around 2000-2002 or so.

You got an inventory screen like Deus Ex, except there're different components for different stuff (I think)

The rocket launcher was the box-shaped variety, the kind that holds 4 shots.

And there is this one cutscene where you are in an alley and you see one guy toss a bag of trash out his back door.


Pretty strange facts to remember, huh? I do remember it being seemingly fun, though.

zombieman
Aug 8, 2003

That's one happy fucking egg!

Reallycoolname posted:

It was an FPS for the PC, around 2000-2002 or so.

You got an inventory screen like Deus Ex, except there're different components for different stuff (I think)

The rocket launcher was the box-shaped variety, the kind that holds 4 shots.

And there is this one cutscene where you are in an alley and you see one guy toss a bag of trash out his back door.


Pretty strange facts to remember, huh? I do remember it being seemingly fun, though.

That sounds a fair bit like Soldier Of Fortune.

Weedle
May 31, 2006




senator stvee posted:

Something like a year and a half ago, I saw a trailer for a game which may or may not have actually been released since. Best I can remember, it was all black silhouette with fairly colorful blurry backgrounds. I remember a guy walking through a forest and then jumping around on some gears in a factory. Here's a terrible reproduction of the latter.

Anything? My guess is ten dollar indie PC game, but I've got nothing on the title.

That's Limbo, the website for which is still around but hasn't been updated for years. I don't think it's ever coming out :(

senator stvee
Feb 1, 2007

Rock Tumbler posted:

That's Limbo, the website for which is still around but hasn't been updated for years. I don't think it's ever coming out :(
That's not colorful at all. And you're the best.

Jack Does Jihad
Jun 18, 2003

Yeah, this is just right. Has a nice feel, too.
My friend remembers a fighting arcade game sometime around '98-'99ish, maybe a few years earlier. It was 2-D, and the characters included a knight, a guy with a rapier and a green monster who was probably a ripoff of Blanka. He remembers it being "very Japanese" and when you picked or won with a certain character, the Japanese flag would rise in the background. He doesn't remember it being ported to a system but it might've been.

Anyone know?

dstyle
Jul 24, 2006
Samurai Showdown?

Jack Does Jihad
Jun 18, 2003

Yeah, this is just right. Has a nice feel, too.

dstyle posted:

Samurai Showdown?

Ugh, I can't believe that not only is that it, but that I didn't think of it first. Thanks!

Cholfo
Sep 16, 2007

guppy posted:

A Google search for "sluggetti and peat moss" suggests that it's Torin's Passage, which fits with what I remember of that game.

Yep, that's it. You're the best. I must be dumb to have somehow missed that in my many google searches.

That first game's the real money though, if it can be located. Had fun playing that for hours on end when I was small.

Cholfo fucked around with this message at 23:16 on Dec 10, 2019

davidspackage
May 16, 2007

Nap Ghost
I'm looking for the name of a NES game, might only have been released in Japan. When I was a kid, my brother bought an imported game from someone who claimed it was Super Mario Bros. 4. It had Super Mario 3's Mario sprite as the main character, but whenever you got special pick-ups or during story screens, you'd be a little guy in a hat. Only when I got the internet and learned about rom hacks, I realized that it was probably a completely different game with Mario sprites put in. Now I'm curious if someone can tell me what actual game it was by this description:

You're a short guy in a hat, pressing B rolls you up in a ball, so you can bounce around. By holding down A, you gradually bounce higher. You can kill enemies by hitting them as a ball, not by jumping on them in your regular state. There's a number of "suits" you can find by bouncing into bricks: kangaroo suit, fish suit, "tiny" suit (you become tiny, and can enter small passages), and -I think- a bird suit. Picking up a specific potion turns your sprite neon green and purple for a while, and you'll actually be vulnerable in your rolled-up state, but can kill enemies by running into them. Picking up a tube or bottle turns you invulnerable for a short while.

When you first put the game in, you'd get music over a blue screen with rising clouds. All through the game you'd find doors, and if you entered them, you'd be in a bar with a goat bartender with a stripe for an eye, who said something in Japanese (probably a game hint). You'd progress through overhead worlds with paths to levels exactly like Mario 3. I remember one was a casino-themed world with cards, dice and pinball machines. Every world has an end boss that is fought in a similar setting - the casion world had a pig in a suit who shot bullets at you. Some worlds also had a speedboat on the overworld map that let you get to other levels.

Kung Pung
May 7, 2007
Ok, old DOS game, i think i played it in 1993 or 1994. It's isometric, and you play as a delivery guy supposed to deliver a package(!) to someone in the top of a huge office building. The security system has gone crazy, though, and you have to get through areas with turrets (that look like green bent pipes), bouncing red balls (that kill you) and other traps i can't remember.
Trapped office workers are scattered around the building and you have to help them (mostly by escorting them safely to the floor's exit) to get stuff like bombs that can blow up the pipe-turrets.

You control it with the numpad, to allow for diagonal movement, and that's about all i can remember. I THINK the name might have a Z in it, and the password for one of the computers quite early in the game is 'ostrich'.

I remember the game as having a pretty scary atmosphere, but that might just be little me.

Optilux
Feb 8, 2004
Gather unto Me, my children...We must all become as Light

Kung Pung posted:

Ok, old DOS game, i think i played it in 1993 or 1994. It's isometric, and you play as a delivery guy supposed to deliver a package(!) to someone in the top of a huge office building. The security system has gone crazy, though, and you have to get through areas with turrets (that look like green bent pipes), bouncing red balls (that kill you) and other traps i can't remember.
Trapped office workers are scattered around the building and you have to help them (mostly by escorting them safely to the floor's exit) to get stuff like bombs that can blow up the pipe-turrets.

You control it with the numpad, to allow for diagonal movement, and that's about all i can remember. I THINK the name might have a Z in it, and the password for one of the computers quite early in the game is 'ostrich'.

I remember the game as having a pretty scary atmosphere, but that might just be little me.

It is called D/Generation:

http://www.mobygames.com/game/dgeneration

Panic Restaurant
Jul 19, 2006

:retrogames: :3: :retrogames:



Pork Pro

davidspackage posted:

I'm looking for the name of a NES game, might only have been released in Japan. When I was a kid, my brother bought an imported game from someone who claimed it was Super Mario Bros. 4. It had Super Mario 3's Mario sprite as the main character, but whenever you got special pick-ups or during story screens, you'd be a little guy in a hat. Only when I got the internet and learned about rom hacks, I realized that it was probably a completely different game with Mario sprites put in. Now I'm curious if someone can tell me what actual game it was by this description:

You're a short guy in a hat, pressing B rolls you up in a ball, so you can bounce around. By holding down A, you gradually bounce higher. You can kill enemies by hitting them as a ball, not by jumping on them in your regular state. There's a number of "suits" you can find by bouncing into bricks: kangaroo suit, fish suit, "tiny" suit (you become tiny, and can enter small passages), and -I think- a bird suit. Picking up a specific potion turns your sprite neon green and purple for a while, and you'll actually be vulnerable in your rolled-up state, but can kill enemies by running into them. Picking up a tube or bottle turns you invulnerable for a short while.

When you first put the game in, you'd get music over a blue screen with rising clouds. All through the game you'd find doors, and if you entered them, you'd be in a bar with a goat bartender with a stripe for an eye, who said something in Japanese (probably a game hint). You'd progress through overhead worlds with paths to levels exactly like Mario 3. I remember one was a casino-themed world with cards, dice and pinball machines. Every world has an end boss that is fought in a similar setting - the casion world had a pig in a suit who shot bullets at you. Some worlds also had a speedboat on the overworld map that let you get to other levels.

I think this is Armadillo, which was in fact released only in Japan.

Vexation
Sep 30, 2007

These endless days are finally ending in a blaze.
I'm trying to remember the name of an old side scroller from the Dos era.

It was a 2d beat-em-up that had 2 playable characters. I think one was a black-clad skull-faced guy, the other one I can't remember.

For it's time it was very violent with lots of cheesy violence and gore.


I thought the title was something like Executioners, but some searches haven't turned up much.

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billy cuts
Aug 14, 2003

wrists of fury
Buglord

Vexation posted:

I'm trying to remember the name of an old side scroller from the Dos era.

It was a 2d beat-em-up that had 2 playable characters. I think one was a black-clad skull-faced guy, the other one I can't remember.

For it's time it was very violent with lots of cheesy violence and gore.

Splatterhouse maybe? Though I don't remember if it had 2 selectable characters, but the main character definitely fits your description.

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