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SpitztheGreat
Jul 20, 2005

Ashmole posted:

Knife strategy...

If it's your first time playing the game then ditching the knife when you can is good idea. However the knife is still useful for some areas, especially before you get to the police station. In any area that you can safely get something to block you from the zombies you can use the knife to kill them and thus save your ammo. The most obvious part is when you need to climb over a dumpster that is blocking the an alley. Two zombies will approach you while you're on top of the dumpster. They won't be able to hit you so just stab the fuckers.

Playing RE2 for the first time seems so long ago, I envy anyone that can experience that game for the first time. I was so horribly hosed that I never had a chance to get out of the police station. I just shot everything that came at me until I was out of ammo.

The knife in Code Veronica really was awesome. Once you got good enough at the game you would just shoot the zombies until they collapsed and then stab the poo poo out of them until they didn't get back up. The key was that the combat knife could slice the zombie three times in a single swipe, doing huge damage along the way. Of all the classic RE games REC:V is by far the most action oriented. Even on a first play through you can end the game with heaps of extra ammo.


Oh, that reminds me of another tip.


Resident Evil Code: Veronica

1. Most directly related to the above; late on disk two (if you're playing the Dreamcast version) you will have a chance to play
as Claire again after playing as Chris for the last few hours. DO NO GIVE CLAIR ANY ITEMS!!!! Aside from maybe one health item or two Claire does not need anything. She will soon be locked away for the rest of the game along with any item you gave her. You will then have to finish the game as Chris with whatever you didn't take with Claire. This design feature can very well cripple you're ability to finish the game.

2. Don't play Code: Veronica. It is seriously a horrendous game. Gameplay it's in line with the other RE games, better than two but not as good as three, but it's the story that kills it. Yes I know that RE games aren't known for their story plots, but for what it's worth I enjoyed the solemn tone of the first three; But REC:V is just an embarrassment. The game starts off good enough but very quickly it becomes clear that for whatever reason (be it their hearts not being into the project, not liking the Dreamcast, or simply and probably not giving a poo poo) Capcom just clearly didn't care about this game. This is back up by the fact that ever since REC:V is NEVER mentioned in any press release or in game comment. They always reference RE2 but never Code Veronica. On top of this a person with the ability to count knows that Code Veronica is clearly #4 in the series, so why wasn't RE4 really RE5? This and more makes Code Veronica the bastard child of the series that noone will speak of.

Crazy Taxi

Awesome game. However do not play the mini game "Crazy Bowling", too drat frustrating and for a reward that really isn't worth a drat.

I could go all day with DC games, but I don't think anyone plays it anymore.

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Virtual Surreality
Aug 24, 2005

by Peatpot

Aratoeldar posted:

You are both wrong SoU take place at the same time as the OC.

:colbert: I was wrong about nothing. Perhaps I worded it poorly. SoU is clearly meant for a 1st level PC, and there are references to a plague in Neverwinter. No wiki link necessary.

Virtual Surreality fucked around with this message at 07:45 on Dec 18, 2008

Scalding Coffee
Jun 26, 2006

You're already dead

SpitztheGreat posted:

If it's your first time playing the game then ditching the knife when you can is good idea. However the knife is still useful for some areas, especially before you get to the police station. In any area that you can safely get something to block you from the zombies you can use the knife to kill them and thus save your ammo. The most obvious part is when you need to climb over a dumpster that is blocking the an alley. Two zombies will approach you while you're on top of the dumpster. They won't be able to hit you so just stab the fuckers.

Playing RE2 for the first time seems so long ago, I envy anyone that can experience that game for the first time. I was so horribly hosed that I never had a chance to get out of the police station. I just shot everything that came at me until I was out of ammo.
I was very unlucky then and almost died to those same zombies who kept throwing up on my shoes and never went down after 30 swipes. It was enough to hate the knife until they proved their worth in RE4.

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc
Need a couple clues on Silent Hill Homecoming.

- Do I need to worry about using the serum? The game seems to make an event everytime I find one, yet I don't even know what it's for?

- Do finding every Drawing, Photo, and Serum have an effect on the ending? (without spoiling it though, please?).

- Is there a "best" ending I can get on one playthru?

Wins7ow
Dec 2, 2007

by The Finn
Just started Rune Factory 2.

What should i be focusing on in generation one? I don't have much money so I can't buy many seeds, and clearing the field is trivial compared to the first game. I've started clearing the help request missions, but I end up going to bed with a good amount of life and RP, which feels like a waste. What am I missing, and anything else I should be working on?

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Wins7ow posted:

Just started Rune Factory 2.

What should i be focusing on in generation one? I don't have much money so I can't buy many seeds, and clearing the field is trivial compared to the first game. I've started clearing the help request missions, but I end up going to bed with a good amount of life and RP, which feels like a waste. What am I missing, and anything else I should be working on?

I've been trying to grow some of the long term crops because for first gen you start off with good tools. I figure I'll leave those crops in the refrigerator for later.

Also, earn a bunch of money, get a bunch of fodder and get a wolf.

Edit:
Added the quote because there are a lot of games in here, I don't want anyone trying to save up food for their animals and capture a wolf in Fallout 3.

Dr. Arbitrary fucked around with this message at 09:23 on Dec 19, 2008

FordCQC
Dec 23, 2007

THAT'S MAMA OYRX TO YOU GUARDIAN
It was stumbled onto while looking through SpaceBattles for stuff to post in the Weird Fanart thread.
*Pat voice* Perfect

AcridWhistle posted:

How far did you get? The very last section is pure bullshit Lets throw tons of enemies at you in waves, two heavies, two regular guys, and two laser arms . Pure bullshit.

It was hard but that section put it in a whole new difficulty.

I beat it.

Mr E
Sep 18, 2007

FordCQC posted:

I beat it.

How? I can't beat it on easy even after trying for two months! :smith:

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
Persona 4

I've only peeked at the manual and I'm going to start playing tomorrow. I played about half of Persona 3 if it matters.

I think I can handle it on my own but if there are any "if you do X you will regret it forever" I'd like a heads up.

Henry Fungletrumpet
Dec 1, 2008
Just got myself Odin Sphere. Not exactly "before I play" as I'm already 3 or so hours in (at the snowy mountain level as Gwendolyn, I guess the third act), but it already seems like there are certain nuances to the game that I mightn't pick up just by playing. Any general tips would be appreciated, but I'd particularly like to know if there's any secret to making money (and if it's even important at all). Cheers.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
How about Soul Nomad & the World Eaters? It's from the same people that made Disgaea, so, I'm expecting unreasonable jumps in enemy levels, and grinding. What should I know to stay ahead of the curve?

Ornamented Death
Jan 25, 2006

Pew pew!

Argon_Sloth posted:

How about Soul Nomad & the World Eaters? It's from the same people that made Disgaea, so, I'm expecting unreasonable jumps in enemy levels, and grinding. What should I know to stay ahead of the curve?

Just use one room or whatever the groups are called. You keep pace with enemy levels pretty well doing that.

Seksiness
Aug 24, 2006
I screwed your grandma and all I got was this lousy custom title... and herpes

RBA Starblade posted:

Civilization 4

At the beginning of the game, keep at least one warrior on your city, while you research Bronze Working. Once you've got that, build an archer, and fortify him on your city. Use your previously fortifying warrior to look for bronze. Once you find it, build a settler and make a city on/near the bronze. There, enjoy your swordsmen. That should make things easier for you.

I know it's an old post but quite a few people have asked for Civ advice and this is pretty lovely. Firstly swordsmen use iron, not bronze. Secondly archers are not built through Bronze working, they (suprisingly) require archery and thirdly in the first 30 or so turns you are not going to need to defend your city. Use the warrior to explore and grab some goodie huts.

General Civ4 tips

*Build a worker first. In 90% of starts this is the quickest way to grow, particularly if there are good local resources.

*Specialise your cities. Have one with the intention of pumping out great people, a couple for commerce and a couple for production. Don't create 'jack of all trades' cities, they are for scrubs.

*Stay strong and keep ahead of the power curve. As soon as you neighbours military hits above yours they are going to be eyeing your cities. Stay strong even if you want to play peacefully. One city should be churning out units at all times.

*You think you are done? You never have enough units. This is the most important rule, don't forget it.

*Jihad is fun. Use religions to form power blocks and don't be afraid of changing yours if it suits the environment. If you are on a hard difficulty with a double Bhuddist Izzy + Monty or something on your borders you will want to be the same religion as them to stand any chance.

*Be a bastard to your people. Whip early in the game, whip until thier backs are bleeding. Especially effective if combined with chopping forests/jungle. Also as there is no effective way of keeping large populations happy in the early game just whip them down to keep them manageable. Slavery is hands down the best civic in the game if used correctly.

*Don't put workers on automate. You are better than the AI.

*Be a wonder killer. When the enemy gets a useful wonder that expires with a particular tech then tech it and trade it to them. Also don't get wonder-blindness yourself. Many of the wonders in Civ4 are not worth the effort in building.

*Boundry wars. Use your cultural borders to your advantage. Rush to grab areas of land cutting off enemy expansion and using oceans/mountains to create stong defensive areas.

*Rapid Expansion. Lots of cities look great and make you feel really important but the corruption will cripple you. Keep it small until you have a good supply of money and the ability to build courthouses. Try to keep above 60% science at all times. If you are warring you do not need to capture bad cities, just raze them.

*Play on harder difficulty. If you are beating settler/chieftan easily then you have pretty much picked up the basics and it is time to start playing the game for real.

For perspective I am not a particularly amazing player. I can generally win on Monarch but anything above requires a great deal of luck (or Darius of the Dutch lol) for me.

Ashmole
Oct 5, 2008

This wish was granted by Former DILF

blackguy32 posted:

You got really lucky, because its a instant kill if she grabs you.

Ugh yeah. I remember telling myself that I wouldn't restart the entire game because of one gently caress up. It took me a few days to do this...sucked.

BTW,in my experience, I would NOT recommend ditching the knife if you're a first timer. You're more likely to blow through ammo and therefore have no weapon to fight back. Your only other melee attack is a push that requires you to get attacked first. Also, ammo does not respawn in the older RE games; you have to make do with whats there which,in my opinion,makes it far superior to the newer ones due to the true survival essence.

Ashmole fucked around with this message at 17:23 on Dec 19, 2008

FordCQC
Dec 23, 2007

THAT'S MAMA OYRX TO YOU GUARDIAN
It was stumbled onto while looking through SpaceBattles for stuff to post in the Weird Fanart thread.
*Pat voice* Perfect

Mr E posted:

How? I can't beat it on easy even after trying for two months! :smith:

Um...I dunno, I just did. I recall the hardest parts being the hallway on fire where you have to melee fight the aliens the first time and some room towards the end with several guys to fight. I think the latter I solved by slowing down time and abusing the neck snap move. The last boss took a few tries but I don't recall thinking he was impossible.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

I know it's an old post but quite a few people have asked for Civ advice and this is pretty lovely. Firstly swordsmen use iron, not bronze. Secondly archers are not built through Bronze working, they (suprisingly) require archery and thirdly in the first 30 or so turns you are not going to need to defend your city. Use the warrior to explore and grab some goodie huts.

You are absolutely right. It had been a while and I was playing Civ Rev and I hosed pretty much all of it up and everyone should just ignore that post because it's pretty much all wrong.

Mistayke
May 7, 2003

I'd like some good Galactic Civilization II tips, I have all expansions, so I'm not sure there are any new strategies for the Twilight of Arnor campaign. You can play any of the campaigns through Arnor though, so I guess they would carry over to the other two campaigns.

The game seems very confusing at first, and I'm still not able to fully grasp it.

Southern Heel
Jul 2, 2004

In the lull before Xmas I've dug out so far unplayed Saints Row 2, I'm having alot of fun, but I'm wondering if there are any particular points (like GTA:SA - don't stress about the hood)

Rush Limbo
Sep 5, 2005

its with a full house

Jagtpanther posted:

In the lull before Xmas I've dug out so far unplayed Saints Row 2, I'm having alot of fun, but I'm wondering if there are any particular points (like GTA:SA - don't stress about the hood)

Do Fuzz as soon as you can and grab all the Hitman/Chop Shop missions you can. You'll be exploring Stilwater a lot and having all of them handy is nice for when you catch a glimpse of a target.

If you possibly can do the gangs in this order: Sons of Samedi -> Ronin -> Brotherhood. The storyline and sense of progression is way better that way.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer
Glanced through the thread, didn't see anything for these games, hoping I'm not asking for a repeat...

I just got Star Wars: The Force Unleashed (PS3) and Baroque (PS2) in from Gamefly, anyone got any advice?

Mr E
Sep 18, 2007

FordCQC posted:

Um...I dunno, I just did. I recall the hardest parts being the hallway on fire where you have to melee fight the aliens the first time and some room towards the end with several guys to fight. I think the latter I solved by slowing down time and abusing the neck snap move. The last boss took a few tries but I don't recall thinking he was impossible.

It's the enemies at the end that are impossible for me, but I think I'll try again today.

IcePotato
Dec 29, 2003

There was nothing to fear
Nothing to fear

Palleon posted:

Baroque (PS2)

I am going to tell you how to progress the story, because i was stuck on this for 3 months before i finally looked it up online. it's a completely retarded mechanic, and there is no way to figure it out on your own. I will put it in spoilers so you can try and do it on your own if you want, but you will come back, you will mouse over it, and then you will want to kill yourself because it's that stupid.

After you clear the tower once, the next time you get down to the bottom floor, just walk into the absolute god and stand there for 10 seconds. this is the only way to progress the story.

other than that, the only way to increase your VP is by eating hearts, so eat a lot of them.

tazman
Jan 23, 2005
hammer time
Another thing for Dead Space, you'll find that many people will say certain weapons suck and you shouldn't use them. The only weapon that is poo poo in Dead Space is the flamethrower, every other weapon has their use. I personally found the Plasma Cutter and the Assault Rifle to be my priorities, and switched to the Force Gun at the end for some shotgun action. However my brother is primarily using the Buzzer, something I completely ignored, and is doing fine. Basically the weapons boil down into these categories.

Plasma Cutter - Medium to long range, requires a fair amount of precision.
Assault Rifle - Medium to long range, weak power at the start but upgraded it is extremely powerful and will dismember easily. Ammo is very easy to come across. Secondary attack eats ammo ridiculously fast but if you're surrounded it might save your life.
Buzzer - Medium range. Extremely ammo efficient when upgraded as a single floating buzzsaw can be moved into multiple limbs.
Force Gun - Close range ONLY. Seems loving useless at first but to get the best out of this you gotta jam this gun in some necromorphs face first. The secondary fire is good against enemies stuck to the wall.
Line Gun - Close to medium range. A very powerful weapon that makes a decent panic weapon. The line can disect multiple limbs and it has enough power to fire through multiple people. As the projectile moves relatively slowly long range may be a bit difficult. Secondary fire is amazingly powerful, just takes some timing.
Contact Beam - Medium to Long range. I honestly haven't used this much, but the ammo is extremely expensive. However it has stupid amounts of power and would best be suited for brutes or narrow hallways full of baddies. Secondary fire is better than assault rifle secondary fire though in terms of clearing your immediate area.
Flamethrower - Seems cool but it does not do the damage nor have the stopping power required of a close range weapon.

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc

tazman posted:


Plasma Cutter - Medium to long range, requires a fair amount of precision.
Assault Rifle - Medium to long range, weak power at the start but upgraded it is extremely powerful and will dismember easily. Ammo is very easy to come across. Secondary attack eats ammo ridiculously fast but if you're surrounded it might save your life.
Buzzer - Medium range. Extremely ammo efficient when upgraded as a single floating buzzsaw can be moved into multiple limbs.
Force Gun - Close range ONLY. Seems loving useless at first but to get the best out of this you gotta jam this gun in some necromorphs face first. The secondary fire is good against enemies stuck to the wall.
Line Gun - Close to medium range. A very powerful weapon that makes a decent panic weapon. The line can disect multiple limbs and it has enough power to fire through multiple people. As the projectile moves relatively slowly long range may be a bit difficult. Secondary fire is amazingly powerful, just takes some timing.
Contact Beam - Medium to Long range. I honestly haven't used this much, but the ammo is extremely expensive. However it has stupid amounts of power and would best be suited for brutes or narrow hallways full of baddies. Secondary fire is better than assault rifle secondary fire though in terms of clearing your immediate area.
Flamethrower - Seems cool but it does not do the damage nor have the stopping power required of a close range weapon.

Piggybacking off this post, I would advise you to buy most of the weapons to play with once or twice and figure out your playstyle. I beat the game with a fully upgraded Plasma Cutter, Line Gun, and a half-upgraded Contact Beam for boss fights.

The game is pretty good about letting whatever weapon combo fits your style be viable. Any weapon (except the flamethrower) is either good off the bat (contact beam, line gun) or with some upgrades becomes great (plasma cutter, pulse rifle). The trick is to commit to maybe two "main guns" and then have something as a back up if you need it. For me, the contact beam stayed in the safe until boss fights were looming. I only carried two guns at a time.

grill youre saelf
Jan 22, 2006

The Paradox games have recently piqued my interest lately, so I purchased Europa Universalis 2 for my aging computer. Any tips would be appreciated.

Rirse
May 7, 2006

by R. Guyovich
Well after reactivating Gamefly, I got my first two games shipped, Fable II and Wario Land Shake It. Any tips for those two games.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Jagtpanther posted:

In the lull before Xmas I've dug out so far unplayed Saints Row 2, I'm having alot of fun, but I'm wondering if there are any particular points (like GTA:SA - don't stress about the hood)

During the Drug Trafficking missions, take advantage of the fact that you can switch cars -- if you jump into another car, the dealer will hop behind the wheel and head to the next destination. This is invaluable in the later missions, when the dealer's car gets beat to hell after one or two drops.

If you find the story missions difficult consider doing the missions that rewards you with infinite ammo for certain guns (Fuzz in the Projects and Drug Trafficking in the Airport are two good ones for starts, giving you infinite pistol and SMG ammo, respectively). Another good early activity to do, if you're finding things tough, is the Snatch mission in Chinatown, which ultimately rewards you with 3x health regeneration (and which is trivially easy if you've stolen the APC).

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Ashmole posted:

Ugh yeah. I remember telling myself that I wouldn't restart the entire game because of one gently caress up. It took me a few days to do this...sucked.

BTW,in my experience, I would NOT recommend ditching the knife if you're a first timer. You're more likely to blow through ammo and therefore have no weapon to fight back. Your only other melee attack is a push that requires you to get attacked first. Also, ammo does not respawn in the older RE games; you have to make do with whats there which,in my opinion,makes it far superior to the newer ones due to the true survival essence.

I disagree. Using the knife when its your first time is liable to get you killed. It makes you do stupid moves that you won't even need to do. In RE1, its bad to keep it since you get so little ammo anyways, but in RE2, its bad to keep because zombies do so little damage provided you push the buttons fast enough. Actually, Code Veronica and the RE for the Ds are the only games that I recommend keeping the knife for, because in both of them, its possible that if you use the knife smart enough and learn how to run from things, you can easily have shitloads of ammo by the end of the game.

Resident Evil 2 gives you shitloads of ammo by the end of teh game anyways.

Wandering Knitter
Feb 5, 2006

Meow

Rirse posted:

Well after reactivating Gamefly, I got my first two games shipped, Fable II and Wario Land Shake It. Any tips for those two games.

Invest all the money you get in Fable 2 into real estate. I've found it to be a lot easier to get money that way instead of doing the jobs.

Also, there's a cheat for unlimited money and EXP depending if you feel it.

Edit: Even though it really doesn't need to be said, the evil path will net you way more cash than the good path.

Wandering Knitter fucked around with this message at 00:10 on Dec 20, 2008

mastapasta
Jun 14, 2008

Om nom nom
I want to be the Guy

This will sadden you.

tokyosexwale
Jan 27, 2008
I justed started to play through Persona 2: Innocent Sin because I saw some of 3 in action, which looked cool, and I wanted to start from the beginning. However 2 seems to be nothing like 3.

Here's my questions. Contacting demons is fustrating me. Is there any rhyme or reason to doing it, or is it pretty much a guessing game to see what they like?

Also, what good is a contract besides getting free cards and how do I know when I should be battling as opposed to contact \ or knowing what Persona I should be buying from Igor.

This game is hell of confusing.

Nate RFB
Jan 17, 2005

Clapping Larry

tokyosexwale posted:

I justed started to play through Persona 2: Innocent Sin because I saw some of 3 in action, which looked cool, and I wanted to start from the beginning. However 2 seems to be nothing like 3.

Here's my questions. Contacting demons is fustrating me. Is there any rhyme or reason to doing it, or is it pretty much a guessing game to see what they like?

Also, what good is a contract besides getting free cards and how do I know when I should be battling as opposed to contact \ or knowing what Persona I should be buying from Igor.

This game is hell of confusing.
I'm relatively new to Innocent Sin, but about 30 hours in I think I've found a pretty good balance of fighting/contacting in battles. As you probably realize, using Contact to talk to demons and get cards is a useful strategy whenever you're low on SP, as you get it back when you run around. I often find myself in an ideal situation where I'll fight with my personae for a while, and when I get low I switch to contacting to get some cards and some SP back.

The long and short of it is that you should only worry about getting cards and new pesonae whenever you start having trouble, and not sooner. Make sure you don't return any personae that aren't level 8, as that's when you get the best items back. I didn't really start worrying about keeping my personae up to date until around the park which was fairly deep into the game. It's probably a good idea to think about switching out your personae once they hit level 8, though you can still power them up through fusion spells with parameter increases and mutations.

Speaking of which, try your best to finish battles with fusion spells. Water-Earth-Water and Earth-Water-Earth are pretty good early on, as they hit all enemies. Finishing a battle with a fusion spell nets you a small chance to either have a character's persona get their final spells, parameters increased, a 2 rank increase, or a mutation into a different but stronger persona.

Contracts do exactly as you say, and are only useful as far as I know for getting Free Tarots. But Free Tarots are GREAT. I make the majority of my personae with them. It's always a good idea when you're grinding in an area to get a few contracts to get as much out of the process as possible.

tokyosexwale
Jan 27, 2008
Okay, thanks for the advice. This is probably really stupid of me, but this game is kind of confusing: I have no idea how to use my Persona, it's not an option in the menu, and what the hell is a fusion spell?

Also, how do you do contacts. Do you just do a bunch a trail and error to figure out what they like? Because sometimes they don't respond the same way to question answers that they did before. Im getting the feeling im in ove my heard JRPG wise on this one.

EDIT: Like right now, I was talking to a pixie, who I have a contract with, and I was interviewing her with Maya which always get interest. I always ask about hobbies and that gets interest and so on and I get free tarot cards. This time she got pissed at the exact SAME answer I've been using and I lost the contract. Is answering questions just random or am I missing something huge that I'm going to feel stupid about later?

tokyosexwale fucked around with this message at 05:12 on Dec 20, 2008

Nate RFB
Jan 17, 2005

Clapping Larry
You use a persona by going into "Strategy" and selecting a spell from the resulting menu. Fusion Spells occur when you have characters using certain kinds of spells in a certain order. For example:

Tatsuya: Aqua
Michelle: Magna
Maya: Aqua

Would result in a prompt for "Bane Splash," a water fusion spell that damages all enemies. More often than not you'll find that the order of your characters isn't ideal for this right off the bat in a battle, so you'll have to move them around with the "Change Order" option. There are of course many more fusion spells, though most of them are single enemy targeted.

For the most part enemies should respond to answers the same, though there does seem to be a small chance they'll respond differently. The way to know which ones to use in the first place are what their personality traits are. Like "Wise" demons seem to like or be interested in Maya's Advice. A lot of it is a crapshoot though, I'll admit. Since you're only going to be training area to area, and each area only has a handful of demons, it's usually not too hard to keep track of what works. Usually it doesn't change on you like it did apparently for you with that Pixie.

tokyosexwale
Jan 27, 2008
:doh: Good Lord, for someone reason I didn't even think to look in strategy, but now it makes sense that it just plays out like a regular turn based JRPG all queued up in advance. Like you said, I think I'm starting to get the hang of the contact thing, i.e. Proud demons tend to be vain and like flattery and pictures and so forth.

Is it still more of the same, kind of crapshoot, to guess what makes them happy so you get a contract as opposed to just interested? Also, holy crap there is a mind blowing amount of options in contact once I realized you can chain people together :psyduck:

One, more question, do you just have to mix and match and keep trying combos to come up with Fusion spells, or do they become unlocked with progress? Although I get what you mean now that I discovered Blazing Hell.

Thanks a lot for the advice man, I don't play a lot of JRPGS and this one just kind of throws you off the deep end.

Nate RFB
Jan 17, 2005

Clapping Larry
The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.

Beauaz
Mar 15, 2006

Palleon posted:

Star Wars: The Force Unleashed (PS3)

-Getting close enough to a boss to use force repulse is easy and completely disrupts most attack patterns.

-The game guides flung objects towards enemies and trigger points so even if you cant reach that stormtrooper off in the distance, throw something in his general direction and it'll land.

uggy
Aug 6, 2006

Posting is SERIOUS BUSINESS
and I am completely joyless

Don't make me judge you
The first 3-4 hours of Persona 4 are very long. You don't do much besides press X to push the story along. Stick with it though. :)

dangerous.hotdog
Feb 29, 2008

Rirse posted:

Fable II

There's a VERY easy way to make a shitload of gold extremely early in the game.

During the childhood beginnings of the game, make sure you help rid the warehouse of roaches (allows you to purchase said warehouse later on in the game) and help the guard collect the wanted posters (which affects how Old Bowerstone will look/feel after your childhood).

The first time you reach Old Bowerstone as an adult, the townsfolk will remember the good deeds you performed as a child. Even better, the merchants will offer a 50% discount on all items in Old Bowerstone.

There is a weapon vendor near the steps leading down to the cemetary (where the alcoholic was when you were a child). Purchase his entire stock, go to Bowerstone Market (or, even better, check your Sales tab and look for weapon vendor shortages) and resell everything for 100% profit. Sleep 24 hours so the vendor restocks, and repeat. The 50% discount in Old Bowerstone persists until, I think, you proceed to the Crucible or Spire.

Sure beats banging out swords or pouring beers for hours at a time.

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Smappdi
Oct 12, 2004

Another easy moneymaker in Fable II was buying property. There's a trick; you can buy a bunch of property and then save and quit. Change your 360's internal clock up one year (it only works one year at a time) then start your game again. You'll get a year's worth of interest as soon as you log in. And when you eventually get to 2055 or whatever the max year is, there's no penalty for going back to the first year and starting over.

edit: It's also useful for being totally pure/corrupt, either set the rent as high or as low as possible, move ahead one year, and everyone will pretty much love or hate you.

Smappdi fucked around with this message at 21:10 on Dec 23, 2008

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