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Old Swerdlow posted:Is there anything that I should know before I dive into FF X? I know this is a few pages back, but when I played it for the first time, I got entirely frustrated with the system because I had no real idea how powerful characters were in relation to one another. I found that when Yuna had learnt some black magic, it was dealing almost double the damage that Lu Lu's magic was dealing, making Lu Lu absolutely useless. A good way of making the game more enjoyable is to rotate your entire team. When you are going about, don't move anyone on the sphere grid until everyone has gained 5 spheres. So, you use Auron, Tidus and Yuna, until they get to 5 spheres, then use a different team, or move your teammembers around, making sure everyone gets 5 before you move. It lets you know that everyone is of equal power, and it saves you time in the long run, as you aren't going to the sphere grid every single time you get a level up. I found all of my team members useful this way, and it made the game a lot more enjoyable and satisfying. Previous Final Fantasies tell you how high your level is, FFX doesn't. This system lets you know that in a gaming session, you have progressed everyone up. Mr.Tophat fucked around with this message at 21:37 on Dec 23, 2008 |
# ? Dec 23, 2008 21:19 |
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# ? May 9, 2024 06:38 |
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Monkey Lincoln posted:
God drat THANK YOU. I was beating myself over the fact I'm having trouble with certain jumps that I'm SURE I would have made when I was 10.
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# ? Dec 23, 2008 21:28 |
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I just bought VtM: Bloodlines and I remember there being a thread called "VtM: Bloodlines, finally getting around to playing it for the first time" or something similar but I can't seem to find it. Any pointers? Aso which class should I choose?
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# ? Dec 27, 2008 17:20 |
Anyone have any tips for Final Fantasy XII ? Should I worry about the ultimate weapon that goes away if you open certain chests?
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# ? Dec 27, 2008 17:27 |
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Some tips for Mega Man Legends (PS1): +You shouldn't try to max, or even upgrade, all of the special weapons. Just pick 3 or 4 that match your playing style as you go through. +If you find you need some late-game cash, there are two options: Play Beast Hunter at the Uptown TV station for 4000Z every 45 seconds risk-free or do the following, less soul-crushingly repetitive method: 1. Go to Cardon Ruins with the Vacuum Arm equipped. 2. Enter the first big room and shoot all of the hornet nests. 3. Absorb all the Zenny. Should net you about 8000 per 2 minute run, and this one has an element of danger! That being said, if I could get some tips for Galactic Civilizations 2, it would be appreciated. I have played like 2 games and I get destroyed everytime.
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# ? Dec 27, 2008 18:05 |
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Mr E posted:Anyone have any tips for Final Fantasy XII ? Should I worry about the ultimate weapon that goes away if you open certain chests? If you're an OCD game completist and you must have everything in the game, then you should look up the weapon in question (the Zodiac Spear) on GameFAQs and read about the quite unreasonable things you have to do to get it. Personally, I couldn't be hosed. (edit: but you should decide before you play because there's stuff you can do in the game that will ruin your chances of getting it.) Something I wish someone had told me before I played: you don't need to level everyone up equally. Just choose the characters you like best and have them in the party the whole time. (I'm not a huge RPG player so maybe this is something that FF fans have known for decades.) Popcorn fucked around with this message at 18:16 on Dec 27, 2008 |
# ? Dec 27, 2008 18:10 |
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Herr R. posted:I just bought VtM: Bloodlines and I remember there being a thread called "VtM: Bloodlines, finally getting around to playing it for the first time" or something similar but I can't seem to find it. Secondly, know that the dialogues and dialogue options in Bloodlines are great and various, so you'll do yourself a disservice not to use at least some of the skills/attributes pertaining to this - meaning you should probably ditch the Nosferatu for your first play-through. As I recall, there was some imbalance in favour of either melee or ranged, but I can't recall which had the upper hand. When you play through the game a second time, play as a Malkavian.
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# ? Dec 27, 2008 18:17 |
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Zuffox posted:Firstly, get the official and unofficial patches. Ranged sucks at the start but can get good late in the game. For a first playthrough Tremere makes things pretty easy with their blood magic.
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# ? Dec 27, 2008 18:31 |
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Anonononomous posted:Ranged sucks at the start but can get good late in the game. For a first playthrough Tremere makes things pretty easy with their blood magic.
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# ? Dec 27, 2008 18:37 |
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I had good luck with a melee Ventrue. Their high social skills and ability to Dominate in conversation helps open some plot lines, and they're not awful fighters with Fortitude and Presence.
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# ? Dec 27, 2008 19:15 |
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Finished it.
Scalding Coffee fucked around with this message at 22:43 on Dec 27, 2008 |
# ? Dec 27, 2008 19:53 |
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Popcorn posted:Something I wish someone had told me before I played: you don't need to level everyone up equally. Just choose the characters you like best and have them in the party the whole time. (I'm not a huge RPG player so maybe this is something that FF fans have known for decades.) How strictly is that true? Can I just ignore everyone and stick to just three charcters? Or is some minimal leveling for certain characters necessary?
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# ? Dec 28, 2008 22:39 |
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Benedikt XVI posted:How strictly is that true? Can I just ignore everyone and stick to just three charcters? Or is some minimal leveling for certain characters necessary? Once you've got through the first few hours of the game you can select three characters you like and never, ever have to use the other three again.
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# ? Dec 28, 2008 23:06 |
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Well I got Clive Barker's Jericho coming in from the mail, and I wonder what are some tips for the game besides knowing the ending will suck.
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# ? Dec 28, 2008 23:17 |
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Mainwaring posted:Once you've got through the first few hours of the game you can select three characters you like and never, ever have to use the other three again. Ok, thanks.
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# ? Dec 28, 2008 23:18 |
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Rirse posted:Well I got Clive Barker's Jericho coming in from the mail, and I wonder what are some tips for the game besides knowing the ending will suck. The sniper chick is the best character in the game. She will destroy absolutely anything to the point where there's very little use for anyone else except the areas where you're forced to use them.
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# ? Dec 28, 2008 23:23 |
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Any advice on Last Remnant? I'm getting it from amazon in a few days. Edit: Apart from installing the game onto my hard drive. I got that nugget of wisdom from the Last Remnant thread. sephiRoth IRA fucked around with this message at 02:54 on Dec 29, 2008 |
# ? Dec 29, 2008 02:03 |
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areyoucontagious posted:Any advice on Last Remnant? I'm getting it from amazon in a few days.
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# ? Dec 29, 2008 02:08 |
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Mainwaring posted:Once you've got through the first few hours of the game you can select three characters you like and never, ever have to use the other three again. This is only true if you don't want to use all 6 characters, which you will need to do to beat a couple of insane post-end game bosses. An I was able to get the spear without the stupid chest bullshit, it just took longer.
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# ? Dec 29, 2008 17:56 |
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Herr R. posted:I just bought VtM: Bloodlines and I remember there being a thread called "VtM: Bloodlines, finally getting around to playing it for the first time" or something similar but I can't seem to find it. Echoing the don't play as Malkavian the first time comment as well as Nosferatu. While playing as Malkavian can be funny its hard to figure out the dialog sometimes and with Nosferatu you can't interact with normal humans. Also make sure to spread your points into combat abilities because while it may seem like you can get through a large chunk of the game without fighting there are large sections where you have to fight especially at the end where its pretty much nonstop battles.
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# ? Dec 29, 2008 18:37 |
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World in Conflict -When playing armor, don't bother with either light or medium tanks, they simply can't take damage well. Some say you can pull off flanking maneuvers with a 2 medium and 2 heavy setup or something similar, but even using that against a squad of 3 or 4 enemy heavies will get you killed. -Don't horde for a nuke the whole game unless you feel like it to see a big explosion. Yes, it can kill alot of units, but there are better uses for TA. If you simply must nuke the commies/capitalists though, do it where they exit their main spawn area or simply over the spawn. -Tankbusters. Easily the most effective TA for the price. Practice your timing and placement with these and you'll be the bane of your enemy's tank guys. -Airdropped tanks/transports can make for a quick capture, but won't hold points for long. -Coordinate armor and anti aircraft, you'll tear rear end through the map. -DON'T FOCUS ENTIRELY ON ARTY WHEN PLAYING SUPPORT OHGODOHGODOHGOD. Anti aircraft and repair tanks are the best units for support, artillery can be had with TA for cheap.
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# ? Dec 29, 2008 18:57 |
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Any tips on Front Mission 3 for someone who can't get Front Mission 1 out of his head? What are the needed hints I should know about Disgaea, without reading every page? Any tips on reducing the overall grind?
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# ? Dec 31, 2008 08:08 |
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Scalding Coffee posted:Any tips on Front Mission 3 for someone who can't get Front Mission 1 out of his head? Load up your Wanzers with 1 slot battle skills so they can combo endlessly. I use ROF1up since Ryogo can learn it with his default Wanzer. Then watch as he combos 2 or 3 hit about 60-70% of the time. Also when you get the P beam gun, put it on someone with the AP 30% battle skill with a computer with a high activation rate and watch as it activates every turn allowing you to fire it every turn provided you don't move too much.
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# ? Dec 31, 2008 08:30 |
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Anyone got tips for Ratchet and Clank which I am getting from Gamefly. Also wouldn't mind some tips for Ghost Master. And after beating No More Heroes last night, I have a tip. No More Heroes - If you choose to view both endings after beating Rank 1, DO NOT SAVE OVER YOUR CURRENT SAVE!
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# ? Dec 31, 2008 17:37 |
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Scalding Coffee posted:What are the needed hints I should know about Disgaea, without reading every page? Any tips on reducing the overall grind? You don't really have to grind in Disgaea if you just want to play through the story mode. Grinding is a necessity, however, to deal with the sidequest dungeons and to get some of the cooler character classes unlocked. Moreover, Disgaea is sort of, at its heart, about the pleasures of grinding (at least that's how I find it to play, and I'm not big on grinding in other games). That is, it's fun just to tinker with character classes, boost up weapons in the Item world, etc. All that being said, if you do want to grind, wait until you have access to the Item World (Chapter 3, I think?), and then concentrate on hunting for Item Specialist in low level items (these are basically enemies that exist on certain weapons/items, and when you kill them, you are able to move them around to different weapons until you can build weapons that provide you whatever status boosts you need. Early in the game, it's a good idea to concentrate on Statisticians, which increase the rate at which you gain EXP. You can combine up to 300 points worth of Statisticians on a single item, which nets you experience at 400% the normal rate (more than 300 points of Statisticians doesn't provide an greater EXP gain). If you want to get a really powerful weapon early on, work on collecting Armsmaster specialists (which boost the rate at which you develop weapon mastery), and give them to Etna on a spear (I think the effective limit on Armsmasters is like 1400 -- far more than 300, anyway, so keep collecting them to speed up the process). When Etna has raised her Spear master to Level 26 (I believe), you can go talk to the Loginus character in the underworld, main map area, and he'll join you as a weapon. Equip him on Etna and you can get a weapons that a lot more powerful than anything you'll be able to find or create for a long time. Note that as you're doing all this, you'll want to be beating the first 10 levels of item world on these levels, so you can collect Mr. Gency's Exits (or whatever it is they're called) that let you jump out of items before levels that are multiples of 10. Also note that once you have enough Gency's saved up, you don't need to play through level 10 to get out with your item specialists, you can just capture him and them exit the level, and then you're free to move the specialist to a different weapon. All of that probably makes more sense once you've put some time into the game, so it might be best just to dive in. You can't really mess anything up in the early going of Disgaea, so there's no harm in just fumbling about until the mechanics all click. McCoy Pauley fucked around with this message at 18:01 on Dec 31, 2008 |
# ? Dec 31, 2008 17:57 |
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Rirse posted:Also wouldn't mind some tips for Ghost Master. Abilities like Boo's Rattle Chains (low-sound abilities) can cause mortals to go to the location where the ability was used to investigate; if you put another haunter in the same room, it makes it a bit easier to get scares. However, abilities like Thunderclap scare way more than they attract. It's a good idea to locate all the trapped haunters before you bind any of the ones you brought with you, then try to free them as soon as possible. That way, you have them available as well as the ones you brought. Also, there are often multiple ways to release a single haunter. Don't be afraid to restart a level if you find you picked a haunter that the level lacks fetters for; however, once you get haunters with the Astral Gift ability (or something like that; it makes a gift that mortals like to pick up which can act as a universal fetter) don't be afraid to do just that, but be aware the gift doesn't last forever. Quake is a strong ability, but it can affect things in negative ways as well; for instance, in the police station level, it opens all the cells. You should wait to use it there until after you have everyone in the cells completely scared. Tremor doesn't open the cells, and in a few parts of some levels, it's actually necessary to complete the level. In the screen where you're choosing which haunters to take with you for a level, keep in mind that the same ability can cost different amounts of plasm to use on different haunters; the further to the right the tab is, the more the abilities cost to use. Cogjammer and Boo continue to be fairly useful through a good part of the game. Always see what the game recommends. For the most part, those are probably the best haunters to use on that level, but there a few levels where they're not. (It's almost always a good idea to use Boo, because Rattle Chains is just so useful.
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# ? Dec 31, 2008 18:11 |
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I don't need tips to play Doom, Quake, or Wolfenstein, but what is the best mods to run the games?
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# ? Dec 31, 2008 20:51 |
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I'm playing the original Baldur's Gate with the Tales of the Sword Coast expansion and I was wondering if anyone has any tips. I've already brushed up on my AD&D rules and things like that.
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# ? Jan 8, 2009 18:07 |
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I'm going to be potentially starting either SMT: Nocturne, or SMT: Digital Devil Saga soon. Anyone got any advice for those?
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# ? Jan 8, 2009 18:10 |
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I've just begun playing Baldur's Gate 2: Shadow of Amn, and the companions are a mixed bunch compared to games such as Neverwinter Nights 2, where you have one of every class. In this game everyone's multiclassed as hell, and some have a habit of dying and feeling utterly useless. For the time being, this goes for Jaheira, whose main attraction, from what I've read, is her Raise Dead. I'm a Lawful Good Paladin - which companions are good, and which are bad; and who would fit the bill in a party with my main (be it pre or post Imoen)? I'm not asking for you to play the game for me, but from the outlook, finding out what companions are completely hopeless, and who aren't, is a little difficult, and a lot of time could be wasted on checking the qualities of each NPC of the entire plethora that make up BG2.
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# ? Jan 8, 2009 18:48 |
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Palleon posted:I'm going to be potentially starting either SMT: Nocturne, or SMT: Digital Devil Saga soon. Anyone got any advice for those? Save a whole lot in Nocturne because that game is hard as gently caress
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# ? Jan 8, 2009 19:21 |
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Rirse posted:Anyone got tips for Ratchet and Clank which I am getting from Gamefly. Also wouldn't mind some tips for Ghost Master. And after beating No More Heroes last night, I have a tip. If it's ratchet 1 then try to get good at using the wrench to kill things, since you can end up spending loads of bolts on ammo and then have nothing left to buy weapons. The best wrench move is the jumping attack, it does double damage and if you hit jump just as you land you can hop about like a nutjob hardly ever touching the ground, most enemies in ratchet 1 can't hit you while you're doing this. If it's ratchet 2 disregard that and never use the wrench, ammo is much more cost efficient and you need to be using all your guns to get them upgraded. Unless you're in a tough spot you shouldn't use upgraded guns but instead use newer ones so that you'll have your whole arsenal upgraded quickly. quote:I've just begun playing Baldur's Gate 2: Shadow of Amn, and the companions are a mixed bunch compared to games such as Neverwinter Nights 2, where you have one of every class. In this game everyone's multiclassed as hell, and some have a habit of dying and feeling utterly useless. For the time being, this goes for Jaheira, whose main attraction, from what I've read, is her Raise Dead. You need at least one cleric character, Virconia is a pure cleric and has good magic resistance, but is evil and pretty weedy. Anomen has 7 levels in fighter before dualing to cleric, so he'll be a bit behind Virconia in cleric levels, but he is a great frontline fighter, I personally much prefer him. I'm assuming Imoen has been taken from you, you'll need a thief character, Nalia has some very puny thief abilities but is really a mage, Yoshimo is pretty drat good as his special traps can be cheesy as hell, alternatively Jan Jansen has perfectly fine thief skills and is a decent mage too. The only really useless character is Cernd, mostly because pure druids almost universally suck in BG2. Mainwaring fucked around with this message at 19:53 on Jan 8, 2009 |
# ? Jan 8, 2009 19:47 |
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Mainwaring posted:If it's ratchet 1 then try to get good at using the wrench to kill things, since you can end up spending loads of bolts on ammo and then have nothing left to buy weapons. The best wrench move is the jumping attack, it does double damage and if you hit jump just as you land you can hop about like a nutjob hardly ever touching the ground, most enemies in ratchet 1 can't hit you while you're doing this.
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# ? Jan 8, 2009 21:12 |
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Palleon posted:I'm going to be potentially starting either SMT: Nocturne, or SMT: Digital Devil Saga soon. Anyone got any advice for those? Never ever ever EVER not have the following skills in your party: Fog Breath, War Cry, and (and to a lesser degree) Taunt. Other buffs will work too but Fog Breath and War Cry can make lots of fights ridiculously easy and Taunt can make a high defense enemy more managable as long as you have a few kunda debuffs to drop his damage. Abuse -kaja buffs and -kunda debuffs whenever possible. You can get 1k hits off on bosses just by buffing and debuffing for a few turns before going balls out on damage. Your main character also should have Focus and a decent physical ability. For Nocturne specifically: Make a decent plan for how you want your character to develop because once you forget a skill you're not getting it back. Don't be afraid to pigeonhole him. You can almost always fuse/recruit a demon to fill in any gaps in your party. For DDS: Don't afraid to be versatile. Each character has a pretty specific role and when you're stuck with only one or two you may have to be pick up slack on healing, physical, or magic because the character best suited isn't available. Horde SP items, they're useful but don't stretch real far. good day for a bris fucked around with this message at 21:25 on Jan 8, 2009 |
# ? Jan 8, 2009 21:21 |
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HedgeHodge posted:I'm playing the original Baldur's Gate with the Tales of the Sword Coast expansion and I was wondering if anyone has any tips. I've already brushed up on my AD&D rules and things like that. Your party will be fairly weak until later in the game so you may want to save before even a seemingly easy battle. If a character joins up and tells you that they need to get somewhere, try to head that way as soon as you can. It's easy to get sidetracked and that particular NPC may leave you for good. Unlike BG2, there's lots of optional side areas to explore so feel free to adventure out to these areas but also make sure to expect some challenging suprises as well. Besides that, try not to miss out on the stat tomes, the powerful artifact just east of the Friendly Arm entrance, and the very useful item hidden in the farm fields in Nashkel.
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# ? Jan 8, 2009 21:59 |
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HedgeHodge posted:I'm playing the original Baldur's Gate with the Tales of the Sword Coast expansion and I was wondering if anyone has any tips. I've already brushed up on my AD&D rules and things like that. My emphatic advice? Stop playing right now! Immediately buy BG2: Shadows of Amn & Throne of Bhaal. You will install those, and a mod called BG TuTu. BG TuTu allows you to play the original Baldur's Gate in the superior BG2 engine. Features Include: Far Better graphics. More spells. BG2 classes & kits. Can highlight usable items on map. You will definitely enjoy it more this way. Alternative Tentacles & SST.
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# ? Jan 9, 2009 00:01 |
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That last post just made me think of something. I recently got Morrowind and its expansions for the PC, and I'm wondering if there are any mods out for it that are considered "essential", or that I should at least take a good look at.
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# ? Jan 9, 2009 00:02 |
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Virtual Surreality posted:My emphatic advice? Stop playing right now! Immediately buy BG2: Shadows of Amn & Throne of Bhaal. You will install those, and a mod called BG TuTu. BG TuTu allows you to play the original Baldur's Gate in the superior BG2 engine. Assuming the two are compatible; TutuGUI isn't very fond of the MOD, as I recall. EDIT: I've run into a major annoyance: I couldn't save my game at any time. I eventually found out the probable anomaly: Jan's entire inventory was gone - his gear too! What the hell is causing this poo poo? I'm using the patchfix and widescreen mod, so the conflicts should be kept to a bare minimum. I sure as hell don't want to run into this garbage again - already with an hour's worth of play gone. cnrkb fucked around with this message at 02:00 on Jan 9, 2009 |
# ? Jan 9, 2009 01:13 |
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Popcorn posted:Something I wish someone had told me before I played: you don't need to level everyone up equally. Just choose the characters you like best and have them in the party the whole time. (I'm not a huge RPG player so maybe this is something that FF fans have known for decades.) Rirse posted:I don't need tips to play Doom, Quake, or Wolfenstein, but what is the best mods to run the games? Edit: Oh, and I guess if it's your thing, you could try this out - http://www.youtube.com/watch?v=8aJjMOy-Ops
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# ? Jan 9, 2009 08:24 |
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# ? May 9, 2024 06:38 |
Zuffox posted:I'm a Lawful Good Paladin - which companions are good, and which are bad; and who would fit the bill in a party with my main (be it pre or post Imoen)? Assuming you're talking about alignment... Minsc - good Jaheira - neutral Kheldorn - good Aerie- good Cernd - neutral Mezzie - good Anomen - neutral (can be changed to good or evil later depending on your choices) Haer Dalis - neutral Imoen - good Jan - neutral Nalia - good Valygar - good Yoshimo - neutral Edwin - evil Korgan - evil Viconia - evil (I think she can be changed to neutral in ToB)
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# ? Jan 9, 2009 14:56 |