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sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
God how I hated that about Burnout. Was the eventual reason I stopped playing. I'd force an AI racer into a barrier or another car and they would be right on my rear end again immediately, or even fly past me. Yet I'd hit something eventually and be like 3 places behind.

Other than that, games are a ton of fun.

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Portable Staplefrog
May 21, 2007

CloseFriend posted:

So I'm aware that this is a stupid question even as I ask it, but anyway... Does anyone know if Street Fighter IV uses the HD Remix controls (or if the home ports will have the option to)? I'm guessing not, just because the former was developed in Japan and the latter in America, but I thought I'd ask anyway. I'm getting spoiled by Dhalsim's and Zangief's new easier handling.

Your guess is correct.

Dorkis Malorkis
Nov 24, 2008
I've just recently gotten into Fight Night round 3, and my friends seem to be whooping my rear end after a couple rounds. I've gotten the fight formula and the controls.. I can't seem to parry attacks as often

Any tips from the pros?

I played on Live the other day and saw a guy with a 2000 wins 15 losses :colbert:

Vinlaen
Feb 19, 2008

Can anybody give me any advice for NWN2: Original Campaign?

I'd like to play a pretty powerful character (a cleric perhaps?) but don't want to play a pure fighter or barbarian.

Schurik
Sep 13, 2008


Vinlaen posted:

Can anybody give me any advice for NWN2: Original Campaign?

I'd like to play a pretty powerful character (a cleric perhaps?) but don't want to play a pure fighter or barbarian.

Seconding, also a question: I startec the original campaign a year or so ago, and 10 hours in it still hadn't picked up and stil felt like a tutorial. Does it get better?

Largejaroalmonds
Sep 25, 2007

Schurik posted:

Seconding, also a question: I startec the original campaign a year or so ago, and 10 hours in it still hadn't picked up and stil felt like a tutorial. Does it get better?

The NWN2 OC is pretty mediocre. It's incredibly linear and the plot is pretty generic. That said, I liked it OK. Just don't go in expecting a masterpiece.

Vinlaen posted:

Can anybody give me any advice for NWN2: Original Campaign?

I'd like to play a pretty powerful character (a cleric perhaps?) but don't want to play a pure fighter or barbarian.

There are MANY ways to make good characters. If you want to do a cleric, just be sure to put most of your points into Wisdom. I usually like to give my clerics 4 levels of fighter for weapon specialization but a pure caster cleric can be quite effective.

Edit: The real trick to it, though, is to figure out what you would like your character to be at level 20 and make your character accordingly. There's nothing worse than realizing at level 12 that you don't have the requisite stats for your prestige class.

Largejaroalmonds fucked around with this message at 22:43 on Feb 21, 2009

Henry Fungletrumpet
Dec 1, 2008
Any general tips for Heroes of Might & Magic V? Just working my way through the vanilla campaign now, only a few missions in. Should I be trying to level a bunch of heroes early on, or do they not even carry over from mission to mission? What about those caravans that add +1 to hero attack/defence? I noticed items don't carry...

Veritron posted:

I don't remember ever needing money when I played that game, what would you do with all that money?
Now that I think of it... probably nothing. I think there may have been a couple of pricey things at the end game? I really don't remember very well.

Abugadu posted:

haha, now I'm picturing all these Chocobos with buck-teeth, one wing, and three legs stumbling around the racetrack.
http://www.vgcats.com/comics/?strip_id=72 :haw:

Zushio
May 8, 2008

gos_jim posted:

God how I hated that about Burnout. Was the eventual reason I stopped playing. I'd force an AI racer into a barrier or another car and they would be right on my rear end again immediately, or even fly past me. Yet I'd hit something eventually and be like 3 places behind.

Other than that, games are a ton of fun.

On top of all the other awesome stuff that Burnout Paradise includes, during standard races there in no longer rubber banding. If you get a substantial lead you can maintain it and improve it by knowing city and driving well. I regularily cross the finish line and see the AI racers at the halfway point of the race.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Schurik posted:

Seconding, also a question: I startec the original campaign a year or so ago, and 10 hours in it still hadn't picked up and stil felt like a tutorial. Does it get better?
The game definitely picks up after Act 1, which goes on way too long. If you're enjoying the game at least somewhat I'd say stick with it until you get a little bit into Act 2 before deciding whether to drop it or not. The game does have some well done moments and quests, even if it does pad itself out with way too much filler.

Henry Fungletrumpet posted:

Any general tips for Heroes of Might & Magic V? Just working my way through the vanilla campaign now, only a few missions in. Should I be trying to level a bunch of heroes early on, or do they not even carry over from mission to mission? What about those caravans that add +1 to hero attack/defence? I noticed items don't carry...
Plot central characters do carry over in between missions and will continue to show up all the way throughout the campaign, so you'll want to be careful how you develop them so that you don't waste one of their skill slots on something worthless. Stat bonuses and such do carry over too, so it's a good idea to try to visit structures that give out those with any of the important heroes before you finish a map. The generic heroes you can hire in taverns will always start at level 1 on new missions, so you don't need to worry about leveling them up.

The only real important piece of advice I can give for the game is to always make sure your creatures strike first in battle. Before you move anything you should check the enemy movement ranges to make sure you don't put yourself somewhere where you'll be hit first. It should always be your goal to make it through fights with no casualties if possible, especially when fighting random monsters on the map. Save up everything you can for when you start taking on the enemy heroes and castles.

Rekkit
Nov 5, 2006

Socom Confrontation

- If you're not a fan of the series, you probably won't like it. If you only like respawn, you probably won't like it. If you like unlocking things or expect any sort of advancement, you probably won't like it. If you played a map regularly with rounds and you enjoyed it, get in a clan and keep playing.
- If you can't aim, you'll never be good. If you can aim, use light armor on your body and legs because being quick and getting to advantageous positions is amazing. Also turn all the sensitivities way up, except the dead zone.
- Stop trying to knife everyone. Stop using the sniper because you think you're cool if you can't actually kill anything.
- Use https://www.gamebattles.com for good clan competition but be prepared for extreme idiocy. Just play ladder games and stay away from the website and forums.
- Strafe, don't jump to evade bullets.
- Most people will simply hold R1 until their clip ends (which happens quickly), so use cover until they are getting low on ammo and getting desperate, pop out and kill.
- Grenades are only useful for clearing rooms and when thrown from positions where you won't get shot. Ignore flashbangs and smoke grenades unless you're in a clan war with hostages.
- Don't use the FAMAS. Seriously, don't. I know it will get you kills, but you will suck with every other weapon. Everyone will hate you for it. Yes I know others are using it, but they are all giant tools. Use the IW, M4A1, or the HK as a commando, use the 552 or the AK47 as a mercenary.
- The only attachments you will ever need to use are : medium scope, high scope, suppressor 1, front grip (its usefulness is arguable).
- Use your mic. Use Skype with your clan for an exponential better time. Don't use Skype in wars although most clans will (they shouldn't).
- If you're still reading and you are actually going to play this piece of poo poo of a game realize that it is in fact fun if you can get past how terrible Slant 6 is. Also realize that almost all of the people that still play it are veterans from the much more fun Socom 1 and 2 who will frequently tell you you suck.

Virtual Surreality
Aug 24, 2005

by Peatpot
NWN2: What Hannibal said. Cleric is a good choice. Prestige Classes aren't necessary, but they are fun to play with. Personally, I think most NWN2 players put way too much emphasis on munchkin power builds.

Nizox
Aug 5, 2004

:3: Hockey Otter :3:

RBA Starblade posted:

Homeworld

If you play multiplayer, build Scouts and ignore all other fighters. Target the enemy. Hit F2, then K, then mash the Z button 4000 times. Your Scouts are now untouchable.

If you're playing multiplayer still, that cheat code that the chat room said gave you invulnerability is why your Mothership just exploded. Don't feel bad, just tell everyone else you play that amazing and blessed code. Everyone falls for ACCESS or ESSENTIAL at least once (it was ACCESS for me).

Homeworld 2

Oh God you tried single player didn't you? Well you should know that your Frigates have a lifespan of approximately 20 seconds. Also, Pulsar Corvettes are exceedingly good at ripping other Corvettes, Fighters, and some Frigates to pieces. Build as many Pulsar Corvettes as you can.

Civilization 4

At the beginning of the game, keep at least one warrior on your city, while you research Bronze Working. Once you've got that, build an archer, and fortify him on your city. Use your previously fortifying warrior to look for bronze. Once you find it, build a settler and make a city on/near the bronze. There, enjoy your swordsmen. That should make things easier for you.

Swordsmen require Iron. :\ Bronze gets you Axemen.
Don't know if anyone said that before, so if they did. Sorry.



Anyone have any more tips for NWN2? I got the char development part down. But what about strategy, crafting, etc? Should I even waste my time trying to craft?

Nizox fucked around with this message at 19:37 on Feb 22, 2009

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Crafting is(as I understand it) one of the single most powerful tools you have in the game. The most powerful weapons and armour can only be created through crafting.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

Swordsmen require Iron. :\ Bronze gets you Axemen.
Don't know if anyone said that before, so if they did. Sorry.

Yeah, they already corrected me on my mistakes there. I apparently don't recall as much about Civ 4 as I thought. v:shobon:v

Bobfly
Apr 22, 2007
EGADS!

Bloodly posted:

Crafting is(as I understand it) one of the single most powerful tools you have in the game. The most powerful weapons and armour can only be created through crafting.

You don't need to devote a lot of skillpoints to it though - you can get pretty much everything you need by way of buffs from items, spells and bard songs. See here for the details if you are interested.

heartcatcher
Oct 6, 2007

:patriot: woof :patriot:
Not so much a "first time", more of a "I haven't played this game in years", but does anyone have anything to say about Chrono Cross?

thanks alot assbag
Feb 18, 2005

BLUUUUHHHHHH

glod posted:

Not so much a "first time", more of a "I haven't played this game in years", but does anyone have anything to say about Chrono Cross?

Get Glenn as your first party member and not Guile or the french dude. Also, name everyone Lavos for maximum hilarity/confusion!

Also, stealing is amazing, but only Kid and Fargo can do it. Kid's always joining and leaving but once you get Fargo, use him forever and make sure to always steal from the bosses, because you'll get some amazing items.

thanks alot assbag fucked around with this message at 22:20 on Feb 22, 2009

Nizox
Aug 5, 2004

:3: Hockey Otter :3:

Bobfly posted:

You don't need to devote a lot of skillpoints to it though - you can get pretty much everything you need by way of buffs from items, spells and bard songs. See here for the details if you are interested.

Hey thanks a bunch! That is really helpful.

Sylphosaurus
Sep 6, 2007
So, could anyone give me some starting hints for S.T.A.L.K.E.R: Shadow of Chernobyl?

Anonononomous
Jul 1, 2007

Sylphosaurus posted:

So, could anyone give me some starting hints for S.T.A.L.K.E.R: Shadow of Chernobyl?

The starting pistol is terrible. Don't quit just because the beginning is hard. The military at the tunnel have guns that make things a lot easier. If you want more of a challenge, the military base near the bar has much better guns, but it's also a lot harder than the 3 guys at the tunnel checkpoint.

Vivek
Jun 27, 2007


thanks alot assbag posted:

Get Glenn as your first party member and not Guile or the french dude. Also, name everyone Lavos for maximum hilarity/confusion!

No, no, the first choice is between Nikki, Pierre, and Guile. Glenn is a completely different choice.

ShiningForceHero
Apr 19, 2006

thanks alot assbag posted:

Also, stealing is amazing, but only Kid and Fargo can do it.

Mel, Korcha's little sister, can steal as well. You get her really late though, making Fargo the optimal choice for stealing for a lot of the game.

Also, one of the few double techs in the game is between Kid's "Steal" lvl 3 tech and Mel's "Snatch" lvl 3 tech, it is called "DoubleTake" and I suppose it has a higher chance of stealing? I never really used it myself.

ShiningForceHero fucked around with this message at 03:13 on Feb 23, 2009

ShiningForceHero
Apr 19, 2006
Dammit quote doesn't equal edit, sorry.

Nate RFB
Jan 17, 2005

Clapping Larry

glod posted:

Not so much a "first time", more of a "I haven't played this game in years", but does anyone have anything to say about Chrono Cross?
When you start fighting the Dragons, get Fargo in your party to try to steal their colored Plates. The Black one especially, which makes getting the Mastermune much easier.

I also recommend choosing "Not to save Kid" so that you get Glenn. Most people obviously pick to save her (even though the choice doesn't really matter) and miss out on the coolest character in a game of mostly mediocre party members.

Category Fun!
Dec 2, 2008

im just trying to get you into bed

Sylphosaurus posted:

So, could anyone give me some starting hints for S.T.A.L.K.E.R: Shadow of Chernobyl?

Save constantly. Have more than one save file. If you mess up and don't have a good save to fall back on you are going to punch yourself in the face. As far as I remember there is no autosave (There might be an autosave when moving between zones, but I don't remember exactly) so there's always the possibility that something horrible will happen and you'll lose your progress.

On actual game-related advice, do plenty of side quests. Anything involving Strelok is pretty much mandatory to get the best ending. There's also one mission you'll come across involving zombies, a psychic headset and a scientist you have to escort. Reaching a certain point triggers a cutscene, which unfortunately won't stop the zombies killing the escort. Make sure to clear everything around you before advancing through the area. If he dies anyway, see the first paragraph!

CloseFriend
Aug 21, 2002

Un malheur ne vient jamais seul.
I just beat Castlevania: Symphony of the Night last night. It took a while to see why but once you get into it it really lives up to its hype. I've been trying to think of some general tips, but I've been drawing a blank. Here's what I have...

· The game is pretty good about this for the most part. I'd say you can explore about 95% of the game (the game itself, NOT the percent gauge on the save file) without a guide. If you want to get every room, though, you're going to need outside assistance.
You'll probably also need a guide to get the best ending. There are four endings total.
· If you've never played a Metroidvania game before, remember that the point is exploration. Make liberal use of the map as a reference and just explore. It will be patently obvious where the final boss is located when you get there, so don't worry about being blindsided by that.
· If you don't save often, this game will frustrate you one too many times and you'll end up putting it down.

Wow, that sounds like an instruction manual's general hints. Can anyone think of anything else?

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.
UFO: Afterlight

· Apply the official and unofficial patches, and look into the rebalance mod. They fix a lot of the weirdness and CTD bugs.
· You'll be reliant on Reticulan weapons until you can start building firearms. Ammo is very scarce in the early game; don't waste it.
· Resource levels are non-linear. You'll have level 2 metal supply with 2 mines, level 3 with 4 mines, level 6 at 16, etc. If you're desperate you can try to request resources from your allies, but they'll usually want a different resource in exchange.
· For much of the game, you'll be able to dictate the operation tempo. If you don't expand at all, you'll be unable to pursue key research and manufacturing projects. Expand too fast, and your tech will be insufficient to properly exploit and defend your territory. Try to strike a balance.
· The Beastmen aren't cheating. The reason they can detect your soldiers from halfway across the map is because they can smell you. Don't expect stealth approaches to be very effective. Use cover, indirect fire weapons, and landmines to turn the tables in your favour. Eventually, a technological solution will present itself.
· Tactical combat will seem slow and stupid at first because, well, it is. You've got a crew of truck drivers in awkward spacesuits, terrified to move too quickly lest they brush up against a sharp outcropping and die of hypoxia. They're armed with a handful of scientific tools and alien artefacts that someone has told them should work as weapons. They're wearing diapers, for heaven's sake. Just relax; things get a lot more fast-paced and *tactical* later on.

· Accept that the game isn't XCOM:
··· You'll always be outnumbered. Eventually your soldiers will be outclassed as well. You can't simply hire new recruit to make up for losses. Aborting a mission doesn't hurt your funding score (since you don't have one), and it may be the only way to save your soldiers' lives.
··· Weapons aren't all that deadly. Move your soldiers in groups, because you'll want concentrated firepower to take down enemies quickly.
··· Maps are small, weapon ranges / spotting distances are short, and tactical fights don't last long. Snipers are less useful than you might expect, because of the time needed to get them into position.
··· You can get knockout weapons, but they're a waste of time because you can't use them to kidnap enemies whenever you feel like it. You'll be assigned specific "capture" missions, and the game allows you to use lethal weapons to perform them. Just put a few bullets into the target and he'll become very cooperative.
··· There is no UFOpedia. You're facing an unknown foe; you're supposed to learn what works and what doesn't by trial-and-error instead of magical infodumps. If you're desperate, you can look up the relevant statistics (damage resistance values are very important) on the ALTAR forums or in the game files.

Draile
May 6, 2004

forlorn llama

CloseFriend posted:

I just beat Castlevania: Symphony of the Night last night. It took a while to see why but once you get into it it really lives up to its hype. I've been trying to think of some general tips, but I've been drawing a blank. Here's what I have...

· The game is pretty good about this for the most part. I'd say you can explore about 95% of the game (the game itself, NOT the percent gauge on the save file) without a guide. If you want to get every room, though, you're going to need outside assistance.
You'll probably also need a guide to get the best ending. There are four endings total.
· If you've never played a Metroidvania game before, remember that the point is exploration. Make liberal use of the map as a reference and just explore. It will be patently obvious where the final boss is located when you get there, so don't worry about being blindsided by that.
· If you don't save often, this game will frustrate you one too many times and you'll end up putting it down.

Wow, that sounds like an instruction manual's general hints. Can anyone think of anything else?

Towards the beginning of the game your goal is mobility. You explore new areas of the castle by finding relics that enhance how high you can jump, or let you fly, or phase through grates. You should be on the lookout for these relics and should remember what new areas they open up once you get them.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!
Dead Space

A lot of the weapons in this game are redundant and with your limited inventory it's easy to waste money on something. Playing the game for the first time is confusing because you don't get the guns all at once and the game doesn't really explain what they do.

-The flamethrower is useless, no stopping power whatsoever. Do not buy it.

-Plasma Cutter and Line Gun do the same thing, dismember. Pick one and upgrade it. The Ripper is the same way but it's a close-range weapon while the former two allow you to keep your distance.

-Contact Beam and Force Gun are good for getting Necromorphs off your rear end, but are crap in terms of damage. VERY useful against those scurrying Necromorph swarm as it wipes them out in one hit so you will need one of these.

-Pulse Rifle is the only weapon in the game that acts like a gun (fires "bullets") and is reliable in that respect.

I played through with Pulse Rifle/Force Gun/Line Gun/Ripper which suited me well.

Sour Fish posted:

Socom Confrontation

- If you're not a fan of the series, you probably won't like it. If you only like respawn, you probably won't like it. If you like unlocking things or expect any sort of advancement, you probably won't like it. If you played a map regularly with rounds and you enjoyed it, get in a clan and keep playing.
- If you're still reading and you are actually going to play this piece of poo poo of a game realize that it is in fact fun if you can get past how terrible Slant 6 is. Also realize that almost all of the people that still play it are veterans from the much more fun Socom 1 and 2 who will frequently tell you you suck.

Going to add a few things here: SOCOM has a very tight-knit userbase whom are used to migrating from sequel-to-sequel as the years go on. It's been like this since SOCOM 1 (thank yearly sequelization of the series) and it will likely continue. So a lot of people playing online have been playing SOCOM for years and will be very good.

The game is very polarizing because it's strictly for hardcore online multiplayer with no respawns, death, frequently repeating maps and major emphasis on clans. That's not to say it's not fun, just don't go in expecting a Call of Duty production.

Justin Godscock fucked around with this message at 05:44 on Feb 26, 2009

Sewer Shark
Jul 5, 2007

SHOOT THE TUBES, DOG MEAT!
Okay so it isn't my first time playing it but I never got too far into Final Fantasy Tactics Advance 2. I wasn't getting anything to forge (or whatever the term was) into staffs and wands so my white/black mages were constantly hosed. Is there a way to get the right drops or is it all based on luck? Also are there any jobs and abilities that are must-haves or can I just do whatever in terms of team management?

uggy
Aug 6, 2006

Posting is SERIOUS BUSINESS
and I am completely joyless

Don't make me judge you

Sewer Shark posted:

Okay so it isn't my first time playing it but I never got too far into Final Fantasy Tactics Advance 2. I wasn't getting anything to forge (or whatever the term was) into staffs and wands so my white/black mages were constantly hosed. Is there a way to get the right drops or is it all based on luck? Also are there any jobs and abilities that are must-haves or can I just do whatever in terms of team management?

You're going to get random drops and random missions. They do a pretty good job of forcing you to continue to switch classes. Later, you will get the staves and wands and poo poo for your more advanced spells, but in the meantime, continue to switch classes so that each character has a ton of different jobs. You pretty much have to, since you won't get weapons for a particular class quick enough.

I really haven't found any characters that are a must have. Considering you will have two classes abilities equipped to each character, it's nice to have mixed characters. The game really isn't that hard, so you can do what you want with classes and not be hurt too badly.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

CloseFriend posted:

Wow, that sounds like an instruction manual's general hints. Can anyone think of anything else?

-Yes, it is really that obnoxious to cast Soul Steal instead of Dark Metamorphosis.

warburg
Jan 9, 2007

Friend of mine just gave me Beyond Oasis for the Genesis. Any tips before I get to far into the game?

Dypsymphuliac
Jan 26, 2007

Vae, me concacavi, puto!

warburg posted:

Friend of mine just gave me Beyond Oasis for the Genesis. Any tips before I get to far into the game?

I'd say the less you know about this game the better, since playing through and experiencing everything fresh is definitely worth it. The only advice I think worth offering is that when you summon your familiars, the game is pretty creative about what sources you can use to summon them. A drop of water coming from the ceiling of a dungeon? You can summon the sprite (though the timing is tricky.) Use your armlet on all sorts of different stuff and see what happens.

If I remember right, Bow the plant is the only one that's very restrictive, since I think you need a specific type of plant to summon it.

Morpheus
Apr 18, 2008

My favourite little monsters

warburg posted:

Friend of mine just gave me Beyond Oasis for the Genesis. Any tips before I get to far into the game?

Christ I remember this game. I never finished it; I just got stuck way at the end of the game. I need to play it again.

CloseFriend
Aug 21, 2002

Un malheur ne vient jamais seul.
Just because I'm playing it right now, and in case anyone feels like going old school...

Castlevania II: Simon's Quest
· The most garlic you can have is 4, which is also your starting laurel max. You'll only ever need 2 garlic for the entire game.
· If you buy more than one stake/knife/what have you, they won't count. Buying more than one of these types of items, then, is a waste of time.
· Don't bother playing this game without a guide. The puzzles and townspeople really are as confusing as everybody says. I use DKW's Gamefaqs guide and this...

CloseFriend fucked around with this message at 21:35 on Feb 27, 2009

warburg
Jan 9, 2007

I'm also playing Shining Force II from a recommendation from a friend who has beaten it many times. He says it's really hard and after I barely survived the second battle, I could use some tips.

muscles like this!
Jan 17, 2005


Dr. Video Games 0055 posted:

Dead Space

A lot of the weapons in this game are redundant and with your limited inventory it's easy to waste money on something. Playing the game for the first time is confusing because you don't get the guns all at once and the game doesn't really explain what they do.

The most important thing to know about weapons in Dead Space is that you only get ammo for weapons that YOU ARE CURRENTLY CARRYING. Don't carry a gun that you aren't going to use since your inventory will just get cluttered with useless ammo. Its better to carry less guns if you aren't going to use the fourth one.

Anonononomous
Jul 1, 2007

Dr. Video Games 0055 posted:

Dead Space

A lot of the weapons in this game are redundant and with your limited inventory it's easy to waste money on something. Playing the game for the first time is confusing because you don't get the guns all at once and the game doesn't really explain what they do.

-The flamethrower is useless, no stopping power whatsoever. Do not buy it.

-Plasma Cutter and Line Gun do the same thing, dismember. Pick one and upgrade it. The Ripper is the same way but it's a close-range weapon while the former two allow you to keep your distance.

-Contact Beam and Force Gun are good for getting Necromorphs off your rear end, but are crap in terms of damage. VERY useful against those scurrying Necromorph swarm as it wipes them out in one hit so you will need one of these.

-Pulse Rifle is the only weapon in the game that acts like a gun (fires "bullets") and is reliable in that respect.

I played through with Pulse Rifle/Force Gun/Line Gun/Ripper which suited me well.



Alternately, don't even use four of them. The Plasma Cutter is excellent for killing all the enemies. I carried the pulse rifle along too for killing the tiny swarms since I didn't want to waste cutter ammo on them. That was it. Upgrading 1 weapon all the way is a lot better than upgrading 4 part of the way.

Also, the upgrade system works like Resident Evil 4. If you upgrade a magazine it will be filled up. So, if you're running low on ammo you might want to take that into account. Not that it's a huge deal in Dead Space, but still, nice to know.

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Rudger
Feb 20, 2006

i will mess you up

warburg posted:

I'm also playing Shining Force II from a recommendation from a friend who has beaten it many times. He says it's really hard and after I barely survived the second battle, I could use some tips.

It's not a really difficult game, but I would recommend ganging up on every monster you can, because killing one straight up is better than having an additional damage on one of your characters.

Additionally, your main character gets a spell called Egress. If you need to level up you can kill monsters, and then cast Egress to warp back to town and start the fight over again.

Rudger fucked around with this message at 02:40 on Feb 28, 2009

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