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Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

warburg posted:

I'm also playing Shining Force II from a recommendation from a friend who has beaten it many times. He says it's really hard and after I barely survived the second battle, I could use some tips.

I'd check a guide since there are a lot of times you can miss characters or important items and never get them again. A few characters seem weak, such as Slade and Peter, but they become the best in the game after their promotions. Oh, other than the mage girls who can become Master Monks with the use of an item at promotion, who can basically solo the entire game.

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Scalding Coffee
Jun 26, 2006

You're already dead

warburg posted:

I'm also playing Shining Force II from a recommendation from a friend who has beaten it many times. He says it's really hard and after I barely survived the second battle, I could use some tips.
Characters that you find later in the game could have better growth when they join you than when you look at their starting stats and scoff at the bad numbers.

Aura 4 heals everyone on your team on the whole field.

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!
Does anyone have party creation tips for Helherron? It seems like no matter what I put into my party, I get my rear end kicked horrifically in the first dungeon - or is it supposed to be that hard?

Portable Staplefrog
May 21, 2007

I just started Castevania: Order of Ecclesia after unexpectedly receiving it as a birthday present. One thing so far is really confusing me. Many enemies leave behind glyphs when killed, but holding up to absorb them usually doesn't work. Why? Any other beginner tips are also welcome.

edit: This faq:http://www.gamefaqs.com/portable/ds/file/945837/54512 answered my question. They did not leave glyphs, but merely signaled that they had glyphs. Questionable game design, there.

Portable Staplefrog fucked around with this message at 16:33 on Feb 28, 2009

pesty13480
Nov 13, 2002

Ask me about peasant etymology!

sexual rickshaw posted:

Does anyone have party creation tips for Helherron? It seems like no matter what I put into my party, I get my rear end kicked horrifically in the first dungeon - or is it supposed to be that hard?

The game is, terribly and brutally hard if you don't have a fairly good idea of the combat mechanics. And you can find yourself screwed to the point of losing hours of progress if you save at the wrong time or at a battle you don't think you can win.

My first bit of advice is to start over, totally, and use a more combat oriented party. I would suggest five fighter types, preferably of the large and tough variety, and either two priests and a wizard or a priest and two wizards. I would avoid monks, as they start off really slow and are hard to work right, and that you keep in mind that ranged characters are mostly a bad investment because unless you get lucky with the battle map, you're going to be outnumbered to the point where the enemy will be able to flank around you and render them useless.

Also, make sure each of your warriors has a DIFFERENT weapon speciality and only bother to train that speciality up - ever. I would recommend that your be mostly trolls/golems with two handed weapons and anyone else being a weapon + shield type.

Try to get and upgrade silver weapons for as many people as possible. They're not as powerful, overall, but by God they're absolutely necessary against some encounters with the undead who will otherwise slaughter you while you sit their helpless. And try not to spend money on useless things - in the main city you'll find yourself with the ability to purchase lots of stat advancements that cost many fortunes to afford.

Here's a good website with lots of information that you'll find helpful:

http://www.dahlby.net/games/helherron/

Clara
Feb 7, 2004

Rudger posted:

Additionally, your main character gets a spell called Egress. If you need to level up you can kill monsters, and then cast Egress to warp back to town and start the fight over again.

That's actually not as necessary in the second game since most battles on the field can be triggered again as many times as you'd like if you just walk back to where they started the first time.

One easy thing to do is have your priests use up all their MP every battle casting heals regardless of whether they're actually healing anything. They get 9-11 EXP every single time they cast, whereas when defeating enemies it can dwindle down to 1 EXP when you get strong enough. Since it's 100 EXP to level no matter what, healers can rack up the levels in no time. This is amazingly helpful if you promote them to Master Monks as someone already mentioned.

This is a great site and your first resource for anything SFII related (I'm surprised it's still around!): http://sf2.shiningforcecentral.com/shining_force_ii.html

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Portable Staplefrog posted:

I just started Castevania: Order of Ecclesia after unexpectedly receiving it as a birthday present. One thing so far is really confusing me. Many enemies leave behind glyphs when killed, but holding up to absorb them usually doesn't work. Why? Any other beginner tips are also welcome.

edit: This faq:http://www.gamefaqs.com/portable/ds/file/945837/54512 answered my question. They did not leave glyphs, but merely signaled that they had glyphs. Questionable game design, there.

The annoying part is that some enemies only give glyphs in the middle of an attack; you can't get a Necromancer's glyph without waiting for him to start casting a spell to raise a zombie, for example. You have to wait a bit to see all the attacks before knowing if you need to do something specific, it needs to do something specific, or if it's just a random chance of dropping.

100 HOGS AGREE
Oct 13, 2007
Grimey Drawer
Enemies that drop glyphs only flash their glyphs for a second or so when they die if they don't drop it, you have to keep killing them until the glyph stays on the screen, then you can absorb it.

It'll still disappear if you wait too long though.

Prof. Fantastic
Aug 24, 2007

Everybody needs a little Scooter Duck in their lives...
Just got Resident Evil 3 for my Dreamcast yesterday. I realize that Resident Evil 2 was already covered earlier on, but is there anything different I should know? Speaking of which, this is my first Resident Evil that isn't 4. Should I start elsewhere?

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!

pesty13480 posted:

Helherron Tips

Thanks for the tips - I didn't expect a reply so quickly. I started over with 3 Barbarians (2 Golems & 1 Troll), 2 Troll Fighters, 2 Priests and 1 Mage. It's so easy so far it's sickening. It also helps that I found an artifact shield in the goblin caves (which gives great bonuses to lawful characters - only problem is is that I don't have any lawful characters).

Velociraper
Apr 6, 2008

by hoodrow trillson
So I got a weird RTS boner and I figured I'll dust off the Starcraft battle chest or whatever that I never used because I was a fighting game addict when I got it. So what should I know about Starcraft?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Prof. Fantastic posted:

Just got Resident Evil 3 for my Dreamcast yesterday. I realize that Resident Evil 2 was already covered earlier on, but is there anything different I should know? Speaking of which, this is my first Resident Evil that isn't 4. Should I start elsewhere?

The biggest thing I can think of that aren't already general Resident Evil tips is that the story branches at some point in this game, so just keep that in mind if you like it and want to replay it (it's short if you know what you're doing). Personally I would recommend starting with 2, but that's just me. The stories (somewhat) overlap but not completely.

Sgt. Malarkey
Aug 26, 2006

Malarkey is slang for bullshit, isn't it?
You Have to Burn the Rope
- You have to burn the rope.

Wanderer
Nov 5, 2006

our every move is the new tradition

Prof. Fantastic posted:

Just got Resident Evil 3 for my Dreamcast yesterday. I realize that Resident Evil 2 was already covered earlier on, but is there anything different I should know? Speaking of which, this is my first Resident Evil that isn't 4. Should I start elsewhere?

On your first run through the game, treat Nemesis like he's radioactive. Don't fight him if it can possibly be avoided in any way. (You don't have a mandatory fight against plain Nemesis until the clock tower courtyard, which you won't reach for a while. You can immediately end the fight in the railcar by turning around and leaving again.) Nemesis is right-handed, so you can most easily avoid him by simply running straight by him on the left side; he'll wind up for his big haymaker and go straight past you.

Stockpile Gunpowder C (Gunpowder A + Gunpowder B) and the plain grenade rounds. You can combine these to make Freeze Rounds, which are the most powerful weapon against Nemesis; they knock him down in six shots and knock him out in six more.

You do not need to kill everything you see. Avoid conflict whenever possible. RE3 has more ammunition lying around than the games that came before it, but there is a finite supply. Use any explosive barrels you see.

Aim the shotgun up to blow off zombies' heads at close range.

Fishmonkey
Jun 22, 2004

Professional Boob Puncher
I'm playing through Psychonauts for the first time. Are there any items that I can permanently miss, or am I allowed to backtrack through old levels and get everything?

flappin fish
Jul 4, 2005

Fishmonkey posted:

I'm playing through Psychonauts for the first time. Are there any items that I can permanently miss, or am I allowed to backtrack through old levels and get everything?

Up until a certain point, you'll be able to backtrack and revisit all levels. The game will warn you at that point, so you can do all your backtracking then. I'm pretty sure that there's nothing you'll be able to permanently miss. It is easier to get a lot of things in the camp during the daytime, though, and once night starts, it doesn't end.

Ornamented Death
Jan 25, 2006

Pew pew!

Prof. Fantastic posted:

Just got Resident Evil 3 for my Dreamcast yesterday. I realize that Resident Evil 2 was already covered earlier on, but is there anything different I should know? Speaking of which, this is my first Resident Evil that isn't 4. Should I start elsewhere?

You should probably start elsewhere. RE3 is a pain in the rear end even if you're used to old RE-style controls.

dregan
Jan 16, 2005

I could transport you all into space if I wanted.

Ornamented Death posted:

You should probably start elsewhere. RE3 is a pain in the rear end even if you're used to old RE-style controls.

The controls aren't too bad to be fair, not too different from other Resident Evils. The only real problem with them (that I found at least) is that the dodge function they added works about once every ten times, so don't depend on it. I played it on the PSX though, not Dreamcast, so your mileage may vary.

Portable Staplefrog
May 21, 2007

Fishmonkey posted:

I'm playing through Psychonauts for the first time. Are there any items that I can permanently miss, or am I allowed to backtrack through old levels and get everything?

I'm not sure about items, but there are definitely funny conversations you will only have/overhear at specific times. Just don't rush from level to level and you should be OK.

Scalding Coffee
Jun 26, 2006

You're already dead

Prof. Fantastic posted:

Just got Resident Evil 3 for my Dreamcast yesterday. I realize that Resident Evil 2 was already covered earlier on, but is there anything different I should know? Speaking of which, this is my first Resident Evil that isn't 4. Should I start elsewhere?
The Nemesis will prevent you from doing (certain?) puzzles because "it is too dangerous". The gently caress is that supposed to mean in a survival horror?

McKracken
Jun 17, 2005

Lets go for a run!
Question about Fallout 3.

Is the intense training perk totally useless? It seems that there will probably be other ways to increase my attributes without using that as a perk everytime I level up.

Ornamented Death
Jan 25, 2006

Pew pew!

dregan posted:

The controls aren't too bad to be fair, not too different from other Resident Evils.

Oh I didn't mean they were any different from the previous few games. I meant that RE3 is just harder/more frustrating because of Nemesis chasing you around, so if you're not already familiar with the controls, it's probably best to start with one of the earlier games.

Unstable Pants
Sep 1, 2004

OH GOD, THEY'RE GOING CRITICAL! RUN!

McKracken posted:

Question about Fallout 3.

Is the intense training perk totally useless? It seems that there will probably be other ways to increase my attributes without using that as a perk everytime I level up.

Intense training is actually pretty useful. There ARE ways to increase your SPECIAL stats, but any extra bonus is helpful. The perks to generally avoid are the skill-boosting perks. With Comprehension and the ungodly amount of books around the wasteland, you'll be able to boost your skills to 50 or above without even trying. I have a level 20 character with 3 skills at 100, 4 in the 90's, a couple more in the 70's/80's, and the rest around 50 or 60. Stat increases are MUCH harder to come by than skill increases.

Morpheus
Apr 18, 2008

My favourite little monsters

Velociraper posted:

So I got a weird RTS boner and I figured I'll dust off the Starcraft battle chest or whatever that I never used because I was a fighting game addict when I got it. So what should I know about Starcraft?

You could write an encyclopedia on stuff you should know about Starcraft. If you're playing online, expect to get beaten a whole lot in your standard matches. I prefer the custom matches myself, but I suck at RTSs so take that as you will.

John Pastor
Jan 5, 2007

I think I'd like to hold off judgment on a thing like that, sir, until all the facts are in... I don't think it's quite fair to condemn the whole program because of a single slip up, sir.

Velociraper posted:

So I got a weird RTS boner and I figured I'll dust off the Starcraft battle chest or whatever that I never used because I was a fighting game addict when I got it. So what should I know about Starcraft?

Starcraft multiplayer is pretty much all about build order. The good players have some set series of actions that they follow right at the beginning of the game, then they scout to figure out what their opponent is doing, then they have some build order to counter whatever they see occurring- rush if the opponent is turtling, counter-rush if he's rushing, expand if he's staying passive, that sort of thing. The best piece of general advice I can give you is to not be afraid to expand to secondary bases to increase the efficiency of your resource gathering and move some of your eggs out of their single basket. Also, scout early and scout often. You need to know where your enemy/enemies is/are and what he is/they are doing.

The best thing you can do is play skirmish matches and focus on your early game, making sure that you can control all your construction units efficiently and get buildings and troops as quickly as possible. Once you're good at the starting portion of the game, you can start trying out your army combinations, figuring out what works against whom and how to micromanage your troops to overcome the enemy.

You'll learn more against players, generally speaking, but will also be more frustrated, because many of the people still playing Starcraft at this point have been playing for years and are extremely good at it. Skirmishes against hard AIs can teach you plenty at the beginning, but getting good at fighting the AI won't make you good at fighting other players.

McKracken
Jun 17, 2005

Lets go for a run!

Unstable Pants posted:

Intense training is actually pretty useful. There ARE ways to increase your SPECIAL stats, but any extra bonus is helpful. The perks to generally avoid are the skill-boosting perks. With Comprehension and the ungodly amount of books around the wasteland, you'll be able to boost your skills to 50 or above without even trying. I have a level 20 character with 3 skills at 100, 4 in the 90's, a couple more in the 70's/80's, and the rest around 50 or 60. Stat increases are MUCH harder to come by than skill increases.

Ah, okay thanks. Ok so avoid any perks that directly boost skills. Any other perks that are totally completely useless?

Also, about VATS. I have no problem depleting all the health in say, a super mutants right arm but it seems to have no real effect other than I am chipping away at his overall health.
Is there any advantage to picking apart limbs? I noticed one time using a grenade I took someones arm right off, so I know that its possible, is there anyway to replicate this with guns?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Generally, crippling a leg slows them down to a limp (both goes even slower), shooting the gun hand lowers accurate for one handers, shooting either lowers it for two handers (and again both for even more), and shooting the head lowers accuracy even more. Shooting a crippled limb/torso/head deals additional damage too. This all holds true for the player as well, with the added bonus of blurred vision and audio effects when your head is crippled.

Whether or not you blow a limb off only occurs when the enemy dies, too. It's a random chance (but even more likely with Bloody Mess, and the torso can explode with that too!).

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

McKracken posted:

Ah, okay thanks. Ok so avoid any perks that directly boost skills. Any other perks that are totally completely useless?

Also, about VATS. I have no problem depleting all the health in say, a super mutants right arm but it seems to have no real effect other than I am chipping away at his overall health.
Is there any advantage to picking apart limbs? I noticed one time using a grenade I took someones arm right off, so I know that its possible, is there anyway to replicate this with guns?

There's a perk that levels you up right away.

It is completely worthless, and only worth anything if you're running without a level cap.

Shooting limbs is handy if you need to stun them, but I find that any of the lasting effects, like accuracy penalties, etc. really aren't worth going out of your way for.

If it's the easiest part to hit, I usually go for it, though.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
Not that anyone plays it but:

Onechanbara - Bikini Samurai Squad :v: - Xbox360

-The manual loving sucks. :mad:
-When you have knocked down an enemy without killing them, the best way to destroy them quickly without waiting for them to get back up is to lock on, hold back, and sword attack. For Annna, use her back+B Button attack to knock them up.
-You can have a special, slow-mo counter for humanoid bosses [Ex: Reiko, the agents, etc]. What you have to do is dodge just as they're attacking. In other words, lock onto them and spam circling dodge jumps until you suddenly go into slow motion. When you do, press X for a VERY damaging attack.
-Annna is immensely useful for two reasons: Her bullets pierce enemies, leading to a quick ECSTASY bar buildup, AND that her Y+B attack, unlike the sisters' attacks, does NOT drain your health. So it is the best and probably most efficient way of dealing with those wooden/tree root monsters. However, the splash damage can and will hurt you if you're too close.
-The only other quick way of dealing with said tree root monsters is having one of the sisters in Rage mode.
-In Rage Mode, the red orbs very slightly heal you
-YOU ACTUALLY HAVE ITEMS, USE THEM [Back Button. This actually took me a few days of playing to realize this]
-If you're holding the max of an item you're about to pick up, your best bet is to use one of your stock before picking up the item.
-When fighting Reiko in HER rage mode, do NOT go to range or run away by any means. Just stick on her rear end and continuously attack her back and/or dodgespam until you can counter her.

There's probably more but I just wanted to contribute :3:

Circle Nine
Mar 1, 2009

But that’s how it is when you start wanting to have things. Now, I just look at them, and when I go away I carry them in my head. Then my hands are always free, because I don’t have to carry a suitcase.
Not sure if Etrian Odyssey been done, as I only read through 15 of the 24 pages but:

Etrian Odyssey
-Make a separate team of survivalists early in the game if you're low on cash. On level one of the dungeon, there's a resource tile that you can use them to gather crap to sell from and make a decent bit of cash. They'll also be useful once you get to the second to last stratum of the dungeon for another resource point to loads of cash for the rare weapons.
-On the first floor when starting out, there's a peaceful tile where it give you an option to rest. Don't do it unless you want to die.
-The Medic's Immunize skill reduces both elemental and physical damage, despite the game's description of it. Easily the most useful defense buff in the game, learn to love it.
-Mid-Late game, Survivalists will be huge in dealing damage, by using a combination of Volley and Multishot. It's definitely worth while to level one with your main group.
-Alchemists poison skills, while great in the first stratum, will begin to lose their efficacy once you move beyond that. If you want to keep using an Alchemist, it's really a better option to just start up a new one if you speced it poison to make the first stratum easier.

Taerkar
Dec 7, 2002

kind of into it, really

Captain Novolin posted:

There's a perk that levels you up right away.

It is completely worthless, and only worth anything if you're running without a level cap.

Shooting limbs is handy if you need to stun them, but I find that any of the lasting effects, like accuracy penalties, etc. really aren't worth going out of your way for.

If it's the easiest part to hit, I usually go for it, though.

Shooting a weapon out the hand of an enemy can be quite worthwhile, especially if it's a heavy weapon or you can knock it far away.

Any hits to the head do extra damage as well as ruin accuracy.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Scalding Coffee posted:

The Nemesis will prevent you from doing (certain?) puzzles because "it is too dangerous". The gently caress is that supposed to mean in a survival horror?

No idea what you're talking about. How is this a criticism? You make it sound like the game is broken somehow.

Ashenai
Oct 5, 2005

You taught me language;
and my profit on't
Is, I know how to curse.

Sgt. Malarkey posted:

You Have to Burn the Rope
- You have to burn the rope.

Thanks for spoiling it, rear end in a top hat. Thread title is "What should I know before I play this game for the first time?" not "Tell me all about how to kill the final boss."

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

CloseFriend posted:

Just because I'm playing it right now, and in case anyone feels like going old school...

Castlevania II: Simon's Quest
· The most garlic you can have is 4, which is also your starting laurel max. You'll only ever need 2 garlic for the entire game.
· If you buy more than one stake/knife/what have you, they won't count. Buying more than one of these types of items, then, is a waste of time.
· Don't bother playing this game without a guide. The puzzles and townspeople really are as confusing as everybody says. I use DKW's Gamefaqs guide and this...


Holy poo poo, I used to own that book. Best loving guide written for the NES, BAR NONE.
Full color maps and EVERYTHING.
The Mario Bros. 3 Memory game layouts were pure sex, as were the codes for TMNT 2.

How many games did that thing have in it, 20-30 or so?




That's how I beat Castlevania 2 too. :ssh:

Scalding Coffee
Jun 26, 2006

You're already dead

Nocturne Sabre posted:

No idea what you're talking about. How is this a criticism? You make it sound like the game is broken somehow.
If a puzzle needs to be solved but you don't have enough ammo to kill the Nemesis, you would need to use a knife, so you can advance the plot. I didn't remember this happening during RE2 and I didn't need to restart for such a new "feature".

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Scalding Coffee posted:

If a puzzle needs to be solved but you don't have enough ammo to kill the Nemesis, you would need to use a knife, so you can advance the plot. I didn't remember this happening during RE2 and I didn't need to restart for such a new "feature".

So don't kill Nemesis? I must be missing something here, I'm still completely clueless as to what you are referring to. He can't die. No puzzles require him to die because he can't.

Ornamented Death
Jan 25, 2006

Pew pew!

Nocturne Sabre posted:

So don't kill Nemesis? I must be missing something here, I'm still completely clueless as to what you are referring to. He can't die. No puzzles require him to die because he can't.

Maybe he means Nemesis showed up in a room with a puzzle, and because he didn't have enough ammo to deal with Nemesis, he wasn't able to do the puzzle.

I don't recall that ever happening, though...

McKracken
Jun 17, 2005

Lets go for a run!

Ornamented Death posted:

Maybe he means Nemesis showed up in a room with a puzzle, and because he didn't have enough ammo to deal with Nemesis, he wasn't able to do the puzzle.

I don't recall that ever happening, though...

I haven't played RE3 in about 2-3 years or so but as far as I can remember there are very few times Nemesis just shows up and you have to either kill him or run. Most of the time his entrance is linked with a quick decision, the actions either result in the player escaping the area or committing an action which "kills" Nemesis for the time being. If he just shows up and you cannot kill him and you cant advance the plot without grabbing an item in the room you are in, grab that item and run away (it's not like he's gonna mug you for it or take it himself).

I still cant remember any instance where he "guards" a room with an item in it. He appears in the police station and you have to run away from him unless you have some heavy weapons from a previous playthrough and on some random streets depending on how you have played through the game. 99% of his other appearances are triggered after completing a puzzle or getting to a decision event or boss fights.

Astfgl
Aug 31, 2001

McKracken posted:

Ah, okay thanks. Ok so avoid any perks that directly boost skills. Any other perks that are totally completely useless?

Also, about VATS. I have no problem depleting all the health in say, a super mutants right arm but it seems to have no real effect other than I am chipping away at his overall health.
Is there any advantage to picking apart limbs? I noticed one time using a grenade I took someones arm right off, so I know that its possible, is there anyway to replicate this with guns?

Each limb has its own health gauge (as do yours, if you check your pipboy) and when you deplete the health gauge you "cripple" the limb. You'll be able to see how healthy an enemy's limbs are while you're in VATS, so it's really not hard to cripple limbs with a gun vs. grenades. Stronger enemies will have much stronger limbs (like Super Mutant Masters, Deathclaws, Yao Guai, etc.) so it's best to focus on the head (for damage) or the torso (for accuracy) to bring them down quickly instead of on the other limbs. There are different benefits to taking out each limb, but as you've noticed these will rarely help you kill the enemy quicker:
- Arms: If you take out the arm an enemy is using to hold his weapon, he'll drop the weapon. If he still has another good arm, he'll usually pick up the weapon with his other arm and start firing again, but you can run and grab it if you're quick enough.
- Legs: Some enemies, most notably deathclaws, will rush you and start dealing massive amounts of damage. If you can take out one or more of their legs from a distance, they'll take much longer while running at you.
- Weapons: Most melee weapons and guns carried by enemies can be shot by you and their conditions depleted to the point of unusability. They'll be dropped and picked up again by the enemies, but since their condition is at 0 they'll be unusuable. Much better than crippling arms if your intent is to disarm an enemy.
- Tongues, Stingers, Antennae etc.: Some enemies like radscorpions, ants and centaurs will have damage-dealing appendages you can shoot. This will either frenzy the monster (like with ants) or prevent them from using that appendage to hurt you (like with centaurs).
- Torso: No real benefit to crippling this, but in most encounters this'll be the easiest to shoot.
- Head: Crippling the head usually outright kills the creature, but when it doesn't it makes it harder for the enemy to hit you accurately. Pointless with helmeted creatures unless you have a good weapon, lots of ammo and you can take a few bullets.

As far as useless perks go, the experience bonus from Swift Learner isn't that great since XP is pretty plentiful. Child at Heart is used about a half-dozen times in the game in special dialogue options, so there are certainly more useful perks to choose. The Lawbringer/Contract Killer perk is handy for making cash, but not much beyond that. Infiltrator lets you pick broken locks, but if you're breaking locks, you're doing something wrong. Same with the Computer Whiz perk, which lets you hack locked-out terminals--if you're locking yourself out of terminals you're doing something wrong.

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I810BUX
Aug 10, 2007

Cheesu~~

Astfgl posted:

Each limb has its own health gauge (as do yours, if you check your pipboy) and when you deplete the health gauge you "cripple" the limb. You'll be able to see how healthy an enemy's limbs are while you're in VATS, so it's really not hard to cripple limbs with a gun vs. grenades. Stronger enemies will have much stronger limbs (like Super Mutant Masters, Deathclaws, Yao Guai, etc.) so it's best to focus on the head (for damage) or the torso (for accuracy) to bring them down quickly instead of on the other limbs. There are different benefits to taking out each limb, but as you've noticed these will rarely help you kill the enemy quicker:
- Arms: If you take out the arm an enemy is using to hold his weapon, he'll drop the weapon. If he still has another good arm, he'll usually pick up the weapon with his other arm and start firing again, but you can run and grab it if you're quick enough.
- Legs: Some enemies, most notably deathclaws, will rush you and start dealing massive amounts of damage. If you can take out one or more of their legs from a distance, they'll take much longer while running at you.
- Weapons: Most melee weapons and guns carried by enemies can be shot by you and their conditions depleted to the point of unusability. They'll be dropped and picked up again by the enemies, but since their condition is at 0 they'll be unusuable. Much better than crippling arms if your intent is to disarm an enemy.
- Tongues, Stingers, Antennae etc.: Some enemies like radscorpions, ants and centaurs will have damage-dealing appendages you can shoot. This will either frenzy the monster (like with ants) or prevent them from using that appendage to hurt you (like with centaurs).
- Torso: No real benefit to crippling this, but in most encounters this'll be the easiest to shoot.
- Head: Crippling the head usually outright kills the creature, but when it doesn't it makes it harder for the enemy to hit you accurately. Pointless with helmeted creatures unless you have a good weapon, lots of ammo and you can take a few bullets.

As far as useless perks go, the experience bonus from Swift Learner isn't that great since XP is pretty plentiful. Child at Heart is used about a half-dozen times in the game in special dialogue options, so there are certainly more useful perks to choose. The Lawbringer/Contract Killer perk is handy for making cash, but not much beyond that. Infiltrator lets you pick broken locks, but if you're breaking locks, you're doing something wrong. Same with the Computer Whiz perk, which lets you hack locked-out terminals--if you're locking yourself out of terminals you're doing something wrong.

You see all this stuff about limbs? Ignore this. Shoot enemies in the head. It hurts more. The only time you ever shoot an enemy NOT in the head is if you either can't see their head or they have a weapon so deadly you feel you need to shoot the weapon. Or if they don't have a head. But seriously just go for headshots and you'll win; the game is never really that difficult.

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