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well seeing how I have the duke on two different consoles and have painkiller already, I'm going to try out RotT, thanks for the input. EDIT:wow, I did not realize how dated this game is. oh well, $6 ($9 after currency conversion) isn't too bad. the moral of the story is "always bet on duke". The Skeep fucked around with this message at 13:51 on Mar 7, 2009 |
# ? Mar 7, 2009 12:53 |
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# ? Jun 8, 2024 07:40 |
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Blodskur posted:It seems you have to pay $20 to join that site. I'd rather spend that on GOG directly. Ohh, yeah, the ECA site. I thought you meant Twitter for a second. The Skeep posted:EDIT:wow, I did not realize how dated this game is. oh well, $6 ($9 after currency conversion) isn't too bad. Try the WinROTTGL for Windows which allows you to run it at 1280x1024 as well as some extra options before you write it off. It really is a great game, and isn't "just another shooter" like so many other FPSes. Charles Martel fucked around with this message at 18:00 on Mar 7, 2009 |
# ? Mar 7, 2009 17:11 |
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The GoG Team posted:Next Tuesday will bring Blake Stone: Aliens of Gold and a new publisher! So...any ideas on who the new publisher will be? No new clues on Twitter like they did with Apogee. In any case, I'll poo poo a brick if it's any one of these: Raven Software, LucasArts, EA, Sierra, or Microsoft (their classic stuff). We really need those.
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# ? Mar 7, 2009 17:59 |
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I hope it's ValuSoft so we can play all their quality titles.
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# ? Mar 7, 2009 18:07 |
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Sierra would be aces. I have a copy of the QFG collection and I still can't get either the DOS or Windows version of 4 working properly in XP. John Rhys-Davies
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# ? Mar 7, 2009 18:08 |
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Oh my God they have Patrician 3. I always thought that was a pretty obscure little trading game, nice to know I am not alone in my love for it.
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# ? Mar 7, 2009 19:07 |
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Awesome. Just bought Stonekeep, which I loved when I was younger. If the old Fallouts work on modern systems through this, without all that black screening crap, then I may just pick those up too.
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# ? Mar 7, 2009 19:38 |
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Pandaman posted:Awesome. Just bought Stonekeep, which I loved when I was younger. If the old Fallouts work on modern systems through this, without all that black screening crap, then I may just pick those up too. Fallout 2 works perfectly on my WinXP Macbook =)
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# ? Mar 7, 2009 19:57 |
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I've never hard the fallouts not work on modern systems. I didn't even know that people had so much trouble with them. They even worked on Vista without patching for me.
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# ? Mar 7, 2009 20:04 |
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Dr. Video Games 0031 posted:I've never hard the fallouts not work on modern systems. I didn't even know that people had so much trouble with them. They even worked on Vista without patching for me.
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# ? Mar 7, 2009 20:09 |
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Plavski posted:Well working is one thing, glitch free is another. I still get the rainbow graphics every once in a while no matter what OS I run them on.
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# ? Mar 7, 2009 20:23 |
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Dominoes posted:I never found a real fix for the rainbow graphics glitch, but a way to avoid it is restarting the game until it's gone if the bug is present in the menus. I had to lower my mouse refresh rate to the minimum to keep the mouse cursor from being jittery.
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# ? Mar 7, 2009 20:25 |
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They really need to get CyberMage: Darklight Awakening. That game slipped under so many people's radars, and it really was one of the best FPSes of the 2.5D generation.
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# ? Mar 7, 2009 20:59 |
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fallout2 has worked perfectly for me in vista64, the original fallout1 i couldn't get running in vista64 because it's 16bit, but the GOG version works great
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# ? Mar 7, 2009 21:03 |
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Dominoes posted:I never found a real fix for the rainbow graphics glitch, but a way to avoid it is restarting the game until it's gone if the bug is present in the menus. I had to lower my mouse refresh rate to the minimum to keep the mouse cursor from being jittery. Hearing this reminds me of graphical glitches that would occur in old games when switching to their native resolutions and color depth. Usually, they would correct themselves without issue. Or, if you tried to take a screenshot of a game that ran in 256 colors, it would be all rainbowy because it depends on a limited color palette. Try manually setting your resolution to and/or color depth to 256 colors and see if that fixes it. You can use multires for doing this quickly. Failing that, maybe run the games in a virtualized Win98?
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# ? Mar 7, 2009 23:27 |
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Charles Martel posted:Try the WinROTTGL for Windows which allows you to run it at 1280x1024 as well as some extra options before you write it off. It really is a great game, and isn't "just another shooter" like so many other FPSes. Oh this is perfect! thanks a bunch.
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# ? Mar 8, 2009 00:22 |
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Plavski posted:You should get Painkiller. Emphasizing this. Everyone should buy it.
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# ? Mar 8, 2009 00:31 |
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Fun little link while we're discussing Rise of the Triad: ROTT in Hell: The Definitive History of the Best Deathmatch Game of All-Time The author may be familiar to some of you.
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# ? Mar 8, 2009 00:54 |
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Rise of the Triad was loving hilarious. The game and the levels made absolutely zero sense (Nazis in mazes with jump pads) but I loved it. AlsoFragmaster posted:Ken's Labyrinth had a very Wolf3D-like engine (With AWFUL art...probably because Ken did it himself) and had some interesting features like crouching, standing taller (I don't know why that would be useful...Standing on your tippy-toes makes you more imposing maybe?) Haha what the hell?
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# ? Mar 8, 2009 01:30 |
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Yodzilla posted:Also
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# ? Mar 8, 2009 01:31 |
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Jetsetlemming posted:Hey, it was a feature of the Dark Engine and Thief games. Maybe the new publisher will be Eidos?! They went bankrupt so they probably need to bulk up their wallets with precious Polandish metals.
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# ? Mar 8, 2009 01:48 |
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Yodzilla posted:Rise of the Triad was loving hilarious. The game and the levels made absolutely zero sense (Nazis in mazes with jump pads) but I loved it. Also
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# ? Mar 8, 2009 02:06 |
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Chris Gaylor posted:Maybe the new publisher will be Eidos?! They went bankrupt so they probably need to bulk up their wallets with precious Polandish metals. Edit: Especially if it comes with the soundtrack, like the retail copy of Deus Ex: GOTY did.
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# ? Mar 8, 2009 02:38 |
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Man that's a really interesting article about ROTT. I love game histories like that.
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# ? Mar 8, 2009 02:43 |
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Jetsetlemming posted:If anyone can iron out the technical issues of Deus Ex, CDProjekt could. And I'd totally pay $10 for a Digital Distro copy of DX that doesn't have any speed issues due to processor timing, power settings, or dual cores, and is easily compatible with mods (the Steam copy doesn't work with mods becuase of the altered .exe for Steam, you have to replace it with one from a patch and set the game not to update to get mods to work). Something tells me that CDProjekt aren't the miracle workers you seem to think they are. GoG is a good service and all, but you don't really think they go deep into games' source codes do you? For one that would be a licensing nightmare, not to mention the sheer amount of effort it would take to actually bug fix these really old games for modern hardware. They probably just use patches supplied by the publisher or emulators on all their games to get them working right.
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# ? Mar 8, 2009 02:47 |
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Jetsetlemming posted:Hey, it was a feature of the Dark Engine and Thief games. No, that was lean forward. You couldn't stand on your tippy toes in Thief. You could in MGS2 and every MGS game thereafter, however. Oh, and leaning forward was for looking down off ledges, but a lot of people never figured that out or ever bothered, heh.
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# ? Mar 8, 2009 02:48 |
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Dr. Video Games 0031 posted:Something tells me that CDProjekt aren't the miracle workers you seem to think they are. GoG is a good service and all, but you don't really think they go deep into games' source codes do you? For one that would be a licensing nightmare, not to mention the sheer amount of effort it would take to actually bug fix these really old games for modern hardware. They probably just use patches supplied by the publisher or emulators on all their games to get them working right. You're a dream wrecker, you know that? No poo poo they use emulators, it's common knowledge they use DOSbox for the majority of their games.
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# ? Mar 8, 2009 02:49 |
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GreenNight posted:You're a dream wrecker, you know that? No poo poo they use emulators, it's common knowledge they use DOSbox for the majority of their games. I don't mean to be a huge dick or to be overly stating the obvious, but a lot of people genuinely believe that CDProjekt has some magical touch that fixes every problem with every game they put on GoG. I've seen this kind of stuff mentioned before.
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# ? Mar 8, 2009 02:52 |
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Jetsetlemming posted:If anyone can iron out the technical issues of Deus Ex, CDProjekt could. It should be noted that they didn't fix the weird slowdown issues with UT classic, which runs on the same engine. They have a support article on how to get around it, but the GOG version has the same problems as the Steam and retail versions. \/\/\/ Deus Ex isn't a DOS game, dude
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# ? Mar 8, 2009 03:02 |
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Dr. Video Games 0031 posted:I don't mean to be a huge dick or to be overly stating the obvious, but a lot of people genuinely believe that CDProjekt has some magical touch that fixes every problem with every game they put on GoG. I've seen this kind of stuff mentioned before. Yeah but nothing he mentioned concerning Deus Ex is out of the realm of possibility with DOSbox. The game is currently unplayable on modern systems due to the aforementioned speed issue. Games with bugs will still have bugs, but at least we can play them on Vista 64.
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# ? Mar 8, 2009 03:02 |
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I bought Redneck Rampage but it runs like complete rear end on my Win XP netbook. The framerate is so bad it's unplayable. I've tried messing around with all the graphic options (direct3d, directdraw, opengl) but nothing helped. I can't open the original setup file for some reason. I want to get duke3d as well but since it's also a build game I'm holding off. Has anyone else had this problem as well and know how to fix it?
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# ? Mar 8, 2009 03:07 |
GreenNight posted:Yeah but nothing he mentioned concerning Deus Ex is out of the realm of possibility with DOSbox. The game is currently unplayable on modern systems due to the aforementioned speed issue. Unplayable? What are you talking about? I can play it fine on a dual core system.
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# ? Mar 8, 2009 03:07 |
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El Nath posted:I bought Redneck Rampage but it runs like complete rear end on my Win XP netbook. The framerate is so bad it's unplayable. I've tried messing around with all the graphic options (direct3d, directdraw, opengl) but nothing helped. I can't open the original setup file for some reason. I want to get duke3d as well but since it's also a build game I'm holding off. Has anyone else had this problem as well and know how to fix it? Post on the gog.com forums or send an email to the dev team. They'll get back to you pretty quickly about it.
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# ? Mar 8, 2009 03:10 |
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Dr. Video Games 0031 posted:Something tells me that CDProjekt aren't the miracle workers you seem to think they are. GoG is a good service and all, but you don't really think they go deep into games' source codes do you? For one that would be a licensing nightmare, not to mention the sheer amount of effort it would take to actually bug fix these really old games for modern hardware. They probably just use patches supplied by the publisher or emulators on all their games to get them working right. Edit: And yeah, Deus Ex's problems aren't universal, or the kind that make it unplayable. The closest to a universal issue is the slow down and speedup on laptops with power save on. With some extensive testing, they could at least get a good idea what to tell people that go to play the best game ever and find it goes in slow motion. Jetsetlemming fucked around with this message at 03:39 on Mar 8, 2009 |
# ? Mar 8, 2009 03:36 |
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El Nath posted:I bought Redneck Rampage but it runs like complete rear end on my Win XP netbook. The framerate is so bad it's unplayable. I've tried messing around with all the graphic options (direct3d, directdraw, opengl) but nothing helped. I can't open the original setup file for some reason. I want to get duke3d as well but since it's also a build game I'm holding off. Has anyone else had this problem as well and know how to fix it? Depending on your netbook's specs, this may or may not help, but it's definitely worth a shot. Keep in mind that you need a decent system to run Redneck Rampage completely smoothly, and it was one of the last DOS games made in 1997, which really challenges DOSBox. First of all, make sure the "Graphic Mode Setup" is set to "ddraw". That usually works best for me. Now, navigate to C:\Program Files\GOG.com\Redneck Rampage Collection\Redneck Rampage, and look for the file dosboxRR.conf. Right-click it and select "Edit". Now, change the following options if they aren't this way already: code:
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# ? Mar 8, 2009 08:56 |
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I'm surprised that there isn't enough love in this thread for Shogo Mobile Armor Division. I used to have this game on disc back in the day but I have since misplaced it. It's nice to see it available again.
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# ? Mar 8, 2009 09:35 |
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Jetsetlemming posted:If anyone can iron out the technical issues of Deus Ex, CDProjekt could. And I'd totally pay $10 for a Digital Distro copy of DX that doesn't have any speed issues due to processor timing, power settings, or dual cores, and is easily compatible with mods (the Steam copy doesn't work with mods becuase of the altered .exe for Steam, you have to replace it with one from a patch and set the game not to update to get mods to work). I'm not sure if this is going to happen. I've been playing around with arx fatalis and it's either 5 fps in menus or blazingly fast that I'm at the end of a long hallway in a split second. There's postings on their forums but no real solution to this speed issue.
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# ? Mar 8, 2009 09:46 |
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GoldenNugget posted:I'm not sure if this is going to happen. I've been playing around with arx fatalis and it's either 5 fps in menus or blazingly fast that I'm at the end of a long hallway in a split second. There's postings on their forums but no real solution to this speed issue. Is your box overclocked? Because honestly that sounds more like a timing issue, and Arx Fatalis is a pretty recent game, and came out post-Win XP, so I can't imagine it'd be that shoddily coded that it can't account for different chip architecture on a standard setup. Never actualyl played that game, myself, though.
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# ? Mar 8, 2009 18:07 |
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I just bought Arx Fatalis and I was just wondering if anyone who have played this could give me some hints regarding character creation? Are there some skills that every character should have?
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# ? Mar 8, 2009 18:56 |
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# ? Jun 8, 2024 07:40 |
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Sylphosaurus posted:I just bought Arx Fatalis and I was just wondering if anyone who have played this could give me some hints regarding character creation? Are there some skills that every character should have? You have to get the one skill that involves identification of items. Weapon lore or something? Because there is no other way to do it. It has been a long time, but I believe that you need to get it to like 75 or so by the end?
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# ? Mar 8, 2009 19:06 |