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blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

sexual rickshaw posted:

I know some tips for Front Mission 3 were posted earlier in this thread, but does anyone have a bit more in depth tips/answers?

Upgrade whenever you can. This will be the key thing that separates you from the enemy. They may outnumber you, but you will get access to the upgrades levels before the CPU will.

Go after units with grenade launchers first, you don't want them loving up your squad. Thankfully there are relatively few in the whole game.

Choosing whether you go with Ryogo or don't go with Ryogo at the beginning of the game will completely change the storyline (its where the scenarios split off). Personally I enjoy Alisa's scenario more (don't go with Ryogo). Its shorter, but it really feels like there is less filler in it. Plus I think the ending was better.

Don't mess with Hover legs. For the most part, their worthless.

Equip a shield on everyone. Its a godsend against highly damaging attacks like melee and missiles.

You can spread out your guys in terms of weaponry, or you can just give everyone machineguns and go at it. I would advise leaving your missile person alone, they are good for long range.

Arm Smash is probably one of the most valuable skills in the whole game. When it activates, it will ALWAYS destroy the left arm of the enemy and as long as the enemy only has one weapon, it will be in their left arm, leaving your enemy without a valid offense other than a crappy hardblow.

Its not a hard game, its actually the game that got me into strategy RPGs, but it does have its tough areas. I think I already mentioned that chaining battle skills will probably be your most valuable asset.

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Pogo Stick Eagle
May 5, 2004

Strange, yet symbolically compelling.

victrix posted:

Baldur's Gate

Use your drat consumables. Again, this applies to a lot of rpgs of this type. I've yet to run into any rpg where using consumables left me in some impossible situation later. Indeed, if I'm really blitzing hard, some fights are drat hard without them and more easily manageable with them, and they make for memorable and interesting battles that would otherwise be cakewalks due to overleveling/powering before tackling the main story (see point 1).

This is an excellent tip.

Don't bother hoarding those potions, scrolls and wands - later in the game, when fights actually become somewhat challenging (pretty much a non-issue for BG1 in which all but the very last battle are pretty drat easy) consumables are so plentiful you are bound to have characters carrying nothing but those drat potions.

Just use anything you have when you feel like it. I would however keep those potions of burning oil because 6 characters all chucking a fireball is a thing of beauty and will beat anything.

Big_D
Feb 10, 2009
X-Com

*There are two things that can kill you--having too many major countries surrender to the aliens, and not having enough money to put up a fight. These are generally linked, although manufacturing can keep you in the black even with a small number of supporters.

*As other posters have stated, pick the US or Europe for your first base. Personally, I choose Europe--western Germany or Switzerland. Why? Two reasons. First, Europe as a whole provides slightly more money than North America early on, and if you keep them happy, they top out at a higher level of funding, too. Second, If you base in the US, Europe will tend to surrender before the end of the first year unless you really hustle to defend them (which is hard to do before you get alien ships, and even then eats up precious Elerium). If you base in Europe, the US tends to support you (and even pay you a little) for close to a whole year even if you refuse to ever give them the time of day.

*Replace your fighter weapons with Avalanche missiles. Range matters. I never use anything but Avalanches and plasma cannons.

*Don't pass up a chance to gain Elerium. Don't throw grenades around intact generators. Do consider letting an alien base sit for a while so you can attack the landed supply ships for their precious intact generators full of Elerium.

*Don't be afraid to pass on the first couple of Terror missions. Especially if they are on the other side of the world. Especially if you estimate that you will arrive at night.

*Stay away from the chrysalids.

*Research Heavy Plasma/clips as soon as you can, as aliens start dropping them like candy. The personal armor line is also critical to actually keeping the rare high-skilled troops (you'll need them).

*Stay away from the chrysalids.

*In the end, victory goes to whoever makes the best use of Blaster Bombs.

PRL412
Sep 11, 2007

... ... MINE

sexual rickshaw posted:

I know some tips for Front Mission 3 were posted earlier in this thread, but does anyone have a bit more in depth tips/answers?

In addition to all those tips, try and get a hold of Tiadong arms (Tiadong anything is pretty sweet early on). Slap them together with spare parts (or on a mech of your choice) and train with them until everyone has learned Eject Punch.

Now you can eject enemy pilots with one character and have another character move and eject into the newly empty mech. This works because the enemy won't try to steal your empty mechs until much later in the game. Now you can kill the pilot with their own wanzers and keep or sell the parts after battle.

This skill works even if you don't have anything equipped in the arm (Hardblow), so learn/equip it more than once or just make sure activation is high (certain backpacks become available that help with this). The sky's the limit! No really, the only thing you can't get into are helicopters.

Wins7ow
Dec 2, 2007

by The Finn
Majora's Mask:

Aside from the Song of time backwards thing someone mentioned earlier, the main storyline and a great bulk of the extras can be accomplished without help. Put your rupees in the bank in the western block of the town before playing the song of time, and don't be afraid to rebuy arrows and bombs when you come back, though you shouldn't really need to.

Don't look at a single guide until you've beaten the last dungeon. You can earn nearly every mask without needing to look it up, but some are tucked away in places you wouldn't think to revisit.

Enjoy the ride, It's still the top 3D Zelda. Don't spoil it.

Mr E
Sep 18, 2007

Wins7ow posted:

Majora's Mask:

Aside from the Song of time backwards thing someone mentioned earlier, the main storyline and a great bulk of the extras can be accomplished without help. Put your rupees in the bank in the western block of the town before playing the song of time, and don't be afraid to rebuy arrows and bombs when you come back, though you shouldn't really need to.

Don't look at a single guide until you've beaten the last dungeon. You can earn nearly every mask without needing to look it up, but some are tucked away in places you wouldn't think to revisit.

Enjoy the ride, It's still the top 3D Zelda. Don't spoil it.

I just beat this game 100% without a guide, so you should be fine, and I'd try to beat it without a guide. You can also kill the first boss in about three seconds with lots of jump attacks, he can't even move.

Velociraper
Apr 6, 2008

by hoodrow trillson

Jagtpanther posted:

I'm about to start digging in Fight Night Round 3 - is there anything I should know?

Do not use the philly shell or the loving announcer will talk about it all day

The Burger King is the best trainer

You can beat all the AI opponents by leaning back when they punch and then throwing 2 or 3 hooks at their head

Sentient Toaster
May 7, 2007
Not the fork, Master!

sexual rickshaw posted:

I know some tips for Front Mission 3 were posted earlier in this thread, but does anyone have a bit more in depth tips/answers?
Lots of good advice has been given, but I'd like to add that you shouldn't be afraid to dump AP into accuracy and evasion upgrades. Let your missle unit be a slug and only bother with accuracy. The Salvo skill is also hilarious fun, if only to watch it pick some poor bastard apart. Your gunners will end up gaining retarded amounts of experience due to all the arms and legs they'll be destroying.

I didn't find the Anti-P/F/I upgrades very useful without knowing what I was going up against beforehand. Mix parts too! You may want to choose high durability on shields over damage reduction. Equip the shield on a beefy arm with full HP upgrades. Put missiles and rifles on arms with high accuracy bonuses and pump AP into the accuracy upgrades you buy for it. Doing this with other weapon types is a personal choice. High accuracy arms tend to have little else going for them and your front line is obviously going to take more fire.

Finally, remember that you still have a chance to activate skills from wanzer parts as well as any that are set in the CPU. Others have already mentioned the glorious carnage of a long skill chain.

Kid Moe
Mar 18, 2009

Hello Mr.Thompson
I've been playing the Phoenix Wright games for a while now (im up to the last case of the second game) and i cant get a handle on the crazy logic of the game and how it wants me to do things, any tips on how to play it properly without saving a load of times and dying inbetween?

Jive One
Sep 11, 2001

I'm thinking of trying to track down the old X-Wing games, namely X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance, and also any expansions to these games. Before I do that though, I've read that some of the various editions of these actually require a joystick to play. Ideally I'd like to avoid having to purchase one, so I was wondering if anyone knew which editions have this requirement.

thanks alot assbag
Feb 18, 2005

BLUUUUHHHHHH

Kid Moe posted:

I've been playing the Phoenix Wright games for a while now (im up to the last case of the second game) and i cant get a handle on the crazy logic of the game and how it wants me to do things, any tips on how to play it properly without saving a load of times and dying inbetween?

Honestly? Not really. It'll always help to listen to your assistant when pressing a witness, because they'll usually give you a hint as to whether you should press the witness, or present a piece of evidence.

When you're pressing, occasionally you need to press one line, and then press another in a certain order. But you don't have to do it immediately after one another, so when in doubt, press every line once, and then go through and press them all again to see if it triggers anything.

Otherwise, saving and reloading is pretty much your only option, unless you want to spoil the case for yourself, which you shouldn't because the last case of the second game is easily one of the two best cases in the series.

iHorse
May 11, 2008

by Ozma
Deus Ex

- The silenced pistol is your best friend. Laser sight and accuracy mods pays off well and is perfect for a stealthy approach.
- Every playthrough is a new one.
- Deus Ex is a massive game, speaking of content. As said before, i urge you to explore. Though most of exploring requires either explosives to blow open doors or lockpicks/computing for opening, the best exploration goes for dialogue. The dialogue open for side quests which is very rewarding and actually fun.
- You will reinstall it many times.

Mr E
Sep 18, 2007

iHorse posted:

Deus Ex

- The silenced pistol is your best friend. Laser sight and accuracy mods pays off well and is perfect for a stealthy approach.
- Every playthrough is a new one.
- Deus Ex is a massive game, speaking of content. As said before, i urge you to explore. Though most of exploring requires either explosives to blow open doors or lockpicks/computing for opening, the best exploration goes for dialogue. The dialogue open for side quests which is very rewarding and actually fun.
- You will reinstall it many times.

-If you don't blow apart every door you can with the Dragon Tooth Sword when you get it, you're playing the game wrong.
-If you're playing stealthy, then the pepper spray is more useful than you think.
-Don't Uninstall

Heath
Apr 30, 2008

🍂🎃🏞️💦
A few people mentioned Shadowrun (Genesis) a few pages back. I just started playing and I made a Gator Shaman. I got my first contract, but when I go to the abandoned building to kill the ghouls, I end up getting slaughtered. I realize a mage is probably the most difficult class to start (like every other RPG) but is there something I'm missing? Should I have a buddy by this point?

Poe
Jul 22, 2007




Heath posted:

A few people mentioned Shadowrun (Genesis) a few pages back. I just started playing and I made a Gator Shaman. I got my first contract, but when I go to the abandoned building to kill the ghouls, I end up getting slaughtered. I realize a mage is probably the most difficult class to start (like every other RPG) but is there something I'm missing? Should I have a buddy by this point?

I always thought the ghoul missions were way more trouble than the reward was worth. I declined those and focused on the courier and escort missions early on, then branched in decker missions later (you might want to use an NPC for those instead of buying the implant for your character; IIRC implants weaken magic users).

abagofcheetos
Oct 29, 2003

by FactsAreUseless

Jive One posted:

I'm thinking of trying to track down the old X-Wing games, namely X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance, and also any expansions to these games. Before I do that though, I've read that some of the various editions of these actually require a joystick to play. Ideally I'd like to avoid having to purchase one, so I was wondering if anyone knew which editions have this requirement.
I can say that the original X-Wing and TIE Fighter versions that I played on my 386 did not require a joystick, because I played them with a mouse, and I can say that X-Wing Vs. TIE Fighter requires a joystick, because I had to use my Microsoft Sidewinder gamepad to play it.

Playing with a mouse is really weird though. It seemed totally normal and fine when I was younger but I tried it again a few years ago and holy crap do you need to constantly slam your mouse back and forth to keep up with other ships.

Saint Septimus
Dec 9, 2005

Jive One posted:

I'm thinking of trying to track down the old X-Wing games, namely X-Wing, Tie Fighter, X-Wing vs. Tie Fighter, X-Wing Alliance, and also any expansions to these games. Before I do that though, I've read that some of the various editions of these actually require a joystick to play. Ideally I'd like to avoid having to purchase one, so I was wondering if anyone knew which editions have this requirement.

After a little googling, here's what I've come up with. There are three versions of each X-Wing and Tie Fighter:

1. the original DOS version: does not require joystick,
2. Collector's CD-ROM edition: does not require joystick, supports 640x480 SVGA,
3. X-Wing Collector Series package: X-Wing and Tie Fighter ported to the X-Wing vs. Tie Fighter (XvT) engine, which REQUIRES a joystick.

The original XvT game requires a joystick as well. However, apparently you can use a program called PPJoy that simulates a joystick with your mouse. Apparently X-Wing Alliance requires a joystick as well, but PPJoy should work there too. I've never actually used it, but other people claim it works fine.

CloseFriend
Aug 21, 2002

Un malheur ne vient jamais seul.
So I finally got the ability to play Panzer Dragoon Saga. Little help here? I know about the plot twist where the main character turns out to be dead, and the opening cutscenes really remind me of Ico and Out of This World, but I don't know anything else about the game.

Anonononomous
Jul 1, 2007

iHorse posted:

Deus Ex

- The silenced pistol is your best friend. Laser sight and accuracy mods pays off well and is perfect for a stealthy approach.

Once you put a laser on a gun the bullets will always hit the dot (unless you put on a scope, too, that fucks it up) so you don't need to also use accuracy mods.

Woffle
Jul 23, 2007

Poe posted:

I always thought the ghoul missions were way more trouble than the reward was worth. I declined those and focused on the courier and escort missions early on, then branched in decker missions later (you might want to use an NPC for those instead of buying the implant for your character; IIRC implants weaken magic users).

I don't quite agree. I always start with courier and escort missions for a good while. Then do the ghoul hunt missions in the first city once I can afford the Ares Predator and the best armor in the first town (can't remember the name).

The trick to the ghoul hunt missions is to inch your way around so that when the ghouls appear, you have as much space between yourself and the ghouls as possible. Blast the nearest one with your best spell (set so it doesn't drain) or your gun, whichever does the most damage, and run away every few shots. You should be able to drop them eventually.

The other thing with ghoul hunts is to make sure you get a good per ghoul rate of pay. Since you can kill up to 20 of them, a difference of only 5 nuyen per ghoul can equal 100 nuyen total. Try to do them for 40 to 60. If Gunderson gives you a bad offer, just decline and try again until you hear something you like.

Nate RFB
Jan 17, 2005

Clapping Larry

CloseFriend posted:

So I finally got the ability to play Panzer Dragoon Saga. Little help here? I know about the plot twist where the main character turns out to be dead, and the opening cutscenes really remind me of Ico and Out of This World, but I don't know anything else about the game.
Huh? I played this game a year or so ago and I don't remember that at all.

Don't blow up the giant aircraft carrier thing if/when you revisit that area, you can ruin a sidequest.

I tended to favor offensive Dragon forms. The rest of the battle system is pretty straightforward. Keeping track of your Dragon's position is the real key to a lot of battles, IIRC.

Nate RFB fucked around with this message at 03:05 on Mar 25, 2009

Vinlaen
Feb 19, 2008

I'm about to start playing Persona 3: FES for the first time. Can somebody give me some suggestions on what to focus on first or any tips/advice in general?

I bought the DoubleJump book a long time ago but unfortunately it's only for the original P3 and not FES.

SaviourX
Sep 30, 2003

The only true Catwoman is Julie Newmar, Lee Meriwether, or Eartha Kitt.

The Capm posted:

Shadowrun

IIRC, there was a pretty good video Let's Play a while ago, and the dude pretty much did exactly this, and I think he even showed how to survive a ghoul run.

For shamans, it's best to up your Body and Int with a few chump runs until you can go on ghoul runs. Then it's all about scrolling the screen back and forth until the ghouls pop up, and keeping to the open spaces and not getting caught in corridors. Moving diagonally helps too. Remember, only the ghoul-looking dudes count for kills, not the gargoyles or vampires (trenchcoats).

After that, for a shaman, you'll want to grab some high mana/fire spells and a spell lock or two for the ones you like the most, to keep drain low. Stone skin and Heal are decent enough as well. And make sure you use the magic-using contacts you find!


Edit: Don't do ghoul runs in any of the downtown districts unless you love dying to hellhounds.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

Vinlaen posted:

I'm about to start playing Persona 3: FES for the first time. Can somebody give me some suggestions on what to focus on first or any tips/advice in general?

I bought the DoubleJump book a long time ago but unfortunately it's only for the original P3 and not FES.

Get as high as you can in the tower before each full moon, and you'll be fine. Other than that, don't try to max out every social link because doing so requires you to follow a daily guide exactly, and that's just not fun if you haven't played through the game before.

Chinook
Apr 11, 2006

SHODAI

Vinlaen posted:

I'm about to start playing Persona 3: FES for the first time. Can somebody give me some suggestions on what to focus on first or any tips/advice in general?

I bought the DoubleJump book a long time ago but unfortunately it's only for the original P3 and not FES.

I just beat it recently, so I have a ton of advice.


First off, don't bother trying to do everything. Just play through normally the first time. If you decide that you want to max out every social link in a single playthrough, there's a guide for that, and you should probably do it on your New Game+. Don't ruin the fun of the game.

You WILL get tired the night before a full moon now, unlike P3, however, the party members won't go home, so you can train all you please.

Try to give resistance accessories for your party members' weaknesses to them. Like give Yukari a 'dodge elec (high)' accessory if you find it. Fairly obvious, I guess.

Focus on the characters you like. I never once used a few of the characters in battle, and it made no difference. People level up quickly later on, if you change your mind.

If you find that you can finish all of Elizabeth's requests in a given month, you're probably good to go for the monthly boss.

There are barely any times when you have to use certain characters in a battle, but if you use Akihiko, Yukari, and Junpei, you'll never need to worry about it. I used Mitsuru for a while, too, but she kept using that drat Marin Karin, so I hated her.

See school-related social links on school days. Only see your non-school links on days off. There are WAY more days off than are needed to totally max your social links with the non-school folks. I found myself just studying to make Sundays/vacation days pass quickly towards the end.

Don't spoil the hell out of the game for yourself, if possible. It's a fun one. :)

GulMadred
Oct 20, 2005

I don't understand how you can be so mistaken.

Chinook posted:

First off, don't bother trying to do everything. Just play through normally the first time. If you decide that you want to max out every social link in a single playthrough, there's a guide for that, and you should probably do it on your New Game+. Don't ruin the fun of the game.
Agreed. I made the mistake of checking a guide after getting stuck on a boss, and got completely dispirited when I realized that I had missed a few critical dates and developed the wrong Social Links. Then I decided that I wasn't going to let some poopsocking completionist FAQ writer force me to start over, so I froze time and visited 3-4 people during each "After School" period until I caught up.

In retrospect, I wish I'd just played it straight; when you do everything "right" the first time through there's no motivation for a second run.

quote:

You froze time? I'm confused by that.
I was cheating. If I control the memory address where the "time of day" counter is stored, I can prevent the clock from moving forward.

GulMadred fucked around with this message at 10:03 on Mar 26, 2009

Chinook
Apr 11, 2006

SHODAI

GulMadred posted:

Agreed. I made the mistake of checking a guide after getting stuck on a boss, and got completely dispirited when I realized that I had missed a few critical dates and developed the wrong Social Links. Then I decided that I wasn't going to let some poopsocking completionist FAQ writer force me to start over, so I froze time and visited 3-4 people during each "After School" period until I caught up.

In retrospect, I wish I'd just played it straight; when you do everything "right" the first time through there's no motivation for a second run.

You froze time? I'm confused by that.

Also, I didn't have motivation for a second run, necessarily, but that's only because you can use Youtube to check out the endings of any social links you didn't max, and that's about all you would've missed. The reward for maxing them all isn't really all that spectacular, and following a 'perfect run walkthrough' would be more like work than play, I think.

Plus, I had to get to Nocturne, which is fricking awesome.

Rirse
May 7, 2006

by R. Guyovich
I bought Ogre Battle and Gradius Rebirth off the Shop Channel. Don't really need advice on Gradius, but tips for Ogre Battle would be greatly needed.

Woffle
Jul 23, 2007

SaviourX posted:

Edit: Don't do ghoul runs in any of the downtown districts unless you love dying to hellhounds.

To add, not only this but don't do any courier, escort OR ghoul hunt missions in the downtown districts unless you have the orc armband and can get free cabfare. Otherwise, more than half your profit can be taken up by just getting around. If you're a shaman, once you get to the downtown areas, you are either good enough to do corp runs or you hire a decker and start doing matrix stuff.

TheOne
May 11, 2008

ASK ME ABOUT RUINING EVERYBODY'S LIFE
Killzone 2

On the final stage once you get to the second floor run to the left hand side at the top of the stairs. there is cover and you can get most of the people on the ground from there safely. Once the rocket guys show up let the missles hit then come from cover and kill them. Once radic shows up always run backwards and turn as he will be behind you 90% of the time.

Rarely if ever use the iron sights/aim. You will be much better if you just learn to burst fire when your cross hairs are red; furthermore, try to make your aimer about head height the just strafe back and forth to kill. Trying to aim will anger you.

^^
That applies to online aswell

Unlock the magnum ASAP. it is the most useful gun. 2 shot kills, accurate at long range and unlimited ammo.

Melee is your friend. If you shoot the person and run out of ammo your better running up and meleeing then trying to reload and killing them. Most of the time. Also in close quarters melee alot. Most people cant aim in close.

Set up turrets in corridors. That way they wont move around like ray charles blindly shooting at everything. Also putting one on either side of doors is good policy. most of the time people will die trying to take out one from the other one.

When you throw a grenade try to hold onto it for a couple a beeps so when it lands it blows up right away. If you insta throw them most people have time to run away from them before they blow up.

AberrantBassist
Aug 16, 2003

by Fistgrrl
I just got a copy of "Nox" for the PC. I've been dying to play this game because I'm a huge fan of Diablo and Fate, does anyone have any pointers? Also, can someone tell me how to check the stats on an item I pick up? I've searched everywhere and I've found a couple basic control guides, but nothing mentions it.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
Almost any strategy game ever

Keep a small reserve. Don't commit all you have straight up, no matter how promising or important it looks: when your attack gets beat back, a reserve of four tanks can still chance the tide. Or when your defense breaks, that single regiment of riflemen can plug the gap for long enough time that canister rout enemy troops.

RTS games

These aren't strategy games. You need a build order, enough chutzpah to handle middle game and enough sense to not lose endgame. I'll advice on each but there you go.

Hob_Gadling fucked around with this message at 05:21 on Mar 27, 2009

Southern Heel
Jul 2, 2004

Any quick tidbits for Fable 2 for someone who played the crap out of F1 and is looking for fun more than spergin', and Assassin's Creed for getting the most fun out of it?

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Jagtpanther posted:

Any quick tidbits for Fable 2 for someone who played the crap out of F1 and is looking for fun more than spergin', and Assassin's Creed for getting the most fun out of it?

Ranged attacks still beat everything else. Kiting in that game still wins.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Rirse posted:

I bought Ogre Battle and Gradius Rebirth off the Shop Channel. Don't really need advice on Gradius, but tips for Ogre Battle would be greatly needed.

Ogre Battle
  • Try to be a little underleveled so that your Ali and Cha keep going up.
  • Every unit should have a healer. Except for your powerhouse units.
  • Avoid using golems. Most monsters in general aren't worth using.
  • Set attack strategy to weak to kill undead if you've got a healer in the back row.
  • Pay attention to the attacks your mages/ninjas use from the back row, and who they target. They will always hit with the their targets weakness. Knowing what a unit is weak to will let you use weapons and tarot cards more effectively. If your unsure of which element is being used pay attention to the colour people flash as they are hit. I can't give you a list, because I haven't played the game in a long time, but it seems pretty intuitive.
  • Always use class changing items on unique characters if possible. Try not to deviate too much from their class path though. Making Lans a Lich s kind of wasteful.
  • Search for hidden towns and treasures in obvious spots. Small clearings, at the end of a road.
  • A princess should always be the leader of her unit.
  • Hunt down some pumpkins in stage six. A unit of 4 pumpkins and anything that gets two all attacks should be able to completely destroy any enemy unit in a round. Also pumpkins have pretty good defence.

Argon_Sloth fucked around with this message at 15:53 on Mar 27, 2009

The Belgian
Oct 28, 2008
I'd like some tips for sins of a solar empire + entrenchment. So quality mods would also be nice.

Popcorn
May 25, 2004

You're both fuckin' banned!

CloseFriend posted:

So I finally got the ability to play Panzer Dragoon Saga. Little help here? I know about the plot twist where the main character turns out to be dead, and the opening cutscenes really remind me of Ico and Out of This World, but I don't know anything else about the game.

There's nothing you really need to know. It's a very accessible and intuitive RPG (which is one of the reasons I think it's still the best JRPG ever.)

If you're going for a 100% complete thing, there are a few secrets that are worth looking up. There are items hidden around the world called D-Units; if you collect all of them, your dragon can transform into its final form, which is kinda cool I guess. They're not too hard to find (you'll end up collecting a few of them accidentally just on your way through the game) and there aren't too many of them. Look up GameFAQs for the exact locations, but if you want a more general tip-- remember where impassable barriers are and come back when your dragon's levelled up.

There are also lots of hidden books, lore and general world-story stuff in the game, mostly in the town of Zoah. This stuff is almost prototype Shenmue-y-- talking to people at the right time, looking in peoples' bedrooms, that sort of thing. If you're a fan of the Panzer world in general you might find it worth your time to explore this stuff, but (like Shenmue) you can miss it if you're not careful. If you're not too bothered about it, you can always read all the stuff on fan sites instead, where they've documented everything.


That's pretty much all I can think of. It's a very svelte and elegant game so the actual gameplay stuff shouldn't require any explanation. Enjoy it; there's no better RPG. (And for my money the boss battle at the end of disc 1 is the best boss fight of all time.)

edit:

Nate RFB posted:

Huh? I played this game a year or so ago and I don't remember that at all.

It's in there, though it's ambiguous. Watch the intro and end sequences again. Then read some fan sites if you still don't get it.

quote:

Don't blow up the giant aircraft carrier thing if/when you revisit that area, you can ruin a sidequest.

Do you mean Shelcoof, the big white floating ship thing around disc 3? If so, yeah, you're right. (I forgot you can blow that thing up...)

Popcorn fucked around with this message at 17:14 on Mar 27, 2009

Gray Stormy
Dec 19, 2006

Ive got Ninja Gaiden 2 on its way right now.

How badly am I about to get my rear end beaten? Especially since I havent played an NG game since the NES days.

Morpheus
Apr 18, 2008

My favourite little monsters

Secret Ooze posted:

Ive got Ninja Gaiden 2 on its way right now.

How badly am I about to get my rear end beaten? Especially since I havent played an NG game since the NES days.

Very much. Like, a lot. Remember how assholish those birds were in the first NG? Imagine that, with every enemy, and they have ranged attacks, and will attack you from off-screen.

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Popcorn
May 25, 2004

You're both fuckin' banned!

Secret Ooze posted:

Ive got Ninja Gaiden 2 on its way right now.

How badly am I about to get my rear end beaten? Especially since I havent played an NG game since the NES days.

Block, block, block, block. It's all about timing-- blocking and then knowing when to strike. That's the main thing to know.

Having said that... I hate to put a downer on your new purchase, but pretty much everyone (myself included) thinks NG1 is far better. They're not even very different (even speaking graphically)-- NG2 is just NG1 but with stupider level design and more annoying enemies. If you find NG2 bland or frustrating, give NG1 (or one of its many re-released special editions) a try, which you will at least find exciting and frustrating.

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