Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Corridor
Oct 19, 2006

Astfgl posted:

:words:
Jesus dude. Spoilers. All those things you mentioned are extra unnecessary stuff where half the fun lies in figuring them out. The guy might as well consult a walkthrough if he's gonna read your post.

Adbot
ADBOT LOVES YOU

KingShiro
Jan 10, 2008

EH?!?!?!
I have Warhammer: Battle March coming and can't find much about it.

HaroldofTheRock
Jun 3, 2003

Pillbug
I'm not very far into Bioshock. I've just fought my first Big Daddy, and I saved the little girl so I have 80 ADAM to spend. There's a vending machine nearby but what I really want is more plasmid slots, which are not available at this vending machine. Should I scrimp and pinch my ADAM or is it ok to spend it now? Also, there's a Big Daddy wandering around with yellow lights and he's not hostile. Is this what happens when you beat them?

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
Big daddies are never hostile unless you attack them or the little sister.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
General stuff for Bioshock:

It's pretty easy. Unless you're an FPS virgin, crank it up to hard.

You're priorities for spending ADAM should be;
1) More slots. These are not available at first, so keep about 150 ADAM saved.
2) Tonics that help you fight.
3) Plasmids.
4) Tonics that help you hack.
5) Tonics that do other stuff. (and only if you have ADAM left over)

Always hack. ALWAYS. Once you get the hang of it, it's easy. (at least on the PC. might be harder if you're not using a gamepad instead of a mouse.)

Don't be stingy with cash, spend it. There's nothing huge that is bought with cash. Also, although it's kinda cheating, you can earn infinite cash at the casino in Fort Frolic by abusing save/load.

Take pictures. TAKE PICTURES. TAKE PICTURES!!!!!!! Spend your last dollar on film if you're running low.

There is NO reason to attack a Big Daddy who is not guarding a Little Sister.

In my opinion, don't kill Little Sisters, rescue them. For every three Sisters you save, the scientist chick give you a care package which includes some ADAM. It doesn't quite make up the difference, but the other stuff you get makes it more than worth it.

The two best ways to kill a Big Daddy are...

1)Find a narrow choke point. Drop 3-6 prox mines there. Fire a shot to lure Daddy through. Boom.

2) Electric gel. It will make BD helpless while damaging him.

muscles like this!
Jan 17, 2005


Gynovore posted:

Take pictures. TAKE PICTURES. TAKE PICTURES!!!!!!! Spend your last dollar on film if you're running low.

Something to keep watch for is if you haven't maxed out the machine research, make sure to take pictures of turrets and such BEFORE you hack them as once they become friendly they don't count anymore.

HaroldofTheRock
Jun 3, 2003

Pillbug
Thanks for the advice, guys. I guess I'll hold on to my ADAM for now so I can buy a new slot when it's available. I haven't gotten the camera yet but when I do I'll be sure to be a shutterbug.

Samog
Dec 13, 2006
At least I'm not an 07.

Gynovore posted:

In my opinion, don't kill Little Sisters, rescue them. For every three Sisters you save, the scientist chick give you a care package which includes some ADAM. It doesn't quite make up the difference, but the other stuff you get makes it more than worth it.

You can do this and still end up with enough Adam to get everything that's for sale by holding off on buying new plasmids until the best version is available.

Capsaicin
Nov 17, 2004

broof roof roof
The electric plasmid is probably the best one in the game, along with the plasmid you can ONLY get from rescuing Little Sisters rather than harvesting them.

Also:

DO NOT SHOOT HIM WHEN HE COMES DOWN THE STAIRS.

Blazing Ownager
Jun 2, 2007

by FactsAreUseless

Gaz-L posted:

Nope. You can meet people who've read it, which is a neat little random encounter when it happens.

Oh, I'd try and get the alien ray gun, if you're sticking to Small Arms. Limited ammo, but crazy powerful. And head up to Canterbury Common and invest in the caravans. It ups their repair skill, with one of them clearing 80, which is very useful for the rarer weapons.

Isn't the alien ray gun an Energy weapon?

Ultraviper
Jul 26, 2007

I won the 100th Concurrent WOL Jabber Award and All I Got Was This Lousy Title!

muscles like this? posted:

Something to keep watch for is if you haven't maxed out the machine research, make sure to take pictures of turrets and such BEFORE you hack them as once they become friendly they don't count anymore.

Also, you can take pictures of the same thing two or three times before you stop getting research points for it. Only recommended if you have tons of film, which I always did in my two playthroughs of the game.

Gaz-L
Jan 28, 2009

Blazing Ownager posted:

Isn't the alien ray gun an Energy weapon?

:downs: Yup. I forgetted that those were separate.
It's still overpowered enough that it's worth finding.

Cart
Sep 28, 2004

They see me rollin...

Capsaicin posted:

The electric plasmid is probably the best one in the game, along with the plasmid you can ONLY get from rescuing Little Sisters rather than harvesting them.

Also:

DO NOT SHOOT HIM WHEN HE COMES DOWN THE STAIRS.

There's also some free DLC with a plasmid pack, one of which is like a force push, costs nothing and it awesome fun.

french lies
Apr 16, 2008
I just started a playthrough of Killzone 2 and I suck pretty bad at it. Is there anything in particular I should be aware of? General tips for strategy/weaponry?

Khan!!!
Nov 16, 2006

Capsaicin posted:

Ah, how about Banjo Kazooie and Banjo Tooie? I'm going to buy Nuts and Bolts soon after hearing how it was a good overlooked game, but I want to play these two first.

I only have little bits of advice for the first Banjo-Kazooie.

- If your short term memory is bad like mine then it would behoove you to keep some paper and a pencil around. The game has lots of little puzzles and things that require pattern recognition. Also, write down what Gruntilda's sister says. Always.

- If you get stuck and can't go forward, go backward! The BK series likes to build on itself by giving you new abilities late in the game that you need to unlock secrets in the early levels. Backtracking is especially useful for collecting Jinjos.

-Explore everything. Every nook and cranny. Sometimes it's important just to make the game go forward.

-Mumbo-Jumbo tokens only need to be used once per level. After you pay Mumbo for a transformation, you can switch back and forth for free in that level.

-Mumbo's magic persists within a short proximity outside each level in the overworld.

That's it, really. Pretty self-explanatory.

Waffle!
Aug 6, 2004

I Feel Pretty!


Dead Space
Always keep a spare power node on you, specifically for the doors, and sell everything you don't need. Nine times out of ten the money you get from selling the junk behind one of those doors will be enough to buy another spare node, plus whatever schematics or ammo that's in there. You'll at least break even, so go for it.

For the final boss, it takes 5 shots to destroy it's tentacle arms. What you want to do is shoot each one 4 times, then start killing them off. When he lifts you upside down it will only take one shot to each remaining arm to set yourself free. Use the Contact Beam at his chest to kill him fast.

Team Fortress 2
Demomen: If someone's chasing you, run backwards, shoot a sticky at the floor, and set it off at their feet. Simple, but most people get too caught up in going for the kill to notice.

Spies: You can disguise as your own team. Change to a different class before running out of the spawn, so when the other team sees you, they'll think you're just a medic/scout/whatever, before you even get to their territory. Mind games, baby.

Engineers: Hit everything with your wrench. gently caress other people trying to touch your stuff, they're probably spies anyway. :tinfoil:

Settlers of Catan
Pulling both triggers at setup will show dice probability numbers for each tile corner. Always try to grab the 8 tiles, or the corners that are 10 and up. I try to go for wood and brick early to carve out a big chunk of the island for myself, and get Longest Road in the process. "?" and resource ports stack, so it's possible to Port Trade for a 2:1 ratio instead of 4 or 3:1.

Sleazoid
Nov 13, 2007

Put some real thought into getting Call of Juarez: Bound in Blood today at the store. Any words of advice for that one should I decide to get it? it seemed legitimate enough when I read about it on the back of the case but I wouldn't mind knowing about any gameplay flaws it may have before I play it and not during

Gaz-L
Jan 28, 2009

Sleazoid posted:

Put some real thought into getting Call of Juarez: Bound in Blood today at the store. Any words of advice for that one should I decide to get it? it seemed legitimate enough when I read about it on the back of the case but I wouldn't mind knowing about any gameplay flaws it may have before I play it and not during

Single player is pretty short, although the two characters play just different enough that you may be able to justify two playthroughs (and there's achievements for going straight through as each character without switching.)
Knives are useless, the bow's the best weapon.
Quickdraw duels are finicky, you circle to keep the guy in view and the other stick positions your hand before the signal to draw. I still can't do it with consistency and I finished the game 2 weeks ago.

I'm told the cover system is very nice on the PC, but it's less so on the 360/PS3. Conversely the special 'concentration modes' for each guy are better on consoles.

But the writing's decent, it's well-acted, the gameplay is a good, if difficult at times, FPS and it looks great.

Someone else wanna chime in on multiplayer?

A Fancy 400 lbs
Jul 24, 2008
Started playing Pharaoh, with the expansion, because I thought it would help me with my horrible base/city building in normal strategy games. Nope, I can't even get through the Pre-Dynastic Period. I just got entertainment buildings, and I have one housing unit that won't improve. It's near a water source, a temple and a juggling school, and close, but not too close to a bazaar, a fire station, a police station and an architects station, the town has enough food, and single digit unemployment, but all it says is the area is undesirable. This one housing unit is stopping nearby ones to not improve, causing a chain reaction of not improving. Is there something obvious I'm missing?

Jigsaw
Aug 14, 2008

Khan!!! posted:

- If you get stuck and can't go forward, go backward! The BK series likes to build on itself by giving you new abilities late in the game that you need to unlock secrets in the early levels. Backtracking is especially useful for collecting Jinjos.

Actually, this only happens once in Banjo-Kazooie (Running Shoes from Gobi's Valley back to Freezeezy Peak). Otherwise, in the first game you can get everything the first time through a level, if you want. Banjo-Tooie, though, does this to a huge degree.

ONE YEAR LATER
Apr 13, 2004

Fry old buddy, it's me, Bender!
Oven Wrangler
Yeah, Banjo-Tooie is very different from Kazooie. The worlds are much more connected, you're constantly going back and forth. There's a ton of different moves (some only used for a handful of jiggies) and other collectibles. I spent at least two and a half hours in some levels and close to four in others.

It's still really fun in either case. And here's a helpful hint, don't bother racing Canary Mary the second time in Bubbleworld or whatever it's called. It's not worth the trouble at all and if you're an achievement whore it's not tied to anything.

ONE YEAR LATER fucked around with this message at 08:02 on Jul 28, 2009

Orvin
Sep 9, 2006




Bionic Commando is on its way from Gamestop. Anything I should know? About the only thing I remember from reviews is that the pistol sucks.

Bruegels Fuckbooks
Sep 14, 2004

Now, listen - I know the two of you are very different from each other in a lot of ways, but you have to understand that as far as Grandpa's concerned, you're both pieces of shit! Yeah. I can prove it mathematically.

Waffle! posted:

Team Fortress 2
Demomen: If someone's chasing you, run backwards, shoot a sticky at the floor, and set it off at their feet. Simple, but most people get too caught up in going for the kill to notice.

Spies: You can disguise as your own team. Change to a different class before running out of the spawn, so when the other team sees you, they'll think you're just a medic/scout/whatever, before you even get to their territory. Mind games, baby.

Engineers: Hit everything with your wrench. gently caress other people trying to touch your stuff, they're probably spies anyway. :tinfoil:

Another thing that people don't seem to realize in TF2 is that being next to a dispenser/pushing the cart gives you unlimited ammo. A heavy and a pyro pushing a cart in tandem using the cart to protect themselves from snipers and constantly firing is very hard to stop.

Other things that are basic but not explained:

-If you switch weapons on the load-out screen you need to go to the medicine cabinet in spawn to switch to your new weapon without respawning.
-Right-click turns buildings for engineers while you're choosing where to build them.
-Increase the FOV to make it easier to see what's going on around you
-Use redisguise to change weapons while disguised, use the minus key on the disguise screen to select your own team to disguise as
-Turn weapon quickswitch on to select between weapons quicker
-There's an option that allows you to change the medic controls so clicking once on a player will continue to heal him until he moves out of range or you click someone else.

Astfgl
Aug 31, 2001

Corridor posted:

Jesus dude. Spoilers. All those things you mentioned are extra unnecessary stuff where half the fun lies in figuring them out. The guy might as well consult a walkthrough if he's gonna read your post.

Not really. There's plenty to the game, and what I mentioned only scratched the surface. I just tried to hit some of the highlights (the Decanter, the Severed Arm, the Foundry, the Siege Tower, the Bronze Sphere) that are easy to miss the first time around, especially when many of them require planning beforehand.

A Fancy 400 lbs posted:

Started playing Pharaoh, with the expansion, because I thought it would help me with my horrible base/city building in normal strategy games. Nope, I can't even get through the Pre-Dynastic Period. I just got entertainment buildings, and I have one housing unit that won't improve. It's near a water source, a temple and a juggling school, and close, but not too close to a bazaar, a fire station, a police station and an architects station, the town has enough food, and single digit unemployment, but all it says is the area is undesirable. This one housing unit is stopping nearby ones to not improve, causing a chain reaction of not improving. Is there something obvious I'm missing?

Wow I though I was the only one who liked this game.

Sometimes there are topographical "undesirable" spots on the map, that will just always be undesirable. If that's not the case, I usually just demolish the building and stick a plaza or something there.

A Fancy 400 lbs
Jul 24, 2008

Astfgl posted:

Sometimes there are topographical "undesirable" spots on the map, that will just always be undesirable. If that's not the case, I usually just demolish the building and stick a plaza or something there.

Okay, that kinda sucks, but it makes sense I guess, I'll try destroying it.

ONE YEAR LATER posted:

And here's a helpful hint, don't bother racing Canary Mary the second time in Bubbleworld or whatever it's called. It's not worth the trouble at all and if you're an achievement whore it's not tied to anything.

Real men do it anyways though. :colbert:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Orvin posted:

Bionic Commando is on its way from Gamestop. Anything I should know? About the only thing I remember from reviews is that the pistol sucks.

Challenges and collectibles don't save until the game does, so if you die you have to redo them to get the bonuses they yield, which sucks because there's no manual save, the game auto-saves every 10-15 minutes or each area, roughly. Also get used to the arm and the quick-dodge, you're dead if you're not constantly moving, and it's more powerful than a couple weapons are, so use it up close whenever possible to save ammo (you unlock more moves with the bionic arm as you progress in the game).

Waffle!
Aug 6, 2004

I Feel Pretty!


Orvin posted:

Bionic Commando is on its way from Gamestop. Anything I should know? About the only thing I remember from reviews is that the pistol sucks.

Hold down the swing button when you're in mid-air after a swing. All you have to do is move the camera to an object and be in range of it, and you'll automatically shoot your arm to the next grab point.

You've got a few quick seconds to flail out and grab something if you fall into deep water. Radiation is everywhere and it sucks.

Have fun?

Waffle! fucked around with this message at 21:12 on Jul 28, 2009

Astfgl
Aug 31, 2001

A Fancy 400 lbs posted:

Okay, that kinda sucks, but it makes sense I guess, I'll try destroying it.

It helps to remind yourself that Pharaoh was not an especially good game, at least from the the perspective of the engine. There was a lot that was beyond your control, and a lot more that was random. As someone who played a lot of SimCity, I found Pharaoh's implementation of a desirability index everywhere to be extremely poorly done.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Orvin posted:

Bionic Commando is on its way from Gamestop. Anything I should know? About the only thing I remember from reviews is that the pistol sucks.

The combat sucks until you unlock moves with your arm, I don't know why they didn't have them from the start.

You hold down the fire button to lock on

Khan!!!
Nov 16, 2006

Jigsaw posted:

Actually, this only happens once in Banjo-Kazooie (Running Shoes from Gobi's Valley back to Freezeezy Peak). Otherwise, in the first game you can get everything the first time through a level, if you want. Banjo-Tooie, though, does this to a huge degree.

Perhaps I was thinking of Tooie, then. I tend to get both of them confused, despite being very different in several ways.

Orvin
Sep 9, 2006




Thanks for the Bionic Commando tips.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

Planescape: Torment
I'm just starting out but have a few questions.

I have a lot of items in my inventory that I probably don't need. Should I hold on to all of these notes and bracelets and earrings that I'm picking up? Do I get a storage of some kind?

I can't seem to rest anywhere. Do I have to use bandages or wait out all the damage I take? Where is resting available?

Should I be taking notes down on paper for myself, or will the Journal be able to guide me along throughout the game?

This is probably the first game I've ever played that feels like more emphasis was placed on story than gameplay. I've only just started talking to people around Sigil, but the world is incredibly immersive. Some of the conversations go beyond the usual questions and get pretty deep. I'm enjoying this.

Astfgl
Aug 31, 2001

Jolo posted:


I have a lot of items in my inventory that I probably don't need. Should I hold on to all of these notes and bracelets and earrings that I'm picking up? Do I get a storage of some kind?

Not really, no. Some of the notes you find in the Mortuary will have some useful information, so maybe jot some of it down then ditch them. The bracelets and earrings are just junk you can sell for money. If they're unique, they'll typically say so.

I can't seem to rest anywhere. Do I have to use bandages or wait out all the damage I take? Where is resting available?

There are specific places where you can rest in Torment. If you're just starting out, there should be a flophouse nearby where you can pay for a night's rest. Some characters, like Mebbeth, may also allow you to crash at their houses if you ask them politely.

I think you can also attempt to rest in dungeons and non-city maps provided there are no enemies nearby, but even then you run the risk of being randomly attacked.

Should I be taking notes down on paper for myself, or will the Journal be able to guide me along throughout the game?

I didn't really make too many notes on my first playthrough. The journal will usually be enough. I used paper notes more for subsequent playthroughs where I wanted to remember to complete certain overlooked quests or not get rid of seemingly-useless items that become important in the late game.

Just go slow, and talk to everyone. Exhaust every dialogue option you can, and get your INT/WIS/CHA as high as possible ASAP so you can unlock all the dialogue. Don't forget to talk to your party, too. At certain points in the game they can provide helpful advice, and as you progress in experience you'll start to learn more and more about their pasts. If you play your cards right, you can upgrade their stats just by asking them the right questions.

My biggest advice is to save often. You will invariably run into situations where you will be grateful you did.

Bat Ham
Apr 22, 2008

Bat Nan
Not sure if it's been covered or not yet, but anything for Neverwinter Nights 2? Just rolled up a Rogue for my first character and having a rough time even in the early areas.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

Awesome, thanks man.

Portable Staplefrog
May 21, 2007

Any beginner tips for Marvel vs Capcom 2? I understand HOW to do things, but I always seem to lose, which suggests that I don't know when or why to do things.

Mecha Labrador
Apr 13, 2006

Ahm a Houn' Dawg, AWOOO!
Just a quick question on Fallout 3 and the GNR quest.

People keep saying that talking to Dr. Li will break the quest, but can't you just go back to Three Dog, and have him offer you the key to his private stash as a bonus? I was under the impression that doing this was the only way to access the stash. Or is there some other way I'm not aware of? Do you lose anything for not doing GNR first?

Woffle
Jul 23, 2007

Mecha Labrador posted:

Just a quick question on Fallout 3 and the GNR quest.

People keep saying that talking to Dr. Li will break the quest, but can't you just go back to Three Dog, and have him offer you the key to his private stash as a bonus? I was under the impression that doing this was the only way to access the stash. Or is there some other way I'm not aware of? Do you lose anything for not doing GNR first?

I think you're right, actually.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Mecha Labrador posted:

Just a quick question on Fallout 3 and the GNR quest.

People keep saying that talking to Dr. Li will break the quest, but can't you just go back to Three Dog, and have him offer you the key to his private stash as a bonus? I was under the impression that doing this was the only way to access the stash. Or is there some other way I'm not aware of? Do you lose anything for not doing GNR first?

It doesn't break the quest, but it breaks a nifty fight sequence leading from the metro to the plaza. Also, you can both experience the fight and get the stash if you use Speech to convince Three Dog to give you the info without doing his quest.

Adbot
ADBOT LOVES YOU

Universe Master
Jun 20, 2005

Darn Fine Pie

Bat Ham posted:

Not sure if it's been covered or not yet, but anything for Neverwinter Nights 2? Just rolled up a Rogue for my first character and having a rough time even in the early areas.

You probably don't want to play a rogue your first play thru if you are unfamiliar with D&D. The rogue's main feature is the sneak attack, which doesn't work on crit immune enemies. There are a lot of crit immune enemies in NWN2. And even on the guys you can sneak attack you have to make sure to attack them the right way to make it work.

Restart and roll up a nice wizard or fighter.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply