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quote:Language: Atlantean 02xp wait wait wait what
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# ? Aug 11, 2009 06:51 |
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# ? Jun 10, 2024 03:39 |
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ok i have Decided. Here are my new merits, br0sa man of ill repute posted:Language: Atlantean * (2xp) a man of ill repute fucked around with this message at 06:45 on Aug 21, 2009 |
# ? Aug 11, 2009 06:53 |
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since ferrinus is really big into twists i figured i'd get a fame merit that gives me additional dice to intimidate guardians of the veil
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# ? Aug 11, 2009 06:54 |
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a man of ill repute posted:ok i have Decided. Here are my new merits, br0s you literally bought a merit to describe how much the guardians hate you tombheart. tombheart is the greatest.
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# ? Aug 11, 2009 06:54 |
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well i figure we might as well make this feud official also hold on is vox not moving his library into the sanctum if so why a man of ill repute fucked around with this message at 07:07 on Aug 11, 2009 |
# ? Aug 11, 2009 06:57 |
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Nicolae Carpathia posted:you literally bought a merit to describe how much the guardians hate you the amount of xp invested into that merit will only go up
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# ? Aug 11, 2009 07:00 |
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Tombheart: Professor of grappling whatever the gently caress and sucking the life out of it (do not do this)
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# ? Aug 11, 2009 08:00 |
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that's literally the name of the class (do not do this) included
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# ? Aug 11, 2009 08:18 |
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a man of ill repute posted:well i figure we might as well make this feud official Paracelsus is gonna maintain his own private Sanctum for his loud and smelly research and so no one sees him wake up sobbing quietly at 4 in the morning when they get home from vampire bars besides I'm p sure I saw someone bought two dots in Library for the magebro sanctum! cheer up you will not go bookless
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# ? Aug 11, 2009 11:56 |
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also Calliope's Chord owns (and is a sweet name imo)
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# ? Aug 11, 2009 11:56 |
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Dammit Who? posted:wait wait wait what ferrinus said there's a language: atlantean which is distinct from the high speech and which is believed to be the language actually spoken and used by the denizens of the fallen city it's an amalgam of the high speech and a variety of ancient languages and it owns so I bought it as a merit for ====2xp I suggest all true Occult 5 bros do the same
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# ? Aug 11, 2009 12:27 |
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early morning magequadFerrinus posted:86 year old asexual. First, I'm an archmaster, which means I'm beyond a master of the Mysteries. You wouldn't last, mm, two seconds in a Duel Arcane against me, I assure you.
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# ? Aug 11, 2009 12:27 |
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Nicolae Carpathia posted:No. The legacy Tombheart wants... well, let's just say that when he gets it... *lich scoops out brains*
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# ? Aug 11, 2009 14:35 |
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pre:============================ Matthew Robinson ("Adramel") ============================ * Prudence, Pride * Obrimos * Free Council ========== ATTRIBUTES ========== MENTAL (70+25) PHYSICAL (45) SOCIAL (55) ------ -------- ------ Intelligence: 4 Strength: 2 Presence: 4 Wits: 3 Dexterity: 3 Manipulation: 2 Resolve: 3 Stamina: 2 Composure: 2 ====== SKILLS ====== MENTAL (-3 Unskilled) PHYSICAL (-1 Unskilled) SOCIAL (-1 Unskilled) ------ -------- ------ Academics: 3 Firearms: 2 Animal Ken: 0 Crafts: 2 Athletics: 2 Empathy: 1 Investigation: 0 Brawl: 1 Expression: 3 Medicine: 1 Larceny: 0 Intimidation: 0 Occult: 1 Drive: 2 Persuasion: 3 Politics: 0 Stealth: 0 Socialize: 2 Science: 4 Survival: 0 Streetwise: 0 Computer: 2 Weaponry: 0 Subterfuge: 0 SPECIALTIES ----------- * Science: Physics * Crafts: Magical Shaping * Academics: Research ========== ADVANTAGES ========== MERITS ------ Resources (3) Eidetic Memory (2) Fleet of Foot (3) Natural Immunity (1) Hallow (3) [part of shared sanctum] Magical Laboratory (3) [inside shared sanctum] Status [Free Council] (2) Status [Consilium] (1) DERIVED TRAITS -------------- * Health: 7 * Willpower: 5 * Initiative: 5 * Size: 5 * Speed: 13 * Defense: 3 * Wisdom: 4 ============== SUPERNAL MAGIC ============== GNOSIS: 2 --------- * Mana: 12 max, spend 3 per turn * Base Paradox Pool: 3 dice * Pattern Restoration/Scouring: 1 per day * Ritual Casting: 1 roll per hour * Spell Tolerance: (Higher of Stamina or Gnosis) * Can Combine Spells * Max Arcana: 5, 4, 4, 3, 3, 3, 2, 2, 2, 1 * Forces 5 (C: 8 dice, V: 10 dice) * Prime 3 (C: 6 dice, V: 8 dice) * Matter 3 (C: 6 dice, V: 8 dice) * Space 1 (C: 4 dice, V: 6 dice) ===== Rotes ===== FOR VULGAR ROTES: add 2 dice Forces ------ Unseen Shield: gain 3 Armor, spend 1 Mana to make it last a day (Pool: Gnosis + Forces + Science [13]) Read Matrices: Mage Sight (Pool: Gnosis + Science + Forces [13]) Conjure Fire: p. 168 (Pool: Gnosis + Science + Forces [13]) Matter ------ Control Liquid: p.196 (Pool: Gnosis + Science + Matter [11]) Alter Conductivity: change conductivity of an object (Pool: Gnosis + Science + Matter [11]) Transmute Earth: p.200 (Pool: Gnosis + Science + Matter [11]) Prime ----- Channel Mana: custom (Pool: Gnosis + Academics + Prime [9]) ============================ EXPERIENCE POINT EXPENDITURE ============================ XP: 1 (138 spent) AXP: 31 (40 spent) 12 + 9 Spent on Matter 3 6 Spent on Transmute Earth [Matter rote] 6 Spent on Control Fire [Forces rote] 16 AXP Spent on Gnosis 2 15 Spent on Composure 2 24 AXP Spent on Gnosis 3 24 XP Spent on Forces 4 12 XP Spent on Prime 2 18 XP Spent on Prime 3 2 XP Spent on Conjure Fire [upgraded from Control Fire, Forces rote] 6 XP Spent on Channel Mana [Prime rote] 7 XP Spent on Space 1 30 XP Spent on Forces 5 ======== MERIT XP ======== 28/36 spent 12 Spent on Hallow 3 4 Spent on Status (Free Council) 2 12 Spent on Magical Laboratory 3 ============== CURRENT STATUS ============== * Health: [ ][ ][ ][ ][ ][ ][ ] * Willpower: 1/5 * Mana: 8/13, 0/6 tass (3/turn) COMBAT VALUES ------------- * Initiative: 4 * Defense: 3 * Armor: 3 * Speed: 13 * Size: 5 ATTACK STATISTICS ----------------- * Brawl: 3 dice (Str 2 Brawl 1) * Firearms: 7 dice (Dex 3 Firearms 2 Equipment 2) * Thrown: 5 dice (Dex 3 Athletics 2) * Weaponry: 1 dice (Str 2 Unskilled -1) RESISTANCE DICEPOOLS -------------------- * Stamina: 3 Dice * Resolve: 4 Dice * Composure: 2 Dice OTHER DICEPOOLS --------------- * Chase: 4 dice * Climb: 4 dice (10 ft/success, +1 die up to +3 for every minute added to time between rolls) * Jump: 4 dice (1 ft. up/success, 2 across, cross Size + 4ft/succ with ten-foot start) * Break/Lift: 2 dice (Strength 2 lifts 100lbs default, roll to increase effective Strength for a task) * Resist Toxin: 7 dice * Perception: 4 dice * Resonance Analysis: 5 dice ========= INVENTORY ========= GENERAL ------- MAGICAL ------- WEAPONS ------- Glock 17 9mm (+2L) ARMOR ----- none
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# ? Aug 11, 2009 16:35 |
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what legacy are you goin for zarick I wish there were cool matter or prime legacies but I can't find a single one e: I take that back. There's exactly one matter legacy that I've found, in the Silver Ladder book. but it's about commanding objects and poo poo and doesn't really fit me. hrmery e2: ooooooooooh ferrinus do you have the Legacies - The Ancient book? if so what do you think of the Forge Master legacy Attorney at Funk fucked around with this message at 23:45 on Aug 11, 2009 |
# ? Aug 11, 2009 23:08 |
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wow the forge masters look like a lot of fun, all those perfected metals look like they'd be cool to screw around with on the other hand, death,
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# ? Aug 12, 2009 00:14 |
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what's a good legacy for matryoshka just fyi guys: if you want to create your own legacy you can do so at gnosis 4, which we are one AXP away from
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# ? Aug 12, 2009 00:18 |
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plus check out that nickname powersmiths powers perfect for paracelsus
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# ? Aug 12, 2009 00:20 |
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dreamspeakers is a cool mind-based legacy in the legacies the ancient book in the arrow book there's a mind-based one with a chess theme called the awakening gambit which is neat
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# ? Aug 12, 2009 00:28 |
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Attorney at Funk posted:dreamspeakers is a cool mind-based legacy in the legacies the ancient book dreamspeakers look ownage but i don't think i have the right orders (not that ferrinus would mind, i imagine, he seems pretty chill with tweaking stuff). maybe i should talk with ferrinus about making one up.
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# ? Aug 12, 2009 00:52 |
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I think ferrinus said that parent orders and paths don't matter (and can be self-defeating since legacies don't grant a third ruling arcanum per houserules) unless you meant arcana?? in which case
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# ? Aug 12, 2009 00:55 |
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Attorney at Funk posted:I think ferrinus said that parent orders and paths don't matter (and can be self-defeating since legacies don't grant a third ruling arcanum per houserules) unless you meant arcana?? in which case i have the right arcana for dreamspeakers, although the second and third attainments have some other poo poo you can do if you have spirit, which i lack at some point i want to get spirit 1 so i can talk to spirits too i need to get some fuckin' combat arcana up in here, thor does forces and medved turns into a loving bear but matryoshka just shoots things and can gently caress up people's brains which only works on things with minds. i am the worst arrow played on crappiest guitar
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# ? Aug 12, 2009 01:01 |
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combat arcana are for suckers. don't be a lamewad like thor or medved be a cool ROLEplayer like paracelsus
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# ? Aug 12, 2009 01:04 |
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Nicolae Carpathia posted:what's a good legacy for matryoshka no, i am ignoring that you can "create your own" legacy whenever someone else could "learn" one, however in all cases legacies require some sort of "mentor", i.e. a phenomena your mage continually studies or an elder your mage continually studies under in order to facilitate your advancement if you have a legacy to create in mind just talk to me about it and we'll work something out i might have legacies the ancient, i'll check
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# ? Aug 12, 2009 01:57 |
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while you're at it read up on the ticktock men. they own so much!
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# ? Aug 12, 2009 01:58 |
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erasing history is great because when an acanthus tries to scry what happened they just get an image of the abyss and its like mage goatse
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# ? Aug 12, 2009 02:00 |
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ferrinus how late do your games usually go because i've been reading all of The Business itt and i am feeling an itch to get back in with a certain shitkicker werewolfslayer
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# ? Aug 12, 2009 02:52 |
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Chernobyl Peace Prize posted:ferrinus how late do your games usually go because i've been reading all of The Business itt and i am feeling an itch to get back in with a certain shitkicker werewolfslayer *at around one am* "okay guys the session's nearly over" two hours later...
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# ? Aug 12, 2009 02:55 |
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effffff* *except on fri/sat night then it'd be fine welp
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# ? Aug 12, 2009 02:59 |
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Chernobyl Peace Prize posted:ferrinus how late do your games usually go because i've been reading all of The Business itt and i am feeling an itch to get back in with a certain shitkicker werewolfslayer ferrinus is completely incapable of judging how long his sessions will go
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# ? Aug 12, 2009 03:07 |
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the sessions rarely go past one am (in central standard time)
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# ? Aug 12, 2009 03:08 |
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you can always cut out early like trenchfoot and I do (I am an even bigger flake player than I am a flake GM)
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# ? Aug 12, 2009 03:24 |
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Attorney at Funk posted:you can always cut out early like trenchfoot and I do i suppose when you put it like that, i could always go to bed an hour in if i had to...
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# ? Aug 12, 2009 03:30 |
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cbn if you bring back herne he'll pretty much be automatically inducted into the magebros
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# ? Aug 12, 2009 03:34 |
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woot and his absence can be explained away as "oh, that's a nice werewolf skull you've got there." *opens back of truck* *a hundred more tumble out*
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# ? Aug 12, 2009 03:42 |
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"noo not the werewolves we befriended in appalachia..!"
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# ? Aug 12, 2009 03:49 |
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ignore everything that was here. things are changing...
Crion fucked around with this message at 03:46 on Aug 13, 2009 |
# ? Aug 12, 2009 05:07 |
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a man of ill repute posted:"noo not the werewolves we befriended in appalachia..!" in this case "befriended" is shorthand for "convinced not to kill us outright"
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# ? Aug 12, 2009 05:09 |
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firearms specialty: what werewolves in appalachia
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# ? Aug 13, 2009 02:25 |
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# ? Jun 10, 2024 03:39 |
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so i want some sort of post that tells me who's moving into the magebro sanctum, who's remaining alone, and what the stats on that magebro sanctum are
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# ? Aug 13, 2009 03:08 |