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Rebus has had some good reports from what i've seen, although i've never used one.
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# ? Aug 17, 2009 09:21 |
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# ? May 14, 2024 01:36 |
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I know the guys from RenderTitan post on CGTalk a bit. No idea if they are any good.
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# ? Aug 17, 2009 10:13 |
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ceebee posted:drat that blending looks good. Only thing that is prominent is the tiling. Jesus gently caress, I almost want to learn zbrush after seeing that.
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# ? Aug 17, 2009 12:24 |
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Me watching the video: Zspheres II? Pfft, I'm not seeing what's so speciOOOOWAAHHHH HOLY poo poo.
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# ? Aug 17, 2009 12:33 |
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Unexpected EOF posted:Jesus gently caress, I almost want to learn zbrush after seeing that. There is no want. Do, or do not. Man what in the gently caress just happened in that video...
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# ? Aug 17, 2009 13:01 |
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That's really cool, that's very similar to the process that I use to sculpt with clay IRL. Armature and then add on clay like that.
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# ? Aug 17, 2009 13:20 |
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EoinCannon posted:I know the guys from RenderTitan post on CGTalk a bit. No idea if they are any good. We used them last year and I have nothing but good things to say about them. Great service.
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# ? Aug 17, 2009 15:48 |
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SynthOrange posted:Me watching the video: Zspheres II? Pfft, I'm not seeing what's so speciOOOOWAAHHHH HOLY poo poo. someone at work was telling me about the video, and i was like 'yeah sure, sounds cool'. I just watched the video better yet they have one more major feature they are announcing (which will HOPEFULLY be paint layers) with zs2, go and the other major feature, im thinking of buying a licence for myself. its going to finally be the program everyone wants it to have been.
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# ? Aug 17, 2009 23:58 |
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I think I'm going to pick up zbrush to mess around with at home. Mudbox is more expensive than it, even though it seems to be a split in both packages use in the industry. I still hate the interface. Using Wavefront / lightwave / maya / houdini / misc custom 3d packages at various places, nothing felt more backward than using zbrush in terms of navigation. I'll get over with it, I need to rig a kick rear end creature at home this fall. Things may be a bit slow this fall, so I may be able to bring in my setup and use works prelight/look dev tools and render some mocap studies.
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# ? Aug 18, 2009 01:45 |
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BigKOfJustice posted:I think I'm going to pick up zbrush to mess around with at home. Mudbox is more expensive than it, even though it seems to be a split in both packages use in the industry. Think it's gonna be slow in LA this Fall? I'm in talks with a studio in New York, so I might be thinking of heading up there for a little bit for some freelance work, think I'm gonna be taking.
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# ? Aug 18, 2009 01:56 |
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Ratmann posted:Think it's gonna be slow in LA this Fall? Maybe, the UK production tax credit is sucking a lot of vfx work to the UK. It's crazy. It'll probably pick up in Janurary when studios hit the "Oh poo poo we need to get work done in 3-4 months" mode.
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# ? Aug 18, 2009 06:06 |
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BigKOfJustice posted:Maybe, the UK production tax credit is sucking a lot of vfx work to the UK. It's crazy. Weeee I'm flying in to London on the 7th to live and work there. Gotta love EU passports
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# ? Aug 18, 2009 13:35 |
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Heintje posted:Weeee I'm flying in to London on the 7th to live and work there. Gotta love EU passports Looks like I'll be talking to these people in NY.
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# ? Aug 18, 2009 15:08 |
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I may well be in your sister office in London then!
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# ? Aug 18, 2009 15:25 |
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Heintje posted:I may well be in your sister office in London then! hah, how'd you guess?
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# ? Aug 18, 2009 15:34 |
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It's fairly obvious :P and I know they are looking in NYC too.
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# ? Aug 18, 2009 15:46 |
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Holy gently caress, Krakatoa 1.5 looks loving amazing: http://software.primefocusworld.com/software/support/krakatoa/magmaflow_practical_example_gijoe.php Welp, I know what I want for Christmas.
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# ? Aug 18, 2009 16:35 |
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YEAH! i landed a job at a proper 3d studio (heh) now, previously i worked at an architect firm where i was the only guy doing 3d, so i'm quite happy. Finally get to work with people who know 3d, etc. Also the new boss isn't a dick.
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# ? Aug 19, 2009 07:57 |
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International Log posted:YEAH! i landed a job at a proper 3d studio (heh) now, previously i worked at an architect firm where i was the only guy doing 3d, so i'm quite happy. Finally get to work with people who know 3d, etc. Grats on the job, but sometimes you're gonna be surprised about some people and their "knowledge"... Ratmann fucked around with this message at 09:15 on Aug 19, 2009 |
# ? Aug 19, 2009 09:12 |
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Ratmann posted:
I'm sure your people can smuggle you in
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# ? Aug 19, 2009 10:07 |
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Congrats Log, is it a specialist arch-viz place?Ratmann posted:Grats on the job, but sometimes you're gonna be surprised about some people and their "knowledge"... I'm in my first 3D job at the moment for a small company (2 bosses and me) that has been in business for about 6 years. My bosses seemed to have learned next to nothing about their software, pipelines or art in general in that time, it blows my mind. I'm supposed to be the junior learning from people with more experience than me. Not a good start in the industry. At least it's given me heaps of motivation to teach myself stuff and make a showreel in my spare time. /rant
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# ? Aug 19, 2009 10:12 |
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I'm never going to get to travel if I keep hearing poo poo like that. Everyone here is pretty on the ball, and the boss (doesnt do any cg anymore, hasnt for years) still takes time out every fortnight to ask us about new poo poo going on. Just so that he's up to date with how it's all being done/how long it's taking. Where are you working/based log? Congrats
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# ? Aug 19, 2009 11:59 |
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Thanks guys! Its at https://www.a2studio.nl and by the looks of the renders, they know what they are doing. Even the boss knew everything i threw at him (plugs, tools, techniques) so i guess i'm good. EoinCannon posted:Congrats Log, is it a specialist arch-viz place? For now it is, but who knows, if i go completely apeshit (skill-wise) i can turn it into a multifaceted studio.
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# ? Aug 19, 2009 14:40 |
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EoinCannon posted:Congrats Log, is it a specialist arch-viz place? hah, sounds about right, at least you haven't had to actually write a pipeline just to get across the work of other, or had to setup your own pipeline just so you can deliver shots, and did I tell you we're behind schedule? This was the same gig too... Ratmann fucked around with this message at 15:53 on Aug 19, 2009 |
# ? Aug 19, 2009 15:50 |
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*edit* nevermind
snorch fucked around with this message at 16:31 on Aug 19, 2009 |
# ? Aug 19, 2009 16:28 |
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Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? That is, six months in LA working on one show, a year in Vancouver on another, another six in London, etc -- I've heard of some people working solely contract-to-contract (as opposed to permanent employment at a studio); what is it like? Is it doable? I'm a compositor -- is it rare for compositors to shop around, as opposed to 3d? Just asking as I've been working at a studio here for about a month and a half (after working on-set / freelancing design for a while) and although the pay is absolutely fantastic, I'm starting to see that if I'm not careful, I could end up at this studio for years. Or I could stay here for a bunch of years, go somewhere else for a few more -- I don't to look back and think, 'What the gently caress was I doing for so long?' (Hopefully moving around all the time would offset this.) Thoughts? Travakian fucked around with this message at 17:16 on Aug 19, 2009 |
# ? Aug 19, 2009 16:52 |
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Travakian posted:Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? [...] I don't, but lots of my coworkers have been bouncing around between here (Germany), London and L.A. quite a bit. If you're flexible like that, it's a great opportunity to get around a bit. I prefer sticking around home, at least for the moment. I seem to be falling in to the rut you're talking about, but with a bit of hunting around, you can find plenty of other studios who might want to hire you. When the time is right and you have another job lined up, wave the old studio goodbye (without burning any bridges, freelance is freelance), and head off to the new guys.
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# ? Aug 19, 2009 17:10 |
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Wheeee! Had nothing to do for a couple of hours
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# ? Aug 19, 2009 18:11 |
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Travakian posted:Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? That is, six months in LA working on one show, a year in Vancouver on another, another six in London, etc -- I've heard of some people working solely contract-to-contract (as opposed to permanent employment at a studio); what is it like? Is it doable? I'm a compositor -- is it rare for compositors to shop around, as opposed to 3d? Although I'm not VFX (I'm in animation) and I'm not intentionally a freelancer, I've moved from England to Utah to California since the start of 2009 on different jobs so I have sort of been doing this recently and can say that it really depends on what you like to do. Seeing new places is really cool, but moving and being able to fit your life into a couple of luggage bags isn't nice. Living in average Hotels and finding places to rent is also not a bundle of fun. You find you can't really "have" anything because you'll throw it away/sell it before you move again in a few months. Forget having a girlfriend or friends wherever you go (unless you're lucky and someone happens to move out with you). Do it for as long as you care to, but eventually you'll most likely get fed up with the constant change and you'll stick to freelancing for longer times, or in smaller areas.
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# ? Aug 19, 2009 19:10 |
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Travakian posted:Moving everywhere. I'm not a 6-month freelancer per se, but I've been moving around for work/school. In 2 weeks I move again and it will be the 3rd time in a year that I've changed countries, and I am getting really sick of it. Having to say goodbye to all the people/places/things again, packing everything into a bag and shipping a box of crap, then going through it all again (finding a place, getting a bank account, phone etc) is something that will bug you after the first time ha. So hopefully I can settle down in a big city with a bunch of different options for work and travel, and put down some roots for a bit. What Tuna said about not having a gf, friends (well, no long term ones), things to do on the weekend with said friends etc etc is very true. But it IS fun being in new places and regularly getting the "WTF am I doing here" feeling.
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# ? Aug 19, 2009 21:08 |
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Heintje posted:What Tuna said about not having a gf, friends (well, no long term ones), things to do on the weekend with said friends etc etc is very true. Given that the industry is so tight-nit, a large portion of your friends (or girlfriends) are going to be in the industry as well, and you'll undoubtedly meet people who you know by 2nd/3rd degree anyway. So the small community thing oils your social life quite a lot when you're moving from state to state or country to country. Heintje posted:But it IS fun being in new places and regularly getting the "WTF am I doing here" feeling. Haha, I've never known how to explain this feeling but I love it too. It's as bizarre as dejavu.
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# ? Aug 19, 2009 21:40 |
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tuna posted:Given that the industry is so tight-nit, a large portion of your friends (or girlfriends) are going to be in the industry as well, and you'll undoubtedly meet people who you know by 2nd/3rd degree anyway. So the small community thing oils your social life quite a lot when you're moving from state to state or country to country. Pretty much this, oh and are we going drinking tonight?
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# ? Aug 19, 2009 21:46 |
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Oh it's not hard to find friends, but it's kind of like Fight Club (single serving friends). The good thing is that I now have friends in a LOT of different major cities so makes things easier in the future. Aaah I love that "I live here?!?!" deja vu thing. Off to an art gallery to get a bit more of that tonight.
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# ? Aug 19, 2009 22:29 |
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So going off of what the episode synopsis says, a piece of game art that I created for a marketing stunt will be featured on the Food Network's Ace of Cakes. I'm excited, nervous as hell, and, well, excited! Oh God I hope it looks good on TV
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# ? Aug 21, 2009 04:09 |
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http://features.cgsociety.org/story.php?story_id=5227article posted:The Chaos Group offically releases the long awaited V-Ray for Maya. interesting...
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# ? Aug 21, 2009 11:53 |
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cubicle gangster posted:Wheeee! You are like the posterboy for why one should use Vray. Now that it is available for Maya, I am that much more interested! Looks like we are getting Unity after all! Thanks again for the info guys. We will still have the Unreal Editor here but my plan is to switch to Unity for the game prototyping. The major selling point is the ease in importing assets. This was an interesting read. I like all of the bells and whistles UE3 has to offer but ease of use and a more artist friendly engine is ultimately what we need here.
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# ? Aug 21, 2009 23:45 |
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Here is the latest project I'm working on right now: It's a 3D re-imaging of a childrens book I once wrote and illustrated for my design course. Eventually I'm going to do all the scenes like this, though at the moment that image is just a proof of concept and about 3-4 hours worth of work. I'm still a massive newbie to this, so it's going to take a lot more work. Specifically: - The grass needs further adjustment, I like how it is now, but holy crap it's taking ages to render - this is using VrayFur. I'm going to make the blades a bit shorter and less dense. - Grass areas need to be adjusted around the trees and fence to make it look more natural. I'm actually going to add a dirt road that runs next to the fence to make it a bit more complete + some flowers scattered about. - I'm not 100% happy with the tree texture, will look for an alternative. I realize it's too dark, but at the same time I think it contrasts the yellow leaves nicely. - The cloud needs some work. As you can see it's a bunch of spheres put together. While I do want to keep the cartoony look, I'm either going to make it a flat plane with detail drawn on it, or some other solution. - The actual fence is going to be changed and more detail included. I do want to keep it a white colour, but make it look a bit more natural. Also the way it's constructed is a bit wonky. Once I complete the scene I'm going to model the characters, I've wanted to try zBrush for a while now. The general style I want to achieve is that pseudo-realistic but still cartoony look, like each set is a hand-crafted miniature. This is my (terrible) illustration from the book so you can see the difference: I would love to hear your suggestions and advice.
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# ? Aug 23, 2009 23:37 |
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I do like it though. The scale differences between the trees, hill and grass and the fence give it the feel of a miniature set. I like how subtle the cloud is too, but yeah, my eye is drawn to how it's just a bunch of spheres stuck together.
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# ? Aug 23, 2009 23:50 |
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If you manage to get the details consistent through every image then that's going to be amazing when it's done. Loving the direction so far, and tbh I dont mind the tree. Just the clouds/fence look a bit bare. sigma 6 - Get onto it! no excuse now... (I am such a fanboy)
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# ? Aug 24, 2009 00:27 |
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# ? May 14, 2024 01:36 |
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Here's a head sculpt I've been doing in mudbox. I'm going to take it into blender later (which is what I'm most familiar with at the moment I'm afraid!) give it a bit of a UV map and possibly add a few stray hairs.
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# ? Aug 24, 2009 13:14 |