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cubicle gangster
Jun 26, 2005

magda, make the tea
Rebus has had some good reports from what i've seen, although i've never used one.

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EoinCannon
Aug 29, 2008

Grimey Drawer
I know the guys from RenderTitan post on CGTalk a bit. No idea if they are any good.

Unexpected EOF
Dec 8, 2008

I'm a Bro-ny!

ceebee posted:

drat that blending looks good. Only thing that is prominent is the tiling.

In case you ZBrushers haven't seen this yet:
http://www.zbrushcentral.com/zbc/showthread.php?t=73956&page=1&pp=15

I'm stoked for ZB 3.5 and 4.0

Jesus gently caress, I almost want to learn zbrush after seeing that.

Synthbuttrange
May 6, 2007

Me watching the video: Zspheres II? Pfft, I'm not seeing what's so speciOOOOWAAHHHH HOLY poo poo.

Handiklap
Aug 14, 2004

Mmmm no.

Unexpected EOF posted:

Jesus gently caress, I almost want to learn zbrush after seeing that.

There is no want. Do, or do not.

Man what in the gently caress just happened in that video...

Hinchu
Mar 4, 2004

Please keep a watchful eye out for hinchus. They are very slow and dumb, and make for easy roadkill.
That's really cool, that's very similar to the process that I use to sculpt with clay IRL. Armature and then add on clay like that.

DefMech
Sep 16, 2002

EoinCannon posted:

I know the guys from RenderTitan post on CGTalk a bit. No idea if they are any good.

We used them last year and I have nothing but good things to say about them. Great service.

Kirby
Dec 2, 2005

Low Altitude Flyer

SynthOrange posted:

Me watching the video: Zspheres II? Pfft, I'm not seeing what's so speciOOOOWAAHHHH HOLY poo poo.

someone at work was telling me about the video, and i was like 'yeah sure, sounds cool'. I just watched the video :drat:

better yet they have one more major feature they are announcing (which will HOPEFULLY be paint layers)

with zs2, go and the other major feature, im thinking of buying a licence for myself. its going to finally be the program everyone wants it to have been.

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?
I think I'm going to pick up zbrush to mess around with at home. Mudbox is more expensive than it, even though it seems to be a split in both packages use in the industry.

I still hate the interface. Using Wavefront / lightwave / maya / houdini / misc custom 3d packages at various places, nothing felt more backward than using zbrush in terms of navigation. I'll get over with it, I need to rig a kick rear end creature at home this fall.

Things may be a bit slow this fall, so I may be able to bring in my setup and use works prelight/look dev tools and render some mocap studies.

Ratmann
Dec 9, 2006

BigKOfJustice posted:

I think I'm going to pick up zbrush to mess around with at home. Mudbox is more expensive than it, even though it seems to be a split in both packages use in the industry.

I still hate the interface. Using Wavefront / lightwave / maya / houdini / misc custom 3d packages at various places, nothing felt more backward than using zbrush in terms of navigation. I'll get over with it, I need to rig a kick rear end creature at home this fall.

Things may be a bit slow this fall, so I may be able to bring in my setup and use works prelight/look dev tools and render some mocap studies.

Think it's gonna be slow in LA this Fall?

I'm in talks with a studio in New York, so I might be thinking of heading up there for a little bit for some freelance work, think I'm gonna be taking.

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?

Ratmann posted:

Think it's gonna be slow in LA this Fall?

I'm in talks with a studio in New York, so I might be thinking of heading up there for a little bit for some freelance work, think I'm gonna be taking.

Maybe, the UK production tax credit is sucking a lot of vfx work to the UK. It's crazy.

It'll probably pick up in Janurary when studios hit the "Oh poo poo we need to get work done in 3-4 months" mode.

Heintje
Nov 10, 2004

I sing a song for you

BigKOfJustice posted:

Maybe, the UK production tax credit is sucking a lot of vfx work to the UK. It's crazy.

Weeee I'm flying in to London on the 7th to live and work there. Gotta love EU passports ;)

Ratmann
Dec 9, 2006

Heintje posted:

Weeee I'm flying in to London on the 7th to live and work there. Gotta love EU passports ;)

:arghfist::mad:

Looks like I'll be talking to these people in NY.

Heintje
Nov 10, 2004

I sing a song for you
I may well be in your sister office in London then!

Ratmann
Dec 9, 2006

Heintje posted:

I may well be in your sister office in London then!

hah, how'd you guess? :haw:

Heintje
Nov 10, 2004

I sing a song for you
It's fairly obvious :P and I know they are looking in NYC too.

Ratmann
Dec 9, 2006
Holy gently caress, Krakatoa 1.5 looks loving amazing:

http://software.primefocusworld.com/software/support/krakatoa/magmaflow_practical_example_gijoe.php

Welp, I know what I want for Christmas.

International Log
Apr 3, 2007

Fluent in five foreign tongues!
Grimey Drawer
YEAH! i landed a job at a proper 3d studio (heh) now, previously i worked at an architect firm where i was the only guy doing 3d, so i'm quite happy. :D Finally get to work with people who know 3d, etc.

Also the new boss isn't a dick.

Ratmann
Dec 9, 2006

International Log posted:

YEAH! i landed a job at a proper 3d studio (heh) now, previously i worked at an architect firm where i was the only guy doing 3d, so i'm quite happy. :D Finally get to work with people who know 3d, etc.

Also the new boss isn't a dick.

Grats on the job, but sometimes you're gonna be surprised about some people and their "knowledge"...

Ratmann fucked around with this message at 09:15 on Aug 19, 2009

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Ratmann posted:

:arghfist::mad:

Looks like I'll be talking to these people in NY.

I'm sure your people can smuggle you in

EoinCannon
Aug 29, 2008

Grimey Drawer
Congrats Log, is it a specialist arch-viz place?

Ratmann posted:

Grats on the job, but sometimes you're gonna be surprised about some people and their "knowledge"...

I'm in my first 3D job at the moment for a small company (2 bosses and me) that has been in business for about 6 years. My bosses seemed to have learned next to nothing about their software, pipelines or art in general in that time, it blows my mind. I'm supposed to be the junior learning from people with more experience than me. Not a good start in the industry. At least it's given me heaps of motivation to teach myself stuff and make a showreel in my spare time.

/rant

cubicle gangster
Jun 26, 2005

magda, make the tea
I'm never going to get to travel if I keep hearing poo poo like that.

Everyone here is pretty on the ball, and the boss (doesnt do any cg anymore, hasnt for years) still takes time out every fortnight to ask us about new poo poo going on. Just so that he's up to date with how it's all being done/how long it's taking.


Where are you working/based log? Congrats :)

International Log
Apr 3, 2007

Fluent in five foreign tongues!
Grimey Drawer
Thanks guys!

Its at https://www.a2studio.nl and by the looks of the renders, they know what they are doing. :D Even the boss knew everything i threw at him (plugs, tools, techniques) so i guess i'm good.

EoinCannon posted:

Congrats Log, is it a specialist arch-viz place?

For now it is, but who knows, if i go completely apeshit (skill-wise) i can turn it into a multifaceted studio.

Ratmann
Dec 9, 2006

EoinCannon posted:

Congrats Log, is it a specialist arch-viz place?


I'm in my first 3D job at the moment for a small company (2 bosses and me) that has been in business for about 6 years. My bosses seemed to have learned next to nothing about their software, pipelines or art in general in that time, it blows my mind. I'm supposed to be the junior learning from people with more experience than me. Not a good start in the industry. At least it's given me heaps of motivation to teach myself stuff and make a showreel in my spare time.

/rant

hah, sounds about right, at least you haven't had to actually write a pipeline just to get across the work of other, or had to setup your own pipeline just so you can deliver shots, and did I tell you we're behind schedule? :smithicide:


This was the same gig too...

Ratmann fucked around with this message at 15:53 on Aug 19, 2009

snorch
Jul 27, 2009
*edit* nevermind

snorch fucked around with this message at 16:31 on Aug 19, 2009

Travakian
Oct 9, 2008

Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? That is, six months in LA working on one show, a year in Vancouver on another, another six in London, etc -- I've heard of some people working solely contract-to-contract (as opposed to permanent employment at a studio); what is it like? Is it doable? I'm a compositor -- is it rare for compositors to shop around, as opposed to 3d?

Just asking as I've been working at a studio here for about a month and a half (after working on-set / freelancing design for a while) and although the pay is absolutely fantastic, I'm starting to see that if I'm not careful, I could end up at this studio for years. Or I could stay here for a bunch of years, go somewhere else for a few more -- I don't to look back and think, 'What the gently caress was I doing for so long?' (Hopefully moving around all the time would offset this.)

Thoughts?

Travakian fucked around with this message at 17:16 on Aug 19, 2009

snorch
Jul 27, 2009

Travakian posted:

Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? [...]

I don't, but lots of my coworkers have been bouncing around between here (Germany), London and L.A. quite a bit. If you're flexible like that, it's a great opportunity to get around a bit. I prefer sticking around home, at least for the moment.

I seem to be falling in to the rut you're talking about, but with a bit of hunting around, you can find plenty of other studios who might want to hire you. When the time is right and you have another job lined up, wave the old studio goodbye (without burning any bridges, freelance is freelance), and head off to the new guys.

cubicle gangster
Jun 26, 2005

magda, make the tea
Wheeee!

Had nothing to do for a couple of hours :3:

tuna
Jul 17, 2003

Travakian posted:

Out of curiosity, do any of you VFX folks do the international/traveling freelancer bit? That is, six months in LA working on one show, a year in Vancouver on another, another six in London, etc -- I've heard of some people working solely contract-to-contract (as opposed to permanent employment at a studio); what is it like? Is it doable? I'm a compositor -- is it rare for compositors to shop around, as opposed to 3d?

Just asking as I've been working at a studio here for about a month and a half (after working on-set / freelancing design for a while) and although the pay is absolutely fantastic, I'm starting to see that if I'm not careful, I could end up at this studio for years. Or I could stay here for a bunch of years, go somewhere else for a few more -- I don't to look back and think, 'What the gently caress was I doing for so long?' (Hopefully moving around all the time would offset this.)

Thoughts?

Although I'm not VFX (I'm in animation) and I'm not intentionally a freelancer, I've moved from England to Utah to California since the start of 2009 on different jobs so I have sort of been doing this recently and can say that it really depends on what you like to do.

Seeing new places is really cool, but moving and being able to fit your life into a couple of luggage bags isn't nice. Living in average Hotels and finding places to rent is also not a bundle of fun. You find you can't really "have" anything because you'll throw it away/sell it before you move again in a few months. Forget having a girlfriend or friends wherever you go (unless you're lucky and someone happens to move out with you).

Do it for as long as you care to, but eventually you'll most likely get fed up with the constant change and you'll stick to freelancing for longer times, or in smaller areas.

Heintje
Nov 10, 2004

I sing a song for you

Travakian posted:

Moving everywhere.

I'm not a 6-month freelancer per se, but I've been moving around for work/school. In 2 weeks I move again and it will be the 3rd time in a year that I've changed countries, and I am getting really sick of it.

Having to say goodbye to all the people/places/things again, packing everything into a bag and shipping a box of crap, then going through it all again (finding a place, getting a bank account, phone etc) is something that will bug you after the first time ha. So hopefully I can settle down in a big city with a bunch of different options for work and travel, and put down some roots for a bit.

What Tuna said about not having a gf, friends (well, no long term ones), things to do on the weekend with said friends etc etc is very true. But it IS fun being in new places and regularly getting the "WTF am I doing here" feeling.

tuna
Jul 17, 2003

Heintje posted:

What Tuna said about not having a gf, friends (well, no long term ones), things to do on the weekend with said friends etc etc is very true.

Given that the industry is so tight-nit, a large portion of your friends (or girlfriends) are going to be in the industry as well, and you'll undoubtedly meet people who you know by 2nd/3rd degree anyway. So the small community thing oils your social life quite a lot when you're moving from state to state or country to country.

Heintje posted:

But it IS fun being in new places and regularly getting the "WTF am I doing here" feeling.

Haha, I've never known how to explain this feeling but I love it too. It's as bizarre as dejavu.

Ratmann
Dec 9, 2006

tuna posted:

Given that the industry is so tight-nit, a large portion of your friends (or girlfriends) are going to be in the industry as well, and you'll undoubtedly meet people who you know by 2nd/3rd degree anyway. So the small community thing oils your social life quite a lot when you're moving from state to state or country to country.


Haha, I've never known how to explain this feeling but I love it too. It's as bizarre as dejavu.

Pretty much this, oh and are we going drinking tonight? :huh:

Heintje
Nov 10, 2004

I sing a song for you
Oh it's not hard to find friends, but it's kind of like Fight Club (single serving friends). The good thing is that I now have friends in a LOT of different major cities so makes things easier in the future.

Aaah I love that "I live here?!?!" deja vu thing. Off to an art gallery to get a bit more of that tonight.

Hazed_blue
May 14, 2002
So going off of what the episode synopsis says, a piece of game art that I created for a marketing stunt will be featured on the Food Network's Ace of Cakes. I'm excited, nervous as hell, and, well, excited! Oh God I hope it looks good on TV :cry:

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
http://features.cgsociety.org/story.php?story_id=5227

article posted:

The Chaos Group offically releases the long awaited V-Ray for Maya.
Tuesday, 18 August 2009


Advertisement
The Chaos Group team is excited to announce the official release of V-Ray for Maya. The comprehensive set of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is supported on Windows, Mac OS X, and Red Hat Linux and Fedora operating systems in their 32-bit and 64-bit versions. V-Ray runs with Autodesk Maya 2008, 2009 and 2010 versions.

V-Ray for Maya now enables the rendering of larger scenes with greater complexity while at the same time artists can rely on a faster rendering stage without compromising on the quality side of their work.

“Having used V-Ray in production for many years, and having been involved in large Maya centric pipelines, it was great to finally put the two together. Now that V-Ray can work inside Maya in virtually the same way that it operates in 3ds Max, it allows for a more flexible pipeline that would allow for the same high quality output that you expect from V-Ray. Being centered on a solid V-Ray Standalone pipeline allows you to use V-Ray within Maya, and have your whole renderfarm operate outside of Maya. It also operates nicely within a Windows or Linux or Mac pipeline which allows for even greater flexibility regardless of the size of your project” says Christopher Nichols – VFX Supervisor.

V-Ray for Maya advantages and key features:
Chaos Group improves render times by taking advantage of the V-Ray for Maya licensing. Each V-Ray for Maya license allows the usage of up to 10 additional render nodes, running either in Maya batch mode or as standalone render servers through the V-Ray Standalone application. The Standalone application allows rendering to occur independently of Maya and is considered as an outstanding option to boost the speed for both standard and distributed rendering.

The beta version of V-Ray for Maya has been used in numerous productions and VFX studios, and the feedback received during the development stages enabled Chaos Group to create a product focused on real needs and challenges in everyday rendering operations.

V-Ray for Maya is US$999 or EUR 719 per license, depending on the region of purchase. Purchasing one V-Ray for Maya license gives a lot more than just a single rendering license. It allows the rendering in interactive Maya environment of one computer and another 10 computers running as render nodes. These render nodes can run in Maya batch mode or as standalone render servers through the V-Ray Standalone application, independently of Maya. These can also be used for the simultaneous rendering of a single frame across 10 computers through the Distributed Rendering mode. If the users require having more than 10 rendering nodes – additional licenses can be purchased for V-Ray Standalone which can be used as standalone or through the Maya batch mode.

The Chaos Group licenses full computers, not CPUs! The more CPUs you have per computer, the better you utilize our single license! Also, V-Ray for Maya is distributed through electronic download only. A hardware lock is required for the licensing system and is provided upon purchase. Additional V-Ray Standalone licenses are available for US$299 / EUR249 per computer.

Also, if you missed the SIGGRAPH news, Chaos Group also made a number of significant announcements at SIGGRAPH 2009. V-Ray for Maya and V-Ray RT got their public presentation. Without any doubt the most remarkable among Chaos Group announcements was a full presentation of GPU-based V-Ray solution during the V-Ray User Event on August 6th. Chaos Software revealed test results showing that the new upcoming technology already features rendering speeds and quality that exceed existing GPU accelerated raytracing applications.

More than 150 attendees at the New Orleans Marriott Hotel at the Convention Center followed the demonstration of test rendering performed by V-Ray on GPU. Chaos Group showed a complex scene with 800 000 polygons and multiple bounces of global illumination rendered with V-Ray on the GPU with 6-7 frames per second at VGA resolution. This demonstration of GPU-based V-Ray solution was one of the highlights of the SIGGRAPH.

interesting...

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

cubicle gangster posted:

Wheeee!

Had nothing to do for a couple of hours :3:



You are like the posterboy for why one should use Vray. Now that it is available for Maya, I am that much more interested!

Looks like we are getting Unity after all! Thanks again for the info guys.

We will still have the Unreal Editor here but my plan is to switch to Unity for the game prototyping. The major selling point is the ease in importing assets.

This was an interesting read.
I like all of the bells and whistles UE3 has to offer but ease of use and a more artist friendly engine is ultimately what we need here.

Georg LeBoui
Feb 10, 2006
Wearing a Monocle Since 1987
Here is the latest project I'm working on right now:



It's a 3D re-imaging of a childrens book I once wrote and illustrated for my design course. Eventually I'm going to do all the scenes like this, though at the moment that image is just a proof of concept and about 3-4 hours worth of work. I'm still a massive newbie to this, so it's going to take a lot more work. Specifically:

- The grass needs further adjustment, I like how it is now, but holy crap it's taking ages to render - this is using VrayFur. I'm going to make the blades a bit shorter and less dense.

- Grass areas need to be adjusted around the trees and fence to make it look more natural. I'm actually going to add a dirt road that runs next to the fence to make it a bit more complete + some flowers scattered about.

- I'm not 100% happy with the tree texture, will look for an alternative. I realize it's too dark, but at the same time I think it contrasts the yellow leaves nicely.

- The cloud needs some work. As you can see it's a bunch of spheres put together. While I do want to keep the cartoony look, I'm either going to make it a flat plane with detail drawn on it, or some other solution.

- The actual fence is going to be changed and more detail included. I do want to keep it a white colour, but make it look a bit more natural. Also the way it's constructed is a bit wonky.

Once I complete the scene I'm going to model the characters, I've wanted to try zBrush for a while now. The general style I want to achieve is that pseudo-realistic but still cartoony look, like each set is a hand-crafted miniature.

This is my (terrible) illustration from the book so you can see the difference:


I would love to hear your suggestions and advice.

Synthbuttrange
May 6, 2007

I do like it though. The scale differences between the trees, hill and grass and the fence give it the feel of a miniature set. I like how subtle the cloud is too, but yeah, my eye is drawn to how it's just a bunch of spheres stuck together.

cubicle gangster
Jun 26, 2005

magda, make the tea
If you manage to get the details consistent through every image then that's going to be amazing when it's done.

Loving the direction so far, and tbh I dont mind the tree. Just the clouds/fence look a bit bare. :)


sigma 6 - Get onto it! no excuse now... (I am such a fanboy)

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Max A Million
Mar 13, 2009
Here's a head sculpt I've been doing in mudbox. I'm going to take it into blender later (which is what I'm most familiar with at the moment I'm afraid!) give it a bit of a UV map and possibly add a few stray hairs.





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