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Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

BigKOfJustice posted:

* - No, claming that leading your guild in World of Warcraft does not qualify as leadership experience. :doh:
Please tell me somebody did this

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brian encino man
Nov 19, 2008

I'm sorry Smith your application for vacation time has been denied, you don't have enough DKP.

mashed
Jul 27, 2004

brian encino man posted:

I'm sorry Smith your application for vacation time has been denied, you don't have enough DKP.

On a similar note I just applied for vacation for dates that my contract hasn't even been extended to yet. :doh:

I just love this industry sometimes...

On a positive note, presuming it gets extended, it looks like I am busy until early 2011.

Bape Culture
Sep 13, 2006

Anyone using maxwell 2.0? It's pretty rad. Waaaaaaay faster than before!

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

Wanted to post this earlier for Halloween.
http://testroete.com/index.php?location=head

This thread moves pretty fast these days!! Good stuff.

Heintje
Nov 10, 2004

I sing a song for you

sigma 6 posted:

Wanted to post this earlier for Halloween.
http://testroete.com/index.php?location=head

This thread moves pretty fast these days!! Good stuff.

I've tried putting one of those together before, takes way too loving long.

Bape Culture
Sep 13, 2006

sigma 6 posted:

Wanted to post this earlier for Halloween.
http://testroete.com/index.php?location=head

This thread moves pretty fast these days!! Good stuff.

This is absolutely amazing :o

tuna
Jul 17, 2003

A5H posted:

Anyone using maxwell 2.0? It's pretty rad. Waaaaaaay faster than before!



I saw it was used for rendering Alma, short film by Rodrigo Blaas. Would like to see how feasible it is for general purpose rendering and effects nowadays.

ceebee
Feb 12, 2004


Baby's first mechanical model (texture to come soon). Term 1 at Gnomon School almost complete, learned quite a bit since I got here and met a ton of really cool people and had a bunch of fun.

Jewel
May 2, 2009

ceebee posted:

Baby's first mechanical model (texture to come soon). Term 1 at Gnomon School almost complete, learned quite a bit since I got here and met a ton of really cool people and had a bunch of fun.

How'd you model that? Did you go ingame and take lots of pics, then model it from that? And what program also?

ceebee
Feb 12, 2004

Tw1tchy posted:

How'd you model that? Did you go ingame and take lots of pics, then model it from that? And what program also?

Modelled in Maya. If you google image search for TF2 Sentry there's tons of reference pics. I think I even found the orthographic concepts by the original artist, but they were very rough.

I probably should've went in game to take a bunch of pictures but the labs I'm working in don't have the game.

Synthbuttrange
May 6, 2007

A pretty model, that is. Show us the wires!

Handiklap
Aug 14, 2004

Mmmm no.
Working on a generic pool environment for our water slide division. Still needs a few more props...and the privacy trees aren't really doing it for me. I guess they would probably all be pruned to the same height.


Click here for the full 1200x533 image.

Hinchu
Mar 4, 2004

Please keep a watchful eye out for hinchus. They are very slow and dumb, and make for easy roadkill.
The landscaper in me says not to plant things in a straight row because when one dies it's very obvious.

Trintintin
Jun 27, 2006
Well, I actually used to do landscaping before attempting to model stuff, so I might be of some help to you on this. If I was doing trees like that, I would most definitely plant them in a line. but they would be a bit closer together OR a bit further apart then that. You either want pretty much a tree wall, or enough space to tell that they're separate trees. With that specific tree model that you're using it will look much better if you close the gaps between most of the trees a bit.

Also, personally, I think that the tops on them are a bit too squared up. If they were trimmed like that, they would all be the same height. I think it's either same height and squared tops, or different heights and more of an overgrown look.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

A5H posted:

This is absolutely amazing :o

Yeah. Apparently there is a lot of this 3d paper art documented on the web.

http://www.walterruffler.de/
http://robertsabuda.com/popmakesimple.asp
http://www.yeesjob.com/v8engine.htm
http://cp.c-ij.com/en/contents/1006/
http://www.zuko.to/kobo/english/e-works/e-c1/e-c1-set.html
http://www.paperhp.com/
http://www.wholemovement.com/galleryWhole.html
http://www.petercallesen.com/

These 3d fractal renders are just drat cool.

suarez
May 13, 2009
I've been working on a Brock samson sculpt in zbrush for the last week and a half. I have until Monday to finish the textures, modelling, and colors. Im also gonna set it up on a base and record a turn around.

The whole thing is done in zbrush, the base models done with zspheres. I actually have alot more pics of the process. I was thinking of starting a thread to answer any questions and show all the steps but I wasn't sure if anyone would be interested.















I have the pics up without photobucket compression on my blog also. http://suarezart.blogspot.com/

PowerLlama
Mar 11, 2008

Oh my god that is awesome. I love Venture Bros.

steve343
Oct 20, 2006

that is incredible work suraz but one thing i will say is you should usually leave and equal time for modeling and textureing

That said I have no critique of thouse models if it wasnt comic book i'd say the forarms are a little overdone but considering the pose and the subjects its pretty much perfect!

EoinCannon
Aug 29, 2008

Grimey Drawer
Awesome models Suarez
The porportions and poses are really great

ceebee
Feb 12, 2004
Holy poo poo Brock has got some Akira poo poo going on with his arms.

Jewel
May 2, 2009

suarez posted:

The whole thing is done in zbrush, the base models done with zspheres. I actually have alot more pics of the process. I was thinking of starting a thread to answer any questions and show all the steps but I wasn't sure if anyone would be interested.

Yes, you should totally make a thread. Don't worry rushing to make it though, take your time, finish the project and then make one.

I've always loved seeing steps people take to make a model or an image.

sigma 6
Nov 27, 2004

the mirror would do well to reflect further

I agree. Getting used to working with z-spheres is something I have yet to get used to. Would love to see your workflow. Also a huge fan of the venture bros here.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

ceebee posted:

Holy poo poo Brock has got some Liefeld poo poo going on with his arms.

That's all American my friend

That said nice Zbrush skills Suarez

osoiman
Aug 6, 2002

Not criticizing; just posting this for cool reference:

http://stephendestefano.blogspot.com/2008/02/how-to-draw-venture-brothers-part-two.html

Draw Brock... Draw DEATH!

suarez
May 13, 2009
Thanks guys I'll definitely take my time to get my stuff ready for a nice thorough process thread.

osoiman - Hell yeah! I found that comic when I was digging through the internet looking for Brock ref. They specifically mention not to make him ripped and just have him thick. but where's the fun in that?

steve343 - You were definetely right about leaving equal time for texturing. I kinda had to rush through to make this something I can turn in. Atleast now I'll finish on my own time.

My teacher mentioned I could just bronze the model and he'd be fine. So this was always my plan B if I didn't figure out how to paint him in time. Im still going to color him and render him into a scene though.



The plaque reads:
RIP # 18
1978 - 2002













So think of this as just a teaser for what'll come next.

Also I'll have these and some more images higher res on my blog. http://suarezart.blogspot.com/ drat photobucket resizes them so tiny

suarez fucked around with this message at 17:59 on Nov 16, 2009

ceebee
Feb 12, 2004
I decided not to UV the sentry, and just go for procedurals since it won't be in an engine anytime soon.

http://www.curtbinder.com/TF2Sentry.jpg

Ratmann
Dec 9, 2006
http://www.gamesindustry.biz/articles/report-ea-will-close-pandemic-studios-today

oh EA you.

Sigma-X
Jun 17, 2005

My favorite part is that this morning at like 7amPDT I saw this on Kotaku, with a line in there saying that the rumor stated that Pandemic employees would be notified at 11amPDT.

EA seems to lay off their staff every Christmas. I understand that layoffs are a necessary evil at times but EA seems to schedule this stuff around this time specifically. Two years ago they let go of EA Chicago and I believe they did another studio or two last year too.

ceebee you could probably build a low poly for that and bake out your procedurals to diffuse/spec when you bake your normals out.

mashed
Jul 27, 2004

Totally blows, they had some great games. I just they go out on a high note with Saboteaur. Mercs 2 was pretty awful.

This really is a lovely time to be firing people. I have a bunch of friends at EA Burnaby and luckily they all dodged the layoffs for now.

cubicle gangster
Jun 26, 2005

magda, make the tea
I wouldnt say they had great games. Good ideas, but their games were a mess.

Ratmann
Dec 9, 2006

Sigma-X posted:

My favorite part is that this morning at like 7amPDT I saw this on Kotaku, with a line in there saying that the rumor stated that Pandemic employees would be notified at 11amPDT.

EA seems to lay off their staff every Christmas. I understand that layoffs are a necessary evil at times but EA seems to schedule this stuff around this time specifically. Two years ago they let go of EA Chicago and I believe they did another studio or two last year too.

ceebee you could probably build a low poly for that and bake out your procedurals to diffuse/spec when you bake your normals out.

To be honest, it's the way of these industries, games and VFX, usually after a big show or 2 end there's a nice exodus of people being "laid off", meaning their contracts end.

I myself have my contract ending in December 18th, poo poo timing indeed.

Sigma-X
Jun 17, 2005

Ratmann posted:

To be honest, it's the way of these industries, games and VFX, usually after a big show or 2 end there's a nice exodus of people being "laid off", meaning their contracts end.

I myself have my contract ending in December 18th, poo poo timing indeed.

I'm pretty sure most, if not all, of those people were not on contracts that didn't get renewed.

Travakian
Oct 9, 2008

Ratmann posted:

I myself have my contract ending in December 18th, poo poo timing indeed.

Hey, how about a high-five for Dec 18th contract-enders? Also, last week, the PM sent an email to many of the staff saying that they'll be giving everyone two weeks paid vacation til the 4th.

I lose my job (along with most of layout), everybody else gets to chill out on the company's dime for a couple of weeks. Good times.

Ratmann
Dec 9, 2006

Travakian posted:

Hey, how about a high-five for Dec 18th contract-enders? Also, last week, the PM sent an email to many of the staff saying that they'll be giving everyone two weeks paid vacation til the 4th.

I lose my job (along with most of layout), everybody else gets to chill out on the company's dime for a couple of weeks. Good times.

hayy buddy, fun times, specially when updating my reel and resume, and I still can't show about 8 months of work since the show isn't out yet, so that's gonna be fun.

Big K of Justice
Nov 27, 2005

Anyone seen my ball joints?

Ratmann posted:

To be honest, it's the way of these industries, games and VFX, usually after a big show or 2 end there's a nice exodus of people being "laid off", meaning their contracts end.

I myself have my contract ending in December 18th, poo poo timing indeed.

Pretty much, most of those studios shipped titles this year and were pre-production on future work. EA isn't hitting their numbers so cutting staff and closing studios on projects that don't have a lot of time and money invested makes sense on the stockholder side.

Most of my friends in games usually put feelers out for work via contacts, as a project nears completion just in case EA buys out their studio or their game flops. This includes friends at AAA studios who had solid jobs for the last 10 years.

I'm staff where I'm at, but all that means is I get laid off after the contractors if there's no work. My last 2 gigs were 5+ years each on some high profile stuff, but one or two times each year I toss out a few resumes and reels just to keep up to date on whos hiring for what, just in case.

Some of my friends were in situations where they just showed up to work one day, and the doors were chain padded locked. Everything seemed business as normal, except they weren't paying rent... or tax remittance on payroll.. oh and the owners fled the country.

Heck my first job was like that, it ended when the feds seized the studio and a few stores my boss owned. (He was a crook).

Nothing like seeing an accountant run out the door with $50,000 in petty cash stuffed in a Mc Donalds bag, the secretary rolling out her pc in the parking lot, and myself getting stiffed $4,000 in pay.

Good times.


Big K of Justice fucked around with this message at 01:35 on Nov 19, 2009

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

I was so disappointed that the goblinhound in Torchlight didn't live up to its namesake. I guess I should fix that.

Travakian
Oct 9, 2008

This post never existed. Woah.

Travakian fucked around with this message at 06:05 on Feb 24, 2011

Ratmann
Dec 9, 2006

Travakian posted:

Anybody in Toronto work at CORE? Heard they're starting on a Shyamalan film on January. Just wondering if it's Airbender (which releases July 2) or something else -- I figure you probably can't talk about it, but with the whole anonymity thing I'm hazarding a chance.

I know ILM is doing a bunch of stuffs for it, not sure who else.

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mashed
Jul 27, 2004

Travakian posted:

-- I figure you probably can't talk about it, but with the whole anonymity thing I'm hazarding a chance.

I don't work at core but I imagine most people wouldn't talk about it even with anonymnity. Studios aren't really that big and it wouldn't take long for most places to figure it out if they wanted to.

My workplace is currently tighting up all their security stuff to comply with some sort of MPAA requirements or something along those lines. I'm pretty sure its related to that Wolverine leak which seems to have made all the film studios freak the gently caress out.

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