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CaptainWinky posted:One of the few character-killing things DXIW did right was late in the game where you meet the real NG Resonance and can kill her, then tell the NG AI about it. For just a few minutes I felt like Alex Denton had truly inherited JC's Supreme rear end in a top hat genes.
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# ? Apr 19, 2010 23:47 |
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# ? May 29, 2024 10:31 |
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Xander77 posted:Dude. IW is marginally less stupid. Just admit it. "Thin excuse for not allowing you to kill crucial characters" is still better than "why, hello there, odd and incongruous god-mod on 90% of story relevant characters". it makes more literal sense at the cost of being much more jarring and immersion breaking
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# ? Apr 19, 2010 23:49 |
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Xander77 posted:Dude. IW is marginally less stupid. If that were true, I might. But it's not. It "solves" a problem by being even more monumentally stupid than "it's a game and we said so deal with it " e: IW is the game where you could actually kill people by throwing physics objects at them, so it was even stupider in that context. Psion fucked around with this message at 23:57 on Apr 19, 2010 |
# ? Apr 19, 2010 23:54 |
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Xander77 posted:Tell me you have a link to a video? There used to be a video but I can't find it now.
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# ? Apr 19, 2010 23:56 |
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Please put this in OP: Sound problems? Stuttering sound/choppy sound? goto the deusex.ini and under Galaxy.GalaxyAudioSubsystem change the latency to 60
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# ? Apr 20, 2010 00:50 |
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Thank you so much. My sound has been randomly going crazy and I had no idea what to do about it.
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# ? Apr 20, 2010 00:51 |
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Doctor Butts posted:Please put this in OP: You are the best! I was tempted to go do a couple DXIW videos showing the two or three things that the game did pretty well plot-wise (the ng resonance thing was up first) but then I thought about how drat long that game takes to load and I just went and fired up DX instead. I'm doing a crowbar/grenade psycho run; those hostages in Battery Park never had a chance.
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# ? Apr 20, 2010 03:06 |
I remember playing this game! I didn't really like the NYC levels or whatever that one was where there was a sewer and some SWAT team car or something 'cause I didn't like having to creep around all the time, and there was some other level on a roof or something that was boring, but I did try to get all the endings, I think! That was a cool level, I just saved right before the end, I don't really know if that's kosher or not, haha.
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# ? Apr 20, 2010 04:38 |
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7 y.o. bitch posted:I remember playing this game! I didn't really like the NYC levels or whatever that one was where there was a sewer and some SWAT team car or something 'cause I didn't like having to creep around all the time, and there was some other level on a roof or something that was boring, but I did try to get all the endings, I think! That was a cool level, I just saved right before the end, I don't really know if that's kosher or not, haha. Welcome to Games, I hope you enjoy your stay.
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# ? Apr 20, 2010 04:57 |
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Brannock posted:Welcome to Games, I hope you enjoy your stay.
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# ? Apr 20, 2010 05:01 |
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My vision is augmented.
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# ? Apr 20, 2010 05:05 |
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7 y.o. bitch posted:I don't really know if that's kosher or not, haha. Did you have this course of action approved by a rabbi? fakeedit: Pardon the interruption, my vision is augmented.
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# ? Apr 20, 2010 05:11 |
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7 y.o. bitch posted:I don't really know if that's kosher or not, haha. What a shame.
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# ? Apr 20, 2010 05:12 |
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7 y.o. bitch posted:That was a cool level, I just saved right before the end, I don't really know if that's kosher or not, haha. Are you sure you pressed the right button? Your hand might have slipped.
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# ? Apr 20, 2010 05:16 |
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You know, I bought blindly bought Deus Ex Invisible War when it came out but it ran like complete poo poo on my GeForce 5700LE so I put it on a shelf and didn't think about it. Then I got Deus Ex on Steam one day and played the gently caress out of it. Then one day I picked up IW and installed it, played through the intro, got distracted from it by other things and forgot about it again. I just installed it and I'm playing it through and I don't see why people hate it so much. I mean it's not up to par with the original, but its not that bad.
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# ? Apr 20, 2010 05:25 |
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All I gotta say is: https://www.youtube.com/watch?v=W-tzs47o33A
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# ? Apr 20, 2010 05:33 |
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Stump Truck posted:For some reason, it seems like every other time I play I meet Smuggler at the right time to rescue his friend, other times I can't find the password until the next time I get to NYC. Even though I just beat this game and put 20 hours into it I'm going to download Shifter and play it as soon as my schedule frees up. There's a back way in to Smuggler's that doesn't require the password. I use it all the time, it's usually the first stop I make in Hell's Kitchen.
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# ? Apr 20, 2010 05:36 |
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cmurphy50 posted:All I gotta say is:
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# ? Apr 20, 2010 05:59 |
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Also: http://www.youtube.com/watch?v=3rtJMdExpNw&feature=related
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# ? Apr 20, 2010 06:05 |
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go help renton's daughter with the pimp and talk to her a few times for the password your first time in hell's kitchen
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# ? Apr 20, 2010 06:14 |
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fleshweasel posted:go help renton's daughter with the pimp and talk to her a few times for the password your first time in hell's kitchen https://www.youtube.com/watch?v=cBA8No2uDPs
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# ? Apr 20, 2010 06:19 |
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How would a mod let you keep working for UNATCO? You'd still need some excuse to shoot your way in to the levels in the later half of the game.
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# ? Apr 20, 2010 06:25 |
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Vivian Darkbloom posted:How would a mod let you keep working for UNATCO? You'd still need some excuse to shoot your way in to the levels in the later half of the game.
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# ? Apr 20, 2010 06:35 |
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That reminds me of what's definitely the best Deus Ex mod nobody seems to remember: Hotel Carone. http://www.carone1.de/HotelCarone/ Its setup is that JC remains with UNATCO and is called in to deal with an unrelated terrorist incident. Carone also made a very handy add-on .u file for modders that allowed for fully functional elevators with multiple stops made easily (There's one of these in Deus Ex, near the end of the game, and it's a hack job, heavily worked around the default failings of DeusExMover using Mission Script and it can only visit 3 floors).
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# ? Apr 20, 2010 06:59 |
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Vivian Darkbloom posted:How would a mod let you keep working for UNATCO? You'd still need some excuse to shoot your way in to the levels in the later half of the game. Sam kind of hints at it, but UNATCO is an anti-terrorism and peace-keeping institution at its heart, it's just that it's been manipulated to serve as a tool for MJ12. I'm sure that most of the "bad" guys would be against turning a single man into a nigh-omnipotent dictator, especially when they find out they're being used. Conceivably you could twist the existing locations into a narrative of a sort of "civil war" where Paul outs MJ12's presence and UNATCO races to stop Page.
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# ? Apr 20, 2010 07:26 |
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I just remembered that I'd made this What I think'd be neat in a 'stay with UNATCO/MJ12' type game would be the competition with Walton Simons, and eventual showdown while at the sub base, and Alex erases the logs when you dump his body into the ocean for the karkians to eat. What a shame.
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# ? Apr 20, 2010 07:47 |
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One of the things that was awesome about DX1 was the way it felt like stuff was happening in the game independently. So when Walton Simons is interrogating prisoners, it's going on regardless of whether or not you come by and watch.Psion posted:The same thing is hilariously bad in DXIW. "Oh sorry you're going into an area with plot critical characters.... Gonna need you to let us remotely disable your weapons, since there is no way a bioaugmented agent could ever kill anyone with their bare hands or anything. Yeah we promise to re-enable them later. Don't mind us." Oh gently caress that was retarded. Every time you went into a plot area you got the same immersion breaking spiel. Plus the DX1 invincibility was hilarious when Paul turns into the angel of death in the ton hotel. I think the best game for this was Fallout 3 where you can knock them unconscious if they have plot invincibility but can't kill them.
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# ? Apr 20, 2010 13:02 |
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The best game for that was Morrowind, which didn't give a poo poo if you killed storyline-critical characters but did helpfully warn you that you had probably made the main storyline impossible to complete. I can't help wondering why more games don't do that - it seems like it would be very easy to code, and it prevents immersion-breaking while also not letting the player unwittingly screw himself over. You could even have the save-game screen change to say "hey you can't win the game, you might want to save in another slot"
Angry Diplomat fucked around with this message at 13:08 on Apr 20, 2010 |
# ? Apr 20, 2010 13:05 |
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Mathemagician posted:I just remembered that I'd made this Deus Ex Constipacy Game
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# ? Apr 20, 2010 13:07 |
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Astroturf Man posted:One of the things that was awesome about DX1 was the way it felt like stuff was happening in the game independently. So when Walton Simons is interrogating prisoners, it's going on regardless of whether or not you come by and watch. I really hate Paul. Everytime he is like " Stick to the prod." or "Remember we´re police" and when he is attacked ,he turns into a mass murderer.
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# ? Apr 20, 2010 13:37 |
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Jetsetlemming posted:That reminds me of what's definitely the best Deus Ex mod nobody seems to remember: Hotel Carone. I remember that mod, it was pretty good.
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# ? Apr 20, 2010 13:38 |
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...of SCIENCE! posted:Sam kind of hints at it, but UNATCO is an anti-terrorism and peace-keeping institution at its heart, it's just that it's been manipulated to serve as a tool for MJ12. I'm sure that most of the "bad" guys would be against turning a single man into a nigh-omnipotent dictator, especially when they find out they're being used. Conceivably you could twist the existing locations into a narrative of a sort of "civil war" where Paul outs MJ12's presence and UNATCO races to stop Page. The trouble is that Carter was wrong - UNATCO was not just manipulated to serve the conspirators, it was designed from the start to be the army of the New World Order. It's not just Manderley - most of the significant players in the organization take orders directly from MJ12, UNATCO inherits MJ12's clearances and protocol, etc. The two are joined at the hip, with the anti-terrorist stuff just providing convenient political cover. (In the intro, Bob Page suggests that UNATCO could be trouble for the conspiracy, but I think that's a red herring, because everything else shows that they're playing along perfectly.)
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# ? Apr 20, 2010 14:15 |
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Jetsetlemming posted:That reminds me of what's definitely the best Deus Ex mod nobody seems to remember: Hotel Carone. What a shame.
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# ? Apr 20, 2010 14:53 |
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Angry Diplomat posted:The best game for that was Morrowind, which didn't give a poo poo if you killed storyline-critical characters but did helpfully warn you that you had probably made the main storyline impossible to complete. I can't help wondering why more games don't do that - it seems like it would be very easy to code, and it prevents immersion-breaking while also not letting the player unwittingly screw himself over. You could even have the save-game screen change to say "hey you can't win the game, you might want to save in another slot" This is the correct answer. The best way to handle plot sensitive characters is to allow you to kill them, but flash a warning on the screen alerting you that the game is now impossible to complete. Apparently, the reason they didn't do this in Oblivion or Fallout 3 was because too many retards played Morrowind and just kind of hurf durfed past the screen after they killed a plot sensitive character, clicking OK before they even read the message. Then they had the nerve to complain about Bethesda "breaking their game." These were probably the same people who couldn't find Caius Cosades in Balmora. Anyway, knocking enemies unconscious in Oblivion instead of being able to kill them flat out was basically just Bethesda's way of putting training wheels on their game. Then again, this probably wouldn't translate too well into a relatively linear, level based game like Deus Ex. It worked in Morrowind because even if you messed up the plot, there was still an entire open world to chill in. Breaking the plot in Deus Ex would kind of just completely hault the player from being able to do anything else.
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# ? Apr 20, 2010 14:58 |
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I was hoping to play a mass murder run through of DE, but you can't kill any UNATCO troops inside of the bunker until you break out of the MJ12 facility.
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# ? Apr 20, 2010 15:08 |
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Doctor Butts posted:I was hoping to play a mass murder run through of DE, but you can't kill any UNATCO troops inside of the bunker until you break out of the MJ12 facility. You are going to be happy as a clam in Hong Kong. e: I think Paris lets you randomly kill a bunch of people too. You can also do it in Hell's Kitchen but I think you can eventually piss off someone unkillable depending on the part of the game you're in.
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# ? Apr 20, 2010 15:35 |
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God help me, I reinstalled invisible war. I've got to finish it this time. This will be at least the 5th attempt. The only mod I want for the original DX is one that adds duke-style one liners for every occasion, including child murder.
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# ? Apr 20, 2010 15:45 |
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InterFaced posted:God help me, I reinstalled invisible war. I've got to finish it this time. This will be at least the 5th attempt. JC already loving does this. 'I was never properly trained in its operation.' And Alex: 'They'll have you killed. They won't even blink an eye.' JC: 'Neither did I.' Just picture a movie version of these two scenes. Denton reaches into coat, pulls out his mirror-shades, and slips them on while delivering his gravely monotone dialogue. Yeah.
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# ? Apr 20, 2010 15:57 |
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Mudlark posted:JC already loving does this.
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# ? Apr 20, 2010 16:56 |
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# ? May 29, 2024 10:31 |
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InterFaced posted:God help me, I reinstalled invisible war. I've got to finish it this time. This will be at least the 5th attempt. IW is essentially unplayable to me if I don't install this: http://www.john-p.com/textures/DX-IW/ You may also need this: http://www.widescreengamingforum.com/wiki/Deus_Ex:_Invisible_War And just a hint: while you're in the .ini files editing things, poke around a bit. You can just subtly change how much damage different guns do (basically enable headshots again), how they consume ammo and how much ammo you get from a dropped clip. I haven't done this in a while though, so I'd have to re-examine the files to tell you what to change. edit: Oh, before I forget, you may want to grab "DXTool" from here: http://www.john-p.com/textures/DX-IW/utilities.html - it will let you make the fonts show up smaller, change the HUD size, show a targeting reticle, show or hide certain elements in the HUD, gamma and cache settings, where the Datalink updates show up and more. Tecman fucked around with this message at 17:53 on Apr 20, 2010 |
# ? Apr 20, 2010 17:34 |