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Welcome to the coalition PROD.
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# ? Apr 22, 2010 20:16 |
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# ? Jun 3, 2024 19:44 |
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Cmdr. Shepard posted:I've spent 2 hours combined so far trying to beat Liberty Island on easy. It cannot be done. I spent 2 hours and beat it on hard the other night with few reloads... I had computers, electronics, lockpicking, and heavy weapons to trained. I pretty much went nonleathal because NSF dudes are good guys. I used a gep on the light bot outside and hacked a bunch of stuff. One thing that will help you a lot is at the very beginning after you get off the dock, to your left is a few boxes that have a hidden door. Lockpick the door and there are a bunch of medbots hidden inside which you can run to if you're running low on health. Also, if you don't want to mess with guys, find vents and stuff to travel through. And if you want to nonlethal guys, crouch and sneak behind then while they're walking. Then use a baton or prod and aim for the lower back/buttocks (while crouched) and they'll get knocked out. Hide the body and you're set! Tranquilizers work well if you can get headshots on dudes. With nonlethal gas weapons like pepper spray and gas, you need to be quick. Pepper spray, you need to run up to someone and gas them in the face until they have their hands on their face. You then need to use a baton on their backside and they'll get KO. Gas grenades are more useful since it makes them immediately cover their faces. I think eventually they passout or you can do what I do which is run into the gas and wack them in the back (you'll take a tiny bit of damage). GoldenNugget fucked around with this message at 20:33 on Apr 22, 2010 |
# ? Apr 22, 2010 20:16 |
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Cmdr. Shepard posted:I've spent 2 hours combined so far trying to beat Liberty Island on easy. It cannot be done. Go back to Mass Effect
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# ? Apr 22, 2010 20:18 |
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Cmdr. Shepard posted:I am, and I wasn't trying to troll. I'm one of those guys that likes to play without reading strategy guides, faqs, or anything. I'm trying to do it just based on my own abilities.
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# ? Apr 22, 2010 20:19 |
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And find the crossbow asap, if you go straight ahead from the docks and take the first left, you come across a corpse with the crossbow. Go on, find the UNATCO dude, and he will sell you a load of tranq darts for 60 credits. Then just use the aiming thing explained above, and hit every enemy with one dart, and run. They collapse after 10 seconds. Easiest way to clear out single enemies.
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# ? Apr 22, 2010 20:22 |
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Cmdr. Shepard posted:I am, and I wasn't trying to troll. I'm one of those guys that likes to play without reading strategy guides, faqs, or anything. I'm trying to do it just based on my own abilities. Definitely play it on normal. If you prod someone who's shaking, it knocks them unconscious. Crouch-walking is silent and faster than the patrol speed of the guards. If you're having trouble with the first floor of the statue, you can skip the entire lobby area by going far enough to the right after leaving the starting dock and climbing up the cargo containers to get to the second level. From there, you can probably just run past everyone to get to the commander at the top. I don't suggest doing that though because there are a number of good weapon mods scattered around the island and other stuff that'll be helpful in the future like lockpicks and medkits. Oh also, as soon as you leave the starting dock, in the stack of crates on the left, one of them has a funny texture. You can destroy it with a C4 crate to find a medbot inside for unlimited healing.
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# ? Apr 22, 2010 20:26 |
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Gynovore posted:This is in IW. In the original game, the 'dance level' is an Easter egg that you get to by using a console command to load it (can't remember the filename). You go back to UNATCO in the second? ffs, I might have to keep playing this poo poo.
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# ? Apr 22, 2010 20:29 |
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Chunderbucket posted:You go back to UNATCO in the second? ffs, I might have to keep playing this poo poo. For about ten minutes, and there's nobody and nothing much there. You don't have to keep playing this poo poo.
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# ? Apr 22, 2010 20:31 |
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Putting that Liberty Island level in was sort of a ballsy move, or at least one that a developer today wouldn't make. It's pretty difficult until you've gotten used to the rules of the game, because your weapons are very limited and unless you're already pretty good at DX you'd better stick to stealth. Intro levels are usually a lot more hand-holdy, even if it makes sense that a weak novice character would have a pretty hard time fighting a horde of terrorists.
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# ? Apr 22, 2010 20:32 |
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Dr Snofeld posted:For about ten minutes, and there's nobody and nothing much there. You don't have to keep playing this poo poo. My grandchildren will praise your name, Dr Snofeld.
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# ? Apr 22, 2010 20:34 |
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Chunderbucket posted:My grandchildren will praise your name, Dr Snofeld. Well make sure they spell it right. I actually completed IW twice, though perhaps because I had nothing better to play at the time.
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# ? Apr 22, 2010 20:36 |
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Dr Snofeld posted:For about ten minutes, and there's nobody and nothing much there. You don't have to keep playing this poo poo. What a lovely horrible ending level for a really bad game. Amazing how they went from the complex levels of the first one to simple corridor design the sequel.
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# ? Apr 22, 2010 20:37 |
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Mr. Peepers posted:Oh also, as soon as you leave the starting dock, in the stack of crates on the left, one of them has a funny texture. You can destroy it with a C4 crate to find a medbot inside for unlimited healing. Been playing through this game for years and I never knew this.
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# ? Apr 22, 2010 20:39 |
404notfound posted:Been playing through this game for years and I never knew this. Same. Good lord.
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# ? Apr 22, 2010 20:40 |
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I finished Deus Ex on realistic the first time and have never played on any other difficulty
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# ? Apr 22, 2010 20:41 |
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Vivian Darkbloom posted:Putting that Liberty Island level in was sort of a ballsy move, or at least one that a developer today wouldn't make. It's pretty difficult until you've gotten used to the rules of the game, because your weapons are very limited and unless you're already pretty good at DX you'd better stick to stealth. Intro levels are usually a lot more hand-holdy, even if it makes sense that a weak novice character would have a pretty hard time fighting a horde of terrorists. Granted the original game wasn't released THAT long ago, but the idea of easying a new player into a game is recent concept. Most games up until the late 90s early 00s didn't offer a lot in the way of "Intro" levels or in-game tutorials (instead you got a manual with a tutorial instead of a pamphlet). I suppose in one respect you're right, that a developer today wouldn't do it, but it wasn't ballsy or anything special at the time.
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# ? Apr 22, 2010 20:43 |
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404notfound posted:Been playing through this game for years and I never knew this. There's actually at least two of these in the first level. Keep an eye open for the medical panels, usually in shadow.
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# ? Apr 22, 2010 20:47 |
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etalian posted:What a lovely horrible ending level for a really bad game. Also the vendor in the lobby was terribly out of place given that the ruin was crawling with templars. I can't even remember him selling anything worthwhile. Shumagorath fucked around with this message at 20:50 on Apr 22, 2010 |
# ? Apr 22, 2010 20:48 |
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Can enemies discover bodies and set off an alarm? It's been like a year since my last playthrough and I just can't seem to remember.
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# ? Apr 22, 2010 20:54 |
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Chunderbucket posted:There's actually at least two of these in the first level. Keep an eye open for the medical panels, usually in shadow.
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# ? Apr 22, 2010 20:56 |
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Since Invisible War comes fully patched I assume that you cannot kill people by throwing dead bodies at them? That was the best part about the original unpatched game.
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# ? Apr 22, 2010 20:57 |
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Carbohydrates posted:And be careful about blowing them open, since it's very easy to destroy the bot inside as well. You can just lockpick them too, but it's kind of expensive, I think. I always lockpick them because I usually like to be stealthy and it's just a habit of mine since I'm usually overstocked on them later on in the game. Where is the other hidden medical bot area? Afaik there's only one.
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# ? Apr 22, 2010 20:59 |
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The spy drone changes in Biomod sound awesome. Being able to hide behind some crates and remotely hack a computer would be a very cool ability for a stealth playthrough.SmokaDustbowl posted:Can enemies discover bodies and set off an alarm? It's been like a year since my last playthrough and I just can't seem to remember. I know they'll freak out, become alert, and run around pointing their guns everywhere if they see a corpse. I don't know if they'll run off to trip alarm panels, though.
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# ? Apr 22, 2010 21:00 |
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Penguingo posted:For some reason, if you miss out doing this and then go back later, everyone's dead and floating in the main sewage area. No idea why, though. If you re-revisit it when meeting Stanton Dowd(?) in the ruins of the Osgoode and Sons building, there's one new MJ12 guard patrolling above the sewage.
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# ? Apr 22, 2010 21:01 |
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Penguingo posted:For some reason, if you miss out doing this and then go back later, everyone's dead and floating in the main sewage area. No idea why, though. I think smuggler went in after him.
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# ? Apr 22, 2010 21:05 |
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GoldenNugget posted:I always lockpick them because I usually like to be stealthy and it's just a habit of mine since I'm usually overstocked on them later on in the game. It's either the pile of crates over to the right when you leave the dock (there's a patrolling guard, some TNT crates etc), or over by the bunker. edit: Speaking of the NY MJ12 base, one thing that always gets me is how you have to explore some areas several times. As a couple simple examples, the elevator shaft in the 'ton features anything from multitools to a weapon upgrade later on, and new ammunition shows up in the MJ12 base if you return later. Makes me wonder what I haven't found. Chunderbucket fucked around with this message at 21:11 on Apr 22, 2010 |
# ? Apr 22, 2010 21:09 |
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Biomod seems to restrict one hit KOs, Thief-style. The instant knock-out effect of prodding the back of someone's knees only works if they haven't seen you before. If you run up to someone and prod their face, and then swing around them to try to take them out with a second hit, it won't work, they'll need three to go down. Kinda annoying, because now I'm much lower on prod ammo than normal. I need to prod with the prod less I guess.
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# ? Apr 22, 2010 21:10 |
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GoldenNugget posted:Where is the other hidden medical bot area? Afaik there's only one.
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# ? Apr 22, 2010 21:11 |
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Chunderbucket posted:It's either the pile of crates over to the right when you leave the dock (there's a patrolling guard, some TNT crates etc), or over by the bunker. The bunker with the short circuiting machinery inside? If so that's a new one for me. Oh btw, does anyone still remember the passcode for the supply depot behind UNATCO HQ? I'm surprised I still remembered after 6 years 0451 hell yeah.
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# ? Apr 22, 2010 21:12 |
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The thing is, when you go back later, regardless of whether you saved Ford or not, it's still all blowed up.
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# ? Apr 22, 2010 21:12 |
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Chunderbucket posted:It's either the pile of crates over to the right when you leave the dock (there's a patrolling guard, some TNT crates etc), or over by the bunker. drat, really? I've played this game so many times and never found anything there. I always checked carefully because of all those suspiciously stacked-up crates. And I'm one of those people who explores every corner of things. My roommate gets so surprised when I find hidden things in games because he's boring and just plays through games until he beats them, rather than looking for secrets. I think I got halfway through BC2 and found more unlocks/gold crates than he found after beating the game. GoldenNugget posted:Oh btw, does anyone still remember the passcode for the supply depot behind UNATCO HQ? I'm surprised I still remembered after 6 years 0451 hell yeah. Haha, I don't think passwords/information from any game has stuck with me for 10+ years as much as Deus Ex. I think you're safe as long as you haven't memorized ATM account #s. I've always remembered the keycode to Tracer Tong's compound though. Stump Truck fucked around with this message at 21:15 on Apr 22, 2010 |
# ? Apr 22, 2010 21:12 |
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GoldenNugget posted:The bunker with the short circuiting machinery inside? If so that's a new one for me.
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# ? Apr 22, 2010 21:13 |
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GoldenNugget posted:The bunker with the short circuiting machinery inside? If so that's a new one for me.
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# ? Apr 22, 2010 21:14 |
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Mathemagician posted:The thing is, when you go back later, regardless of whether you saved Ford or not, it's still all blowed up. I think that's because MJ12 collapses the facility when they're finished contaminating the water with chlorine. Just my guess though.
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# ? Apr 22, 2010 21:14 |
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almostfearless posted:This is also the first code you have to enter in System Shock 2 (And maybe that was an homage to the first System Shock? I've only played the second) oh right drat . I think it may also be in SS1 as someone else said. Oh fooling with all the "useless" items is pretty fun. I was spraying a fire extinguisher in a NSF guy's face . GoldenNugget fucked around with this message at 21:19 on Apr 22, 2010 |
# ? Apr 22, 2010 21:16 |
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Angry Diplomat posted:I think that's because MJ12 collapses the facility when they're finished contaminating the water with chlorine. Just my guess though.
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# ? Apr 22, 2010 21:20 |
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Jetsetlemming posted:contaminating the water with chlorine lol Have you seen what that poo poo can do to ozone molecules? That's straight-up evil, mayne. edit: goldennugget it's not inside the bunker, just in that general area. Chunderbucket fucked around with this message at 22:32 on Apr 22, 2010 |
# ? Apr 22, 2010 21:20 |
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Lordpen posted:I finished Deus Ex on realistic the first time and have never played on any other difficulty Same here, although thats really not much to brag about. I think Hard is probably more difficult since Realistic actually decreases enemy health.
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# ? Apr 22, 2010 21:43 |
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Chunderbucket posted:Have you seen what that poo poo can do to ozone molecules? That's straight-up evil, mayne. We must protect the purity of our essence. God, I love Deus Ex for pulling every conspiracy theory ever and throwing them into one package. Oh, and the game is SCARILY accurate to how events unfolded/are unfolding/conspiracy'd about in the post-9/11 world. Aquinas Protocol - PATRIOT Act, Glenn Beck's FEMA camps, etc.
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# ? Apr 22, 2010 21:46 |
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# ? Jun 3, 2024 19:44 |
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Mathemagician posted:Welcome to the coalition PROD. My dad used to say "slaughter, slaughter, slaughter." He's Dead. I like that.
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# ? Apr 22, 2010 21:54 |