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Cardboard Box A posted:Since Invisible War comes fully patched I assume that you cannot kill people by throwing dead bodies at them? That was the best part about the original unpatched game. You can still kill Billie by pushing her into the bathroom; turn the water on and watch her die, slowly
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# ? Apr 22, 2010 21:55 |
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# ? Jun 4, 2024 17:59 |
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uncleKitchener posted:You can still kill Billie by pushing her into the bathroom; turn the water on and watch her die, slowly Highest rated comment: What a shame.
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# ? Apr 22, 2010 22:03 |
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GreatGreen posted:Welp, Biomod sounds awesome. Looks like I'll be using it when I play the game tonight. I'd also like to know this, these changes sound amazing, but I'm playing through for the first time (On realistic mode, 10 hours in, in Paris at the moment), if you can't, then it's no big deal; I'll just use biomod in my NEXT playthrough
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# ? Apr 22, 2010 22:05 |
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uncleKitchener posted:You can still kill Billie by pushing her into the bathroom; turn the water on and watch her die, slowly
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# ? Apr 22, 2010 22:05 |
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GoldenNugget posted:The bunker with the short circuiting machinery inside? If so that's a new one for me. I will remember nsf001/smashthestate and ajacobson/calvo (also 2001, meh) till the day I die. Although to be fair, those are early in the game and easy to remember.
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# ? Apr 22, 2010 22:07 |
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Jetsetlemming posted:I need to prod with the prod less I guess. Stick with the prod.
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# ? Apr 22, 2010 22:09 |
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So I just discovered that there's some crates underneath the dock where you start; hop off into the water and two crates containing a lockpick and a multitool are in a smashed cage attached to the underneath of the wooden planking. Please tell me I'm not the only one who didn't know those were there.
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# ? Apr 22, 2010 22:16 |
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I just found a shotgun on Liberty Island which I had literally never once before in a good 10+ playthroughs ever run into. Wow.almostfearless posted:This is also the first code you have to enter in System Shock 2 (And maybe that was an homage to the first System Shock? I've only played the second) 0451 is the code to the first keypad in every Looking Glass/Irrational game that has keypads, because it was the keypad to their first office building. So yeah, pretty sure it's an homage.
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# ? Apr 22, 2010 22:17 |
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Ansob. posted:0451 is the code to the first keypad in every Looking Glass/Irrational game that has keypads, because it was the keypad to their first office building. Yup, it is.
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# ? Apr 22, 2010 22:32 |
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Mr. Peepers posted:I will remember nsf001/smashthestate and ajacobson/calvo (also 2001, meh) till the day I die. Although to be fair, those are early in the game and easy to remember. AXE COP posted:So I just discovered that there's some crates underneath the dock where you start; hop off into the water and two crates containing a lockpick and a multitool are in a smashed cage attached to the underneath of the wooden planking. Ansob. posted:0451 is the code to the first keypad in every Looking Glass/Irrational game that has keypads, because it was the keypad to their first office building.
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# ? Apr 22, 2010 22:32 |
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Dyscrasia posted:Same here, although thats really not much to brag about. I think Hard is probably more difficult since Realistic actually decreases enemy health. These extra settings are only used that I can recall by TNM and Hotel Carone. Carone uses it to change AI alertness, what they respond to, and how many security cameras there are, and TNM has a bunch of different difficulty knobs you can alter individually.
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# ? Apr 22, 2010 22:32 |
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Xander77 posted:http://www.hitselfdestruct.com/2008/07/0451.html Origin used the code in Crusader: No Remorse, as well.
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# ? Apr 22, 2010 22:36 |
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Mr. Peepers posted:I will remember nsf001/smashthestate and ajacobson/calvo (also 2001, meh) till the day I die. Although to be fair, those are early in the game and easy to remember. 666 = Castle Clinton entrance to NSF base 55655 = Versalife tunnel code 4321 = Paul's closet 432 = Smuggler's mirror code (don't even remember how you're supposed to find this) 911 = Chinese police department 1997 = Luminous Path gate I used to know the code to access the 747 hangar and the code to get to the subway at the Hell's Kitchen lockdown but I can't recall them right now. I play this game too much Carbohydrates fucked around with this message at 22:44 on Apr 22, 2010 |
# ? Apr 22, 2010 22:41 |
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I'd like to point out that MilkyTracker can read the UMX files used by Unreal Engine games. Even if you don't know anything about trackers, it can be an interesting new way to listen to Deus Ex's soundtrack. Click here for the full 1516x1038 image.
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# ? Apr 22, 2010 22:45 |
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Carbohydrates posted:432 = Smuggler's mirror code (don't even remember how you're supposed to find this) I don't think you can, it's just a shorter variation on Paul's code.
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# ? Apr 22, 2010 22:49 |
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Chunderbucket posted:I don't think you can, it's just a shorter variation on Paul's code. Last time I played through Smuggler's apartment, I was positive there was a data cube in the rafters over his room that had the code to his mirror. When I climbed up there to check it out, I was terribly confused when I didn't find anything, and now I'm confused how I got that impression in the first place.
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# ? Apr 22, 2010 23:04 |
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Mr. Peepers posted:Last time I played through Smuggler's apartment, I was positive there was a data cube in the rafters over his room that had the code to his mirror. When I climbed up there to check it out, I was terribly confused when I didn't find anything, and now I'm confused how I got that impression in the first place. Until someone posts where Smuggler's code comes from, I'll be unable to focus on anything else, which is just crazy 'cause my vision is augmented.
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# ? Apr 22, 2010 23:16 |
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Xander77 posted:The game crashes latter, when it can't find her (something both DX games did for some odd reason) It kinda makes sense, actually.
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# ? Apr 22, 2010 23:34 |
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Anyone know if the 007 code is revealed anywhere within the game? Beyond the fact that the level layout resembles a level found in Goldeneye?
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# ? Apr 22, 2010 23:51 |
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Mr. Peepers posted:Last time I played through Smuggler's apartment, I was positive there was a data cube in the rafters over his room that had the code to his mirror. When I climbed up there to check it out, I was terribly confused when I didn't find anything, and now I'm confused how I got that impression in the first place. I spent a good 30 minutes trying to get up there as SOMETHING must be on the roof by his bed, until I fell down and looked up, noticing... there was no ceiling. Gah.
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# ? Apr 23, 2010 00:22 |
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I've got a quest (IW spoiler): Kill JC Denton. No, I mean before you're supposed to. In the sanctuary, it appears that the radius of grenades goes inside his little chamber. Also, if you contact det spider grenades they'll spawn inside. Since they follow you, they'll push him around, but he'll stay inside the chamber. I don't have any explosive grenades, but I know the radius of smokes, flashbangs and EMPs affects whatevers inside...
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# ? Apr 23, 2010 00:28 |
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What are you trying to say here? Were you actually able to kill him?
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# ? Apr 23, 2010 01:09 |
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uncleKitchener posted:It kinda makes sense, actually.
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# ? Apr 23, 2010 01:21 |
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It turns out the "act like they're unconscious" thing means if you knock them out, then shoot them, they still die. Apparently in vanilla DX you could attack an unconscious body all you like and they'd not die.
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# ? Apr 23, 2010 01:23 |
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I actually noticed that for the first time last night. I could have sworn you could kill unconscious people. What the gently caress Deus Ex? Killing kids is fine but comatose people are off limits? Now I need to go figure out if killing unconscious kids is possible. When I played the demo for the first time way back when I figured out that bodies behaved like crates, where the more you damaged them the darker they got. I ran around exploding people into chunks with the crowbar for a long time.
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# ? Apr 23, 2010 01:27 |
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Mr_Person posted:I'd like to point out that MilkyTracker can read the UMX files used by Unreal Engine games. Even if you don't know anything about trackers, it can be an interesting new way to listen to Deus Ex's soundtrack. I suspect that schism tracker is closer to the original environment of the tracker used to create the music (Impulse Tracker). Also, Alexander Brandon made a remix over at ocremix. BernieLomax fucked around with this message at 01:35 on Apr 23, 2010 |
# ? Apr 23, 2010 01:32 |
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Dr Snofeld posted:It turns out the "act like they're unconscious" thing means if you knock them out, then shoot them, they still die. Apparently in vanilla DX you could attack an unconscious body all you like and they'd not die. That's one thing I love about the BioMod: If you attack an unconscious body it lets out the "YEEARGH!" noise and turns into a corpse.
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# ? Apr 23, 2010 01:40 |
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I just bought the original Deus Ex and the sequeal off of Steam due to the mid-week deal but I can't get it to run. Out of safemode it runs like it's skipping a bunch a frames and is real jittery and jumps forward if I move at all. When I run it it safe mode it goes really slow and most of the audio cuts out. When I try to set the affinity to just 1 processor through ctrl + alt + delete it just crashes the game. Anyone have any idea how I can get the game to run, or else I just wasted 5 bucks? I have an Athlon 64 X2 running Windows Vista with a Geforce 8600 GT.
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# ? Apr 23, 2010 01:43 |
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BernieLomax posted:I suspect that schism tracker is closer to the original environment of the tracker used to create the music (Impulse Tracker). Holy poo poo, that is awesome.
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# ? Apr 23, 2010 01:48 |
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Shumagorath posted:It's Ford Schick and you are terribly dull. You are right. I knew the name gerald ford didn't sound right, but I had it in my mind for some reason.
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# ? Apr 23, 2010 01:51 |
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nessin posted:Granted the original game wasn't released THAT long ago, but the idea of easying a new player into a game is recent concept. Most games up until the late 90s early 00s didn't offer a lot in the way of "Intro" levels or in-game tutorials (instead you got a manual with a tutorial instead of a pamphlet). I suppose in one respect you're right, that a developer today wouldn't do it, but it wasn't ballsy or anything special at the time. Don't forget, Deus Ex had a tutorial level in addition to Liberty Island. Personally, I thought Liberty Island was awesome, provided you were able to think flexibly. Charge in with guns blazing, you die. Stick to the shadows and assess the situation, and you'll find you have a shitload of options.
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# ? Apr 23, 2010 01:55 |
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Narxysus posted:You are right. I knew the name gerald ford didn't sound right, but I had it in my mind for some reason. J.C. Denton, are you a bad enough dude to rescue the 38th president? Like many other goons, I bought this game a couple weeks ago for $10. But I don't regret it... I still have my boxed CD copy (infact, it's installed on the same PC) but I get some weird memory error when transitioning between levels that causes a CTD. IW still isn't worth the $2.50, however.
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# ? Apr 23, 2010 01:57 |
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Stump Truck posted:I actually noticed that for the first time last night. I could have sworn you could kill unconscious people. What the gently caress Deus Ex? Killing kids is fine but comatose people are off limits?
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# ? Apr 23, 2010 02:14 |
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tokyosexwale posted:I just bought the original Deus Ex and the sequeal off of Steam due to the mid-week deal but I can't get it to run. Out of safemode it runs like it's skipping a bunch a frames and is real jittery and jumps forward if I move at all. When I run it it safe mode it goes really slow and most of the audio cuts out. When I try to set the affinity to just 1 processor through ctrl + alt + delete it just crashes the game. Try the D3D10 renderer in the OP. It has a couple options in it to fix up the speed issues, as well as beefing up the graphical quality. edit: Try alt-tabbing before you open the Task Manager. It might help. Male Man fucked around with this message at 02:39 on Apr 23, 2010 |
# ? Apr 23, 2010 02:18 |
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Carbohydrates posted:0451 = van/shed thing
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# ? Apr 23, 2010 04:06 |
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...of SCIENCE! posted:That's one thing I love about the BioMod: If you attack an unconscious body it lets out the "YEEARGH!" noise and turns into a corpse. This could be bad though. If, say, you pop them in the head with a bullet from the stealth pistol, do they let out a 3-second long "yyeerraughughuhguhg"? Or is it a quick and half muted "hngg"? Because I've played a lot of games where even after the body has long since been gibbed and vaporized, there will still be a goofy sounding wilhelm type scream playing where their body used to be and it kind of takes you out of it for a moment.
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# ? Apr 23, 2010 04:07 |
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Xander77 posted:What does calvo stand for, anyway?
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# ? Apr 23, 2010 06:36 |
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http://en.wikipedia.org/wiki/Flatland Edit - I have great reading comprehension skills. Shut up, my highschool grades prove it! Xander77 fucked around with this message at 06:48 on Apr 23, 2010 |
# ? Apr 23, 2010 06:44 |
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scryspc Yeah, I've never gotten that one either.
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# ? Apr 23, 2010 06:45 |
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# ? Jun 4, 2024 17:59 |
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Mr. Peepers posted:scryspc maybe anna is the only person in UNATCO HQ with even marginally good password selection skills
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# ? Apr 23, 2010 06:53 |