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Sten Freak posted:Found something new to me today. I put what I thought was a laser mod but may have been a scope mod on the Rail Gun, which I think is a shifter plasma gun (?), and now I can see through walls, floors with the scope and shoot through solid objects to kill stuff a long rear end ways away. It seems commandos and bots show up but not regular infantry? Something odd is going on but I just wiped out 6 or so commandos in the cathedral from near the subway stairs, all one shot headshot kills. Yes, I don't think vanilla DX had unique weapons (besides the Dragon's Tooth).
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# ? Apr 27, 2010 03:15 |
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# ? Jun 4, 2024 05:27 |
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CaptainWinky posted:The railgun is a Shifter weapon. If I remember right, it has a scope by default. Scope with the shits and giggles of the super duper enhanced vision aug, it's probably a nod to the hilarity of the Farsight from Perfect Dark. Everything you can kill shows up. Unfortunately, people will magically know where you are so expect a long train of stupid coming to where you fired the shot from.
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# ? Apr 27, 2010 03:17 |
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Dr Snofeld posted:And yes, it shoots through walls. This is like trying to cut up a turkey with your best carving knife and it doesn't work well, so you get out an old pair of scissors and it cuts like butter.
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# ? Apr 27, 2010 03:31 |
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Dr Snofeld posted:As far as unique Shifter weapons go I love the Blackjack, which is actually better at breaking doors than the DTS in Shifter. Nah, even Shifter's door-friendly DTS is still more destructive than the Blackjack. The Blackjack does a base of 14 damage per strike, the DTS does 20 (although it hits 5 times). They both scale up with weapon skill and melee augs at the same rate, so the DTS is forever better. Specifically, with a level 4 melee aug and level 4 low-tech skill, the Blackjack does 42 damage per strike and the DTS does 60. However, the Blackjack is better than most of the prototype nanoswords.
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# ? Apr 27, 2010 03:40 |
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Male Man posted:the DTS does 20 (although it hits 5 times). Wait, what?
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# ? Apr 27, 2010 03:43 |
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Does microfibral muscle increase melee damage?
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# ? Apr 27, 2010 03:45 |
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Shumagorath posted:Wait, what? Yeah, if you look at the stats of the dragon tooth it says "Base damage: 20 (x5)"
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# ? Apr 27, 2010 03:45 |
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Shumagorath posted:Wait, what? It's to keep the attack the same against people while stopping you from just hacking down every door and safe in the game with it, which the author considered game-breaking. And then he put in explosive 10mm, which lets you blow down every door and safe, silently.
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# ? Apr 27, 2010 03:55 |
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Well, I started this game with the best intentions. Explore every nook and cranny, don't kill any NSF, read every article, read every email. And for awhile, I was successful. On Liberty Island, I knocked out two people. That was the extent of my violence. (The fact that I played Liberty Island using my laptop trackpad probably forced me to even more low-key than I normally would have been). In Castle Clinton, I actually did the Subway station first, rescued the hostages, and only knocked out the NSF. In Hell's Kitchen I rescued the hostages at the Hilton hotel and I didn't kill the hostage takers. (But I slaughtered the MJ12). No other kills at all except for the MJ12. Then the raid on the warehouse happened. I got all the way up to the roof of the warehouse without killing anybody. And then I planted a couple LAM grenades, tripped the alarm, and let 5 people get blown up, then mowed down more and more NSF's with the GEP gun, LAM grenades, and the Assault rifle as they continued to run up from the lower levels. On my return to UNATCO headquarters I didn't even read a newspaper, so I had no idea what Manderley was talking about when he said "don't talk to the press anymore!" (I knocked out the reported guy - Joe Greene - and threw him facedown in the bathroom, so I assume he wrote a nasty article. Also for some reason JC told the quartermaster that Castle Clinton was a bloodbath, even though I didn't kill anybody at all). I can't even remember my own login info for my computer - and I think I deleted the note that told me what it was. Oh and I haven't found any augmentation canisters at all, except for the one at the top of Liberty Island. I think I need to restart the game. stratdax fucked around with this message at 04:03 on Apr 27, 2010 |
# ? Apr 27, 2010 03:58 |
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I may have missed it being posted already, but is there a list of the hidden Shifter weapons and their locations somewhere? Google is totally failing me right now.
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# ? Apr 27, 2010 04:01 |
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Elaborately planned death traps always beat no-kill stealth runs. I can do liberty with zero knockouts/kills and no sightings but its way more fun to turn the turrets and drones against the soldiers or give Gunther the pistol and let him clean house. If you ever kill anyone in Deus Ex with your own bullets you are playing the game wrong.
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# ? Apr 27, 2010 04:30 |
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ArcMage posted:It's to keep the attack the same against people while stopping you from just hacking down every door and safe in the game with it, which the author considered game-breaking. so hold on, does that mean it hits 5 times against npcs, but once against inanimate objects?
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# ? Apr 27, 2010 04:31 |
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Amethyst posted:so hold on, does that mean it hits 5 times against npcs, but once against inanimate objects? No, it means it makes 5 strikes at once, each with a damage of 20. This way you can't break a door with a minimum damage threshold of say, 50, with it.
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# ? Apr 27, 2010 04:36 |
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IIRC doesn't object damage only occur if the attack strength is above a certain level? Most likely it just hits 5 times ineffectively since it's only 20 damage. efb
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# ? Apr 27, 2010 04:36 |
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stratdax posted:Well, I started this game with the best intentions. Explore every nook and cranny, don't kill any NSF, read every article, read every email. And for awhile, I was successful. On Liberty Island, I knocked out two people. if you were going for a nonlethal thing here, you have to knock out literally every NSF on Liberty because UNATCO slaughters everyone still standing hth
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# ? Apr 27, 2010 04:42 |
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Is there any use for the plasma gun? I remember scoffing with disgust when I tried it in the unatco Bot Bay, it took 3 or 4 shots to kill a bot, when the gep gun did it in one. I assume it's good against humans, but they are easy enough to kill with conventional weapons. In fact the GEP gun seems to be the best all round heavy weapon in the game, and it's hilarious that they give it to you in the first minute.
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# ? Apr 27, 2010 04:42 |
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Amethyst posted:Is there any use for the plasma gun? I remember scoffing with disgust when I tried it in the unatco Bot Bay, it took 3 or 4 shots to kill a bot, when the gep gun did it in one. I assume it's good against humans, but they are easy enough to kill with conventional weapons. The plasma rifle is the worst heavy weapon and the last one you get
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# ? Apr 27, 2010 04:43 |
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Carbohydrates posted:The GEP is the best heavy weapon and the first one you get I made a guide to liberty island and getting the GEP gun for you guys. Print it out and put it next to your monitor.
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# ? Apr 27, 2010 04:55 |
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Commoners posted:I made a guide to liberty island and getting the GEP gun for you guys. I don't get it.
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# ? Apr 27, 2010 04:57 |
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Amethyst posted:I don't get it. You get to pick one of three guns at the beginning of the game. Don't pick Torchic or Treecko.
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# ? Apr 27, 2010 05:00 |
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The other thing about Shifter that makes the door-friendly DTS make no sense is that he added in the best lockpick ever. Gunther's Skullgun, to be precise. It pretty much blows up almost any strength door and costs, at max upgrade, 25 energy. Which by the time you get it there's never a shortage of biocells or energy bots anyway. Besides, there's more than enough GEP ammo in the game and little enough reason to really use it that you can just carry the drat thing around as an explosive lockpick. UselessLurker fucked around with this message at 05:11 on Apr 27, 2010 |
# ? Apr 27, 2010 05:08 |
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UselessLurker posted:The other thing about Shifter that makes the door-friendly DTS make no sense is that he added in the best lockpick ever. Gunther's Skullgun, to be precise. It pretty much blows up almost any strength door and costs, at max upgrade, 25 energy. Which by the time you get it there's never a shortage of biocells or energy bots anyway. Isn't that a random drop though? God knows I've never seen it But yeah, that's essentially what I did. Lockpicks in stealth mode, GEP when I needed to open something and didn't particularly give a gently caress.
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# ? Apr 27, 2010 05:12 |
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Unless I'm tripping, the skull gun has always been in the vending machine Gunther was complaining in front of at UNATCO; as you are saying your goodbyes during your escape, make sure to stop by the machine and give it a fonzie love-tap.
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# ? Apr 27, 2010 06:06 |
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Le Sean posted:Unless I'm tripping, the skull gun has always been in the vending machine Gunther was complaining in front of at UNATCO; as you are saying your goodbyes during your escape, make sure to stop by the machine and give it a fonzie love-tap. There's a datacube somewhere from a med-tech saying "We opened a medical crate and found an orange soda. Wtf?"
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# ? Apr 27, 2010 06:14 |
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stratdax posted:
for whatever reason, triggering the fight in the castle clinton courtyard will make the game think you went lethal, you can go non-lethal in Castle Clinton if you simply don't trigger the fight in the courtyard, which is easy if you get the code to the hidden entrance off the kid. The firefight in front of the metro station doesn't matter. also don't worry about the augs, if you miss some, you'll get them later, the game usually gives you augs first in secret areas, followed by them appearing out in the open later. if you really want to know, there are hidden augs in a safe inside an office in Castle Clinton, and down several floors in a nasty little maze area in the warehouse raid Feels Villeneuve fucked around with this message at 06:28 on Apr 27, 2010 |
# ? Apr 27, 2010 06:24 |
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Jump! You can make it!
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# ? Apr 27, 2010 09:08 |
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How do you interrogate the NSF guy? Doesn't Simmons always get there first?
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# ? Apr 27, 2010 10:02 |
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mp5 posted:Jump! You can make it! *splat* What a shame.
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# ? Apr 27, 2010 10:03 |
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Three Red Lights posted:How do you interrogate the NSF guy? Doesn't Simmons always get there first? Not if you skip talking to Manderley and just follow Simons down there.
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# ? Apr 27, 2010 11:06 |
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Amethyst posted:Is there any use for the plasma gun? I remember scoffing with disgust when I tried it in the unatco Bot Bay, it took 3 or 4 shots to kill a bot, when the gep gun did it in one. I assume it's good against humans, but they are easy enough to kill with conventional weapons. The GEP Gun is a very reliable Lockpick
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# ? Apr 27, 2010 11:30 |
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I believe the GEP gun is hands-down the most useful item in the game. It opens doors and containers, it can destroy bots, it takes out cameras, laser sensors, and alarm consoles, it kills the poo poo out of people, and it can home! I tried playing a sneaky, nonlethal game without the GEP once. It was miserable. The GEP gun is essential - it should really be standard issue to all UNATCO agents. "Here's your body armour, baggy coat, sunglasses, and GEP gun. Remember that a headshot is a lethal takedown."
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# ? Apr 27, 2010 12:56 |
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Xander77 posted:I'm 99% certain that Half-Life didn't do it "first". 2400 A.D. did it anytime you got captured. The fix was easy, but the that is probably the first time I can remember getting my stuff taken away in computer game. And everyone has forgotten the best thing to do with Maggie Chow after you deal with her. Chuck her off the roof to the street. For some reason that drives the cops insane.
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# ? Apr 27, 2010 14:21 |
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Seconding the BioMod love; it makes all the augs much much better and even improves on shifter. Though it did make me accidentaly kill someone with a potted plant
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# ? Apr 27, 2010 14:29 |
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The Supreme Court posted:Though it did make me accidentally kill someone with a potted plant
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# ? Apr 27, 2010 14:44 |
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Rex Deckard posted:Chuck her off the roof to the street. For some reason that drives the cops insane. Stun her and do it and nobody gives a poo poo, I tend to do that then bring her to the Lucky Money
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# ? Apr 27, 2010 14:48 |
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I always have the best of intentions, but in paris I ran around killing cops, stealing drugs and robbing houses. So much more fun that way.
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# ? Apr 27, 2010 14:57 |
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Woozy posted:You get to pick one of three guns at the beginning of the game. Don't pick Torchic or Treecko. Fnoigy fucked around with this message at 15:09 on Apr 27, 2010 |
# ? Apr 27, 2010 15:07 |
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Bishop Beo posted:No, it means it makes 5 strikes at once, each with a damage of 20. This way you can't break a door with a minimum damage threshold of say, 50, with it. If you max the combat strength aug and the weapons low tech skill, you can break almost anything with it, turrets, cameras, and all but the hardest doors.
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# ? Apr 27, 2010 15:08 |
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Angry Diplomat posted:I believe the GEP gun is hands-down the most useful item in the game. It opens doors and containers, it can destroy bots, it takes out cameras, laser sensors, and alarm consoles, it kills the poo poo out of people, and it can home! How often do you find youself using the GEP gun on nonlethal playthroughs? Do you find that the game provides enough rockets to use the GEP gun on a semi-regular bases to take out things that need taking out?
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# ? Apr 27, 2010 15:14 |
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# ? Jun 4, 2024 05:27 |
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GreatGreen posted:How often do you find youself using the GEP gun on nonlethal playthroughs? Do you find that the game provides enough rockets to use the GEP gun on a semi-regular bases to take out things that need taking out? All the time, and oh god yes. If you keep an eye out for rockets, it's pretty hard to run out if you're just using them on bots and the occasional recalcitrant door. The GEP gun is basically a giant skeleton key with a built-in bot disabling function. As long as you don't frivolously fire it at everything until you have no ammunition left, it will consistently and repeatedly come in handy for taking out inconveniently placed cameras, turrets, or just about anything else.
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# ? Apr 27, 2010 15:18 |