|
So I started an Unrealistic play through on Shifter yesterday morning. It starts out like normal, same conversations and the same weapons. Until I get to start fighting the NSF on Liberty Island. I got absolutely gang raped by NSF members with pistols that shoot explosive 10mm ammo. Its like I'm playing a brand new game. A ridiculous game. Next your going to tell me that the MJ12 troopers shoot 20mm HE from their assault rifles(please tell me they do this because it will lead to hilariousness.)
|
# ? Apr 29, 2010 06:20 |
|
|
# ? May 31, 2024 11:21 |
|
Angry Diplomat posted:I could have sworn he mentions the financial information beforehand, when you're in his apartment. I'm playing through again with Biomod so maybe I can figure out what's up when I get to that part again. He may have, but when you do find the datacube with the satellite password info on it, he messages you and says "okay you have the password. Look around that room to find the proof you need to be convinced". I think it's pretty weak - it's the entire reason you're changing sides, and the designers didn't even put in a little datacube saying "Payment of one million dollars transferred to Manderley from MJ12"? Especially after the game explicitly tells me to look around that room for it?
|
# ? Apr 29, 2010 06:21 |
|
There is a second datacube in the room. It mentions money being moved to a zurich bank account I believe.
|
# ? Apr 29, 2010 06:25 |
|
Lordpen posted:There is a second datacube in the room. It mentions money being moved to a zurich bank account I believe. k, thanks for settling that. It's been driving me nuts. Although I can't find it for the life of me. edit: Nevermind, this is correct: Tarezax posted:There's a datapad in the tunnels underneath the warehouse. It's in a room with a lot of server racks, on top of one of the racks. The corner is poking out so you can get it from below. I thought he was describing the initial datacube, but there is a second datacube on top of the tall server. I feel like a drat fool! stratdax fucked around with this message at 06:34 on Apr 29, 2010 |
# ? Apr 29, 2010 06:27 |
|
stratdax posted:k, thanks for settling that. It's been driving me nuts. Isn't it locked inside a transparent cabinet?
|
# ? Apr 29, 2010 06:33 |
|
bartkusa posted:Isn't it locked inside a transparent cabinet? No its on top of the thingie to the right of that cabinet. It's tricky to spot but its there.
|
# ? Apr 29, 2010 06:34 |
|
modestduty posted:Alive. You meet him in DX2. Well, for the purposes of DX1 Paul may or may not survive the raid on his hotel, with no real effect on gameplay, and only a very minor effect on the storyline.
|
# ? Apr 29, 2010 07:02 |
|
Retro-Future Rodent posted:http://www.youtube.com/watch?v=NBtjNzdBHJI You know, I think I may as well quit pussyfooting around the issue and make an It's A Bomb! youtube favorites subgroup already for vids like this.
|
# ? Apr 29, 2010 07:03 |
|
Like other people have said, there is definitely a second datacube with the proof. Have a transcript:Datacube posted:Juan, I have a feeling that -- one way or another -- my time here is short, and I think my loyalties are already being questioned. The inevitable complications from the raid are only going to raise more doubts, so I've pulled together everything I could access without raising additional suspicions. Attached you should find information linking Simons, Manderley, and other high-ranking members of UNATCO through covert communications and a series of monetary payments. If you check the records, over c10,000 a month is being placed into an anonymous Zurich account routinely accessed by Manderley -- the payments were slick, being dispersed through a number of shell companies and orbital banks, but they all eventually originate with companies in which Simons has a controlling interest if you follow the trail far enough back. I also managed to document some of UNATCO's less than shining operations, including their role in the Statue bombing. Most disturbing is further verification of Tracer's suspicion that UNATCO may not only be involved with the distribution of Ambrosia, but also with the Gray Death in some way. I've given a copy of all this same material to Jock with orders to deliver it to Tracer if things get as bad as I think they might. Be careful.
|
# ? Apr 29, 2010 07:16 |
|
bartkusa posted:Can you do anything with the Gray Death vial? IIRC you can use it and nothing happens. Later in the game somebody (can't remember who) reveals that you and Paul have the Gray Death already but are immune to it because your genes make you tolerant to nanomachines and the Gray Death is the basis of your augmentations. CaptainWinky fucked around with this message at 09:01 on Apr 29, 2010 |
# ? Apr 29, 2010 08:48 |
|
Albino JC is the only way to fly
|
# ? Apr 29, 2010 10:03 |
|
CaptainWinky posted:IIRC you can use it and nothing happens. Later in the game somebody (can't remember who) reveals that you and Paul have the Gray Death already but are immune to it because your genes make you tolerant to nanomachines and the Gray Death is the basis of your augmentations. I wonder if this means Paul and JC are carriers. Discovering that absolutely everyone we'd met in the game was horribly dying of nanomachines because of us would have been a great ending!
|
# ? Apr 29, 2010 10:48 |
|
bartkusa posted:Isn't it locked inside a transparent cabinet? Lordpen posted:No its on top of the thingie to the right of that cabinet. It's tricky to spot but its there. It could be in either place because they moved it in the Game of the Year edition. Yes, even if you're patched up to 1.112fm, the original retail version still has the DataCube in a different spot.
|
# ? Apr 29, 2010 14:08 |
|
AXE COP posted:I wonder if this means Paul and JC are carriers. Discovering that absolutely everyone we'd met in the game was horribly dying of nanomachines because of us would have been a great ending! It's like a demented Metal Gear Solid crossover, but instead of Metal Gear?! we have A Bomb?! ... I foresee a series of videos about this, now.
|
# ? Apr 29, 2010 14:18 |
|
More Malkavian stuff, with some unobvious dialogue. https://www.youtube.com/watch?v=ZpKudvrB-O4
|
# ? Apr 29, 2010 14:24 |
|
AXE COP posted:I wonder if this means Paul and JC are carriers. Discovering that absolutely everyone we'd met in the game was horribly dying of nanomachines because of us would have been a great ending! They are carriers, but you can't get infected from a suffer. The vectors! The vectors are all wrong!
|
# ? Apr 29, 2010 14:29 |
|
Stump Truck posted:Stanton Dowd doesn't look THAT sick, I'm sure someone else could use ambrosia more than him. Ha. I'm not quite as thorough OCD gamer as some of you and even though I found the vial I just ditched it not seeing or forgetting that I was supposed to help him out, then felt a little bad when I told him I couldn't get any for him. He's so gracious about it. "Ah don't worry about it." Or whatever he says. ALso I found out that Lucius is actually a really loving old Colonel Sanders.
|
# ? Apr 29, 2010 15:02 |
|
J.theYellow posted:More Malkavian stuff, with some unobvious dialogue. The more I see about the Malkavian Mod the more I want to play it. It's just so silly it makes this video game art Chikimiki fucked around with this message at 20:16 on Apr 29, 2010 |
# ? Apr 29, 2010 15:09 |
|
Pretty sure this is the best Intimidate attempt ever.
|
# ? Apr 29, 2010 15:35 |
|
Another alternate conversation some of ya might not know about : During your escape, you can stop by Manderley's office and chat with him and Walton. Snipe Manderley before you enter the room and you'll have a different conversation one-on-one with Walton.quote:WALTON SIMONS
|
# ? Apr 29, 2010 18:28 |
|
That's probably the Manderley convo I have most. What sort of blew my mind was my third playthrough I let Manderley live, listened to his spiel, then kept talking to him after his cutscene. He eventually started saying something encouraging, but as I head toward the door I realized he had taken out a pistol and started shooting me. I only wish there were more of a reaction from the secretary instead of JC!
|
# ? Apr 29, 2010 18:53 |
|
http://www.youtube.com/user/dream517?blend=2&ob=4#p/a/u/1/0bTy2gvJdeE Just found out that the kid that plays guitar in this video is the voice of JC/Paul. what a shame
|
# ? Apr 29, 2010 19:42 |
Are the Shifter and New Vision mods compatible with each other?
|
|
# ? Apr 29, 2010 19:49 |
|
Voodoo Cafe posted:http://www.youtube.com/user/dream517?blend=2&ob=4#p/a/u/1/0bTy2gvJdeE At the bottom is a comment supposedly from JC himself. I googled the username, and after following two or three links it turns out that JC is quite the gamer.
|
# ? Apr 29, 2010 20:02 |
|
SeanBeansShako posted:Are the Shifter and New Vision mods compatible with each other? Yeah, they don't change any of the same files. They work fine together.
|
# ? Apr 29, 2010 20:03 |
|
I was a lot happier before I knew what the guy voicing JC looks like. Click the link at your own dicretion. http://img.waffleimages.com/17212a9...X640_SY480_.jpg What a shame.
|
# ? Apr 29, 2010 20:19 |
|
Like hell I'm clicking that link. I refuse to associate the voice of JC Denton with anything other than the polygons and textures that make up JC Denton. And being awesome. I also associate the voice of JC Denton with being awesome.
GreatGreen fucked around with this message at 23:17 on Apr 29, 2010 |
# ? Apr 29, 2010 20:23 |
|
Jerome Agricola posted:I was a lot happier before I knew what the guy voicing JC looks like. My chin is also augmented.
|
# ? Apr 29, 2010 20:50 |
|
Le Sean posted:That's probably the Manderley convo I have most. What sort of blew my mind was my third playthrough I let Manderley live, listened to his spiel, then kept talking to him after his cutscene. He eventually started saying something encouraging, but as I head toward the door I realized he had taken out a pistol and started shooting me. I remember that made me laugh my rear end off the first time. Manderley attacking JC loving Denton with a pistol? That called for a good crowbaring.
|
# ? Apr 29, 2010 23:54 |
|
I stupidly missed the Blackjack on my non-lethal Biomod playthrough because I thought it appeared in Paul's apartment the second time you go to Hell's Kitchen. Had to gently caress around with the cheats until I figured out how to spawn the damned thing, because hell if I'm going through a nonlethal playthrough with this piece of poo poo normal baton. I know I earned it anyway; I got the "I'm impressed" speech from Paul at the 747. Also, one of my favorite little-touch features in Shifter + Biomod is that redundant augmentation canisters can be used as upgrades. I just used the second speed/silent running canister to hit silent running level 4. I have a sneaking suspicion that I already know the answer to this, but is it even possible to knock out storyline enemies like Navarre? I sat around beating the bejeezus out of her with the prod and baton in an effort to save Lebedev, and she just turned around and shot me in the head until I died after I used up all 40 prod charges and all of my health kits. e: hahaha holy loving poo poo, I collected every single weapon mod I found and put them all on the same pistol, then gave that pistol to Mr. Renton. He blew JoJo's head off before he could even get out his gun Angry Diplomat fucked around with this message at 00:16 on Apr 30, 2010 |
# ? Apr 30, 2010 00:09 |
|
Looking at her code, Anna's completely immune to stun, knockout and poison damage. You did your best, soldier. http://drop.io/retrofuture download Rodent.zip for a tweaked version of the candybar seen in my video. Blame GreatGreen. Once the 'dart' hits, it turns into a candy bar that you can eat to maintain your fighting figure. Really incompatible with the regular mini-crossbow unfortunately, don't try to have both on your toolbelt. I've tried to fix that, but I'm tired of looking at it for now. Retro-Future Rodent fucked around with this message at 01:16 on Apr 30, 2010 |
# ? Apr 30, 2010 01:12 |
|
"The army used to have HELL down there." *turns around, gazes up into uncaring void* "...that's more than I have."
|
# ? Apr 30, 2010 01:18 |
|
Jerome Agricola posted:I was a lot happier before I knew what the guy voicing JC looks like. Hey now. If he lost the hat, the earing (it looks like he got the gay side done ) and shaved that stupid beard, he'd be basically how I imagined a less-built JC would look in real life. It's the eyes, man. The eyes.
|
# ? Apr 30, 2010 03:25 |
|
Retro-Future Rodent posted:Looking at her code, Anna's completely immune to stun, knockout and poison damage. You did your best, soldier. I managed to confuse her into opening the door at UNATCO while also getting Miguel to ninja past, rescuing him without having to kill a single person on the way out. This is a satisfactory conclusion. I also had to barricade Manderley into his office with a couch when he went mental and started repeatedly trying to shoot my face.
|
# ? Apr 30, 2010 03:43 |
|
Can't you just tell Miguel to sneak out on his own? I never wanted to know how he smuggled that knife in anyway... then again they leave him in full NSF uniform.
|
# ? Apr 30, 2010 04:04 |
|
modestduty posted:Hey now. If he lost the hat, the earing (it looks like he got the gay side done ) and shaved that stupid beard, he'd be basically how I imagined a less-built JC would look in real life. It's the eyes, man. The eyes. But is his vision augmented? I don't think so.
|
# ? Apr 30, 2010 04:45 |
|
Fuzz posted:But is his vision augmented? I don't think so. Maybe he had LASIK. You don't know.
|
# ? Apr 30, 2010 05:50 |
|
Shumagorath posted:Can't you just tell Miguel to sneak out on his own? I never wanted to know how he smuggled that knife in anyway... then again they leave him in full NSF uniform. That's what I did. gently caress escort missions.
|
# ? Apr 30, 2010 06:17 |
|
I told Miguel to sneak out on his own and he immediately rushed the MJ-12 guy at the desk with his knife. What a shame.
Luigi Thirty fucked around with this message at 12:40 on Apr 30, 2010 |
# ? Apr 30, 2010 12:33 |
|
|
# ? May 31, 2024 11:21 |
|
Yeah, telling Miguel to try and get out on his own pretty much always results in him running directly into the most lethal thing in the immediate vicinity. You can just tell him to wait until you've cleared the whole level, then come back for him. You don't really have to "escort" him anywhere. In fact, I don't think you even need to wait for him to catch up with you - I think that whenever you enter a new area, the game just checks to see if Miguel is a) alive and b) following you, and if he is, it just plunks him down next to you.
|
# ? Apr 30, 2010 13:15 |