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Kitfox88 posted:Holy poo poo, I had no idea about the southern wing of the sealab at all The sealab is the biggest of the five whole places in the game where Swimming is actually useful, and the only one where it's arguably necessary to make the process of healing/keeping biocell "mana" up not a huge pain in the rear end, even with Aqualung active. (the others being, the sunken ship in the very first level, the underwater route to Lebedev's private airfield, the Hong Kong waterways and the water entrance to Area 51.
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# ? May 3, 2010 04:18 |
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# ? Jun 5, 2024 09:10 |
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Make that 4, if you get one item from the sunken barge at a time there's JUST enough time to surface before you run out.
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# ? May 3, 2010 05:09 |
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J.theYellow posted:The sealab is the biggest of the five whole places in the game where Swimming is actually useful, and the only one where it's arguably necessary to make the process of healing/keeping biocell "mana" up not a huge pain in the rear end, even with Aqualung active. (the others being, the sunken ship in the very first level, the underwater route to Lebedev's private airfield, the Hong Kong waterways and the water entrance to Area 51. Whoa whoa hold on. There's a water entrance to Area 51? Holy poo poo.
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# ? May 3, 2010 05:20 |
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Miles Vorkosigan posted:Whoa whoa hold on. There's a water entrance to Area 51? Holy poo poo. I think this is my favorite part of any Deus Ex thread. "Wait, you can do WHAT?"
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# ? May 3, 2010 05:25 |
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Miles Vorkosigan posted:Whoa whoa hold on. There's a water entrance to Area 51? Holy poo poo. There's also a hidden secret medical lab with at least one Aug canister in it in the HK Waterways, in the area with the big ship. A LOT of people I know never found that thing after multiple playthroughs.
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# ? May 3, 2010 05:26 |
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And you can pop up in the cathedral's well, too.
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# ? May 3, 2010 05:26 |
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J.theYellow posted:The sealab is the biggest of the five whole places in the game where Swimming is actually useful, and the only one where it's arguably necessary to make the process of healing/keeping biocell "mana" up not a huge pain in the rear end, even with Aqualung active. (the others being, the sunken ship in the very first level, the underwater route to Lebedev's private airfield, the Hong Kong waterways and the water entrance to Area 51. In Vandenburg, there's a flooded part that contains an upgrade canister. If you're playing vanilla DX and don't mind doing something that's a bit exploit-y, forget swimming skill and Aqualung, just max out Regeneration at use that to counteract the drowning damage.
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# ? May 3, 2010 05:26 |
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I still remember the secret room underneath Jacobson's office blowing my mind on like the tenth playthrough.
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# ? May 3, 2010 05:33 |
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Gynovore posted:In Vandenburg, there's a flooded part that contains an upgrade canister. This does nothing for the SPEED, man. It just gets tedious as gently caress.
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# ? May 3, 2010 05:33 |
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Tanith posted:Legs are so much more worth it than ballistic protection. But I do that EVERY time.
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# ? May 3, 2010 05:35 |
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Fuzz posted:There's also a hidden secret medical lab with at least one Aug canister in it in the HK Waterways, in the area with the big ship. A LOT of people I know never found that thing after multiple playthroughs. What? Where's that? You don't mean the canal with the karkians and the dead guy, do you? There's an upgrade canister in an underground bunker thing at Area 51 on the surface, I only found it on my most recent playthrough.
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# ? May 3, 2010 05:49 |
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Crappy Jack posted:I still remember the secret room underneath Jacobson's office blowing my mind on like the tenth playthrough. I found that on my first playthrough, but I forgot where it is and haven't found it in years
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# ? May 3, 2010 05:53 |
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Captain Novolin posted:I found that on my first playthrough, but I forgot where it is and haven't found it in years I remember finding it in the broken Unatco HQ at the end of Invisible War. I remember there being a datacube detailing a shipment of a 'skull gun' for Gunther and getting all , but i was never able to find out how to get into it in the original DX. Every playthrough I do a search for it and find nothing.
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# ? May 3, 2010 06:00 |
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I've never used a kill phrase on gunther. Help me everyone! I always forget to look for it. I'm not even sure it exists. Fighting him is very enjoyable. Last play through I was going all melee, so I was getting ready to be set on fire. Soon as he came at me I dived round a corner and managed to get him with my nano sword as he appeared. Hit him in the arm so he dropped his flamethrower and started to run, this had never happened to me before! Don't think he could hate me any more than he did already, but I had to chase him down, even with one arm he's too dangerous to live. Also saw a datacube at unatco that said manderley had a safe in his office. Is that the case, or did I misread it? I think it was a shifter or biomod addition, haven't seen it before.
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# ? May 3, 2010 06:57 |
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SagatPunisherFanFic posted:I've never used a kill phrase on gunther. Help me everyone! I always forget to look for it. I'm not even sure it exists. You only get it if you Tell Jaime to stay at Unatco. If you tell him to leave when you do, he gives you an upgrade canister the next time you meet him. If you tell him to stay behind, he's there long enough to dig up Gunther's killphrase. Captain Novolin posted:I found that on my first playthrough, but I forgot where it is and haven't found it in years In Alex's office, it's on that upper level section. Turn right as soon as you walk through the door, and walk straight ahead toward where he is. Right around where the lamp is, there are two sections of floor that you can activate, revealing a hidden compartment in the floor with goodies inside.
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# ? May 3, 2010 07:01 |
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Holy poo poo, I just found another two ways into the NSF warehouse with the generator, and one of them makes swimming less useless. I've done this part a good 5 times and I've never figured that out.
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# ? May 3, 2010 07:42 |
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SagatPunisherFanFic posted:Also saw a datacube at unatco that said manderley had a safe in his office. Is that the case, or did I misread it? I think it was a shifter or biomod addition, haven't seen it before. There "is" a safe in his office in one iteration of the map, but it's just a piece of geometry that you can't get to.
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# ? May 3, 2010 11:50 |
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Captain Novolin posted:Holy poo poo, I just found another two ways into the NSF warehouse with the generator, and one of them makes swimming less useless. I've done this part a good 5 times and I've never figured that out. I did the swimming route this time around just to get some use out of the Iron Lung mod (Environmental resistance is frankly total crap). I'll probably upgrade swimming at least once just so that the other 4 swimming sections in the game won't be so bloody interminable.
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# ? May 3, 2010 12:54 |
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SM64Guy posted:The guy that made the dx10 renderer and fixer tool would like people to test an experimental replacement exe that fixes problems at the root http://kentie.net/article/deusexe/index.htm might solve issues for people This executable is making all of my dreams come true. Consistently running at the proper speed with VSync disabled, no screwing around with CPU throttling required. I can also confirm that it works with Steam. The subtitles for the infolink type out very slowly, one character at a time, and disappear before it even gets the first line out, but that doesn't really matter because it's not like we don't all have the game's dialogue memorized.
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# ? May 3, 2010 13:23 |
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I'm going to sound insane for this, but I raised Aqualung to level 4 and maxed out my Swimming skill in Biomod. Aqualung 4 lets you stay underwater forever and you regenerate bioenergy pretty fast while you're swimming, while Swimming 4 makes you move at basically running speed underwater. Those upgrades might have been better applied elsewhere, but there's just something so badass about being able to lurk around in underground waterways, malevolently observing the troops above me with my Predator vision, awaiting the perfect moment to pop up, silently subdue them, and drag them off into the shadows.
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# ? May 3, 2010 13:24 |
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Steakandchips posted:(Environmental resistance is frankly total crap). Environmental resistance is awesome because one level of it makes you immune to gas grenades, so you can toss one in a choke point and then happily clean up whatever soldiers you managed to catch with whatever melee weapon comes to hand, all without fear for your life or your health.
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# ? May 3, 2010 13:46 |
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I seem to recall there being a little secret room in the elevator shaft leading up to Jock's apartment. There was a skull in it, and maybe a datapad? I haven't seen anyone else mention it in this thread, though. Was that an easter egg?
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# ? May 3, 2010 13:51 |
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Ansob. posted:You can also goomba enemies.
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# ? May 3, 2010 14:56 |
Angry Diplomat posted:I'm going to sound insane for this, but I raised Aqualung to level 4 and maxed out my Swimming skill in Biomod. Aqualung 4 lets you stay underwater forever and you regenerate bioenergy pretty fast while you're swimming, while Swimming 4 makes you move at basically running speed underwater. Those upgrades might have been better applied elsewhere, but there's just something so badass about being able to lurk around in underground waterways, malevolently observing the troops above me with my Predator vision, awaiting the perfect moment to pop up, silently subdue them, and drag them off into the shadows. By the shadows you mean underwater, because they do not have aqualung or swimming skill, right?
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# ? May 3, 2010 15:11 |
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Angry Diplomat posted:Aqualung 4 lets you stay underwater forever and you regenerate bioenergy pretty fast while you're swimming Shifter/Biomod makes Aqualung worth it just for this. You basically no longer need to worry about bioenergy in levels where you can stick your head underwater. e; VVV Angry Diplomat posted:No, they drown very quickly and I'm doing a nonlethal run. In a "J.C. Denton, Destroyer of Worlds" playthrough, that could be very entertaining, especially if you make it your mission to individually knock out and drown every single enemy in the level JC Denton, priest of Cthulhu. Lemon-Lime fucked around with this message at 15:28 on May 3, 2010 |
# ? May 3, 2010 15:13 |
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silvergoose posted:By the shadows you mean underwater, because they do not have aqualung or swimming skill, right? No, they drown very quickly and I'm doing a nonlethal run. In a "J.C. Denton, Destroyer of Worlds" playthrough, that could be very entertaining, especially if you make it your mission to individually knock out and drown every single enemy in the level
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# ? May 3, 2010 15:24 |
Angry Diplomat posted:No, they drown very quickly and I'm doing a nonlethal run. In a "J.C. Denton, Destroyer of Worlds" playthrough, that could be very entertaining, especially if you make it your mission to individually knock out and drown every single enemy in the level No no no. J.C. Denton, Lord of the Deep, King of Atlantis.
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# ? May 3, 2010 15:28 |
If I whack in Biomod, could I still continue my save game or will I have to play it over again?
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# ? May 3, 2010 15:30 |
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Did anyone ever take the time to combine the maps that were of the same area so you didn't have to load 3 times in hong kong an the like?
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# ? May 3, 2010 15:37 |
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Crappy Jack posted:I still remember the secret room underneath Jacobson's office blowing my mind on like the tenth playthrough. WHAT? I have yet to find this, hints? Fuzz posted:There's also a hidden secret medical lab with at least one Aug canister in it in the HK Waterways, in the area with the big ship. A LOT of people I know never found that thing after multiple playthroughs. On my last playthrough I swam around there for hours and hours, and was never able to find it. Recently completed Deus Ex for the first time using Shifter, absolutely loved it, I concur with the people who've said Realistic mode is the only way to play this game, doing another Realistic playthrough with biomod (Managed to get the "I underestimated your abilities" dialogue with Paul for the first time, before I shot Lebedev in the face with his own magnum, which I put about 10 upgrades on that I'd been saving up for it, disappointed about no new model or sound though) I liked how I could still punish the NSF captain on Liberty Island, while going non-lethal, by pepper spraying him in the face and then beating the ever loving poo poo out of him with the baton until he hit unconsciousness. Also, for the first time this game I interrogated the prisoners alongside Simons, there's so much awesome little stuff for this, I just really wish someone who knew what they were doing would get off their arse and make some new models and textures for a bit of weapon variety and poo poo, I don't care if they look just like the original Deus Ex models in style, but just show a different thing, it'd be nice if this magnum actually looked like a magnum (Because I'm gay for revolvers)
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# ? May 3, 2010 15:55 |
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"magnum" is a kind of ammo
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# ? May 3, 2010 16:48 |
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Great... logged on 19 hours on this game (according to Steam), and now it decides to constantly freeze. I've just reached the part where I'm supposed to bring down the ship. This is why I laugh off anyone that says PC gaming is better than console (although that discussion is for another topic). Maybe it's time to fire up Max Payne.
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# ? May 3, 2010 17:02 |
I'm not sure why the new vision mod isn't working for me, I dropped the reskinned textures in the texture files and the files for the system folder in as well as the modified game renderer file added the code and somehow I just get the default choppy render engine? I can't update drivers as the website appears to be down. This sucks.
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# ? May 3, 2010 17:38 |
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Premium Account posted:This is why I laugh off anyone that says PC gaming is better than console (although that discussion is for another topic).
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# ? May 3, 2010 17:53 |
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Captain Novolin posted:Holy poo poo, I just found another two ways into the NSF warehouse with the generator, and one of them makes swimming less useless. I've done this part a good 5 times and I've never figured that out. That level is so amazing due to the excellent dense design plus good scale making for some really rewarding sniping and sneaking
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# ? May 3, 2010 18:02 |
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etalian posted:That level is so amazing due to the excellent dense design plus good scale making for some really rewarding sniping and sneaking it kinda sucks if you want to get the legs aug at the bottom, though
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# ? May 3, 2010 18:05 |
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etalian posted:That level is so amazing due to the excellent dense design plus good scale making for some really rewarding sniping and sneaking I always climb onto a nearby building, blast everyone with my laser-guided pistol, and come in through the roof.
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# ? May 3, 2010 18:23 |
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Fag Boy Jim posted:it kinda sucks if you want to get the legs aug at the bottom, though Cool Hand Leukemia posted:I always climb onto a nearby building, blast everyone with my laser-guided pistol, and come in through the roof. one thing I'm not loving about Shifter, though: Snipe a guy in the head, 20 to 25 points. Knock him out, 15 points. Melee kill him, even if you get him before he ever notices you, only 10 points? Oh, and heavy weapons only give you like 5 or 7. As if this game needed any more incentive to use the sniper rifle all the time, now you get as many points as doing a secondary objective just for sniping a couple guards. Carbohydrates fucked around with this message at 18:38 on May 3, 2010 |
# ? May 3, 2010 18:34 |
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Miles Vorkosigan posted:Whoa whoa hold on. There's a water entrance to Area 51? Holy poo poo. You have to climb to the roof of the ruined Hangar 18 building, then hop over to the open-roofed silo with the rotating fan blade (you'll get a funny message from Bob Page urging you to jump, but you can destroy the blade with the Dragon's Tooth sword easily.) Jump down and you'll land in water, and it's a brief swim to the Aquaman entrance to the basement of Area 51. It's a way to bypass the front door, and Walton Simons if he's still alive.
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# ? May 3, 2010 19:29 |
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# ? Jun 5, 2024 09:10 |
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etalian posted:That level is so amazing due to the excellent dense design plus good scale making for some really rewarding sniping and sneaking The first time I played, that area was where I "got" the game after struggling through Liberty Island and to a lesser extent Battery Park. It seemed so natural and sensible an approach to go into an alley, climb up the fire escape, ghost from rooftop to rooftop avoiding the defenses at ground level, sneak around back and override the generator's cooling system. I didn't have to use videogame logic to figure out what the designers intended me to do. I got an objective and was able to take the most natural-feeling path through the environment to get to it. That's the kind of fundamental, common-sense good design you just don't see these days. Or back then, for that matter.
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# ? May 3, 2010 19:39 |