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PUSSY BARON posted:Why don't people like Liberty Island? Just because it's the beginning when they don't know how to play the game? I think the early NYC stuff is the best part that made it seem far better and more interesting than any other FPS I've played, but then it becomes a typical sci fi video game story. I don't mind Liberty Island, but it doesn't display a lot of Deus Ex's strong points. By that point, there is very little variation in your character, you have no Augs, your skills are mostly poo poo, and so-on. It does do a great job of displaying branching paths and hidden objectives, but part of what makes Deus Ex stand out is the wide range of ways you can alter yourself and still be effective (Outside of a few completely useless-rear end things, mostly involving swimming or environmental protection.) If you really like the parts of Deus Ex revolving around using your superpowers instead of the awkward unpowered/unskilled shooting/stealth stuff, then Liberty Island is a barrier to the point where your superpowers really start to come into play.
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# ? May 9, 2010 18:22 |
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# ? Jun 5, 2024 15:51 |
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Lowen SoDium posted:I am not sure how many people know this, but "Project Snowblind" was orginally being developed as a side story of Deus Ex called "Deus Ex: Clan Wars". After DX:IW failed so hard, they decided that it didn't would probably sell better as a separate title. Sad thing is that I don't even have a reason for trading it in. I think I preferred Timesplitters or something.
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# ? May 9, 2010 18:22 |
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Zero Star posted:I can't believe I traded that in years ago. I may have to find another copy on eBay and give it a second chance. Well, I agree that Timesplitters is the better game, but Snowblind isn't bad. It's no Deus Ex, but you can tell where it came from.
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# ? May 9, 2010 18:39 |
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SeanBeansShako posted:Also, why the hell didn't they keep the original weapons designs from Deus Ex and pretty them up? The universal ammo's one of those things that makes complete sense in the setting but they really should've put gameplay first.
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# ? May 9, 2010 18:44 |
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SeanBeansShako posted:That one kind of ammo only thing is dumb. And it was also retarded forcing you to get a Biomod for hacking.
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# ? May 9, 2010 20:55 |
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Grand Fromage posted:The universal ammo's one of those things that makes complete sense in the setting but they really should've put gameplay first. I always thought the opposite of the universal ammo. The in game reasons for it are absurd and laughable, but it makes the game much more playable. In IW you don't have to worry about saving your precious 3 rockets for some bad guy that may or may not require them - instead, you just pick the weapon that is most appropriate for the job at hand. Or, if you have a rocket launcher, you do the obvious. Stand as far back as the map will allow, fire that rocket, then have a blast guiding it all the way through a tunnel, into a vent, through a doorway, and finally into the back pocket of some poor guard that just happened to be in the wrong place at the right time.
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# ? May 10, 2010 01:40 |
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I'm curious why you think having nanotech-based ammo in Deus Ex is absurd.
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# ? May 10, 2010 01:45 |
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Lonjon posted:I always thought the opposite of the universal ammo. The in game reasons for it are absurd and laughable, but it makes the game much more playable. In IW you don't have to worry about saving your precious 3 rockets for some bad guy that may or may not require them - instead, you just pick the weapon that is most appropriate for the job at hand. Conversely, if you run out of ammo for one gun, you run out of ammo for all guns.
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# ? May 10, 2010 01:52 |
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That's what the strength mod is for.
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# ? May 10, 2010 01:56 |
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So many people overlook the real mission objective in Versalife which is to liberate the Captain (Mad-Bum) and leave him at a table at either the marketplace restaurant or the Lucky Money. Like many others I didn't pay any attention to the story in IW and just concentrated on pissing around with the awesome physics. There was section early on in the game that had its own super-fun-happy-slide. A massive downwards slope into the abyss which perfect for bowling bodies and barrels down. There was also the school, it was fun to see how many kids you could fit in the principles wall safe and still be able to close the door. Two and half was the record if I remember correctly, good times. Stingray019 fucked around with this message at 02:02 on May 10, 2010 |
# ? May 10, 2010 02:00 |
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Lonjon posted:I always thought the opposite of the universal ammo. The in game reasons for it are absurd and laughable, but it makes the game much more playable. In IW you don't have to worry about saving your precious 3 rockets for some bad guy that may or may not require them - instead, you just pick the weapon that is most appropriate for the job at hand. Except you fire a rocket and 1/3 of your ammo is gone! Now using your rocket launcher leaves you defenseless.
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# ? May 10, 2010 02:32 |
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I think we can all agree that IW was a worthless piece of poo poo that should never have been made. Terrible design decisions, etc--basically ruined everything everyone loved about the original game. Universal ammo was idiotic.
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# ? May 10, 2010 02:41 |
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Zero Star posted:Sad thing is that I don't even have a reason for trading it in. I think I preferred Timesplitters or something.
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# ? May 10, 2010 03:48 |
modestduty posted:I think we can all agree that IW was a worthless piece of poo poo that should never have been made. Terrible design decisions, etc--basically ruined everything everyone loved about the original game. Universal ammo was idiotic. It'd give me good faith to see that deep inside the building of where the coding and general design of Human Revolution is going on there is a white board with a big simple sentence in bold letters stating NOTHING FROM INVISIBLE WAR AT ALL.
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# ? May 10, 2010 03:52 |
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Man, speaking of Conviction, waaaaay back before IW I had an idea for an enhanced-reflexes aug that let you basically do the same mark/execute business that Fisher can now. Should have patented it.
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# ? May 10, 2010 09:37 |
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SeanBeansShako posted:Wait, so throwing full grown bodies at super speed doesn't do much damage? what kind of sick fun hating bastard decided that. But then in nerfing it they took it too far in the other direction.
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# ? May 10, 2010 11:11 |
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I'm still kind of disappointed that the Chronos mod fell through. It was too ambitious, for one thing- it wanted to put in the option to stick with UNATCO, as well as a massive visual overhaul of the game- but the core of the mod, the chronos aug, was awesome. The best part of it wasn't that it slowed everything down and sped you up, since that's pretty much by-the-books bullet time, but it also modified normally hitscan weapons to fire physical projectiles; what this meant was that, when you activated the Chronos mod, they slowed down enough that you could see (they'd also have that cheesy Matrix blur effect around them in bullet time) and dodge them. Unfortunately the mod didn't progress beyond the alpha phase, so past Liberty Island everyone goes back to having hitscan guns. Another fun quirk of the projectiles was that they were affected by the AGS mod. You could stop bullets with your mind.
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# ? May 10, 2010 11:13 |
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ImpAtom posted:I don't mind Liberty Island, but it doesn't display a lot of Deus Ex's strong points. By that point, there is very little variation in your character, you have no Augs, your skills are mostly poo poo, and so-on. It does do a great job of displaying branching paths and hidden objectives, but part of what makes Deus Ex stand out is the wide range of ways you can alter yourself and still be effective (Outside of a few completely useless-rear end things, mostly involving swimming or environmental protection.) Oh, last time I played I didn't really use the augs much, I don't remember if it was on easy mode or what. I might as well play it again
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# ? May 10, 2010 11:44 |
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PUSSY BARON posted:Oh, last time I played I didn't really use the augs much, I don't remember if it was on easy mode or what. I might as well play it again Well, Deus Ex is a cool game because you don't have to play it with the augs if you don't want, but for some people, it's an important aspect.
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# ? May 10, 2010 11:46 |
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Lonjon posted:I always thought the opposite of the universal ammo. The in game reasons for it are absurd and laughable, but it makes the game much more playable. In IW you don't have to worry about saving your precious 3 rockets for some bad guy that may or may not require them - instead, you just pick the weapon that is most appropriate for the job at hand. Can't really agree because: a) It removes nifty things to reward the player with. ie HE20 or WP Rockets. b) Managing ones resources was a nifty part of the strategy in DX1. It gave you more choices - do you use a rocket on that bot or sneak past it. c) There was always more than enough options to get past part of the game if you'd somehow run out of a particular kind of ammo.
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# ? May 10, 2010 12:16 |
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insaine posted:So I'm trying to get the Blackjack in shifter, does that mean I need to make sure no one dies, like even from Navarre and stuff? I managed to get to Paul's apt. only knocking people out but it didn't spawn, however I'm pretty sure some NSF and UNATCO guys got into a shootout. I killed hella fools on the way to Pauls apt, and the Blackjack was on his table when I got there (first time) :[
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# ? May 10, 2010 12:17 |
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SeanBeansShako posted:It'd give me good faith to see that deep inside the building of where the coding and general design of Human Revolution is going on there is a white board with a big simple sentence in bold letters stating NOTHING FROM INVISIBLE WAR AT ALL. Haha is this true? Do you have a link?
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# ? May 10, 2010 12:17 |
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DNS posted:Haha is this true? Do you have a link?
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# ? May 10, 2010 12:39 |
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Zero Star posted:He's speculating, in a "wouldn't this be nice" kinda way. And it would be loving awesome.
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# ? May 10, 2010 12:56 |
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Frankosity posted:The best part of it wasn't that it slowed everything down and sped you up, since that's pretty much by-the-books bullet time, but it also modified normally hitscan weapons to fire physical projectiles; what this meant was that, when you activated the Chronos mod, they slowed down enough that you could see (they'd also have that cheesy Matrix blur effect around them in bullet time) and dodge them. Unfortunately the mod didn't progress beyond the alpha phase, so past Liberty Island everyone goes back to having hitscan guns. I'm not a code monkey, so apologies if what I just said was retarded.
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# ? May 10, 2010 13:32 |
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How queer am I for using primarily the mini-crossbow? It doesn't need a silencer, there's more than enough ammo for it if you're patient and have decent aim, and if you're quick about it you can recover any bolts you missed with.
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# ? May 10, 2010 13:34 |
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I just found out that the Radar Transparency aug, at least in The Nameless Mod, doesn't work on bots. Ugh. If I know this pos aug only worked on cameras and stationary turrets I never would've taken it, I've got maxed out ballistic shield, I don't need protection from turrets and low level guards.
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# ? May 10, 2010 13:45 |
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30 Second Artbomb posted:How queer am I for using primarily the mini-crossbow? It doesn't need a silencer, there's more than enough ammo for it if you're patient and have decent aim, and if you're quick about it you can recover any bolts you missed with. A tactical approach. I like that. The crossbow works well, my issue with it is that it frequently leads to dudes setting off alarms before they pass out. And if you use lethal darts I don't see how the stealth pistol isn't significantly better, what with the ubiquitous ammo and larger capacity.
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# ? May 10, 2010 14:00 |
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Astroturf Man posted:And it would be loving awesome.
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# ? May 10, 2010 14:25 |
Xander77 posted:Except for all the good things IW had. I'm curious, give us a list.
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# ? May 10, 2010 14:26 |
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Astroturf Man posted:And it would be loving awesome. The very first interview said they were using Invisible War as an example of what not to do, though phrased a little more diplomatically.
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# ? May 10, 2010 14:34 |
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SeanBeansShako posted:I'm curious, give us a list. actual physics, replaceable biomods, automatic passcode entry, bot domination
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# ? May 10, 2010 14:35 |
Cool Hand Leukemia posted:actual physics, replaceable biomods, automatic passcode entry, bot domination Ragdoll physics is a pretty much must have in all FPS open world style games, I'm not sure the augments will be replaceable but I expect they will be upgradeable as for passcode entry I'm not that thrilled. I enjoyed exploring for the codes and talking to people grabbing them. Bot Domination would be cool too. But how advanced will the bots be in Human Revolution? I think we all can agree this. Human Revolution should give us a Skull Gun.
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# ? May 10, 2010 14:39 |
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SeanBeansShako posted:as for passcode entry I'm not that thrilled. I enjoyed exploring for the codes and talking to people grabbing them. I'm talking about how if you've already discovered a passcode, you don't have to manually enter it into the keypad. It's a minor thing, but it really streamlines things because you don't have to sift through your notes to find the one you need.
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# ? May 10, 2010 14:44 |
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manually typing stuff owned and added to my immersion
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# ? May 10, 2010 14:46 |
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SeanBeansShako posted:Ragdoll physics is a pretty much must have in all FPS open world style games, I'm not sure the augments will be replaceable but I expect they will be upgradeable as for passcode entry I'm not that thrilled. I enjoyed exploring for the codes and talking to people grabbing them. Agreed. Manual code entry was one of those little details in Deus Ex that set it above other games within its own calibre.
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# ? May 10, 2010 14:46 |
Cool Hand Leukemia posted:I'm talking about how if you've already discovered a passcode, you don't have to manually enter it into the keypad. It's a minor thing, but it really streamlines things because you don't have to sift through your notes to find the one you need. But I liked this . Maybe they will be cool enough like the Fallout New Vegas guys and give us a realism difficulty with this in it. Also, I really do hope for the return of an improved version of the Deus Ex UI.
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# ? May 10, 2010 14:46 |
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Jetsetlemming posted:I just found out that the Radar Transparency aug, at least in The Nameless Mod, doesn't work on bots. That's probably just TNM then, because I'm pretty sure Radar Transparency made me invisible to bots during my playthrough. Also, fun fact: Walton Simons has augmented vision so he can see through your cloak, but if you turn on both cloak and transparency, he loses you and starts swearing while he runs around searching for you
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# ? May 10, 2010 14:53 |
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I liked the idea of the Unique Weapons. I didn't really play IW much though, for obvious reasons. The implementation in Shifter was good, though.
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# ? May 10, 2010 14:58 |
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# ? Jun 5, 2024 15:51 |
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Anyone know of a console command to remove augs? I wanna replace radar transparency with cloak and while it's easy enough to add an aug, I can't do so without emptying the slot first. Neither augadd aug* nor allaugs can replace and existing aug as far as I can tell. Shifter lets you install an aug over an existing one, IW style, but I'm not running that and don't know what complications might pop up introducing it in the middle of a TNM game.
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# ? May 10, 2010 15:02 |