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Boogle posted:You need a rebreather to get to some of the flooded parts of the base. I had one, and aqualung, and never found anything of interest outside (the large hatch with the red square light on it in a partially flooded room). There's stuff outside this hatch one can swim to?
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# ? May 13, 2010 21:38 |
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# ? Jun 3, 2024 19:10 |
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Sten Freak posted:I had one, and aqualung, and never found anything of interest outside (the large hatch with the red square light on it in a partially flooded room). There's stuff outside this hatch one can swim to? It was supposed to link to a secret Atlantis area, but it was cut from the game.
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# ? May 13, 2010 21:43 |
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Man, it'd be so drat cool if the Mac Steam release prompted them to make a new Mac port, but that's probably about as likely as Deus Ex 3 living up to Deus Ex.
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# ? May 13, 2010 23:40 |
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DVD Drive posted:I'm playing through the game for like the fourth time and this is my first play-through that I've used the GEP and the healing aug. It's insane how much easier those two things make the game.
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# ? May 14, 2010 00:10 |
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Puppy posted:I've played without Regeneration before, which just demanded that I put points in Medicine to stay afloat - that wasn't too bad. But I can't imagine playing without the GEP gun. Putting aside the ability to destroy mechs easily, a GEP gun full of rockets is the equivalent of like...40 extra lockpicks. It was a couple playthroughs in before I started getting either regeneration or medicine. It's not that I didn't need them, either I just didn't think it through very well or I thought being able to heal instantly was killing MY IMMERSION
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# ? May 14, 2010 00:56 |
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Fnoigy posted:Man, it'd be so drat cool if the Mac Steam release prompted them to make a new Mac port, but that's probably about as likely as Deus Ex 3 living up to Deus Ex. I was just thinking the same thing. I even bought IW when it was on sale just because it was so cheap despite not having a PC. Please Steam, let me find out how bad this game is!
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# ? May 14, 2010 01:11 |
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Actually, I realized there was one other part of this game I wasn't sure of. So there's a point in the game (not described here for spoiler reasons) in which you lose all of your equipment and then get it back. I realized that I wasn't sure whether the weapons you get back retain all the mods you loaded into them before you lost them. In my last playthrough, the Stealth pistol I got back seemed to have lost its scope, but retained some of its other mods. In fact, I'm not sure whether it actually gives you back everything you owned - would I find a candy bar on the shelf there if it was in my inventory when I lost it? Or - much more importantly - a weapon mod? Since money in the game is finite, this has huge bearings on whether it's optimal to spend money on weapon mods before you lose your equipment. There's no point in forking over cash to Smuggler for a weapon upgrade if you're just going to lose it before you leave New York. Anyone know how this part of the game works? It did remember the exact number of multitools and lockpicks I had. But I don't know if it keeps track of either a) weapon mods already in your gun (I suspect that it doesn't?) and b) weapon mod cartridges sitting in your inventory.
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# ? May 14, 2010 01:17 |
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If you've already picked up a gun, then you keep that one. If you pick up one of your old guns, you get it with mods intact. So drop everything before you grab your old equipment, then pick up the new stuff to get the ammo.
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# ? May 14, 2010 01:47 |
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Sten Freak posted:I had one, and aqualung, and never found anything of interest outside (the large hatch with the red square light on it in a partially flooded room). There's stuff outside this hatch one can swim to? There's another spot further past there where you can go in a crack. The spots of interest are basically either side of the minisub bay.
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# ? May 14, 2010 01:52 |
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I like that room. Whenever I play DX I invariably use the inventory glitch that allows you to stack items on top of other items. I mean, poo poo, how else am I going to hold all the weapon mods, scramble grenades, and ballistic armors I can never bring myself to use? That room is designed so that even if you take advantage of the glitch, there is enough shelf space to accommodate just about all the illegally carried items you had on you when you got captured. S'cool.
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# ? May 14, 2010 01:55 |
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Lets gently caress Bro posted:I like that room. Whenever I play DX I invariably use the inventory glitch that allows you to stack items on top of other items. I mean, poo poo, how else am I going to hold all the weapon mods, scramble grenades, and ballistic armors I can never bring myself to use? That room is designed so that even if you take advantage of the glitch, there is enough shelf space to accommodate just about all the illegally carried items you had on you when you got captured. S'cool.
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# ? May 14, 2010 02:05 |
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Is money ever even an issue for anyone? I usually end the game with like 8 grand left over. My last playthrough, I had 11. I've never not been able to afford a weapon mod I wanted. Hell, if you're the exploring type, you can buy the scope from Kaplan in the first level before you even enter UNATCO.
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# ? May 14, 2010 03:18 |
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While we're at it, does anyone think that the skill progress is seriously messed up? You get smaller returns for larger investments as you go Trained-Advanced-Master.
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# ? May 14, 2010 03:27 |
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Puppy posted:Actually, I realized there was one other part of this game I wasn't sure of. It gives you all your stuff back and it should be in the same order as it was before. It was for me anyway. I even made sure I was carrying several 40s in the metro station before I got picked up. There they were sitting on the shelf, waiting for me to come drink them.
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# ? May 14, 2010 03:43 |
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Xander77 posted:While we're at it, does anyone think that the skill progress is seriously messed up? You get smaller returns for larger investments as you go Trained-Advanced-Master. Actually, you get larger returns for weapon skills. Going from Advanced to Master gives the same increases as going from Untrained to Advanced.
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# ? May 14, 2010 04:09 |
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Xander77 posted:While we're at it, does anyone think that the skill progress is seriously messed up? You get smaller returns for larger investments as you go Trained-Advanced-Master. Sounds kinda like training skills in real life? You get diminishing marginal utility on every investment.
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# ? May 14, 2010 04:12 |
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Vivian Darkbloom posted:Sounds kinda like training skills in real life? You get diminishing marginal utility on every investment.
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# ? May 14, 2010 04:59 |
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Xenophobia posted:I was just thinking the same thing. I even bought IW when it was on sale just because it was so cheap despite not having a PC. Please Steam, let me find out how bad this game is! It's not worth playing. Seriously, playing IW after finishing up a Deus Ex run is like chasing Dom Perignon with Andre.
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# ? May 14, 2010 05:04 |
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Carbohydrates posted:Pretty much. The initial jump from "can't do it at all" to "can do it poorly" (Untrained to Trained) is a pretty huge jump, but what other first step could you take? "Still can't do it at all, but trying really hard?" I THINK I'm augmented... I THINK I'm augmented... I THINK I'm augmented... I THINK I'm augmented... It is a train analogy
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# ? May 14, 2010 05:21 |
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modestduty posted:It's not worth playing. Seriously, playing IW after finishing up a Deus Ex run is like chasing Dom Perignon with Andre. I actually kinda liked IW. Of course, I had two factors in my favor: I had never played Deus Ex, so I had nothing to compare it to. I played it on the xbox, dodging the technical issues and making the consolitis much harder to notice. Now that I've played Deus Ex, I realize just how much it falls short. Going back to the pc version of IW makes me realize exactly why everyone seems to hate it. Although tossing an unconscious cultist into the basketball hoop in the first level is still the funniest use of rag doll physics I've ever seem.
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# ? May 14, 2010 06:06 |
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Puppy posted:I've played without Regeneration before, which just demanded that I put points in Medicine to stay afloat - that wasn't too bad. But I can't imagine playing without the GEP gun. Putting aside the ability to destroy mechs easily, a GEP gun full of rockets is the equivalent of like...40 extra lockpicks. I normally end the game with close to full stacks of lockpicks and techtools. That GEP gun could be an autoshottie and sniper rifle... Puppy posted:So there's a point in the game (not described here for spoiler reasons) in which you lose all of your equipment and then get it back. I realized that I wasn't sure whether the weapons you get back retain all the mods you loaded into them before you lost them. In my last playthrough, the Stealth pistol I got back seemed to have lost its scope, but retained some of its other mods. In fact, I'm not sure whether it actually gives you back everything you owned - would I find a candy bar on the shelf there if it was in my inventory when I lost it? Or - much more importantly - a weapon mod? I hadn't noticed any loss of mods, but I think any grenade stacks are lost after the first grenade. Maybe I only had one grenade in those stacks, though; I didn't check too closely.
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# ? May 14, 2010 07:36 |
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Enjoy posted:I hadn't noticed any loss of mods, but I think any grenade stacks are lost after the first grenade. Maybe I only had one grenade in those stacks, though; I didn't check too closely. No, you get all your grenades back, but they're combined into one pickup. One grenade of each type is lying on the table, but when you pick it up you get ten in your inventory.
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# ? May 14, 2010 08:30 |
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Hell Patrol posted:Will wav files work? I just exported the whole UserInterface sound section from UnrealEd. Download link to rar Thanks for that. it worked just fine on my droid. That picture is hilarious after you read what Simons is saying. Its like Denton was just poking him with a stick for a while asking him about his head.
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# ? May 14, 2010 08:57 |
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Hell Patrol posted:Will wav files work? I just exported the whole UserInterface sound section from UnrealEd. Download link to rar That made me ache for a Deus Ex theme for my HTC Legend. But now I know what's my next ringtone!
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# ? May 14, 2010 09:18 |
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Puppy posted:Actually, I realized there was one other part of this game I wasn't sure of. There are multiple copies of each weapons in that room. To get back your own, personal modded weapons that were taken away from you, pick up YOUR WEAPONS off the shelves on the lower level which are besides the computer terminal. Once you have ensured you have picked up all of your own weapons that you modded, proceed to pick the up extras lying around the room, on racks, on the upstairs tables.
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# ? May 14, 2010 12:23 |
modestduty posted:It's not worth playing. Seriously, playing IW after finishing up a Deus Ex run is like chasing Dom Perignon with Andre. Said drink causes you to vomit and then somehow for some insane reason you drink it up again willing to just finish it off or at least see some of the cooler members from the first game in slightly less dated graphics.
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# ? May 14, 2010 13:53 |
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Does anybody know if there's a code to give yourself the Boomstick?
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# ? May 14, 2010 17:49 |
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WP rounds are the greatest thing. One shot, eight men down with three on fire.
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# ? May 14, 2010 17:49 |
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The 'ton is the perfect place for pulling out a WPed GEP; tons of wussy MJ12s who can and will headshot you unless put down quick and hard.
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# ? May 14, 2010 18:04 |
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Spatial posted:WP rounds are the greatest thing. Someone should make an Israeli Defense Forces mod for Deus Ex.
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# ? May 14, 2010 18:08 |
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Cool Hand Leukemia posted:Someone should make an Israeli Defense Forces mod for Deus Ex. No, we don't need another Anna Navarre shooting spree.
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# ? May 14, 2010 18:12 |
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Grand Fromage posted:No, we don't need another Anna Navarre shooting spree. What a shame.
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# ? May 14, 2010 18:12 |
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PUSSY BARON posted:Does anybody know if there's a code to give yourself the Boomstick?
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# ? May 14, 2010 21:33 |
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When do things start affecting the ending? I know it doesn't matter until really late in the game, but is it only after you get to the final area?
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# ? May 14, 2010 22:01 |
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Captain Novolin posted:When do things start affecting the ending? I know it doesn't matter until really late in the game, but is it only after you get to the final area? Yeah. You'll know when it's decision time. The game pretty much lays out all the options for you.
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# ? May 14, 2010 22:02 |
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Captain Novolin posted:When do things start affecting the ending? I know it doesn't matter until really late in the game, but is it only after you get to the final area? There's pretty much a button that gives you the first ending, a button that gives you the second ending, and a button that gives you the third ending. Don't worry too much about making a choice you may regret later.
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# ? May 14, 2010 22:11 |
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Sten Freak posted:I had one, and aqualung, and never found anything of interest outside (the large hatch with the red square light on it in a partially flooded room). There's stuff outside this hatch one can swim to? I once brought a few Rebreathers, Aqualung, an upgraded Swimming skill, and Regeneration and tried to swim to the surface. Turns out you can't, but JC can hold his breath for a really long time!
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# ? May 14, 2010 22:39 |
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Never noticed this before. When you meet the Luminous Path guy on Tonochi Road he says that the they're watching over you. He wasn't kidding! The roof above:
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# ? May 14, 2010 23:47 |
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Grand Fromage posted:No, we don't need another Anna Navarre shooting spree. Jesus Christ, Denton.
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# ? May 14, 2010 23:53 |
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# ? Jun 3, 2024 19:10 |
Spatial posted:Never noticed this before. When you meet the Luminous Path guy on Tonochi Road he says that the they're watching over you. He wasn't kidding! The roof above: That's actually right by Jock's apartment. Presumably Paul was originally going to have Jock take out Maggie Chow.
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# ? May 14, 2010 23:56 |