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McKracken
Jun 17, 2005

Lets go for a run!
Thanks for the Grandia explanations. I figured out I wasn't seeing any improvement in V Slash w/ Justin because I was using an axe for a move that's determined by sword ability.

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Gwyrgyn Blood
Dec 17, 2002

al-azad posted:

There's an item that takes you to your last save spot. Despite the description it actually ignores dungeons so be sure to use it when you beat a boss. It literally saves like 10 minutes worth of backtracking.

Oh right, on that note, don't ever bother to do any backtracking for stuff and definitely never take any of the boats anywhere. Later on, you'll be able to teleport between save points which will make any backtracking a million times more tolerable.

Foxhound
Sep 5, 2007
About to start playing Napoleon: Total War. Haven't played any Total War game before, but I've played a ton of other RTS:es. Anything I should know before I get too deep in the game?

Stiggs
Apr 25, 2008


Miles and miles of friends!
Anyone got any tips for someone starting out on Mount & Blade?

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Get a lot of food or get your leadership really high if you want to have a lot of troops / a lot of hero followers without major morale drops.

Certain followers don't get along with each other/ don't work well with a particular playstyle. Broadly speaking, you have evil followers, who like their robbing, raping, pillaging of villages, raping, loving up quests, leaving soldiers to cover the rear when you flee from battle and raping. Then you have the good followers, who like the opposite. They can work in the same party if you stuff enough pork down their throats, but it's troublesome.

The game is called Mount and Blade for a reason. Get the hang of mounted combat and / or mounted archery, and you'll be killing hundreds of guys yourself.

Couched lances deliver shittons of damage, even on armored guys. But if you get your driveby hacking right, sword or axes or maces are actually way more efficient at killing guys.

Being evil is far easier than being good, so save the noble paladin for your second playthrough. Rob villages for easy cash, fail quests if they're too much to bother with, pillage and burn and stuff.

Following a large lord army as they engage smaller forces can get you free xp and stuff if you're hard pressed for either.

Order in which you should start killing peoples: Common bandits, sea raiders, steppe-raiders (their freaking horse-archery is so annoying), deserters (basically un-aligned regular troops), actual armies of whatever kingdom you dislike. Trying to take on regular soldiers with your starting guys is not a good idea.

Note that a lot of skills are "party" based. Pick up some people you're always going to keep in your party and make them skill monkeys. Save your character for fighting and leader-only skills.

al-azad
May 28, 2009



If you do auto battle then be careful against sea raiders. For whatever odd reason those assholes can randomly ROCK YOUR WORLD. Swodian Knights pretty much stomp everything but those god drat raiders can be an absolute nuisance early to mid game.

ahobday
Apr 19, 2007

I've just reached a mission in Freespace 2 where you're going undercover as one of the bad guys, and you have to protect a large ship from bombers, and then asteroids that are on a collision course.

The ship keeps getting destroyed. Does anyone remember this mission, and the easiest way to beat it? I'd rather not repeat it until I get lucky.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Stalker: Clear Sky. The first thing I figured out is - I really need a mod that allows you to trade weapons with regular stalkers.

Anything else?

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Centipeed posted:

I've just reached a mission in Freespace 2 where you're going undercover as one of the bad guys, and you have to protect a large ship from bombers, and then asteroids that are on a collision course.

The ship keeps getting destroyed. Does anyone remember this mission, and the easiest way to beat it? I'd rather not repeat it until I get lucky.

It's been a while, so I don't remember specifics, but I'll give you some general advice that might help: don't get drawn off your escort. If there are fighters, they will engage you, then run away and hope you'll chase them; keep using the 'target bomb/bomber' key (default B, I believe) and prioritize targets closest to your escort. Asteroids, I believe, are marked with time to impact, so you can triage them: you want to target the ones that are close to hitting the ship, but not so close that you probably can't kill them in time anyway.

al-azad
May 28, 2009



Xander77 posted:

Stalker: Clear Sky. The first thing I figured out is - I really need a mod that allows you to trade weapons with regular stalkers.

Anything else?

Weapons definitely aren't worth their value based on weight. Early game you actually get more money (based on weight/resell value) by stocking up on vodka and food and selling it to the bartender. Each item will get you 100 rubels and practically every hidden stash has a bottle or two in it. Once I got to Cordon I spent an hour helping the stalkers take out bandits and military. If you make sure to help them every time they ask for it (especially when taking out the building at the end of the road) they'll give you that SIV suit or whatever (or you'll end up with enough money to buy one) which is probably the best armor in the game. With that armor you're practically immune to radiation and can take enough damage from anomalies to make artifact scrounging safe.

Once you net your first handful of artifacts you'll never need money again. I kept one that reduced my overall radiation and around mid-game you'll pick up ones that let you carry extra weight and give you more stamina. By the middle of the game I could pretty much sprint infinitely, carry 80lbs, regenerate health super fast, and never ever bleed.

Choose a weapon and stick with it because guns will weigh you down pretty badly. I preferred the AK line of rifles because most enemies carry that type of ammo and grenade launcher rounds were plentiful. It's also better than the bullpup designed rifles which will jam almost continuously as soon as a sliver of its condition bar goes down. Armor is actually worth something in this game so armor piercing rounds are your friend. Bullet velocity is actually important (and you'll notice the early guns will drop off at a rather short range) so upgrade your "flatness" stat if you plan on sniping. Each gun also has its own quirks like the aforementioned bullpup rifle (forgot the name but it has a built in scope) jams super easy and some guns/rounds don't have tracers making it difficult to tell where your shots are going.

Oh yeah, you'll eventually reach a part where you take over a bridge. DO NOT LEAVE THROUGH THE BRIDGE EXIT UNTIL YOU'RE READY TO FINISH THE GAME. The entrance will magically collapse and you're forced to go through three or four levels filled with hundreds of tough soldiers until the end. I went through before I was ready and quick-saved before realizing I couldn't leave. My last stacked save was hours back so I just pushed ahead. There's plenty of dudes and ammo but no vendors or people to fix/upgrade your stuff and the final level is practically a gauntlet of the hardest enemies wielding the best gear.

al-azad fucked around with this message at 22:16 on May 25, 2010

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood

Xander77 posted:

Stalker: Clear Sky. The first thing I figured out is - I really need a mod that allows you to trade weapons with regular stalkers.

Anything else?

You should just get Clear Sky Complete, fixes bugs, looks amazing and improves performance. And you can trade weapons with stalkers, yes.

This one is biting me in the rear end right now, so I'll warn you - keep the ground not cluttered. If you kill a group of enemies, fick up their weapons (from the ground) and dump them in a body. I have a very annoying problem now that there's too much poo poo on the ground, corpses disappear after 5 seconds and I don't get to loot anything.

Masa
Jun 20, 2003
Generic Newbie
People have given lots of advice for Fallout 3 but what about the DLC? When should I start each one? I just got the GOTY version and I don't want to end up starting them too early in the game and ending up with equipment that leaves me overpowered for the rest of the game or anything. And does installing the DLC have any effect on the game outside of the quests they add?

Capsaicin
Nov 17, 2004

broof roof roof
Any info for Resonance of Fate?

epic weed mom
Sep 1, 2006

Quibb posted:

Red Dead Redemption

If you find the game too easy, turn the targetitng to expert in the options.

Ooh, thanks for this.

PotU posted:

I just got Silent Hill 3 and since it's my first Silent Hill game ever I'd like to know if there's anything I have to keep in mind.

As said before, find the maps.

As said before, the Hard puzzles are really hard, which is neither good or bad, really. I've played that son of a bitch an embarrassing number of times and I still don't know how to solve "Who Killed Cock Robin."

Save your ammo, and don't go out of your way to fight enemies. The only exceptions are monsters that crawl on the ground in small spaces, which mostly happens in the hospital. You'll probably want to kill them, since every time they hit you, you fall down for an agonizing amount of time.

On Action Hard mode, if you run quickly head-on into doors or walls, Heather will throw her arms up and press off of the wall, rendering you vulnerable for a precious second- so ease off of your stride if you're being chased to the end of a hallway or something.

Expanding on "save your ammo"- you do not want to be in a boss fight without enough firearm ammo. Ever.

If you're not familiar with the plot of Silent Hill 1, the game won't make any sense. Here's what you should know from SH1: a man named Harry Mason went to Silent Hill. He ended up, through an extraordinary series of events, leaving with an infant orphan daughter. The girl has very strange origins, but she basically has some distant ties to a terrible cult. That's the simple version, but it should be enough to help you out.

The Mirror Room will scare the poo poo out of you.

epic weed mom fucked around with this message at 05:01 on May 27, 2010

Contingency Plan
Nov 23, 2007

Any tips for Heavy Rain?

Sturm
Oct 19, 2003

It's Xander or Sgt. Fury

Contingency Plan posted:

Any tips for Heavy Rain?

Make whatever decisions you want and don't look at a guide or any spoilers.

Silentman0
Jul 11, 2005

I have a new neighbor. Heard he comes from far away

Masa posted:

People have given lots of advice for Fallout 3 but what about the DLC? When should I start each one? I just got the GOTY version and I don't want to end up starting them too early in the game and ending up with equipment that leaves me overpowered for the rest of the game or anything. And does installing the DLC have any effect on the game outside of the quests they add?

If you're going to get DLC, Broken Steel is practically mandatory. The rest are kind of up to you, if you want them, get them. Usually they only add an extra area to gently caress around in and some weapons, but Broken Steel lets you keep playing after the end of the game and ups the level cap to 30.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

Masa posted:

People have given lots of advice for Fallout 3 but what about the DLC? When should I start each one? I just got the GOTY version and I don't want to end up starting them too early in the game and ending up with equipment that leaves me overpowered for the rest of the game or anything. And does installing the DLC have any effect on the game outside of the quests they add?

Broken Steel is the only one that really has sweeping effects that cover the regular game world (as it adds new classes of Super Mutants and new weapons for them.) Also, if you're going to wait, you really should activate Broken Steel well before you finish the main quest. As for the other four, each has useful items/perks that you can get. (One of my favorites is Alien Epoxy from Mothership Zeta, which can repair any weapon.)

al-azad
May 28, 2009



Contingency Plan posted:

Any tips for Heavy Rain?

Without spoiling anything (you'll know what I'm talking about when you get there) I'm going to give you two hints that'll save some possible frustration because a lot of people complained the scenarios were ambiguous.

-Don't break the windowshield until you slapped the bitch around.

-Yes, the fall really will break your neck.

Like Sturm said the game is best played without a guide and without going back to previous chapters to change poo poo. You can replay any chapter you want and it isn't until the middle of the game that permanent changes (like character death) will actually happen.

Captain Scandinaiva
Mar 29, 2010



Centipeed posted:

I've just reached a mission in Freespace 2 where you're going undercover as one of the bad guys, and you have to protect a large ship from bombers, and then asteroids that are on a collision course.

The ship keeps getting destroyed. Does anyone remember this mission, and the easiest way to beat it? I'd rather not repeat it until I get lucky.

As someone else said, try not to get distracted from the bombers. If you see them launching bombs, rembember you can press B again to target the bombs themselves and shoot them down. As soon as you enter the asteroid field, focus on asteroids. Check the sides of you HUD for grey range indicators, any asteroids on a collision course with the Iceni will be marked.

If you want to see someone play through it, Goldom is doing an LP of the game right now: http://forums.somethingawful.com/showthread.php?threadid=3253981&pagenumber=6#post376215293

Everyone hates this mission. :)

SiKboy
Oct 28, 2007

Oh no!😱

Masa posted:

People have given lots of advice for Fallout 3 but what about the DLC? When should I start each one? I just got the GOTY version and I don't want to end up starting them too early in the game and ending up with equipment that leaves me overpowered for the rest of the game or anything. And does installing the DLC have any effect on the game outside of the quests they add?

The DLC generally scales to level, sort of. You can do Operation Anchorage straight out of the vault, ditto the Pitt. I'm pretty sure Mothership Zeta more or less scales too. Broken Steel adds on to the end of the main quest, so doing it too early isnt possible. Be aware though that Point Lookout is deliberately designed to be high level (20+) content, so if you head out there unprepared hillbillys WILL gently caress your poo poo up.

If you dont want to break the stealth system over your knee, I'd avoid Operation anchorage til at least level 12ish. One of the rewards for the quest is a fantastic stealth suit that can essentially make you the predator.

The pitt I would do whenever you feel like it, some of the rewards are good but nothing is game breaking.

Mothership Zeta is (for me) the least compelling of the DLC, again the rewards are decent/interesting but not really game breaking as far as I remember.

As I said, if you arent level 20 or above, I wouldnt take the ferry to Point Lookout.

Broken steel can sometimes cause Threedog (the DJ) to report on storyline events that havent happened yet on your radio. I'd avoid installing it until either you are level 18/19 or you are about to follow a big robot.

As other people have stated, the only one that has any real effect on the gameworld outside of their own little areas is Broken Steel, but you shouldnt see most of that stuff until you are high level anyway.

Smirking_Serpent
Aug 27, 2009

Dark Weasel posted:

The Mirror Room will scare the poo poo out of you.

I played SH3 a few months ago for the first time and managed to skip it.

:negative:

The Machine
Dec 15, 2004
Rage Against / Welcome to
Reposting some of the Sins of a Solar Empire info I found about ten pages back, assuming some people are buying it for $4 off Impulse this weekend (like meee).

Saint Freak posted:

Diversify your fleet. A lot of people seem to think that Capital Ships are the most expensive = Capital Ships are the best and they build a fleet of like 8 of them and nothing else. One capital ship with some support, strike, etc. will kick the gently caress out of a cost-equivalent all-capital fleet.

wdarkk posted:

Sins is really, really easy by 4X standards. It's still a bit complicated, so here's some tips.

1. Construct a Capital Ship facility before anything else. You get a "free" capship, take the one that colonizes planets.
2. Put its first point into the ability that colonizes planets. Send it out to gain levels off neutral planets and colonize them.
3. Make sure you take its colonize ability off autocast, so it colonizes AFTER it's cleared out the defenders.
4. Unless they changed it a lot recently, LR frigates are the best ships in the early game.
5. The AI likes bidding up pirates at the last minute, so keep an eye out.
6. I'm not sure if they fixed this in the Diplomacy xpac, but in vanilla/entrenchment you can bid up pirates on two opposing AIs and they'll bid against each other. It's almost trivial to make them pay out a ton for bounties.

Any more tips are appreciated however! :)

Capsaicin
Nov 17, 2004

broof roof roof
Eternal Darkness

A few stories into the game, check the bathtub for a pretty good weapon.

Fray Joker
Nov 3, 2007

You can fool too many of the people too much of the time.

Capsaicin posted:

Eternal Darkness

A few stories into the game, check the bathtub for a pretty good weapon.

You utter bastard.

Smirking_Serpent
Aug 27, 2009

Capsaicin posted:

Eternal Darkness

A few stories into the game, check the bathtub for a pretty good weapon.

This is sound advice.

Also, in Edwin Lindsey (the archaeologist/Indiana Jones)'s chapter, once you get the summon trapper spell, you can backtrack to the second floor to get the best rune in the game. It destroys a lot of the challenge.

Tracula
Mar 26, 2010

PLEASE LEAVE
Lost Odyssey

The absolute best advice I can give is read EVERY "1000 Years of Dreams" entry. I know, reading in an RPG can seem like a chore now a days (no sarcasm, I do understand that it can be annoying.) They seriously have some of the best writing in any game that I've ever played, and I might be a pussy for it, but some of them made me emotional.

Barudak
May 7, 2007

Tracula posted:

Lost Odyssey

The absolute best advice I can give is read EVERY "1000 Years of Dreams" entry. I know, reading in an RPG can seem like a chore now a days (no sarcasm, I do understand that it can be annoying.) They seriously have some of the best writing in any game that I've ever played, and I might be a pussy for it, but some of them made me emotional.

Legitimately, consider the game the method through which you unlock the "1000 Years of Dreams" feature as while the plot is pretty decent by JRPG standards, the writing in the other stories make the game's plot look like dogshit.

Cinroth
Dec 11, 2008

Has it never occured
to you that this club
is overpopulated?

Tracula posted:

Lost Odyssey

The absolute best advice I can give is read EVERY "1000 Years of Dreams" entry. I know, reading in an RPG can seem like a chore now a days (no sarcasm, I do understand that it can be annoying.) They seriously have some of the best writing in any game that I've ever played, and I might be a pussy for it, but some of them made me emotional.

Absolutely agree. I hear of people who played the game and were like "man you had to read all those loving walls of texts man READING IS FOR FAGS AMIRITE HEHUHEHE", when as the poster above me said the game is just the means to unlock these very well written and touching stories.

Morpheus
Apr 18, 2008

My favourite little monsters

Cinroth posted:

Absolutely agree. I hear of people who played the game and were like "man you had to read all those loving walls of texts man READING IS FOR FAGS AMIRITE HEHUHEHE", when as the poster above me said the game is just the means to unlock these very well written and touching stories.

I didn't like them, simply because it took away from the game. Like, they were well written and whatnot, but look I'm trying to advance a plot, collect abilities, and get some x-peez. I like good writing as much as the next person, but good writing is only so good as how its presented. It felt shoehorned.

MojoAZ
Jan 1, 2010

Quibb posted:

Red Dead Redemption

Don't rush through the game, Take your time and do the side stuff while doing the main story. Exception of this is until you ger your Lasso.

Don't waste your money on horses, it is pretty easy to get a new horse. Use your money on unique items such as maps and outfit scraps. as well as the stuff to restore your health, dead eye and horse stamina. Ammo shouldn't be an issue.

Don't take cougars lightly, if you see one, shoot it as soon as possible, don't wait to see how it acts.

You can't swim.

If you find the game too easy, turn the targetitng to expert in the options.

Make a seperate save as soon as you unlock Blackwater/West Elizabeth.

Flip Yr Wig
Feb 21, 2007

Oh please do go on
Fun Shoe
Planescape: Torment

First off, as someone who never really got into isometric/Infinity Engine-style RPGs, I'm totally floored. Took me long enough to discover this one.

Second, I never really played 2e DnD, although I played 3e for a while in middle and high school, so some things that are peculiar to 2e (THAC0, namely) are always a little beyond me. But I know the basic ideas well enough.

My main question is about levelling. I don't get how the levelling/class system works. I get the impression that the game is more open to multiclassing than most, although I might be wrong on that. I didn't realize that I'd start as a fighter, so I gave myself more of a CHA/INT/WIS oriented attribute build. I'm not getting assraped or anything, but when can I take on another class? Trainers?

I guess any other non-spoiler advice would be cool, too.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


SinetheGuy posted:

Planescape: Torment

First off, as someone who never really got into isometric/Infinity Engine-style RPGs, I'm totally floored. Took me long enough to discover this one.

Second, I never really played 2e DnD, although I played 3e for a while in middle and high school, so some things that are peculiar to 2e (THAC0, namely) are always a little beyond me. But I know the basic ideas well enough.

My main question is about levelling. I don't get how the levelling/class system works. I get the impression that the game is more open to multiclassing than most, although I might be wrong on that. I didn't realize that I'd start as a fighter, so I gave myself more of a CHA/INT/WIS oriented attribute build. I'm not getting assraped or anything, but when can I take on another class? Trainers?

I guess any other non-spoiler advice would be cool, too.

1) Particular people to do it the first time - party members can do it for you afterward. Trainers just let you spend proficiency points. And technically you don't get to multiclass - you're simply able to switch classes wholesale, and experience doesn't carry.
2) You built yourself right. And don't worry so much about yourself dying - only party member deaths are a concern.
3) Combat is kinda crap unless you're a mage (and then it's only a little crap), but that's not what this game is for. Good thing you loaded INT.

al-azad
May 28, 2009



2e isn't that difficult aside from the name differences. THAC0 is basically the reverse of BAB. Base THAC0 is 20 which is the equivalent of BAB +0. The lower your THAC0 and AC the easier it is to hit the enemy and not get hit respectively. Saving throws are based on a roll of 20 and differ individually; if you get hit by an effect and you meet or beat your saving throw number then you save. Some effects give the opponent a bonus or penalty to their save so remember with 2e "less is more."

Anyways, don't multiclass. The game gives you the benefits of your highest leveled class so if you try to level everything evenly then you'll end up with a totally underpowered character who sucks at everything. A fighter's weapon proficiencies don't carry over, a thief's skills can only be used while you're a thief, and magic can only be used while you're a mage. Also you get attribute bonuses when your class hits level 7 and again at level 12 so that's another strike against leveling everything evenly. Nameless One becomes super uber powered by mid-game through permanent attribute increases and tattoos and I was tanking as a mage with no problem.

I forgot all the name's but you'll find a pacifist fighter in the part of Sigil that connects to the ragpicker's square and when you complete his quest you'll get a bunch of weapon proficiencies. There's a woman who washes rags in ragpicker square and she'll teach you to become a mage after a bunch of fetch quests. There's another guy in the same area who trains you as a thief after a few quests. You can get both of these as soon as you leave the Mortuary. Once you learn mage and thief you can swap whenever you want; Anna will make you a theif again, and Dak'kon will make you a mage or fighter again.

You did well choosing wisdom/charisma/intelligence as your highest attributes because they affect dialog choices and in turn net you the highest experience reward. Dexterity is practically useless because only 16+ will give you a bonus to AC and Nameless One can't equip ranged weapons. Strength isn't because there are few enemies that are actually super tough and you won't be hording weapons either. Constitution is pretty good because once you hit 19 you start auto-regenerating health. Wisdom is the most important stat because you get an experience bonus and it affects the most dialog trees. Intelligence comes second and charisma comes third. You want all three attributes at 24 before you head to the final area (you'll know what it is when you reach that point and it's perfectly doable) and you want wisdom at 24 before you head into a certain character's maze (again, you'll know what I'm talking about before it happens).

The game's downfall is that practically 90% of the story is totally missable which is a good and bad thing. Players who neglected mental attributes will practically get a good 30% of the story. Talk to every named NPC because practically every quest such as a simple "fetch object A" has something to do with the overarching plot. Talk to every PC in your party after every major event. Ask PCs their opinion on other PCs. If you're a mage then help Dak'kon with the unbroken circle (another reason why mage's are the best because it's a seemingly useless object that happens to be a major plot point). If you recover a body part, don't discard it until you speak with Ignus. Don't let Vhailor into your party past a certain point or he'll kill an important NPC you might want to redeem.

Enjoy the game because it's awesome but it's one of those "results will vary... drastically" games. You can leave knowing that no other video game touches it or you can leave thinking "What's the big loving deal?"

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Two more Stalker: Clear Sky questions:

What's the best way to search for artifacts?

How do I take out the military base in the Cordon? It has too many spetznaz guys for me to kill on my own, and they won't follow me to the rookie camp.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy

Xander77 posted:

Two more Stalker: Clear Sky questions:

What's the best way to search for artifacts?

How do I take out the military base in the Cordon? It has too many spetznaz guys for me to kill on my own, and they won't follow me to the rookie camp.

1. Get a better detector ASAP. There's no trick to it.

2. You don't. Or at least, you shouldn't. You're not Rambo in this game, don't try to kill everything.

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood

Xander77 posted:

Two more Stalker: Clear Sky questions:

What's the best way to search for artifacts?

How do I take out the military base in the Cordon? It has too many spetznaz guys for me to kill on my own, and they won't follow me to the rookie camp.

Might aswell answer too, artifacs are usually in highly anomalous areas. Find one, save, take out your detector and throw bolts ahead. Don't forget to watch your health bar / status. Some anomalies are so strong you need a special suit.

As said, you don't need to take out the military base, but if you approach from the northeast and hug the wall, you should be close enough to actually hit the enemies.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



notZaar posted:

1. Get a better detector ASAP. There's no trick to it.

2. You don't. Or at least, you shouldn't. You're not Rambo in this game, don't try to kill everything.
I got a "Bear" detector. Still can't find poo poo.

I have at least two quests that require me to fetch stuff from inside the base. Besides, it's fun.

Riversideblues
Jul 23, 2007

Dicks McGillicuddy

SpazmasterX posted:

-Definitely get the Mysterious Stranger and Bloody Mess perks. You will thank me later when you're making guys explode with your fist.

I would disagree with the comment on Bloody Mess. I took it my first playthrough and ended up finding a console command to turn it. I found it retarded that a guy's leg would fall off in two places after receiving a hit to the chest.



I'm about to play the snes game that had always alluded me, sorry if I've missed it earlier in the thread but can anyone give me a rundown of Secret Of Mana??

(Why does a bar go from 0-100% when I swing my sword?)

Riversideblues fucked around with this message at 14:59 on May 28, 2010

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Recycling Centerpiece
Apr 28, 2005

Turn around
Grimey Drawer

Riversideblues posted:

I'm about to play the snes game that had always alluded me, sorry if I've missed it earlier in the thread but can anyone give me a rundown of Secret Of Mana??

(Why does a bar go from 0-100% when I swing my sword?)

That's a stamina meter. Running (moving while holding A) also drains it.If you try and attack when that's at less than 100% you'll do very little damage.

You get orbs to level up weapons. So get a Sword Orb (usually guaranteed from a boss) then bring it to a guy you meet later to have it leveled up. After you kill a bunch of things with a weapon, you'll get a message saying your weapon level went up. From then on, you can hold attack to charge up your weapon to do a stronger attack. You can have up to 1 sword skill with a level 1 sword, 2 skill with a level 2, and so forth. This applies to all weapons.

After the 8th temple, you'll have to go to a jungle-looking area. If you go straight there, you're liable to be killed in a few hits. Go back to the last temple you were at (the one in the coral reef area) and run all the way around the building. You'll find Neko who sells the armor the game expects you to have there.

The ally AI is awful. They'll get hung up on walls and columns all the time.

There's not really anything you can miss or mess up. Go nuts. There's a number of glitches you can exploit to get weapon orbs earlier than you're supposed to, but that takes a bit of the challenge out of the game. There actually is a way to get permanently stuck in the first town, but it's not something you'll stumble upon accidentally so don't worry about it.

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