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hirvox
Sep 8, 2009

PJStelford posted:

Playing Assassin's Creed 2, and this may be a stupid question but I have no idea how to start the DLC chapters. It is a little bit frustrating.
The DLC chapters are not standalone stories, they're more like dropped content from the game. Just finish Venice (sequence 11) normally and you'll find yourself in Battle of Forli, the first DLC. When you finish it, you'll get to play the Bonfire of the Vanities in Florence.

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Dr. Video Games 0031
Jul 17, 2004

Soul Nomad & The World Eaters question(s):

Is there anything I should know about the Gig Edicts in towns? I see I can steal, fight, and kick guys. Fighting is really easy and nets me free gig points, which is nice, but there has to be a down-side, right? Stealing hasn't worked once for me, what do I do to make it actually succeed? And I can boot people and I guess it makes them my enemy, which does.... what? I can't really tell.

A Fancy 400 lbs
Jul 24, 2008

PJStelford posted:

Playing Assassin's Creed 2, and this may be a stupid question but I have no idea how to start the DLC chapters. It is a little bit frustrating.

Just warning you, prepare to be disappointed by the first DLC. It's short and even then, it's just padded with normal fighting instead of assassinations.

21stCentury
Jan 4, 2009

by angerbot

Dr. Video Games 0031 posted:

Soul Nomad & The World Eaters question(s):

Is there anything I should know about the Gig Edicts in towns? I see I can steal, fight, and kick guys. Fighting is really easy and nets me free gig points, which is nice, but there has to be a down-side, right? Stealing hasn't worked once for me, what do I do to make it actually succeed? And I can boot people and I guess it makes them my enemy, which does.... what? I can't really tell.

Completely off-topic, but I was wondering... is there a reason there's a bunch of Dr. Video Games ####?

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
Re: Soul Nomad

Beware of who you use edicts on in towns, sooner or later you'll run into Hero Man. Every time you face him he's 10 levels stronger. Other than that, you can use certain edicts to snag some kinds of units long before you can create them. It's been a long time, so I don't remember which item to use or which townsperson to use it on. But I do know you can get an early schemestress.

RE: Dr. Videogames ####
Some time ago (at least a year, maybe 2), as punishment for poo poo posting one of the mods changed the user name of all the people posting in a specific thread to unique Dr. Video Games handle. I don't remember any details, such as the specific thread, mod or problem.

Dr. Video Games 0031
Jul 17, 2004

Argon_Sloth posted:

Re: Soul Nomad

Beware of who you use edicts on in towns, sooner or later you'll run into Hero Man. Every time you face him he's 10 levels stronger. Other than that, you can use certain edicts to snag some kinds of units long before you can create them. It's been a long time, so I don't remember which item to use or which townsperson to use it on. But I do know you can get an early schemestress.

RE: Dr. Videogames ####
Some time ago (at least a year, maybe 2), as punishment for poo poo posting one of the mods changed the user name of all the people posting in a specific thread to unique Dr. Video Games handle. I don't remember any details, such as the specific thread, mod or problem.

It was actually a voluntary name change thread, and had nothing to do with poo poo-posting. :colbert:

Oh, and thanks.

21stCentury
Jan 4, 2009

by angerbot

Dr. Video Games 0031 posted:

It was actually a voluntary name change thread, and had nothing to do with poo poo-posting. :colbert:

Oh, and thanks.

Sorry for more off-topicness, but can you elaborate a bit?

On-topic, any tips for Fire Emblem: Path of Radiance? That game is daunting to me, with its permadeath and lack of grinding.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Just bought Morrowind on the Steam sale and I'm wondering if there's any must have mods?

A Fancy 400 lbs
Jul 24, 2008
Follow the instructions in this thread to get it looking pretty, after that, it's up to taste.

Dr. Video Games 0031
Jul 17, 2004

21stCentury posted:

Sorry for more off-topicness, but can you elaborate a bit?

There's not much to elaborate on. My previous name was really dumb and I didn't like it, and there was a thread a mod posted saying that anyone who posted in it would get their name changed to "Dr. Video Games ####" and I posted in it. It's also a dumb name but no worse than my previous one, so whatever. This was like 2 years ago, maybe more.

Sentient Toaster
May 7, 2007
Not the fork, Master!
I'm about 4 hours into .hack Infection and I'm getting sick of missing almost every attack. It doesn't seem to change when I try equipping stuff with higher physical accuracy. Does that ever change? General advice is also good.

Big L
Oct 30, 2005

Fedora Emelianenko
Just started Metal Gear Solid: Portable Ops, any tips or things to watch out for?

ThePineapple
Oct 19, 2009
One of my friends just gave me his copy of Starcraft. Now, I've never played starcraft before, and almost never play RTS's, and as a result I'm pretty bad at this. Any tips for absolute newbies?

I just generally feel very disorganized and slow. I often end up with workers standing around my base doing nothing because I forget they were there (eg I send them to build something, and I'm looking somewhere else when the building finishes, and the worker ends up just standing by the building). Also, whenever I send out any sort of attack force it completely takes my attention away from what's happening at my base(s). Do I just need to play more?

HaroldofTheRock
Jun 3, 2003

Pillbug
When a worker finishes his building offscreen, he will tell you "Job's finished" or something similar. If you press the space bar at that point, the screen will jump to him.

More specifically, the space bar jumps to whatever the last notification was, so if your guys offscreen start taking fire and you are told "Your forces are under attack", you can press space bar to see what's going on.

Furthermore, if you hold down the shift button while ordering a worker, you can then click on another project and the worker will make a work queue. So if you have an SCV build some barracks, hold down shift and right click some minerals. He will immediately start mining once he's done with the building, however you will still get the notification that the building is completed. IIRC you need to get his job queue finished before he actually begins the building or else he won't do it...so you need to right click those minerals as he's moving to the new building site. He will say "yes sir" if it worked.

As far as overall organization, yeah you need to play more. The best players manage battles while making more units and ordering workers around. Once you get those skills, you will find them useful in like 99% of all RTS games.

Ted Stevens
Jun 2, 2007

by T. Finn

HaroldofTheRock posted:

When a worker finishes his building offscreen, he will tell you "Job's finished" or something similar. If you press the space bar at that point, the screen will jump to him.

Holy crap, I've been playing that game for the better part of 10 years (granted, I stopped a while ago), and I never knew this.

Brother Entropy
Dec 27, 2009

21stCentury posted:

On-topic, any tips for Fire Emblem: Path of Radiance? That game is daunting to me, with its permadeath and lack of grinding.

I haven't played this game in awhile(but now you're making me want to), but I used to know alot, so I'll toss up whatever tips come to mind.

-Don't over depend on already promoted units(like Titania, the Paladin you get really early on). Promoted units only get half exp and early on you really shouldn't be wasting potential exp when you could be getting it for your lower leveled guys who you want to use.
-Never ever promote via a promotion item. Sell those fuckers off always. Unlike past Fire Emblems, a unit auto-promotes once they level up at Level 20, so there is literally no reason to use the promotion items.
-Pay attention to who can support with who once you unlock supports. Don't just choose the first ones that pop up unless you know you're gonna wanna use both units. Having two character support each other give them bonuses when they're within 3 squares of each other, but you're limited to only 5 supports per character(C support costs 1, B support costs 2, A support costs 3, but the bonuses also go up with each rank and you also get to learn more about the characters).
-Ike only promotes after Chapter 17, so make sure he's already hit level 20 by the end of it.
-When you hit the first desert chapter, go look up a map on GameFAQs for where hidden items are on it. One of the out of the way areas on that map has a new character who comes with an S-rank sword.
-When you're given the choice to hire Volke, do it. He's the only Thief who can promote and he's a plain good unit. There's no real downside to hiring him, as money is really plentiful.
-Speaking of money, make custom weapons. I'm pretty sure you can only make one per intermission, but they can make up for whatever a unit is lacking and you really don't have too much else to splurge your money on.
-There isn't any possible grinding, yeah, but you can make up for it with Bonus EXP. Don't just spend it all right when you get it; save some of it for when you want a new unit to catch up to your old crew or you wanna bring someone into rotation again and they've fallen behind.
-Don't play the sequel.

HondaCivet
Oct 16, 2005

And then it falls
And then I fall
And then I know


Well now I've put P3: FES down in favor of waiting for the PSP version. To keep me busy until then I picked up Disgaea: Afternoon of Darkness (the hell kind of name is that anyway), the port of Disgaea 1. It's pretty sweet so far but I can tell it's going to get complicated fast. Any advice? It's my first strategy RPG too.

al-azad
May 28, 2009



Big L posted:

Just started Metal Gear Solid: Portable Ops, any tips or things to watch out for?

Recruit the local guard for the area you're in and you never have to worry about tripping an alarm ever.

Tangents
Aug 23, 2008

21stCentury posted:

Sorry for more off-topicness, but can you elaborate a bit?

On-topic, any tips for Fire Emblem: Path of Radiance? That game is daunting to me, with its permadeath and lack of grinding.
This is true of the whole series (or at least the ones released in America, never tried the first 6 or 7):
If you're worried about it being unforgiving, take it real slowly.
For enemies that only move when in range, pull them out one at a time with a good defense.
Enemies that move regardless of your position, set up a block and just wait til they run out of reinforcements.
There are very few missions that have turn limits, so use that to your advantage.
As long as you level your main character and don't do stupid things, you really only have to worry about RNG.
Sometimes it feels kind of cheap, but there's nothing wrong with it (unless you have some kind of videogame pride). If you don't want to risk restarting in a tricky spot, or near the end of a long map, then don't take the risk in the first place.

Of course, this probably isn't for most people. But it's great to get around the stumbling block of permadeath until you've gotten a good grasp of the game and don't have a problem with more ambition and risk.

And additionally, planning in advance saves you all kinds of trouble. I start every mission by flipping through every enemy real quickly just to have an idea of any special weapons or classes.

Scalding Coffee
Jun 26, 2006

You're already dead

HondaCivet posted:

Well now I've put P3: FES down in favor of waiting for the PSP version. To keep me busy until then I picked up Disgaea: Afternoon of Darkness (the hell kind of name is that anyway), the port of Disgaea 1. It's pretty sweet so far but I can tell it's going to get complicated fast. Any advice? It's my first strategy RPG too.
http://wsik.centipeed.com/index.php/Site/Disgaea


If that is too much to handle. Having a bunch of thieves shoot the hell out of a surviving enemy that you can kill easily, will allow you to get the highest tier items that may be awesome. It can kill your HL bonus, but you can sell the better drops.

Don't bother with Item World leveling/specialists and forget about the post-game or it will take forever to do without a strategy.

Stages with experience bonuses are your level spots and you can combine enemies to level much faster. Be sure to weaken both of them so the new guy won't destroy everyone. Stronger Enemy Bills also help you level but it will add up quickly much later on.

Dr. Video Games 0031
Jul 17, 2004

HondaCivet posted:

Disgaea: Afternoon of Darkness (the hell kind of name is that anyway)

Because the original as called "Hour of Darkness" and, well, that's just the type of guys Nippon Ichi are.

Smirking_Serpent
Aug 27, 2009

The Legend of Zelda: Ocarina of Time.

+ There are bean plots (little square patches of dirt with a single hole) that you can plant magic beans in. In addition, if you release a bottle bug on the plot, a gold skulltula will spill out. The zora river bean plot does not have a skulltula.

+ Collecting all of the skulltulas is only worth it if you're a completionist, as the last reward is lovely (Infinite rupees.) If you're just trying to be practical, collect thirty so you can get both wallet upgrades.

+ If you are going to collect every skulltula, you can check your map to see your progress. If you get every skulltula in a dungeon, a skulltula logo will be next to the dungeon name on the map screen. If you get every skulltula in an area (including dungeons), a skulltula will be next to the area name on the map screen. Many are only out at night, so hunt then.

+ Return all the chickens in Kakariko village to the chicken lady to get a valuable prize.

+ Play Zelda's lullaby whenever you see a triforce logo.

+ The graveyard has valuable secrets if you pull back the graves.

+ The most valuable fish at the fishing pond always starts by the log in the middle of the water.

+ Everyone hates the water temple.

+ You can do the shadow or spirit temple in either order. It's also possible to sequence break and do all temples in any order, but that's more advanced.

+ You can't beat the running man.

+ There is only one "missable". There's a grotto in the lost woods with an audience of deku scrubs. If you wear the Mask of Truth for them, they'll give you a deku nut upgrade. For many copies of the game, this upgrade is locked out if you advance to adult Link, even if you travel back in time. Play it safe and get the upgrade as soon as you can.

+ Visit Lon Lon ranch for a heart piece, a bottle, and an important song.

+ The secret treasure game is made way easier with the lens of truth.

+ If Navi warns you about monsters that hide on the ceiling, that means a wallmaster is in the room. You will hear rushing winds and see a shadow get bigger and bigger. Run in multiple directions so it can't catch you. If it catches you, it throws you back to the dungeon entrance.

+ If you use Farore's wind, you can cut down backtracking in many of the dungeons. Don't forget about it.

+ Throw bombs into the spinning jar in Goron city.

+ Don't buy the Goron's knife, it breaks.

+ Talk to the cucco lady as an adult to begin a major sidequest. It will lead to the most powerful sword in the game.

+ Visit Lake Hylia and play a song for the scarecrows to get the Scarecrow's Song. Write it down, the game won't record it for you.

+ If Navi glows green and floats to an empty spot, you need to play your Ocarina. You either should play: The Song of Time to create a block to climb, Scarecrow's Song to summon the scarecrow (to reach a Skulltula), or the Song of Storms (to summon a fairy.)

+ Saria's song is very popular, play it if there's a song prompt and you're not sure what to play.

+ Unlike in Majora's Mask the masks have no effect, they're just for fun. The one exception is the Mask of Truth, which lets you talk to those creepy bouncy Gossip stones.

DeathBySpoon
Dec 17, 2007

I got myself a paper clip!
I just ordered myself Zelda: Spirit Tracks, GTA: Chinatown Wars, and The Legendary Starfy for DS. Any advice for these? I've never played the DS Zelda games, so I'm not sure what to expect.

PrinnySquadron
Dec 8, 2009

HondaCivet posted:

Well now I've put P3: FES down in favor of waiting for the PSP version. To keep me busy until then I picked up Disgaea: Afternoon of Darkness (the hell kind of name is that anyway), the port of Disgaea 1. It's pretty sweet so far but I can tell it's going to get complicated fast. Any advice? It's my first strategy RPG too.

Reincarnation is handy. It sets the unit back to level 1, but the bonuses make up for it. Are guns the same as they were in the original, or did they change them to the Disgaea 2 version where they can only shoot in straight lines?

Dr. Video Games 0031
Jul 17, 2004

PrinnySquadron posted:

Reincarnation is handy. It sets the unit back to level 1, but the bonuses make up for it. Are guns the same as they were in the original, or did they change them to the Disgaea 2 version where they can only shoot in straight lines?

I wouldn't mess with reincarnation at all unless you just unlocked a new class and feel like switching one of your existing characters over to it, or unless you want to play the post-game content or just really like grinding. It's completely unnecessary to do if you just want to beat the game.

Guns are like D1. The game doesn't really implement any of the changes Disgaea 2 made, even the good ones. So your healers wont get experience for healing, you'll need to get them involved in the battle somehow.

PrinnySquadron
Dec 8, 2009

Dr. Video Games 0031 posted:

I wouldn't mess with reincarnation at all unless you just unlocked a new class and feel like switching one of your existing characters over to it, or unless you want to play the post-game content or just really like grinding. It's completely unnecessary to do if you just want to beat the game.

Guns are like D1. The game doesn't really implement any of the changes Disgaea 2 made, even the good ones. So your healers wont get experience for healing, you'll need to get them involved in the battle somehow.

Oh, yeah Healers are a loving pain in the rear end to level in D1, and guns I remember being godlike due to range and only using the Hit stat to determine damage. Yeah, reincarnation is necessary, which my reason for saying it was only handy

Miracon
Jan 1, 2010

HondaCivet posted:

To keep me busy until then I picked up Disgaea: Afternoon of Darkness (the hell kind of name is that anyway), the port of Disgaea 1.

Swords are the best melee weapons by a good distance, but fists are worth training someone in too. Fist skills move enemies around, which has nice utility, especially in the item world.

Bows are inferior to guns in every way. Don't use bows.

You don't need to bother with the item world to beat the story, except for one time when you're forced to level an item up to 10. If you do go in, always take a Mr Gency Exit just in case.

If a panel gives an Exp bonus, the enemy you kill should be on the panel, not you.

PrinnySquadron posted:

Reincarnation is handy. It sets the unit back to level 1, but the bonuses make up for it.

If you reincarnate your characters, it's a waste of time to reincarnate them at any level less than Genius. Your skills degrade based on the level you reincarnate to, and Genius will minimize the effect. (5% losses instead of 50% or whatever)

Cliff
Nov 12, 2008

What's the best Disgaea game between the PS2 and DS? Do I need the storyline from the first to understand what's going on in the subsequent games?

pseudorandom name
May 6, 2007

One more Fallout 3 tip: I told y'all to save your game often and not to rely on the autosaves, but here's one more critical piece of advice: Use multiple save files. At least three in rotation, maybe more. Maybe create a new save every time. They don't seem to get above 10 megabytes each, so a single play through will only run you about a gigabyte in storage if you keep all of them.

I discovered the hard way that the game can create saves that crash on load when both the autosave and my most recent manual save towards the end of Mothership Zeta locked up the game -- for some reason I got to and finished the bridge sequence without the girl (Sarah?) following me and the game was not happy about that at all afterwards because she was trapped behind a permanently locked door or something. Weirdly enough, it had alternate dialog for Somah to take Sarah's place, but it locked up when I tried to teleport back to Earth.

Fortunately, I had another backup save shortly before the broken saves, but if that one had been messed up also, I would've lost more than 90 hours of game play.

21stCentury
Jan 4, 2009

by angerbot

Cliff posted:

What's the best Disgaea game between the PS2 and DS? Do I need the storyline from the first to understand what's going on in the subsequent games?

Disgaea 2 only has the characters from Disgaea 1 in a few cameo appearances.

The way things work with NIS games is like this: Endgame means fighting characters from other NIS game, every game is self-contained, Disgaea sequels only have the basic mechanics in common.

So even if the title is "disgaea 2", all it really has in common is that it has the same structure mechanically as opposed to, say, Phantom Brave which uses a completely different system. You still fight the main characters from Disgaea 1 in both those game if you wish to.

PrinnySquadron
Dec 8, 2009

Cliff posted:

What's the best Disgaea game between the PS2 and DS? Do I need the storyline from the first to understand what's going on in the subsequent games?

The games are nearly unrelated- 2 has a few call backs to 1, and thats about it. 2 is the best, as it made a lot of weapons not useless- Spears were buffed a bit I think, and Guns were confined to a straight line ranges in order not make Bows useless. Special moves also look better.

SiKboy
Oct 28, 2007

Oh no!😱

pseudorandom name posted:

One more Fallout 3 tip: I told y'all to save your game often and not to rely on the autosaves, but here's one more critical piece of advice: Use multiple save files. At least three in rotation, maybe more. Maybe create a new save every time. They don't seem to get above 10 megabytes each, so a single play through will only run you about a gigabyte in storage if you keep all of them.

I discovered the hard way that the game can create saves that crash on load when both the autosave and my most recent manual save towards the end of Mothership Zeta locked up the game -- for some reason I got to and finished the bridge sequence without the girl (Sarah?) following me and the game was not happy about that at all afterwards because she was trapped behind a permanently locked door or something. Weirdly enough, it had alternate dialog for Somah to take Sarah's place, but it locked up when I tried to teleport back to Earth.

Fortunately, I had another backup save shortly before the broken saves, but if that one had been messed up also, I would've lost more than 90 hours of game play.

Dont use a new save each time, apparently there is some bizarre bug if you have like 90-odd saves that... does something. I dont know what as I use a 3-save system for pretty much every RPG but there was a guy in the FO3 thread who ran into it (It really was something like 90+ saves, so you are okay with a reasonable number). I think it locked his game up or something.

Much as I love the game, it does have more than its share of bugs and glitches (although personally I didnt run into that many that locked up my Xbox or anything, and nothing that broke the game). Probably a good idea to have a couple of save files and dont have all of them saved over too close to gether.

zombieman
Aug 8, 2003

That's one happy fucking egg!
I've just picked up Dragon Age: Origins for the Xbox 360. Any tips? (Other than "play the PC version!", as my PC is below spec.)

Barudak
May 7, 2007

zombieman posted:

I've just picked up Dragon Age: Origins for the Xbox 360. Any tips? (Other than "play the PC version!", as my PC is below spec.)

#1 most important thing in the game, in the Brecilian Forest is an elf shop who sells unlimted Elf-Roots and Flasks. This means infinite cheap healing potions of which you will use a ridiculous amount.

#2 Your mages must learn the healing spell. Make them learn it. It is vital and keeps you alive.

#3 The order the game expects you to go is Redcliff, Mages Tower (when it offers or when you finish Redcliff your choice), Brecilian Forest, and then Orgrimar.

#4 The mage's tower is a loving gauntlet of epic proportions, a large part of which your main will have to solo. KEEP AN rear end-TON OF HEALING POTIONS. Once you enter the tower you can no longer leave until you finish the questline.

Barudak fucked around with this message at 01:26 on Jun 13, 2010

Draile
May 6, 2004

forlorn llama

Barudak posted:

#4 The mage's tower is a loving gauntlet of epic proportions, a large part of which your main will have to solo. KEEP AN rear end-TON OF HEALING POTIONS. Once you get to the solo portion, which is about an hour into the tower, you can no longer leave until you finish the questline.

Can you leave before the solo part? I remember the door getting locked behind you as soon as you go in.

Barudak
May 7, 2007

Draile posted:

Can you leave before the solo part? I remember the door getting locked behind you as soon as you go in.

Actually, I think you're right. As soon as you enter you're completely prevented from leaving. Updated to reflect that.

God that tower was poo poo design.

al-azad
May 28, 2009



Finishing up Alpha Protocol and since it hasn't been mentioned here and the average player will get pissed off because they don't know how to play it, here are some tips.

-Here is the magical solution to shooting without loving up! Aim at center mass. If the enemy's torso (chest and stomach) takes up more than 3/4 of your reticule then you pretty much can't miss. If it takes up about 1/2 then you'll probably miss with SMGs or pistols half the time. If it's fewer than 1/4 you won't loving hit a drat thing without an assault rifle. If you're not standing still while shooting or don't let your reticule shrink to normal inbetween shots, don't complain about missing anything further than 10' from your face because that's your fault.

-Hold your bulls-eye over an enemy while wielding a pistol or rifle to focus on them. When the arrows reach the center, you have 100% accuracy and deal critical damage. Shotguns can be charged for instant knockdown and SMGs have a damage multiplier per hit which turns them into death dealers especially against bosses or heavily armored dudes.

-Pistols are for short range, stealth take downs. SMGs can be pimped out to broken levels but require a lot of accuracy and recoil control to be used effectively. Shotguns actually work at medium range weapons and knock multiple dudes on their asses. Rifles are easy mode weapons and you should always carry one.

-The sticky cover button is a waste of time. Just crouch and stay low behind objects to aim over them. Works the same, doesn't expose you too much, it's faster and more efficient.

-Tranquilizers are probably the rarest and most expensive of special ammo. Conserve them when you can because there are a few missions where people will hate you for killing dudes.

-If the sound dampening of your armor isn't 4 or greater, don't bother trying to be sneaky. Enemies can still hear you even while "sneaking." Stealth characters should invest in the technical skill path which has a move called "brilliance" that resets all cool downs.

-There are two ways enemies can trip alarms. The first one is simply by flipping a switch and it's the hardest one to stop (use your map to see if alarm panels are nearby). The other way is by radioing for help which has the fortunate side effect of taking about 10 seconds and the enemy will loudly vocalize their intention.

-Enemies are psychically aware of you while an alarm is going off. If you alerted them but the alarm hasn't sounded you can hide and after about 10 seconds they'll run around in circles trying to find you.

-If you want to make extra cash then blackmail Halbech with their own emails. Sending them to Scarlet wins you points but the bitch gives you a paltry sum (c'mon, if I had evidence of a multi-billion dollar international corporation's tax fraud I'd make millions selling it).

-If you hate hacking I recommend at least one point in sabotage and carry a bunch of EMPs with you.

-Explosives are really good because you can use them as proximity mines. Enemies are generally aggressive and move around a lot so stick a grenade on a wall and lure the assholes over.

-Don't reload old saves to try different outcomes on your first playthrough. Resist the temptation, guy. The story is typical spy movie stuff but the characters are generally interesting and a lot of exciting stuff happens so don't cheapen it!

-Experiment with the skill paths while in Saudi Arabia. When you finish the missions there you choose three specializations (three paths that can be maxed out) and can respec your character.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Smirking_Serpent posted:

The Legend of Zelda: Ocarina of Time
+ Collecting all of the skulltulas is only worth it if you're a completionist, as the last reward is lovely (Infinite rupees.) If you're just trying to be practical, collect thirty so you can get both wallet upgrades.

50 nets you a Heart Piece :eng101:
Also I don't believe you can do the Shadow and Spirit Temples in any order. At the very least, I seem to recall needing the Shadow's dungeon item to get through the Spirit Temple (or at least it makes it much easier). The Lens of Truth too, which I guess technically isn't in the Shadow Temple.

Scalding Coffee
Jun 26, 2006

You're already dead

PrinnySquadron posted:

The games are nearly unrelated- 2 has a few call backs to 1, and thats about it. 2 is the best, as it made a lot of weapons not useless- Spears were buffed a bit I think, and Guns were confined to a straight line ranges in order not make Bows useless. Special moves also look better.
Bows could cause enemies to turn into chests. Why would anyone bother with straight shooting when you could have flexibility and a possible item/HL chest that causes the CPU to freak out and ignore you?


Unfortunately, Disgaea 2 made movement so gimped that you will need shoes for most characters, unless you want to turtle your front line for the slow mages. Even the ultimate anime class moves like a turtle.

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fozzie dunlop
Feb 28, 2008

by exmarx
Any advice for Age of Empires III?

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