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poptart_fairy
Apr 8, 2009

by R. Guyovich

SpazmasterX posted:

Also handy if you get into a cutscene and don't like how your current camo looks in it. Yes, it works in cutscenes and :iia:

Holy poo poo, how the gently caress would someone find that out. :psyduck:

But, yeah, thanks again - I'll just have to be more patient with it I think, and stop trying to apply my Jack Bauer-esque approach to the game (i.e. move quickly between things, kill, move on). I felt harassed to keep moving and stay away from violence due to what Otacon was saying: gently caress him I guess. :v:

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That Awful Nick
Oct 7, 2008

"I've got the knowledge!"

poptart_fairy posted:

Holy poo poo, how the gently caress would someone find that out. :psyduck:


I figured it out because one of the 'Press X for delicious Flashback' prompts popped up and the controller was in my lap and when I grabbed for it I threw it across the room and as I did my camo was all like "Peee-eewwwww" and suddenly I was back in the black sneaking suit. I, too, was all like :psyduck:.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

poptart_fairy posted:

Holy poo poo, how the gently caress would someone find that out. :psyduck:

But, yeah, thanks again - I'll just have to be more patient with it I think, and stop trying to apply my Jack Bauer-esque approach to the game (i.e. move quickly between things, kill, move on). I felt harassed to keep moving and stay away from violence due to what Otacon was saying: gently caress him I guess. :v:

Keep in mind that there are "friendlies" in the first couple chapters. You can identify them with your Solid Eye (Which should always be on, except in boss fights or when you're jamming on the iPod). If you help them out by killing all the enemies in an area, or giving them rations, they don't mind when you run right by them on the field and some may even give you items. Don't freak out when they get a blue ? or ! since they'll just remark "Oh, it's you!" when they see you. This is actually very handy in the first chapter since there's a whole area where you have to get by a bunch of them, and they won't mind you at all if you're friendly by then.

TiltedAtWindmills
Sep 4, 2009

Ornamented Death posted:

Not quite everything.

When you have a choice between a character and an item, pick the character.

Explanation: I'm pretty sure Mog can only get the Water Dance in the first half of the game.

This isn't true in the GBA version. There's a new boss in the WOR that takes place on a ship, so you can still get it if you missed it before.

A little tip for the guy new to the game, to learn Mog's dances, finish a battle on new terrain with Mog, without using the dance command. I don't think the game really explains that at all.

PrinnySquadron
Dec 8, 2009

Any tips for Wild Arms XF?

Idran
Jan 13, 2005
Grimey Drawer

TiltedAtWindmills posted:

This isn't true in the GBA version. There's a new boss in the WOR that takes place on a ship, so you can still get it if you missed it before.

A little tip for the guy new to the game, to learn Mog's dances, finish a battle on new terrain with Mog, without using the dance command. I don't think the game really explains that at all.


It's explained in one of those Imp tutorials, isn't it? I thought I remembered one about Dance.

(Also, if you're giving a tip to the guy new to the game, isn't it kind of silly to put it behind a spoiler, especially in the same tag as another more spoilery comment? :v:)

Idran fucked around with this message at 13:54 on Jun 15, 2010

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




Anyone have any good info for Bayonetta?

Needle
Oct 21, 2008

Mercedes posted:

Anyone have any good info for Bayonetta?
-Hit everything. A lot of the scenery can be destroyed and there are ingredients hidden everywhere that let you create power-ups. They're very useful if you're stuck. Don't use them too much, though. They're basically god mode.

-Track back through the levels regularly. Hidden stuff tends to materialize in areas you've been twenty minutes ago for some stupid reason. I guess just hiding it in creative locations wasn't an option.

-Ignore your level ratings on your first play-through. It's not really reflecting your performance by any realistic or sane scale. If you like playing games over and over again though, well, enjoy your sperg-o-meter I guess.

-Try to phase out during the cut scenes in order to avoid permanent brain damage.

Barudak
May 7, 2007

Mercedes posted:

Anyone have any good info for Bayonetta?

Dodge Dodge Dodge. You can dodge in a combo, you can dodge in the air, you can dodge on a bike, you can dodge anywhere. You will not survive if you do not get dodging down. If you have a handle on the dodge mechanic and learn to time yourself, you get witch time which is effectively crazy rape mode.

All the parts of a record to make a new weapon are in the same level. If you're missing a piece at the end you likely missed a side area.

Druga, the lightinging/flame weapon is beastly and makes fighting Grace and Glory enemies (the creatures that wield druga like claws) far easier.

The plot is godawful. Skip it.

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




Barudak posted:

Grace and Glory

Goddamn those two fuckers! I would get raped by a dude with AIDS then have those two assholes rape me so I can kill them with the AIDS. They regularly kill me with one move...

Edit: :argh:

Mercedes fucked around with this message at 23:44 on Jun 15, 2010

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


I picked up more games on the cheap.

Any advice on:

Star Wars: The Force Unleashed
I still need some good advice for Sacred 2, especially regarding classes. Any good builds for co-oping? Assume my partner is whatever and half-useful.
Silent Hill: Homecoming
Dark Messiah of Might and Magic
Darksiders
Dante's Inferno

Capsaicin
Nov 17, 2004

broof roof roof
I'm not too far in Darksiders, but it seems like every open area has a hidden chest that can only be found by smashing all of a certain item. In the first place you meet Vulgrim, you can get a hidden chest by smashing all the fire hydrants.

mystery at hog island
Aug 16, 2003
Captain of Outer Space

Mercedes posted:

Goddamn those two fuckers! I would get raped by a dude with AIDs then have those two assholes rape me so I can kill them with the AIDs. They regularly kill me with one move...

It's spelled AIDS. It's an acronym. Not a plural of AID.

And it sounds like you need to learn to dodge :smug:

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Ineffiable posted:

Dark Messiah of Might and Magic

Be prepared to kick a lot. There are spikes, pits, rivers, all sorts of enviromental hazards that you can kick enemies into, the vast majority of which are insta-kill. It's a lot easier than actually fighting them, and saves you a ton of time.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


ArchRanger posted:

Be prepared to kick a lot. There are spikes, pits, rivers, all sorts of enviromental hazards that you can kick enemies into, the vast majority of which are insta-kill. It's a lot easier than actually fighting them, and saves you a ton of time.

That's the concept that got me to pick up this game. Instead of usual fighting, you become the fantasy rear end in a top hat, using magic ice slip spells, and kicking to defeat your enemies.

Sure, its not the best rpg of the year, but I'm going to see what merits it has.

Soylent Heliotrope
Jan 27, 2009

Anything for Fat Princess: Fistful of Cake?

JaKyJe
Jun 15, 2010

by angerbot
Final Fantasy XIII for the Xbox 360

I've only played Final Fantasy X, is this game going to make me want to stick a file in my eye?

Barudak
May 7, 2007

JaKyJe posted:

Final Fantasy XIII for the Xbox 360

I've only played Final Fantasy X, is this game going to make me want to stick a file in my eye?

Most likely yes.

The game pulls no punches about the fact that it treats you like a retarded younger brother for about 20 hours, and doesn't even offer you the full experience until you've beaten it.

The plot is terrible, the characters grating, the lack of anything to do but dungeons makes it tedious, and what little control you have is fed to you in bits and pieces over 20 hours. It takes 20 hours before you can set up your own party with its own default setup. Which when the game ads new characters to your party or after plot even the game then conveniently erases forcing you to do the setup work again.

If you want real advice, its Com Rav Rav is the best offensive setup up until you stagger, then its Rav Rav Rav. Sent-Med-Med is the best healing and defense but for the main game 90% of the time you're better off using Com Med Med to heal.

Don't sell items without consulting a guide, a few of them are one time only.

Potions seem useful since they heal the whole party, but magic is infinite and doesn't waste an attack so potions are only situational at best.

Libra everything as once you've done so you're party will always choice super effect attacks if available.

Sazh, despite being the only interesting character, has the most gimped stats and you should never ever use him if you have a choice.

You are not earning any XP at the beginning of the game until you crash-land in a frozen lake. Skip every fight you can until that point.

Barudak fucked around with this message at 22:05 on Jun 15, 2010

Anonononomous
Jul 1, 2007

Khurath posted:

Pretty sure this has been answered before, but it's not in the wiki.

For Dragon Age: Origins: what items can I sell, and what should I hold on to? I've bought every backpack I've found so far, but I'm constantly running into the inventory limit in the middle of dungeons. I've got a whole mountain of crafting and "other" non-gift items that I'm not sure if I actually need for anything.

(If it matters for any reason, I'm playing a sword & shield human warrior and am trying to be a nice guy.)

There's a quest that requires some precious stone. Garnets, I think.

Necronomoticon
Aug 14, 2007

Millennial 80's business guy
Left 4 Dead & Left 4 Dead 2
-In campaign, consider not lighting the Tank on fire in some cases. They actually run significantly faster when you do this.
-All the melee weapons do the same damage, but each have different reaches, archs, and attack speeds.
-Keep moving. The director tends to be less angry with you if are moving at a steady pace.

baram.
Oct 23, 2007

smooth.


Anyone got some tips for Persona? Just picked it up on PSP.

Snowman_McK
Jan 31, 2010

Ineffiable posted:

Dante's Inferno

Buy a different game, seriously, it's awful despite having a couple of okay ideas. But in all seriousness, balance your upgrades of your scythe and crosses, since both are potentially useful. Also, most bosses are only vulnerable for a very limited time, you'll know when, since there's usually a pretty big visual clue. Otherwise, play very defensively.

Ineffiable posted:

Force Unleashed
I can't remember this being a particularly specific game, just get the hang of force throwing early, since it's a really, really useful skill for getting rid of mooks. Oh and when you get stuck, really stuck, and you'll know the bit i mean when you get there, the key is to lift a thing. It's behind your starting point

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
About to start Metal Gear Solid: Peace Walker. Any tips?

Barudak
May 7, 2007

Snowman_McK posted:

Buy a different game, seriously, it's awful despite having a couple of okay ideas. But in all seriousness, balance your upgrades of your scythe and crosses, since both are potentially useful. Also, most bosses are only vulnerable for a very limited time, you'll know when, since there's usually a pretty big visual clue. Otherwise, play very defensively.

On normal difficulty there is absolutely no reason to level anything but holy. The cross devastates enemies and can wreck bosses, the only exception being the rare magician enemy and the second form of the final boss. That path also gives you a healing spell that costs very little magic that also boosts your defense for a period after using it.

Once you max out holy, go unholy as the scythe upgrade is worth it if you plan to complete higher difficulties. The majority of the game would still be cakewalk on any difficulty so long as the cross is fully upgraded.

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!

Ineffiable posted:

I picked up more games on the cheap.

Any advice on:

Star Wars: The Force Unleashed
I still need some good advice for Sacred 2, especially regarding classes. Any good builds for co-oping? Assume my partner is whatever and half-useful.
Silent Hill: Homecoming
Dark Messiah of Might and Magic
Darksiders
Dante's Inferno

Sacred 2:

Unless you plan on taking a character to Platinum (or Niobium), you really don't need to worry about builds. The game is extremely easy with any build, albeit tediously so.

Also, the more points you put into a combat art line focus skill, the more "mod" points you get for that line.

Portfolio
Dec 10, 2004
The Department of Redundancy Department
What's the deal with the Ivalice series of games? I understand that Final Fantasy Tactics (and its sequels), Final Fantasy XII, and Vagrant Story all take place in the same fictional world. How direct are the connections between the games? Are there significant plot details from, say, Tactics that will be important for follow FFXII, or is it just things like passing references and similar geography? Is there a particular order that would be best to play them in, or does it matter?

Barudak
May 7, 2007

Portfolio posted:

What's the deal with the Ivalice series of games? I understand that Final Fantasy Tactics (and its sequels), Final Fantasy XII, and Vagrant Story all take place in the same fictional world. How direct are the connections between the games? Are there significant plot details from, say, Tactics that will be important for follow FFXII, or is it just things like passing references and similar geography? Is there a particular order that would be best to play them in, or does it matter?

There is absolutely zero carry over between these series except the tactics games having the same characters and FFXII I think referencing one of the areas the main character in Vagrant Story visits.

The universe itself was very clearly not planned out fully at the start, as species, lands, and cultures keep getting added in conflicting ways. Hell the technology level varies between the titles, as do their religions and political systems. Think of it as though all the games are cars from a single car company. They've got some similarities but pretty much they're different.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


sexual rickshaw posted:

Sacred 2:

Unless you plan on taking a character to Platinum (or Niobium), you really don't need to worry about builds. The game is extremely easy with any build, albeit tediously so.

Also, the more points you put into a combat art line focus skill, the more "mod" points you get for that line.

Assume I'm working to get as many achievements as possible. If theres something for Platinum/Niobium achievementwise, I might have an attempt. I just don't want to gimp myself by having a char that one day is severely gimped enough that in order to do some achievements, I have to make a very specific build all over again.

Thanks for the advice about Dante's Inferno and Force Unleashed other dude.

Sometimes you just need to play a few cheap games you can rip off on while getting some achievements and seeing at least a few interesting set pieces.

Killing Vector
May 3, 2009

Barudak posted:

There is absolutely zero carry over between these series except the tactics games having the same characters and FFXII I think referencing one of the areas the main character in Vagrant Story visits.

Yeah, all the direct connections between the games are very minor. Thing like how in Vagrant Story there are a couple of items whose descriptions mention the Zodiac Brave Story or a character from it (the plot of the original FF Tactics is the Zodiac Brave Story), or how one of the countries on the FF12 map is the same one that Vagrant Story takes place in. I think people have matched up one edge of the FFT map to a corner of the FF12 map or something, too. There's no shared plot or character details or anything, though.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

blackguy32 posted:

About to start Metal Gear Solid: Peace Walker. Any tips?

Pretty long post incoming, but I won't spoil anything.

Do co-op if at all possible. The game is a lot better that way. I'm going to avoid spoilers and do general tips, the game is fairly forgiving early on.

CQC is your friend. Learn it, love it. The first few missions don't really let you do it, but after a while it becomes a lifesaver. On top of this, get good at holding up dudes and remember to interrogate guys. Sometimes they'll just give generic stuff, but every now and then there's a useful hint, or they'll mark something important on your map.

Researching things is the most important part of the game if you ask me, and it can make a brutal bossfight easy as hell.

Get the analyzer upgraded. Level 1-3 are pretty much useless, but once you hit 4/5 it's great.

For vehicle bosses, you can either kill the vehicle or kill/non-lethally take down all the dudes around it. If you go for the dudes, the commander will eventually pop out and you can kill/tranq him to take the vehicle. Vehicles are used for Outer-ops and even LAV-Gs (the first APCs you fight) are really handy.

You should try to keep moving against bosses, as it will let you dodge 90% of their attacks. People say they have trouble with a lot of things, but if you keep moving and only take cover if you're under MG fire, you'll be fine.

If you can't beat a mission, do some extra ops and get better dudes in your base and upgrade your gear a bit.

The sneaking suit is hilariously broken, and is a must for anything with any stealth. It makes your footsteps silent, no matter how fast you move.

There's a part where you need to check some trucks. Check all of them, there are some really great easter-eggs in there.

There's a map fairly late in the game that's a mining camp. On one of the rooftops there's some straw, and a hay bale underneath. Make sure you have an open item slot, then stand up and hit the action button on the little straw pile. You now have the best box in the game.

Edit: Oh yeah, abuse the mk. 22 as much as possible, it is your friend.

A Real Happy Camper fucked around with this message at 02:32 on Jun 16, 2010

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~
The Sneaking Suit only makes your footsteps silent when you're crouched. If you just barrel towards a dude, he's going to turn around and ruin your day. Other than that, yes it is ridiculously broken. Late in the game you'll get a Battle suit which is tailor made for boss fights and missions where you have to run and gun.

GloomMouse
Mar 6, 2007

So on the wiki for Arcanum: Of Steamworks And Magick Obscura it says that Mages should get the spell Pain, but I don't see it on the spell list (at char gen anyway). Did someone mean Harm instead?

suburban virgin
Jul 26, 2007
Highly qualified lurker.

GloomMouse posted:

So on the wiki for Arcanum: Of Steamworks And Magick Obscura it says that Mages should get the spell Pain, but I don't see it on the spell list (at char gen anyway). Did someone mean Harm instead?

Yes. It is broken as gently caress. Beef your magic counter up a bit and you can Harm your way through 95% of the game.

GloomMouse
Mar 6, 2007

Fargo Fukes posted:

Yes. It is broken as gently caress. Beef your magic counter up a bit and you can Harm your way through 95% of the game.

Christ it's like Fallout character creation all over again! How do I increase magic counter? And the wiki says that Miracle Operation is overpowering, but low CON/DEX seems like a big deal for any class. I'm asking because I don't think I've got a handle on the battle system.

Astfgl
Aug 31, 2001

GloomMouse posted:

Christ it's like Fallout character creation all over again! How do I increase magic counter? And the wiki says that Miracle Operation is overpowering, but low CON/DEX seems like a big deal for any class. I'm asking because I don't think I've got a handle on the battle system.

If you're unfamiliar with the battle system, you should start with at least 8 strength and 8-10 dexterity, and two ranks in both dodge and melee (a rank is each increment of the red skill bar). You should also buy the fine steel dagger from the merchant during character creation, and make sure your charisma is at 9 so you can nab Sogg Mead Mugg from the inn in Shrouded Hills. Finally, once you get to Shrouded Hills, talk to some of the guards and some of them will be able to train your melee and dodge skills (trainers increase your level in a skill--novice, apprentice, expert, or master--which confer skill perks like no critical fails or no lighting penalties).

You can make combat easy on yourself by having a large party (you'll need a high charisma for this). You'll level up a lot slower, but you'll be able to play a character with a strength lower than 8, and without any ranks in dodge or melee if you want to spend the points on spells or boosting your fatigue.

As a mage, though, what will really matter is your fatigue. Fatigue governs, among many other things, how many spells you can cast during combat (not how many you can have active--that's governed by your intelligence). Fatigue is a product of your Willpower and Constitution. If your mage can hold up in combat, pump Constitution. If he stays to the rear and slings more spells, pump Willpower.

Your magic slider is governed by how many "magickal" skills you take versus how many technical skills you take. Remember that most of the "neutral" skills (dodge, melee, heal, persuasion, repair, all the thief skills, etc.) count toward the technological end of the scale.

You may also want to remember that there are a finite number of character points in the game, so choose which spell schools you invest in carefully. You can always let your character points accumulate to get a more accurate idea of how you want to develop your character.

Edit: On a more general note about character creation, you always want to avoid backgrounds that give your character an item or a sum of money. You may also want to avoid backgrounds with bonuses that depend on your surroundings, just because you might as well go for bonuses that apply 100% of the time instead of 50% or 25% of the time. Be careful about taking backgrounds that severely penalize your Intelligence, Beauty or Charisma scores. Low intelligence makes conversation next to impossible, meaning you have to fight your way through the whole game. Low beauty means people will treat you like poo poo even if you're smart and charming. Low charisma will prevent you from having more than one follower.

Astfgl fucked around with this message at 04:24 on Jun 17, 2010

HondaCivet
Oct 16, 2005

And then it falls
And then I fall
And then I know


How about Metal Gear Solid? Yeah, the first one. There have been way too many good MGS releases/previews out lately, I need to get started on the franchise finally.

McKracken
Jun 17, 2005

Lets go for a run!

HondaCivet posted:

How about Metal Gear Solid? Yeah, the first one. There have been way too many good MGS releases/previews out lately, I need to get started on the franchise finally.

I truly wish I could be experiencing the series for the first time all over again. Anyway...

Hold on to those Chaff grenades. You will need a hefty stock pile at the very end of the game. You shouldn't need to use them except in certain situations which will be very evident.

Make sure you grab the Socom Supressor from the tank hanger before you head off to the snowfield. Also make sure you grab the mine detector and thermal goggles from this area as well, you'll have access to the rooms once you have a level 2 card.

Don't underestimate the cardboard box. If you get trapped in an awkward position, equip it and sit tight. As long as you don't move whilst hiding, and you're not positioned in a guards patrol route you will be safe. It's great for cameras.

Beware of laser traps and bottomless pits in the armory. Use your goggles.

If you keep rations equipped, you will automatically use them when your health bar hits zero.

Do not mess with the guards in the nuke building missile storage site. The area becomes inescapable and floods with gas if you are detected.

The gas mask will make exploration of the gassed lab area much easier. Also use the nikita to dispose of the pesky gun turrets to make exploration safer.

For the ninja fight in Otacon's lab, once he starts emitting bursts of energy at the very end you can effectively use your gun to take him down from a safe distance.

Grabbing the NV Goggles in the gassed lab will make an upcoming area a lot easier (you can also grab body armor here with a level 6 card, body armor halves the damage you take.)

In the Commanders Room you will face Psycho Mantis. If you are having trouble with this and you can't figure it out you need to switch to the second control port, and now Mantis won't be able to read you This is a pretty famous and well known boss fight, but I spoilered it just in case you're unaware and still want to be surprised.

To safely get through the wolf caves, once you're on the other side punch Meryl and then immediately equip the box. The result of this will make you part of the family. Just equip the box on subsequent travels here and they don't mind you.

SAVE immediately after you battle Sniper Wolf. If you die during the torture it's game over no continues, or you have to submit which means you don't get the "good" cannon ending and the infinity bandanna.

Call Otacon to help get you out of jail.

Make sure you grab the rope on your way up the comm tower. You cannot stop the alarm, just keep running and stunning.

If you want to cheese the second Sniper Wolf battle, use the Nikita.

You can pick up the Body Armor in the blast furnace if you missed it or ignored it in the Nuke Building lab.

When you finally face Rex, chaff chaff chaff chaff. This makes it so his missiles cannot track you. If get too close he will try to stomp you. Just keep moving, and tossing chaff grenades and he shouldn't be able to hit you while you can nail him with the stinger.

If you ever get stuck, use the codec, at least one character will spell it out for you, and sometimes the conversations can be interesting, although you'll have to wait until MGS3 before they really get good.

HondaCivet
Oct 16, 2005

And then it falls
And then I fall
And then I know


McKracken posted:

I truly wish I could be experiencing the series for the first time all over again. Anyway...

Hold on to those Chaff grenades. You will need a hefty stock pile at the very end of the game. You shouldn't need to use them except in certain situations which will be very evident.

Make sure you grab the Socom Supressor from the tank hanger before you head off to the snowfield. Also make sure you grab the mine detector and thermal goggles from this area as well, you'll have access to the rooms once you have a level 2 card.

Don't underestimate the cardboard box. If you get trapped in an awkward position, equip it and sit tight. As long as you don't move whilst hiding, and you're not positioned in a guards patrol route you will be safe. It's great for cameras.

Beware of laser traps and bottomless pits in the armory. Use your goggles.

If you keep rations equipped, you will automatically use them when your health bar hits zero.

Do not mess with the guards in the nuke building missile storage site. The area becomes inescapable and floods with gas if you are detected.

The gas mask will make exploration of the gassed lab area much easier. Also use the nikita to dispose of the pesky gun turrets to make exploration safer.

For the ninja fight in Otacon's lab, once he starts emitting bursts of energy at the very end you can effectively use your gun to take him down from a safe distance.

Grabbing the NV Goggles in the gassed lab will make an upcoming area a lot easier (you can also grab body armor here with a level 6 card, body armor halves the damage you take.)

In the Commanders Room you will face Psycho Mantis. If you are having trouble with this and you can't figure it out you need to switch to the second control port, and now Mantis won't be able to read you This is a pretty famous and well known boss fight, but I spoilered it just in case you're unaware and still want to be surprised.

To safely get through the wolf caves, once you're on the other side punch Meryl and then immediately equip the box. The result of this will make you part of the family. Just equip the box on subsequent travels here and they don't mind you.

SAVE immediately after you battle Sniper Wolf. If you die during the torture it's game over no continues, or you have to submit which means you don't get the "good" cannon ending and the infinity bandanna.

Call Otacon to help get you out of jail.

Make sure you grab the rope on your way up the comm tower. You cannot stop the alarm, just keep running and stunning.

If you want to cheese the second Sniper Wolf battle, use the Nikita.

You can pick up the Body Armor in the blast furnace if you missed it or ignored it in the Nuke Building lab.

When you finally face Rex, chaff chaff chaff chaff. This makes it so his missiles cannot track you. If get too close he will try to stomp you. Just keep moving, and tossing chaff grenades and he shouldn't be able to hit you while you can nail him with the stinger.

If you ever get stuck, use the codec, at least one character will spell it out for you, and sometimes the conversations can be interesting, although you'll have to wait until MGS3 before they really get good.

Any more general sort of advice? Like, how the heck do you walk quietly? The closest I can get is just tapping the D-pad a lot to make a weird jerky movement. I couldn't find a "walk" button or anything.

McKracken
Jun 17, 2005

Lets go for a run!
I think there is only one speed at which Snake can really move in this game. They make this more nuanced in the sequels.

Really you don't have to worry about footstep noise EXCEPT on certain grated walkways or surfaces. When walking on these surfaces guards can hear you. You have to crawl to avoid making noise. The footstep FX will sound different, which is how you'll know. The 2nd floor walkway in the tank hanger is an example of this (the grated portion.) There aren't many areas in the game like this, so mostly don't worry about footstep noise. There is a funny codec between Master Miller and Snake which actually calls attention to the fact Snake can't sneak silently. Call him a few times to hear it.

The only thing that will really attract a guard to you is tapping on the wall, or if he actually sees you in his field of view. You can utilize wall tapping to great affect if you need to disrupt a guard in order to get by him or you need to take him out.

If you're going for stealth neck snaps, release the d-pad before you hit the button to grab him. If you're still holding the d-pad you will toss them instead, which doesn't incapacitate them immediately.

Really don't ever use the toss or punch out in this game (except in the boss fight where you have to use fists)

Only attack guards with silenced gunfire or via the necksnap unless you're already in an alert phase.

Aiming manually is worthless, just let the game auto-aim for you.

I can't think of anything else really basic off the top of my head, but post anymore specific questions if you have any.

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Also, I'd suggest going for the non-canon ending by giving in at the torture sequence because the item from that makes New Game+ a TON easier than the other item.

Also, explore like a motherfucker, and don't be afraid to backtrack after you get a new keycard. Generally you'll find something good/useful. and MAKE SURE YOU GET THE THERMAL GOGGLES! They're in the tank hangar, and they will save your rear end so many different ways.

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