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HondaCivet posted:So is Symphonia unplayable after Abyss then? I was thinking about grabbing it if I ended up liking Abyss. It's a different kind of playable, I guess? There are pretty much zero load times but the combat is a bit more simplistic (no 3D free run). You also see the quasi-origins of Judith's aerial fighting style. At least, that's the only Tales game that I recall with a party member that attacks with a lot of aerials and juggles.
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# ? Jun 28, 2010 00:41 |
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# ? Jun 10, 2024 13:12 |
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HondaCivet posted:So is Symphonia unplayable after Abyss then? I was thinking about grabbing it if I ended up liking Abyss. Unless you really, really like free run it should be fine.
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# ? Jun 28, 2010 01:51 |
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wdarkk posted:He has an entire move line based on tempest. Tempest, Psi Tempest, Omega Tempest, Tempest Beast, and at least one more I can't remember right now. Anyway I'm replaying ToS right now and it plays fine for me. My only complaint is it probably has some of the most obtuse dungeons in the series. EDIT: And if it counts you can get Photon Tempest in a U. Attack.
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# ? Jun 28, 2010 02:43 |
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Endorph posted:Tempest Thrust. Oh god, the Symphonia dungeons. There was one with teleport pads that circled you around to the same spot, and a gently caress ton of "move this block here" puzzles. Certainly a high number of aggravating dungeons. I can't stand "puzzles" that are just endless mazes or memorizing the patterns of a billion teleporters.
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# ? Jun 28, 2010 03:16 |
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Shadow Temple. Shadow Temple. Shadow Temple. It hurts.
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# ? Jun 28, 2010 05:34 |
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wdarkk posted:It was an item in ToS too, unless you're talking about the PS2 version (where it was an arte, but most of us didn't play that). WingsOfSteel posted:They're cheap as gently caress, you only have to use them once per enemy type (Dungeons usually have less than ten unique monster types), you can carry up to 20 at a time, and they are available in every town. I never complained about their price or how often you have to use them either so bringing that poo poo up is kinda pointless. You really can't defend making them an item vs making it a default ability. It doesn't serve any purpose as a cheap item that you constantly have to fill up, especially considering it's possible to forget to fill and run out in the middle of a series of battles where you can't go shopping. Ice Blue fucked around with this message at 05:52 on Jun 28, 2010 |
# ? Jun 28, 2010 05:42 |
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Endorph posted:Shadow Temple. Shadow Temple. Shadow Temple. Once you realize how lovely the following mechanic is, its not that bad. You just always have to assume its going to gently caress up.
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# ? Jun 28, 2010 05:53 |
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Ice Blue posted:I didn't say it wasn't an item in ToS. I said in ToS there was an Arte that served its purpose. And no I only played the GC version. I remember Rain having a spell that did the same thing as Magic Lens. Uh, you got a source on that? Because I don't see it anywhere except in the GC-to-PS2 changes list. quote:Refill Endorph posted:Shadow Temple. Shadow Temple. Shadow Temple. Honestly the following mechanic pretty much doesn't bother me. How you think it's bad compared to Ymir Forest of Latheon Gorge is beyond me.
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# ? Jun 28, 2010 05:59 |
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wdarkk posted:Honestly the following mechanic pretty much doesn't bother me. How you think it's bad compared to Ymir Forest of Latheon Gorge is beyond me. But loving Shadow Temple.
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# ? Jun 28, 2010 06:03 |
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wdarkk posted:Uh, you got a source on that? Because I don't see it anywhere except in the GC-to-PS2 changes list. Anyways, I don't remember the Shadow Temple. Anyone care to explain?
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# ? Jun 28, 2010 06:06 |
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Eddain posted:Didn't Repede have some Tempest-like arte? Oh, right, Repede's Shining Fang sort of acts like a Tempest. You got me. HondaCivet posted:So is Symphonia unplayable after Abyss then? I was thinking about grabbing it if I ended up liking Abyss. How much do you use Free Run? If you're used to it, Symphonia will probably be pretty annoying. If you don't use it at all, you'll be fine. Ymir Forest and Latheon Gorge can go straight to dungeon hell. Ice Blue posted:Anyways, I don't remember the Shadow Temple. Anyone care to explain? You have to go around and pick up five little shadow pieces and get them all together at the bottom of the temple before they combine into Shadow. The mechanics of them following you are pretty terrible. I probably forgot something too.
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# ? Jun 28, 2010 06:21 |
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Did anyone here play Graces? Did it have a dungeon mechanic like Abyss (Mieu's abilities) or Vesperia (aer ring)?Some Numbers posted:You have to go around and pick up five little shadow pieces and get them all together at the bottom of the temple before they combine into Shadow. The mechanics of them following you are pretty terrible. I probably forgot something too. There were pillars you had to light/darken to block possible paths the shadows would take. You also had to pull blocks to open and close certain pathways.
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# ? Jun 28, 2010 06:25 |
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Ice Blue posted:How can you carry 20? I can only carry 15. I'm not using them on every enemy encounter. I'm just saying it's a retarded mechanic to make you have to buy them all the time when it could easily be an ability that does the same exact thing. I'm currently on a playthrough with a 99-of-each-item cap purchased from the Grade Shop and I forgot what the original item cap was. I thought it was 20, but I must have remembered wrong. quote:I never complained about their price or how often you have to use them either so bringing that poo poo up is kinda pointless. You really can't defend making them an item vs making it a default ability. It doesn't serve any purpose as a cheap item that you constantly have to fill up, especially considering it's possible to forget to fill and run out in the middle of a series of battles where you can't go shopping. I guess we just play differently? I stop at an item shop every time I visit a town, and there is almost always a stop at a town between dungeons. Since I have never been low enough on funds that I couldn't fill up on Magic Lenses, I fill up on Magic Lenses every time I am in a town between dungeons. I have never been inconvenienced with Magic Lenses, and I do it so automatically that I don't even give it a second thought, so it seemed odd that you had so much trouble, so I made some faulty assumptions about why you might be having trouble with something with which I never had anything even approaching an issue. Personally, I see a lot more problems with having it be an arte. Suppose the character with the arte is somebody you don't like having in your party, like Anise from TotA. With items, you can have anybody use Magic Lens and find out the HP. As an arte, you've potentially have to waste a slot on a character you don't want in your party. Having it as an ability seems more restrictive than having it as an item IMO.
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# ? Jun 28, 2010 06:27 |
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Granted, they could just put it on an awesome/useful character like Raine and when in doubt pick the most awesome caster. Or do both, so you can slot in whoever for the trash and use lenses when it gets serious.
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# ? Jun 28, 2010 06:37 |
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Man, Rita having a Magic Lens arte would have been great. But knowing them, they probably would have given it to Estelle. Actually, that's not true. They gave all the Magic Lens Skills to Repede. Using one Magic Lens to scan the whole battlefield is awesome.
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# ? Jun 28, 2010 06:38 |
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Eddain posted:Did anyone here play Graces? Did it have a dungeon mechanic like Abyss (Mieu's abilities) or Vesperia (aer ring)? Nah, it didn't have anything like that. There were puzzles but none of them particularly hard or annoying. Graces has one of the best battle systems of any Tales game and I'm sad that it's really unlikely to have an English port. I usually hate playing casters in Tales games but Malik/Pascal were really fun (Malik was my favorite character to play as.)
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# ? Jun 28, 2010 06:47 |
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grantsnx posted:Nah, it didn't have anything like that. There were puzzles but none of them particularly hard or annoying. Well, there's a semi-playable translation patch out there. Now we just need them to fix it up a bit more (using the version that isn't buggy as poo poo) and it's Dolphin time.
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# ? Jun 28, 2010 06:50 |
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Some Numbers posted:Man, Rita having a Magic Lens arte would have been great. Yeah that was pretty weird. Estelle's the collection nut isn't she? At least, I think I remember her getting some titles for completing the item book? Although Repede's cool too. My permanent party was Yuri Repede Rita Estelle so I was always scanning enemies.
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# ? Jun 28, 2010 07:01 |
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Eddain posted:Yeah that was pretty weird. Estelle's the collection nut isn't she? At least, I think I remember her getting some titles for completing the item book? Estelle gets the Title for finishing the Collector's Book. Karol gets the Title for finishing the Monster Book. My party was Yuri/Rita/Repede/Estelle for the first few playthroughs. When I tried to play a new game on hard, I got destroyed by Barbos, so I switched Estelle for Karol and never went back. Karol's actually a great healer.
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# ? Jun 28, 2010 07:05 |
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Repede doesn't fit when you think of it as "collection maniac," but he does when you think about it being magic lenses and that he's set up to be the group item spammer. Also my vote is Ymir Forest is way more annoying than Shadow Temple.
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# ? Jun 28, 2010 07:07 |
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Some Numbers posted:Oh RIGHT. THAT Tempest. Aww, I thought he did. Oh well. I just like turning my dude into a human buzz saw ok. It isn't as fun when its a dog. (I never really use Repede, it isn't that I don't like him but Yuri/Rita/Raven/Judith is my favorite party.) What's this about no Graces port? Isn't that game part of the main line?
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# ? Jun 28, 2010 23:17 |
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Graces is indeed part of the mainline but Namco didn't announce a localisation at E3, so hopes of the game turning up are nonexistent. This is despite teasing people in the form of an English version of its vocal theme and a supposed release date in an English Nintendo magazine. At least there's a translation patch on the way.
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# ? Jun 28, 2010 23:41 |
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WingsOfSteel posted:I have never been inconvenienced with Magic Lenses, and I do it so automatically that I don't even give it a second thought, so it seemed odd that you had so much trouble, so I made some faulty assumptions about why you might be having trouble with something with which I never had anything even approaching an issue. Well here's the thing: if it's so goddamn important, why isn't it automatic? They're giving out a trophy and a title for "remembers to press 2 buttons when they encounter a new enemy" which is just tedious and retarded.
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# ? Jun 29, 2010 03:51 |
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Arcaeris posted:Well here's the thing: if it's so goddamn important, why isn't it automatic? It really isn't that big of a deal, like you said, two button presses. And it's NOT that important, you can do the entire game without magic lensing anything. It's optional, and the rewards you get from it are just like any other sidequest reward in that they take extra time/effort to do, but aren't necessary to get at all.
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# ? Jun 29, 2010 04:24 |
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People raging against Magic Lens seem to just hate the fact that they missed out on the monster album trophy or whatever it gets you. Get it on your 2nd playthrough if you really care about it since you can buy the "Hold 99 items" option in the Grade shop. Or Transfer Skills and use Repede for his group Magic Lens ability. It's not like FF13 or whatever where scanning the enemy is 99% necessary. Your AI-controlled party members won't do anything different if you Magic Lens an enemy. It's just nice to see how much HP an enemy has and any strengths/weaknesses it might have. Eddain fucked around with this message at 05:09 on Jun 29, 2010 |
# ? Jun 29, 2010 05:07 |
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It's just one of those ridiculous little annoying things, like "don't open these X chests or you'll never get that ultimate weapon" that no one tells you and don't show up anywhere.
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# ? Jun 29, 2010 06:02 |
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Arcaeris posted:It's just one of those ridiculous little annoying things, like "don't open these X chests or you'll never get that ultimate weapon" that no one tells you and don't show up anywhere. Yeah but FF12's ridiculous Zodiac Spear thing was a ploy to get people to buy strategy guides. Tales' magic lens system doesn't block you out of anything except titles and perhaps an achievement.
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# ? Jun 29, 2010 06:35 |
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Why would you need to buy a guide for one thing? Especially when that was known on Gamefaqs days after the game was released.
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# ? Jun 29, 2010 06:39 |
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Mill Village posted:Why would you need to buy a guide for one thing? Especially when that was known on Gamefaqs days after the game was released. Well, you could say that any obtuse sidequest in any game is a ploy to sell strategy guides. Vesperia had a ton itself, especially with Judith's spear sidequest. Hell, most walkthroughs are lifted straight from the official strategy guide.
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# ? Jun 29, 2010 06:45 |
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Tales of Innocence's fan translation is complete and released! http://www.absolutezerotranslations.com/2010/06/29/tales-of-innocence-patch-released/#more-1046
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# ? Jun 29, 2010 18:44 |
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TO be honest I didn't think this was coming out at all.
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# ? Jun 29, 2010 18:46 |
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Slug in a Box posted:Tales of Innocence's fan translation is complete and released! I'm really dumb, are these types of patches for emulation only or is there some way to play with them a real copy?
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# ? Jun 29, 2010 19:01 |
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If it's anything like Soma Bringer, you have to have a ROM dump from the original game, apply the patch, and then place the patched ROM on a homebrew card (see the homebrew thread for details). I can't remember anything regarding Innocence. How good is it compared to the other titles?
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# ? Jun 29, 2010 19:10 |
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Nate RFB posted:If it's anything like Soma Bringer, you have to have a ROM dump from the original game, apply the patch, and then place the patched ROM on a homebrew card (see the homebrew thread for details). I seem to recall hearing fairly good things, but I never got around to importing it after getting burned by Tempest.
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# ? Jun 29, 2010 19:38 |
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Nate RFB posted:If it's anything like Soma Bringer, you have to have a ROM dump from the original game, apply the patch, and then place the patched ROM on a homebrew card (see the homebrew thread for details).
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# ? Jun 29, 2010 19:41 |
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To anyone who has gotten the patch working, is there any trick with it? I tried downloading Xdelta UI like it says in the included readme but it keeps giving me errors when I try to apply the patch.
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# ? Jul 1, 2010 20:51 |
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iastudent posted:To anyone who has gotten the patch working, is there any trick with it? I tried downloading Xdelta UI like it says in the included readme but it keeps giving me errors when I try to apply the patch. E: I'm reading that this might be a Windows 7 thing, and can be avoided if you run the xdelta GUI as an administrator (right click on the .exe). Nate RFB fucked around with this message at 20:57 on Jul 1, 2010 |
# ? Jul 1, 2010 20:53 |
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Nate RFB posted:Does it actually output a file? I got an "error" message as well as I recall, but it still produced a reasonably-sized file that worked when I placed it on my homebrew card. Never mind, found out what was wrong. iastudent fucked around with this message at 21:13 on Jul 1, 2010 |
# ? Jul 1, 2010 21:07 |
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Currently playing through Vesperia with a mate (I get to control the pipe smoking dog fortunately), lot of fun so far. The magic lens thing doesn't bother me, but the conditions for some of the sidequests ((early sidequest spoiler) such as the white haired guy who you have to visit in places you would NEVER return to during the normal course of the game) are retarded. We're actually using a guide for all sidequests, as we don't really have time to play through a 60-80 hour (presumably) game twice.
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# ? Jul 1, 2010 21:51 |
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# ? Jun 10, 2024 13:12 |
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HampHamp posted:Currently playing through Vesperia with a mate (I get to control the pipe smoking dog fortunately), lot of fun so far. The magic lens thing doesn't bother me, but the conditions for some of the sidequests ((early sidequest spoiler) such as the white haired guy who you have to visit in places you would NEVER return to during the normal course of the game) are retarded. We're actually using a guide for all sidequests, as we don't really have time to play through a 60-80 hour (presumably) game twice. I did the same... I don't entirely regret it, but I would skip some of the sidequests. In previous Tales, I did EVERYTHING because there was nice payback, such as the sauna and fun conversation at Namco Island. In Vesperia, there's far less fun party talk during these optional places, and the optional dungeon isn't story-relevant or really fun. IMO, that is.
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# ? Jul 1, 2010 22:02 |