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The most amusing script breakage I've seen yet (I'm not very far in) is in the NSF headquarters. I tried a couple of times to send the signal, then got 7 or 8 troops to immediately come after me, which was more than I could handle. So, feeling like a smart person, I took out the two guards on the rooftop while they were still friendly, thinking that I'd just have that many fewer guards come after me. Instead, I then sent the signal, and... nothing. The rest of the guards were friendly and non-aggressive until I left the building. Once I was back in Hell's Kitchen, the game unfucked itself and the remaining guards were hostile, but it made that level much easier than it would otherwise have been.
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# ? Jun 28, 2010 23:43 |
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# ? Jun 5, 2024 08:52 |
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Incoherence posted:The most amusing script breakage I've seen yet (I'm not very far in) is in the NSF headquarters. I tried a couple of times to send the signal, then got 7 or 8 troops to immediately come after me, which was more than I could handle. So, feeling like a smart person, I took out the two guards on the rooftop while they were still friendly, thinking that I'd just have that many fewer guards come after me. Instead, I then sent the signal, and... nothing. The rest of the guards were friendly and non-aggressive until I left the building. Once I was back in Hell's Kitchen, the game unfucked itself and the remaining guards were hostile, but it made that level much easier than it would otherwise have been. That's strange because the developers expected some players to eliminate the guards first on subsequent playthroughs. I know this because if you take out all the guards before sending the signal, Simons says something about the guards not responding when he orders them to kill you.
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# ? Jun 29, 2010 00:00 |
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Oh great, my two DXIW gamesaves refuse to load. I got to Cairo. And now every time I try to load it I just crash directly to my desktop. What a shame.
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# ? Jun 29, 2010 00:02 |
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One thing I've always wondered: How come the plasma gun has a Doom-style view on it, while everything else is traditional FPS? Was the game originally intended to have every weapon like that?
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# ? Jun 29, 2010 01:12 |
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Happy Bear Suit posted:Oh great, my two DXIW gamesaves refuse to load. I got to Cairo. And now every time I try to load it I just crash directly to my desktop. What a shame. You should thank Windows for the great service it has provided you.
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# ? Jun 29, 2010 01:21 |
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jusion posted:Unless you're running the game on a 2000 pentium 4 system at 640x480, you'll probably want to download and run this: Is there a directx9c fix for cretins like me who still run XP?
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# ? Jun 29, 2010 01:33 |
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jazman84 posted:Is there a directx9c fix for cretins like me who still run XP?
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# ? Jun 29, 2010 01:38 |
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Hammsturabi posted:That's strange because the developers expected some players to eliminate the guards first on subsequent playthroughs. I know this because if you take out all the guards before sending the signal, Simons says something about the guards not responding when he orders them to kill you.
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# ? Jun 29, 2010 02:27 |
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Grey Fox V2 posted:drat I love how the designers designed the game around our possible shenanigans. The one thing that sucks about Shifter is that the penalty for killing civilians makes is largely impractical to methodically kill all the guards beforehand.
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# ? Jun 29, 2010 02:33 |
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...of SCIENCE! posted:The one thing that sucks about Shifter is that the penalty for killing civilians makes is largely impractical to methodically kill all the guards beforehand. I did it anyway.
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# ? Jun 29, 2010 02:44 |
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...of SCIENCE! posted:The one thing that sucks about Shifter is that the penalty for killing civilians makes is largely impractical to methodically kill all the guards beforehand. Yeah that really annoys me as well. Shifter is pretty good otherwise, but I just want to also be able to do a murderous rear end in a top hat JC run and enjoy the other Shifter features.
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# ? Jun 29, 2010 02:45 |
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Incoherence posted:He means the compatibility fixer, not the DirectX 10 thing. Oh I see. Do you or anyone know if there are any packs for DirectX9? Cheers. jazman84 fucked around with this message at 04:39 on Jun 29, 2010 |
# ? Jun 29, 2010 03:01 |
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I started playing through this game for the first time ever about a month ago without even knowing this thread existed. I caved in because of combined "10 year anniversary" stuff and years of hearing it being lauded over and over again. I'm playing completely vanilla and I'm loving every minute of it. This proves for me that, without any nostalgic factors whatsoever, this game is objectively loving awesome. If I'm in Paris now, about how many more missions/areas do I have left? Because it seems like the conspiracy theories are coming at me from all angles and it's threatening to bog down what has so far been an incredibly engaging story...it would suck if it ended on a poor note/dragged on too long.
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# ? Jun 29, 2010 04:56 |
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Takanago posted:Yeah that really annoys me as well. Shifter is pretty good otherwise, but I just want to also be able to do a murderous rear end in a top hat JC run and enjoy the other Shifter features. I haven't looked into that specific change, but since the files in shifter are plain unrealscript, they're quite easy to modify. I would imagine eliminating skill point penalties entirely would be a trivial affair. edit: do a find/replace in deusex.u . Replace this: (numPoints != 0) with thi: (numPoints > 0) . It reverts a change made in Shifter; this will mean that Shifter can't take away skill points. It would be possible to eliminate individual sources of skill point loss pretty easily, but this is a quick and easy way to be an rear end in a top hat with Shifter! Nail Rat fucked around with this message at 05:18 on Jun 29, 2010 |
# ? Jun 29, 2010 05:12 |
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If you don't mind disabling the bonuses from killing hostiles, I remember an INI file setting you can change, like NewSkillSystem or something. It doesn't turn off the stealth bonuses, though. I don't have Shifter installed right now, or I'd check what it was.
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# ? Jun 29, 2010 05:18 |
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...of SCIENCE! posted:The one thing that sucks about Shifter is that the penalty for killing civilians makes is largely impractical to methodically kill all the guards beforehand. I just non-lethaled with the prod and tranq darts.
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# ? Jun 29, 2010 05:19 |
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Holy poo poo UNATCO just wasted all of the NYPD riot cops after my conversation with Dowd. I haven't played in ages so is this normal or am I forgetting something?
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# ? Jun 29, 2010 05:29 |
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Happens to me too, no idea why
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# ? Jun 29, 2010 05:37 |
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Just Offscreen posted:I just non-lethaled with the prod and tranq darts. Doesn't this also incur a penalty
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# ? Jun 29, 2010 05:42 |
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dyzzy posted:Doesn't this also incur a penalty Nope!
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# ? Jun 29, 2010 06:39 |
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Takanago posted:Yeah that really annoys me as well. Shifter is pretty good otherwise, but I just want to also be able to do a murderous rear end in a top hat JC run and enjoy the other Shifter features. Shoot them in the leg until the crosshair turns red. Shoot them in the head. +45 exp!
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# ? Jun 29, 2010 07:34 |
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In Training posted:it would suck if it ended on a poor note/dragged on too long. I'm laughing at this in real life, the idea that Deus Ex could possibly be too long or that there could be too many conspiracy theories is just so ridiculous
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# ? Jun 29, 2010 07:41 |
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Le Sean posted:There is no unique GEP or thrower This is the saddest news for my ginger JC flamethrower run. I'm happy I just found the unique baton at Mr. Renton's counter the last time you visit Hell's Kitchen. Smuggler sells an auto-shotgun for the outrageous price of 7500 credits. Is that the unique? Because there's no way in hell('s Kitchen) that I have that much money at that point in the game.
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# ? Jun 29, 2010 07:48 |
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Grey Fox V2 posted:Holy poo poo UNATCO just wasted all of the NYPD riot cops after my conversation with Dowd. I haven't played in ages so is this normal or am I forgetting something? This post made me want to reinstall Oblivion. No, they're not supposed to do that.
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# ? Jun 29, 2010 07:50 |
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In Training posted:I started playing through this game for the first time ever about a month ago without even knowing this thread existed. I caved in because of combined "10 year anniversary" stuff and years of hearing it being lauded over and over again. I'm playing completely vanilla and I'm loving every minute of it. This proves for me that, without any nostalgic factors whatsoever, this game is objectively loving awesome. It definitely doesn't drag on too long. From Paris you're at about the 2/3rds point in the game. I think the best thing Deus Ex did was it was very much a 'show, don't tell' game. Which is really hard to do. Long chunks of exposition are really cheap and easy to do. The whole game just nails the idea of showing the story and not just narrating it in cutscenes. From Anna and Gunther being overly violent and Paul's entreaties to use non-violence, to Versalife and seeing just how insane MJ12 is, ever up to the final level and seeing the biological tanks and knowing what that means.. There's no point in the game where anyone just zooms in and says "Ok, here's what's going on." You really do have to put it together and I think that's the most ingenious thing about this game.
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# ? Jun 29, 2010 08:13 |
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Koholint posted:I just blew up the generator in Hell's Kitchen before I did any of the side objectives. Can I go back or am I screwed? You should be alright unless you took the chopper, obviously.
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# ? Jun 29, 2010 08:45 |
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I am at uhhh, vandenburg I think. How much further do I have? I forget.
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# ? Jun 29, 2010 08:57 |
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Jarofmoldymayo posted:I am at uhhh, vandenburg I think. 4 more missions
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# ? Jun 29, 2010 10:52 |
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So do I not even aim with the laser sight? The thing just seems to constantly waver. Does it auto focus? (I haven't gone lethal yet).
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# ? Jun 29, 2010 15:34 |
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OregonDonor posted:So do I not even aim with the laser sight? The thing just seems to constantly waver. Does it auto focus? (I haven't gone lethal yet).
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# ? Jun 29, 2010 15:51 |
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I am using Shifter. Ah, that explains the wavering, then. I thought the sight seemed different from Vanilla but I wasn't sure. So a Master skill will pinpoint the sight and reduce wavering?
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# ? Jun 29, 2010 16:00 |
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OregonDonor posted:I am using Shifter. Ah, that explains the wavering, then. I thought the sight seemed different from Vanilla but I wasn't sure. So a Master skill will pinpoint the sight and reduce wavering? With Master-level weapon skills you should have next to no sway (you might still need accuracy mods), yes.
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# ? Jun 29, 2010 16:45 |
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Jblade posted:Are you using Shifter? In the original a Laser sight made the gun perfectly accurate, whereas in Shifter it's tied to your gun skill and tells you where the bullet will land. If anybody knows which line of Shifter to delete to fix this, that would be super.
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# ? Jun 29, 2010 17:25 |
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Stuntman posted:One thing I've always wondered: How come the plasma gun has a Doom-style view on it, while everything else is traditional FPS? Was the game originally intended to have every weapon like that?
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# ? Jun 29, 2010 17:49 |
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I know I'm being totally blind here, but could someone link the IW resolution fixer and renderer/texture updates? I was sure they were mentioned somewhere on the last five or six pages, or even the OP, but I can't see them for some reason. A friend just finished playing through IW and says that if he can do it, I have to, and I want it to be as painless as possible.
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# ? Jun 29, 2010 18:02 |
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Carbohydrates posted:Nah, that's just because JC likes to straddle the plasma rifle. What a gun. Reading this thread has led to me replaying DX to try out these newfangled mods. Biomod is about the best thing ever.
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# ? Jun 29, 2010 23:13 |
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Stuntman posted:One thing I've always wondered: How come the plasma gun has a Doom-style view on it, while everything else is traditional FPS? Was the game originally intended to have every weapon like that? I figured it was a holdover from how the old Unreal games let you change your dominant hand or have you two hand every weapon and they just left that set to center instead of right by mistake.
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# ? Jun 30, 2010 01:44 |
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Neo Rasa posted:I figured it was a holdover from how the old Unreal games let you change your dominant hand or have you two hand every weapon and they just left that set to center instead of right by mistake. I just imagine that he holds it that way because it's heavy as all gently caress. It is a prototype, after all.
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# ? Jun 30, 2010 02:11 |
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The plasma gun is displayed that way because it's actually JC Denton's dick. His semen is augmented.
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# ? Jun 30, 2010 02:33 |
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# ? Jun 5, 2024 08:52 |
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Grand Fromage posted:His semen is augmented. Loaded with nanetes.
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# ? Jun 30, 2010 02:55 |