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Lowen SoDium posted:It was also awesome when someone started a combo move that you side stepped and then stuck them in the back after they had stepped past you. The back-grabbing pain animation was always awesome in that game. The Toshinden games had their faults, but at the time they were stupidly fun to play. The character escapes me at the moment, but in Toshinden 3 there was a guy whose sword attack always sounded like IMPRESSIVE CREOLE
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# ? Jun 29, 2010 18:59 |
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# ? Jun 3, 2024 21:47 |
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I don't think anyone's asked about this one already. DOS or Windows 3.1. Pretty sure it used 5¼″ floppies. Vector graphics. First person adventure. There may have been a castle. I think there were different destinations because you had to wander through the landscape and it was easy to get lost. You could keep going in one direction seemingly forever, but I think some flying thing came and killed you if you were outside at night. I don't think there was a HUD, but you might have had a crossbow or sling or something. Hopefully I'm only thinking of one game... Edit: Sorry, it was 2 games. Eternam had the flying things and maybe the endless scenery and another, older first person game with much simpler graphics and a castle. Pretty much nothing to go on, except I do remember using a crosshair to aim at something that turned out to be the drawbridge button. I'm sure the graphics were so primitive I had no idea what was going on. Edit2: Fantastic, it is Castle Master. Thanks very much, wb. Narcissus fucked around with this message at 16:30 on Jun 30, 2010 |
# ? Jun 30, 2010 01:06 |
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Narcissus posted:Pretty much nothing to go on, except I do remember using a crosshair to aim at something that turned out to be the drawbridge button. I'm sure the graphics were so primitive I had no idea what was going on. castle master?
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# ? Jun 30, 2010 09:13 |
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Satellit3 posted:That's not what I'm thinking of either, again I definitely seem to recall better graphics and sound. I've googled everything I can think of like 100 times but I just don't remember enough about the game. I found another one called Mach 3. https://www.youtube.com/watch?v=HrqASifriBo However I don't hear the weapons system telling you to "FIRE! FIRE! FIRE! FIRE!" Is it possible you're mixing two games in your memory?
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# ? Jun 30, 2010 14:51 |
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Darm posted:A friend of mine is looking for a 2D side-scroller that was most likely for the SNES. Her memory is rather hazy but it featured a life bar made of 5 or so hearts, a first level going up or down a steep hill, a frost level in the sky, and a castle at the end that you were trying to get to the whole game story-wise. The hero resembled Megaman to a degree and it was a short game. I personally checked a list of SNES platformers on GameFAQs but I could not identify it sadly, so there's the slight possibility that it was for another system from the same console generation (the graphics were distinctly 16-bit). I'm going to take a stab since I ran out of time to do research and say "Super Ghosts and Goblins" I don't even think there was a frost or sky level in the game, but you are trying to get to a castle at the end and there isn't a health bar I dunno.
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# ? Jun 30, 2010 16:25 |
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Ok this is a little weird but hopefully somebody can help me figure out what I played or how I played it! Back in the n64's prime I would rent all kinds of games from blockbuster's. Being a kid, I would rent anything that caught my eye. One of those games was a Japanese baseball game that was completely awesome! Doing some internet research I am pretty sure what I played was Chou Kuukan Night Pro Yakyuu King I've really wanted to play this game again so I was interested in purchasing it, which is no problem, there are a couple to be had on ebay for cheap. The only problem is that you apparently need some sort of converter to play Japanese n64 games on an American n64. The thing is, when I rented this game from Blockbusters I am sure I didn't use any kind of converter, it was like a regular n64 game that just happened to be all in Japanese. How the heck was this possible? What did I play? If I need to I will buy a converter but it just puzzles me that I didn't need one as a kid. Maybe it was some other game?
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# ? Jul 1, 2010 07:41 |
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It's also possible that you may have been playing a game in the "Jikkyō Powerful Pro Yakyū" series, known as MLB Power Pros here in the US (there's a couple PS2 games that were localized, and are really awesome). It has an extremely similar art style, to the point where I think the game you're mentioning was a pretty big rip-off. Does that ring more of a bell? I still don't know how it was possible to run it without a converter or any modification at all, N64s are not region free.
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# ? Jul 1, 2010 08:12 |
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The "region protection" on the n64 was a couple chunks of plastic that disallowed japanese games to fit into the slot. If you dremel them out or otherwise remove them, your n64 can play imports just fine.
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# ? Jul 1, 2010 08:22 |
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Cubear posted:The "region protection" on the n64 was a couple chunks of plastic that disallowed japanese games to fit into the slot. If you dremel them out or otherwise remove them, your n64 can play imports just fine. So I guess it's possible for a savvy video game rental store that gets imports to do the opposite and physically modify the japanese carts to work on american N64s?
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# ? Jul 1, 2010 08:25 |
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As long as they would fit into the slot, they would play. A lot of people imported Sin and Punishment because only the menus were in japanese.
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# ? Jul 1, 2010 08:30 |
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Cool, thanks for the help, I guess that is what they must have done. And what the hell - I'll just buy both baseball games, sounds like a fun way to spend a couple of evenings.
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# ? Jul 1, 2010 09:17 |
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I remember seeing ages back a preview of a game for PSP that was an abstract platformer based around lines that had tonnes of perspective fuckery going on. Like you'd turn the camera and the new perspective of the level would be something you could walk on even if it didnt make any sense before, like an MC Escher thing, now I cant remember what it was called or if it even came out.
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# ? Jul 1, 2010 12:10 |
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Three Red Lights posted:I remember seeing ages back a preview of a game for PSP that was an abstract platformer based around lines that had tonnes of perspective fuckery going on. Like you'd turn the camera and the new perspective of the level would be something you could walk on even if it didnt make any sense before, like an MC Escher thing, now I cant remember what it was called or if it even came out. echochrome? https://www.youtube.com/watch?v=QfICeBtVv8U
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# ? Jul 1, 2010 12:32 |
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It's either that or Crush, which was a similar game. The MC Escher reference probably cements it as Echochrome, though.
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# ? Jul 1, 2010 12:56 |
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Yeah that was it.
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# ? Jul 1, 2010 13:17 |
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Cowcaster posted:Dungeon Hack? No, though that looks interesting. Not Eye of the Beholder either. The screen layout was pretty much exactly Dungeon Master's layout, but the graphics were just...better. For example, take the 'hand' icon from Dungeon Master, with the exact same orientation and everything, except filled in, and with some soft shading. If it makes any difference, the character portraits were actually kind of bland. Also this may have been a demo, since I don't actually remember creating my characters. Instead they just started in the party already with generic names. I'm starting to think I've gone crazy and simply imagined all this.
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# ? Jul 1, 2010 16:34 |
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MorbidYak posted:Cool, thanks for the help, I guess that is what they must have done. And what the hell - I'll just buy both baseball games, sounds like a fun way to spend a couple of evenings. And to go off topic for a bit, if you have a PS2 or Wii, you should certainly track down and play MLB Power Pros 2008 as well, especially if it's part of the series the game you played as a kid was in. It's the most fun I've had playing a baseball game in a long time.
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# ? Jul 1, 2010 20:19 |
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I can't remember the name of an otherwise unremarkable retro graphics platformer that screwed with its players by breaking the game in subtle ways that varied from player to player, based on a number it calculated from stuff like your windows username. This resulted in players complaining about bugs that others weren't experiencing, including not being able to make the very first jump of the game. This was explained by the developer a while. Also every room had its own name at the bottom (kind of like VVVVVV) and the game may have had 'castle' or 'dungeon' or such in the name.
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# ? Jul 1, 2010 20:20 |
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Octaviar Polexa posted:I can't remember the name of an otherwise unremarkable retro graphics platformer that screwed with its players by breaking the game in subtle ways that varied from player to player, based on a number it calculated from stuff like your windows username. This resulted in players complaining about bugs that others weren't experiencing, including not being able to make the very first jump of the game. This was explained by the developer a while.
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# ? Jul 1, 2010 20:27 |
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Alright, this is really vague but about ten years ago I played this game where you had to line up marbles in rows, in this sort of box. The only specific thing I remember is that some of the levels were on a blacktop, with chalk outlining the rows of marbles. I think it may have been part of a group of games. Does anyone know from that incredibly ambiguous description what game I could be thinking of? Edit: I'm an idiot, I figured out what it was minutes after posting this (it was 1997's Lose Your Marbles) pinkvishnu fucked around with this message at 03:16 on Jul 2, 2010 |
# ? Jul 2, 2010 03:13 |
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I hoping this hasn't been mentioned so far in the 40 odd pages, but somehow I don't think so. I'm trying to remember the name of a game that was put out sometime in the 90's, possibly early 00's. It was a 3D castle/maze building game. I remember I used to build mazes upward, and could add things like gates that required switches be found. I don't remember if there was a campaign or anything, but I'm willing to bet there was. The menu was set up as some sort of castle's court yard, I think. There was a raven or a crow that sticks out in my memory, but I could be mistaken on that. I asked my grandma if she remembered it, and all she can recall is that it came in a value pack of games she got with a computer some decade or so ago. I remember the CD was blue. Or purple. I feel like "quest" was in the name, but I'm not positive on that either. Halp
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# ? Jul 2, 2010 04:56 |
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Anyone remember a game on the Wolfenstein 3D/Blake Stone engine (or similar tech), where you crash landed on a tropical island? You started out in a plane, and would move into the jungle, where a bunch of voodoo-esque zombies would attack you. I believe one of the weapons was a machete. It probably had a really generic name like Escape From Zombie Island or something.
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# ? Jul 3, 2010 00:17 |
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There was an arcade game in which you would lie down as if you were on a bobsled, and the screen was right above your face. You could steer it around, and you raced through tubes at high speeds, a la F-Zero GX. There were cool rumble and possibly tilt effects, so if you slammed into a wall or the like, you really got jerked around. It was a cool game, but I can't remember what it was called for the life of me.
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# ? Jul 3, 2010 06:05 |
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Hakkesshu posted:Anyone remember a game on the Wolfenstein 3D/Blake Stone engine (or similar tech), where you crash landed on a tropical island? You started out in a plane, and would move into the jungle, where a bunch of voodoo-esque zombies would attack you. I believe one of the weapons was a machete. Sounds like you're thinking of Isle of the Dead, 1993.
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# ? Jul 3, 2010 07:07 |
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PalmTreeFun posted:There was an arcade game in which you would lie down as if you were on a bobsled, and the screen was right above your face. You could steer it around, and you raced through tubes at high speeds, a la F-Zero GX. There were cool rumble and possibly tilt effects, so if you slammed into a wall or the like, you really got jerked around. It was a cool game, but I can't remember what it was called for the life of me. Could it be Tube Slider? It actually got a port to the Gamecube, if I'm recalling correctly.
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# ? Jul 3, 2010 07:12 |
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Morpheus posted:Sounds like you're thinking of Isle of the Dead, 1993. Got it, thanks. Edit: Oh, man, I can't believe I forgot about the animation sequences. The game itself looks lovely, but those are pretty great - especially the one where you exit the game. That poo poo would never fly today. Hakkesshu fucked around with this message at 13:22 on Jul 3, 2010 |
# ? Jul 3, 2010 13:02 |
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I'm looking for an iPhone game, where you tap a medieval catapult to fire shots on a castle. The game has a 2D side-view and uses a physics engine to properly collapse the castle.
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# ? Jul 3, 2010 14:18 |
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Alright, I have a pretty obscure one that has been bugging me for a while. I'm not really sure why, I didn't spend a ton of time playing it, nor was it a large part of my childhood. It just keeps nagging me in the back of my head because not only can I not remember the name, I've never seen it pop up since. It was on an old PSX demo disk (most likely Playstation Underground, but I'm not positive). I'm fairly certain it opened with a video that began with the Mortal Kombat scream, and a trailer of the game. It may have been Mortal Kombat 2. I remember this because I would always skip it as fast as I could because the scream always scared my little kid self. All of this may just be from another memory, but I'm fairly confident this was on the same disk. The game itself was some sort of deathmatch game. It was viewed from the side with a static camera. The levels were only one screen, and the characters were really small. You could jump around and shoot the other AI characters. I'm fairly certain some, if not all, of the levels spun around slowly as you played. The characters themselves weren't really distinguishable apart from their clothing, which was different colors for each of the players. I don't think this was ever a very popular game, but if anyone has any ideas, PLEASE TELL ME. This is one of those things that has been bugging me for some reason.
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# ? Jul 3, 2010 14:53 |
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Elijah. posted:Alright, I have a pretty obscure one that has been bugging me for a while. I'm not really sure why, I didn't spend a ton of time playing it, nor was it a large part of my childhood. It just keeps nagging me in the back of my head because not only can I not remember the name, I've never seen it pop up since. Blast Chamber?
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# ? Jul 3, 2010 15:09 |
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Rollersnake posted:Blast Chamber? Oh my god. You're brilliant. Thank you so much. I searched for hours and never found this. THANK YOU!
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# ? Jul 3, 2010 15:28 |
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Elijah. posted:Oh my god. You're brilliant. Thank you so much. I searched for hours and never found this. THANK YOU! I never even owned the game, but probably had the same demo disc as you. No idea why I even still remember it, hah.
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# ? Jul 3, 2010 15:42 |
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Okay here's one that I only just thought of. I think it was a 2D, sci-fi real-time strategy game that came out for PC during the mid 90s. Early on you were just controlling one hero-type character and probably a few other units, but I don't think it was Starcraft since I seem remember the game had pre-rendered (or maybe drawn?) backgrounds and Starcraft was tile based. I think there was also a mission early on where you had to defend your base for a certain amount of time, but I might be getting confused with Starcraft. I think the earlier stages were set in a kind of arid deserty place with roads. Am I just thinking of Starcraft or is there something else that fits this description? edit: FAQs tell me that the first few levels of Starcraft were in a 'wasteland' so it probably was that, but tell me if I'm wrong. I really could've sworn that the levels were like big images you walked on or something. Xythar fucked around with this message at 08:35 on Jul 6, 2010 |
# ? Jul 6, 2010 08:28 |
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There was a game that was for the SNES system that was a RPG, but not something made by squaresoft or someone like that. It was base around cards or something like that, and alot of the themes was about Tomatos. It was single player, and was a action RPG like The Legend of Zelda, but it showed the number of health you had. All that I could remember about the game there...
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# ? Jul 9, 2010 20:41 |
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Flying High posted:There was a game that was for the SNES system that was a RPG, but not something made by squaresoft or someone like that. It was base around cards or something like that, and alot of the themes was about Tomatos. It was single player, and was a action RPG like The Legend of Zelda, but it showed the number of health you had. This must be Twisted Tales of Spike McFang: http://www.youtube.com/watch?v=yibHgLWyYOg Xythar: This sounds like one of the Dark Colony games: http://www.youtube.com/watch?v=3ByIYt_Wp4I
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# ? Jul 9, 2010 20:58 |
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Morpheus posted:So I'm looking for a game that looks almost exactly like Dungeon Master in every way, except that the graphics were better. Also, each character had a face next to their hands. I remember the art of these faces being very...what's the word...soft? There weren't any hard lines, it was very soft shading. I don't remember anything else, since I sucked at the game, unfortunately. Oh, the 'hand' icons were also colored in, not the line-art stuff in these screenshots I'm seeing. What year was this, can you give a close approximation? There's been quite a lot of games in that vein over the years. Some examples have already been said, such as Eye of the Beholder and Dungeon Hack, but what about Black Crypt? http://www.mobygames.com/game/black-crypt
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# ? Jul 10, 2010 09:29 |
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There's this old game that I've had a really hard time finding again. It's from the Windows 95 era, I think and it was freeware. It was a puzzle-platformer where you played as a little wizard and went around pulling levers and collecting items (I think). I remember it as really hard but it might have been because I last played it when I was like 8 years old.
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# ? Jul 10, 2010 14:57 |
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Public Enema posted:There's this old game that I've had a really hard time finding again. It's from the Windows 95 era, I think and it was freeware. Maybe Hocus Pocus http://www.dosgamesarchive.com/download/hocus-pocus/
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# ? Jul 11, 2010 06:13 |
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I remember seeing a trailer for an upcoming game about a year ago. It was some kind of action/survival game set in a big city after a massive earthquake. The trailer showed the earthquake, some buildings collapsing, and very little else. I remembered thinking it looked like a cool game, but have since completely forgotten what it was called. Can anyone refresh my memory?
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# ? Jul 12, 2010 21:29 |
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moron posted:I remember seeing a trailer for an upcoming game about a year ago. It was some kind of action/survival game set in a big city after a massive earthquake. The trailer showed the earthquake, some buildings collapsing, and very little else. Probably I Am Alive. It was revealed at E3 two years ago, and I remember reading an article a few months ago saying it was either canned or extremely delayed. It's a shame too, the game sounded really neat. Edit: It was scrapped, and they are starting over completely using the new Splinter Cell engine. There was a trailer at E3 2010, but it was essentially the same as the first trailer. Elijah. fucked around with this message at 21:42 on Jul 12, 2010 |
# ? Jul 12, 2010 21:39 |
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# ? Jun 3, 2024 21:47 |
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Keru posted:What year was this, can you give a close approximation? There's been quite a lot of games in that vein over the years. Nope Year...hard to say because I lived overseas in Korea when I played it, so it could've been anywhere from 1987 to 1995 or something when it actually came out. Oh wait I kind of remember something...there was a single town that you could visit, it was above the dungeon. The town was presented to you in the same first-person view, so you could walk around, enter stores (though the stores were just a menu), and visit houses before you went up to the big door that led down into the dungeon. But I'm positive the four party members you had were displayed across the bottom of the screen (though it might've been the top, all these games I'm looking at might be coloring my memories). You know the only thing I can think of is that this game was shareware or something, which is why it's so drat hard to find. Morpheus fucked around with this message at 22:11 on Jul 12, 2010 |
# ? Jul 12, 2010 21:46 |