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gorezerker posted:Does anyone have any VERY important information about Xenogears I need to know? A lot of items that affect your human characters will also affect your Gears. A prime example of this are things that boost Ether, such as the famous Ether Doubler. Give an Ether Doubler to Elly, and lay waste to everything with her Gear. Another big one are Speed Shoes, which put your Gears into permanent boost mode. There is a boss on the second disk who will self-destruct a few turns after he gets down to a certain amount of HP left. Do NOT let him self-destruct. The item he drops if you defeat him normally (Trader's Card) is extremely helpful for endgame preparation. Buy Gear equipment that prevents Fuel Drain, you'll want it for one of the final bosses and it eventually disappears from the shops. Billy's offensive powers are entirely based on his gun equipment, so any Strength boosts are useless. This doesn't apply to his Square attacks though which are based on his Ether.
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# ? Jul 16, 2010 21:40 |
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# ? May 10, 2024 10:10 |
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Any advice for Pong? I'm really struggling.
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# ? Jul 16, 2010 21:43 |
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Lucifa posted:Any advice for Pong? I'm really struggling. Just follow the advice in this video.
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# ? Jul 16, 2010 21:53 |
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It's not my first time, as I've got about an hour and a half on the game so far, but I have some questions about "Raw Danger". 1. Is it safe to assume that I'm not going to regret discarding a non-consumable item after I have used it to get out of an area if the game will allow me to? I've noticed it won't let me throw away things I need, but then later it will (I'm thinking the bullhorn, here). If I throw it away to get more food and hand warmers, will I find another where I need it, or are there optional things that it opens up that I'll miss out on? 2. I've mostly gone the nice guy route on the decisions except for a brief time when my 9 year old daughter played the game, I don't know what she did but the girl in the game seemed upset when I walked in on it. Is there any decision that I want to keep a save from before to get a different path, and has my daughter screwed me out of an optimal ending by upsetting the girl?
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# ? Jul 16, 2010 21:57 |
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gorezerker posted:So, it's really old, but my friend has been hounding me to play this game for years. Only now that my Xbox is dead do I have the time. *Defense increasing gear ruins the gear-sized enemies' attacks and allows you to survive the second impossible boss battle. *You Death Blows have a hidden counter and you might as well start most of your attacks with X, then square, before finishing on triangle, for the fastest learning rate. *You really don't need to protect against fuel drain when a higher gear level will increase your ability to recover much faster, or get those fuel rechargers that stack on top of your normal regeneration and get hundreds of fuel a turn.
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# ? Jul 16, 2010 22:02 |
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21stCentury posted:Last question i forgot to address: loving Terminals and color hexes, should I bother with them? I'm about to go in the Forest and there's a nice terminal effect near it, but i need to grind beige U-shaped hexes... should I bother? You absolutely should. Near the forest there's a terminal that gives you x2 boost speed which is incredibly useful if you link it up to the dungeon for the escort quest. There's another station there with another useful bonus that I've forgotten. By that time you should have quite a few red hexes that you can use to link it all together. Trade in five of these for an energy station at The Guild, put that down in a safe area (I think there's a safe area right next to the terminal) then start filling the level. The game does a bad job of explaining the hex mechanics. If there's undiscovered hexes that need a particular color you can discover those then start linking hexes from there to a terminal as you'll have a groundwork of already colored hexes. If there isn't, as is the case with the forest (at least for red) you need to first put down an energy station of that color and build from there. Don't forget that you can link terminal effects through non-core elevators as well. This is really useful in the deeper levels as the non-poo poo effects are generally pretty spread out. Also one last thing I forgot If you completely clear a level you can use energy stations on that level to instantly travel back to Ebel City. This isn't worth doing until you've got a big stock of white hexes and you're forced to go through like three core lifts just to get back home.
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# ? Jul 16, 2010 22:22 |
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gorezerker posted:So, it's really old, but my friend has been hounding me to play this game for years. Only now that my Xbox is dead do I have the time. Gear combat: The Deathblows you learn on foot turn into powerful Gear Deathblows in your Gear. So you've got plenty of reason to learn all the Deathblows possible for your characters as soon as possible, as the sheer damage output can be massive. How to activate them? Simply attack. If you don't follow through with a Deathblow, you'll go to Attack Level 1/2/3. The levels correspond to button strength(Level 1=Triangle, etc) and how much Attack Level they use. With Level 3, you could do 3 Level 1s on consecutive turns, or a Level 2 and a 1, or one Level 3. Hyper Mode: Unlocks for certain gears after a certain point in the story. All your characters will eventually be capable of this. How to activate? Reach Attack Level 3, but don't use it. Wait or just attack. It'll trigger on it's own. In Hyper Mode your absolute strongest attacks are avalible to you. Status effects for the most part actually work on things. The most glaring example(Heh) is the move Wild Smile, an accuracy drop that stacks infinitely on a target. Don't neglect the usefulness of creating or enhancing an elemental weakness, then hitting it with everything you've got. You will fight a former trader. You want to KILL him, not let him destroy himself. There is a boss who will heal himself when attacked, but his attack damages everyone-including itself. Endure until his health is low enough, then strike it down in one shot.
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# ? Jul 16, 2010 22:44 |
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Foul Fowl posted:You absolutely should. Near the forest there's a terminal that gives you x2 boost speed which is incredibly useful if you link it up to the dungeon for the escort quest. There's another station there with another useful bonus that I've forgotten. Sounds good... But now i'm starting to think I might've wasted a lot of time and hexes linking the charge x 2 station to the forest... but the work is half-done! Anyway, that thing where you put an energy station to use terminals is awesome, though. I should've thought about it! Brilliant idea!
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# ? Jul 17, 2010 01:18 |
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I just picked up Kane and Lynch...tips?
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# ? Jul 17, 2010 01:29 |
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Dr. Video Games 0050 posted:I just picked up Kane and Lynch...tips? Unarmed policemen are dangerous.
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# ? Jul 17, 2010 01:47 |
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Boiled Water posted:Unarmed policemen are dangerous. Should I be hovering over this if I haven't played the game? I don't get it
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# ? Jul 17, 2010 01:47 |
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Dr. Video Games 0050 posted:Should I be hovering over this if I haven't played the game? I don't get it Don't look, it's a spoiler. Spoiler tags are always for spoilers now.
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# ? Jul 17, 2010 01:51 |
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drat you guys make me want to play through Xenogears again. But I'll be tied up with DQIX for ages!
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# ? Jul 17, 2010 03:30 |
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Dragon Quest is infamous for its grinding.
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# ? Jul 17, 2010 03:36 |
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Handgrip posted:Anything I should know before I start Mass Effect? Just picked it up on Steam.Are there any character builds that make the game unplayable or far too easy? One last thing no-one's mentioned, ALWAYS have someone in your party who has Electronics and Decryption (or have it yourself) because you need both of them to unlock crates and things. You'll want to focus on pumping both skills up to Master level as quickly as you can, to avoid having chests you can't unlock. Also, boosting Electronics gives you a big bonus to your shields, which really helps your survivability.
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# ? Jul 17, 2010 11:57 |
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I just read though the Oblivion tips a few pages back and was wondering if the enchanting exploit from Morrowind works in Oblivion? That is, using alchemy to make yourself poo poo loads of fortify intelligence potions, chug them all, then make insanely powerful weapons/armor since it'll be so easy with your intelligence.
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# ? Jul 17, 2010 12:39 |
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My friends and I are about to start playing through Chrono Cross. Anything I should know before we start?
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# ? Jul 17, 2010 13:06 |
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Systolic Perfusion posted:My friends and I are about to start playing through Chrono Cross. Anything I should know before we start? Turn down Kid's request to join your group until after you get Serge's girlfriend in there (shouldn't be too far into the game). When you find a character that is able to steal, keep them in your party and never let them leave. Make drat sure that you have them steal armour off of any mid-late game Dragon bosses. There will come a point in the game where you can opt to help out a poisoned teammate or continue the quest. Your decision doesn't have any long term consequences apart from a small difference in potential party recruits. Overall, you're probably better of not getting the poison antidote, as that set of recruits is stronger. There is one other point in the game where you have to make a choice that will lock out certain characters, and that is when you need to pick one out of three potential recruits. It is fairly early in the game, and clearly telegraphed. If I remember correctly, the wizard recruit has an elemental affinity that is rare at that point, but it's not a huge deal which you eventually opt for. Don't think too hard about the story. The developers didn't either.
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# ? Jul 17, 2010 13:31 |
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Sworder posted:Everyone has 3 different attacks: light (Triangle), medium (square), and strong (X). After a while, you'll get Deathblows, making any combo ending in X into a special move, for example: the first one is Triangle, X. Every time you hit Triangle, you get a bit of experience towards learning any Deathblow involving Triangle, and so forth. EXCEPT when you use a Deathblow. If you rely entirely on DBs you'll never learn any new ones. I'm not saying don't use them ever, but if you can get the job done with normal hits, it's probably a good idea. I can explain this more in depth. There are 7 different attacks you can preform: Four Triangle, two Square, and one X. Every Deathblow in the game requires (X) amount of each of those attacks and a certain level to unlock. Example: Character A's first deathblow is unlocked by using T1 30 times and X 30 times. Triangle and Square attacks change depending on where in a combo they're used. For example, Triangle Square Triangle Square would be T1 S2 T3 S2. With this knowledge in hand, you can unlock your deathblows faster by exploiting this. PROTIP: After you leave the forest with Citan, grind up your deathblows in the desert. You should get at least Square X on both Fei and Citan to make your life infinitely easier for the rest of the game (because Fei and Citan should always be in your party).
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# ? Jul 17, 2010 15:35 |
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Orgophlax posted:I just read though the Oblivion tips a few pages back and was wondering if the enchanting exploit from Morrowind works in Oblivion? That is, using alchemy to make yourself poo poo loads of fortify intelligence potions, chug them all, then make insanely powerful weapons/armor since it'll be so easy with your intelligence. Nah, it won't work. You can only consume 4-5 potions at a time, so there's no way to get your attributes insanely high. It still technically works, you just can't abuse it anymore.
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# ? Jul 17, 2010 16:48 |
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Systolic Perfusion posted:My friends and I are about to start playing through Chrono Cross. Anything I should know before we start? SpazmasterX posted:To clarify what I was trying to get at: (Triangle = T, Square = S, X = X) If you have 4 AP, every round on every character I would cycle through all the possible combinations that don't result in a Deathblow: TTTT TTS TST STT SS XT As you get more AP, the possible combinations become bigger and bigger. This spreads your Deathblow mastering points (whatever you want to call them) across the board. Nate RFB fucked around with this message at 17:03 on Jul 17, 2010 |
# ? Jul 17, 2010 16:59 |
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I've beaten Xenogears twice and I still don't understand all this talk about deathblows. The "never take Citan out of your party" tip is good advice though. Citan is far and away better than any other party member in the game. And then he gets a sword and becomes better than the rest of your party put together.
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# ? Jul 17, 2010 20:25 |
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Draile posted:I've beaten Xenogears twice and I still don't understand all this talk about deathblows. Xenogears does have some completely badass characters though. Both Billy and Bart were really cool, and even Rico was neat.
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# ? Jul 17, 2010 20:29 |
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Brought Space rangers 2 : reboot in the steam sale and Darkstar 1 from GoG. Any tips for either?
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# ? Jul 17, 2010 20:33 |
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Capsaicin posted:Xenogears does have some completely badass characters though. Both Billy and Bart were really cool, and even Rico was neat. Fei, Citan, and Billy is the proest party because you can just use Billy as your healing bitch and own everything with Fei and Citan.
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# ? Jul 17, 2010 21:01 |
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Bart is superior in Gear battles. While some characters can do more on the ground, Bart and his Ether abilities can wreck anything through his buff/debuff mastery. Have you ever seen a level 1 DB do over 6000 damage without the GNRS, while making an enemy whiff on his normal attacks, and stop them from using Ether? Bart can do that to every Gear and not abandon you when he is needed the most. Give Bart the right kinds of weapons and enemies will get some sort of ailment if it procs on top of what else he can do to them with the right Cologne. Bart can beat Alpha Weltall on his own. Bart superior, Citan inferior. Scalding Coffee fucked around with this message at 22:51 on Jul 17, 2010 |
# ? Jul 17, 2010 22:45 |
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Gears are kind of a different story. Fei/Citan/Billy are pretty much the undisputed best human characters (Emeralda isn't too bad either). But any Gear as long as it has good equipment seems to do pretty good. Obviously Fei's will be the best overall when it comes down to it, but I think you can work out a good team with just about anyone else. I happen to like Vierge because of the Ether Doubler trick, and Crescens because it's so fast. And Bart's Wild Smile is always useful.
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# ? Jul 17, 2010 22:52 |
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Xenogears is kind of a letdown since most battles rarely last long enough to make use of his 99% (not even) Hypermode. Fei has boring abilities as well.
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# ? Jul 17, 2010 23:06 |
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I'm playing Fallout 2 for, well, not the first time, but I haven't played the game in so long that it might as well be. I made a gun-based character, but alas, you start the game with no guns and very little money. What should I be doing at the beginning of the game to get myself some guns and money? The wasteland is very harsh to an unprepared tribal. I specialized in small guns; will that carry me through the game, or do I need to build up energy weapons and big guns as well? Any other newbie tips would be nice as well; places to go, people to talk to, quests to take, quests to avoid, guns and gear to look for, skills that I'll need, skills that will suck, that kind of thing. It's a huge game and I'm looking forward to sinking my teeth into it again but I'd like to be nudged in the right direction first.
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# ? Jul 18, 2010 00:15 |
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Ainsley McTree posted:I'm playing Fallout 2 for, well, not the first time, but I haven't played the game in so long that it might as well be. I made a gun-based character, but alas, you start the game with no guns and very little money. What should I be doing at the beginning of the game to get myself some guns and money? The wasteland is very harsh to an unprepared tribal. I specialized in small guns; will that carry me through the game, or do I need to build up energy weapons and big guns as well? Small Guns, for me, are pretty much the only skill I ever felt I really needed. Not only are they useful at the end of the game, but they are useful at the very start as well. On the other hand Big Guns and Energy Weapons only really come into play when you get relatively far. Speech is another skill worth tagging, as you want to have as many dialogue options as possible. The third skill can probably be anything else, but I would recommend Doctor since some quests do use it. You of course want to spread out and put points into Science, Repair, Lockpick, and Traps over the course of the game. By the end I had the following skills over 100%: Small Guns, Doctor, Speech, Science, Repair, Traps, and Lockpick. It obviously depends what kind of build you make, but something with high Perception/Luck/Agility/Intelligence was ideal for me. I focused on Criticals, getting Traits like Finesse and Gifted at the start. Never forget you can steal poo poo from people at any point; just save before you try and clean towns out in order to get an early advantage.
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# ? Jul 18, 2010 00:25 |
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For Fallout 2, I have one thing to say. SAVE. Save constantly. You're entering a town, save. You see something shiny that you want to steal off someone. Save. You're going out exploring the wasteland, save. This game just plain hates you. You will die. A lot. Even when you're at level 20 with power armor, you never know when someone with a plasma weapon will make a critical hit on you or your teammate(s) and kill you dead. I tagged Big Guns, Stealing, and I think lockpicking. For me, those are the most important skills. But, I constantly steal from everyone and pick locks; It's good to have those skills 100% ASAP. And early in the game I use small guns. You can pick up a lot of Guns N Ammo books to increase your skill in that. I like big guns because later in the game you'll find the Bozar which annihilates anything short of people in power armor. It's nice and it uses the very abundant .223 ammo. They call it a sniper rifle, but it fires in 15 round bursts. This game is all about exploration, talking to everybody, and reading the wacky conversations. Piss some people off for the hell of it. I've played this game a number of times and each time I play it, I find something new. A number of people can teach you skills like hand to hand combat, melee combat, and others. After you beat the (lovely) temple, you can talk to a couple tribals and learn some skills, one of the guys can make you a sharpened spear, which is much more powerful than the regular spear. When you get to The Den, piss off Flick. There's a funny conversation you can have with him before you kill him. He usually has some good weapons on him (.44 handgun, stimpacks, money, hunting rifle, etc.). Then, kill Tubby just to the north of him. You'll really have some firepower after killing those two. Speaking of that, you can never have too many stimpacks. I've burned through 10 stimps just in one heated battle. Also, poison antidotes and Radaway, lots of Radaway.
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# ? Jul 18, 2010 02:00 |
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I'm getting Saboteur in the mail soon, is anything missable in that game or can I just play however and worry about that at the end?
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# ? Jul 18, 2010 03:29 |
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elf help book posted:I'm getting Saboteur in the mail soon, is anything missable in that game or can I just play however and worry about that at the end? The only thing you really need to know is about getting into Germany later: (some minor gameplay spoilers) the massive gates can be opened via a lever near the gate at any time I never realized that until the very end of the game.
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# ? Jul 18, 2010 03:32 |
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elf help book posted:I'm getting Saboteur in the mail soon, is anything missable in that game or can I just play however and worry about that at the end? Do the side-missions before doing main missions. Missions are marked on your map as a square with letters representing who gives them to you. Do the ones that are brown before the gold ones. If you don't, you can miss out on the brown ones. To get the perk that requires you to blow up 5 Nazi cars in a limited time, just take them out from your garage. Then blow them up, head back, repair it, take it out again, blow it up, etc. You should be able to get that perk easily. Get the perk for the special dynamite, and buy more capacity for dynamite. This will save you from having to run back to a shop to pick up more. If you buy the ability to make the person who brings you your getaway car a shopkeeper, this can save time as well.
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# ? Jul 18, 2010 03:38 |
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I'm about to start Final Fantasy 13. I've read through the previous tips, I just want clarify about the post end-game, specifically how it works because I can't remember any FF game which has had playable content after finishing the game. Is there anything meaningful to do and did I read correctly that I should wait until this point to upgrade items or do all side-missions?
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# ? Jul 18, 2010 03:40 |
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McKracken posted:I'm about to start Final Fantasy 13. You won't have access to side-missions until about 20-25 hours into the game. When you do get access, you'll likely be woefully under-leveled to complete the missions and unable to do much about it. After the game ends you'll be dumped back to the side-mission area and allowed to gently caress around. Additionally you'll have complete access to the characters leveling grids. Nothing is plot relevant You totally can upgrade anything before the ending, but if you're goal is wrecking the end game content then you might want a guide. Don't throw equipment away as a few random items can never be repurchased. Sazh is garbage and never gets better. In fact, stat wise, Lightning is always at minimum twice as good as he is. Once you can form a party (25 hours into the game) you'll rapidly figure out that 3/7 of the cast are worthless and if this were a fighting game Lightning would be banned. Until your party gets cursed and trapped on what looks like an Icy road, skip all fights. You aren't earning an XP so all battles are meaningless. Barudak fucked around with this message at 03:47 on Jul 18, 2010 |
# ? Jul 18, 2010 03:44 |
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McKracken posted:I'm about to start Final Fantasy 13. You should wait until this point to do the harder side missions, but there's no real reason to skip any content that you can do. Basically, the game lets you save after you beat the final boss, but when you reload the game it brings you back to the save point right before you fight the last boss, only now you have the final level of your crystarium unlocked. There are some later hunts which are ridiculously difficult if you don't have a fully-upgraded crystarium, from what I've heard. Considering you can beat the boss with barely-levelled weaponry (I had a tier-two weapon on one person and tier-one on everybody else, with maybe a dozen levels each), yeah this is a fine time to upgrade stuff if you really want to.
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# ? Jul 18, 2010 03:44 |
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Can I have some advice for Dawn of War II's single-player campaign?
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# ? Jul 18, 2010 04:10 |
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elf help book posted:I'm getting Saboteur in the mail soon, is anything missable in that game or can I just play however and worry about that at the end? Nothing is missable, but I would highly recommend you spend the purchasable perk upgrades on the car collecting ones, as the others are easy to get after you have some cars in your garage. Collecting cars takes forever and can't really be done until near the end of the game. I'd leave some AA guns standing at least until the end of the story just to make life easier when you start getting planes after you.
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# ? Jul 18, 2010 04:18 |
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# ? May 10, 2024 10:10 |
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Contingency Plan posted:Can I have some advice for Dawn of War II's single-player campaign? Heavy Machine Gun Guy rules. Try to use knockdown attacks as much as possible. Don't be afraid to use lots of meltabombs, grenades, etc. They're plentiful if you go even slightly out of your way. This game is not hard at all, if you use any sort of vague strategy. And just about every strategy you can think up works, if you're willing to figure out how to make it work.
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# ? Jul 18, 2010 04:57 |