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I'm going to have to look around for it when I go home later today because I have no idea where that is.
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# ? Jul 19, 2010 20:01 |
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# ? Jun 6, 2024 05:16 |
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the colour of the floor is a slighly lighter colour where the panels are as well. You can spot it if you're looking.
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# ? Jul 19, 2010 20:13 |
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I found that panel on my most recent playthrough and it blew my loving mind. An in-game explanation for said panel: even more so.
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# ? Jul 19, 2010 20:15 |
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Is the false floor connected to that brick in the wall near the pinball machine? I've always wondered what that did.
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# ? Jul 19, 2010 20:25 |
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Aesion posted:Is the false floor connected to that brick in the wall near the pinball machine? I've always wondered what that did. I knew about the floor from my first playthrough, but I don't think I've ever seen this brick. Let me look real quick. Edit: Yeah, there's no moving brick in Jacobson's office in any of the visits to UNATCO. You must be thinking of something else. KillHour fucked around with this message at 21:20 on Jul 19, 2010 |
# ? Jul 19, 2010 21:14 |
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The false floor is here: There are two entrances, just walk up and down along the right side of the desk looking at the floor until your crosshair finds the fake panels. They are ever so slightly different looking from the rest of the floor, but you won't see it unless you're looking for it, and even then it's kind of tricky. Just let the crosshair do the work.
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# ? Jul 19, 2010 21:34 |
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Warren Spector is the keynote speaker at PAX 2010 http://twitter.com/cwgabriel/status/18948485912
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# ? Jul 19, 2010 23:46 |
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If you turn on your flashlight it highlights the differences between the panels and the floor itself due to the lighting. At least, that's how I found them back in the day. e: You might have to crouch down near the area to really notice the seams though.
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# ? Jul 20, 2010 01:23 |
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I know what I'm doing as soon as I finish playing Half Life 2. Shifter Mod file, finding that secret panel, meeting Morpheus and actually using the plasma rifle this time around. Is it really viable as your first choice weapon? Like is ammo any harder to come by than any other weapon? Finally, I feel like I when first read the thread, someone mentioned a fix for the incredibly awkward pauses in all the conversations. If there is one problem I had with vanilla DX, it was the horrible in-game speech pacing. That, and the Hong Kong voices. Combined it was just.....urgh.
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# ? Jul 20, 2010 04:05 |
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I think plasma ammo is pretty rare, yeah. I think you'd have a hard time using it as your primary weapon. But then again I've never tried. I discovered something interesting tonight; if you hack into smuggler's computer on your last visit to hell's kitchen (when you meet Stanton Down for the first time) you find a message addressed to you from Icarus that says "ICARUS IS LOOKING FOR YOU!" in the same staggered way that it is in that other infamous email. This is before you're even aware of Icarus. This crazy drat game.
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# ? Jul 20, 2010 04:33 |
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Ainsley McTree posted:I think plasma ammo is pretty rare, yeah. I think you'd have a hard time using it as your primary weapon. But then again I've never tried. When I played through, thats where I first saw an Icarus message and I was like "uhhhhhhh...O, K" and realized that the game was about to get out of control with its plot hahaha.
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# ? Jul 20, 2010 04:53 |
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I have just spent the last three hours playing Deus Ex (and UnrealTournament99) in anaglyph stereo using the free iZ3D driver and the DX9 renderer. Apart from making myself colour blind and cross-eyed, it was awesome! Couple examples: Click here for the full 1920x1080 image. Click here for the full 1920x1080 image. I really like the way the DX logo looks, so I'm going to try to get a shot like that again, minus the silly crosshairs I was playing with at the time. I've no idea if I calibrated the driver correctly, my depth perception wouldn't give me a straight answer when I was trying to tell if the images were popping out or sinking back from the screen.
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# ? Jul 20, 2010 06:17 |
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So I just reloaded a save in the Liberty Island MJ12 facility to see what was in AJ's secret stash but Paul pulled the loving alarm on me as soon as I ran back over to him
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# ? Jul 20, 2010 08:00 |
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Grey Fox V2 posted:So I just reloaded a save in the Liberty Island MJ12 facility to see what was in AJ's secret stash but Paul pulled the loving alarm on me as soon as I ran back over to him You think that's bad? My heroic attempt to escape from the 'ton hotel was cut tragically short by Paul gunning me down in the hotel lobby after we both cleared out all the troopers. I may or may not have accidentally grazed him once or thrice with friendly fire
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# ? Jul 20, 2010 08:50 |
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XausF1 posted:If you turn on your flashlight it highlights the differences between the panels and the floor itself due to the lighting. At least, that's how I found them back in the day. Yeah, that's how I found it the first time as well. Cue hours and hours and hours wasted on sweeping any subsequent shady area with my 'skultorch' in the hope of finding more secret stashes.
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# ? Jul 20, 2010 13:06 |
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Grey Fox V2 posted:So I just reloaded a save in the Liberty Island MJ12 facility to see what was in AJ's secret stash but Paul pulled the loving alarm on me as soon as I ran back over to him I've had the AI flip out upon reloading a save too. At one point Maggie Chow's maid decided I had to die. At that point I didn't realize I was going to have to gently caress with Maggie anyway, so I thought something was going to be screwed up by me having to put her down. It's a lucky thing it all worked out, since it was my only recent save. I mean geez, I didn't step on the cat on purpose when I was looting her bedroom.
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# ? Jul 20, 2010 16:37 |
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tentaclesex posted:I've had the AI flip out upon reloading a save too. At one point Maggie Chow's maid decided I had to die. At that point I didn't realize I was going to have to gently caress with Maggie anyway, so I thought something was going to be screwed up by me having to put her down. It's a lucky thing it all worked out, since it was my only recent save. She is supposed to go hostile if you snoop around too much.
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# ? Jul 20, 2010 16:42 |
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BattleMaster posted:She is supposed to go hostile if you snoop around too much. Oh wow, I assumed the contrary because people are generally so cool with you acting like a videogame character. It did seem like she was totally fine until I saved and came back, but that would explain it too. Deus Ex:
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# ? Jul 20, 2010 16:44 |
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tentaclesex posted:Oh wow, I assumed the contrary because people are generally so cool with you acting like a videogame character. It did seem like she was totally fine until I saved and came back, but that would explain it too. It may well have been bugged in your case, but I've definitely had her start yelling at me and then pull a gun on me shortly after for messing around the apartment.
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# ? Jul 20, 2010 16:45 |
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IIRC, I once tased the maid as soon as I entered and then blew Maggie apart, only to find her alive again later at VL. Is that possible or did I just mess up the savegames?
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# ? Jul 20, 2010 16:49 |
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Underflow posted:IIRC, I once tased the maid as soon as I entered and then blew Maggie apart, only to find her alive again later at VL. Is that possible or did I just mess up the savegames? Probably a bug. The encounter with her at the UC and the conversation between her and Page in the labs normally don't happen if she'd dead at that point.
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# ? Jul 20, 2010 16:53 |
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BattleMaster posted:Probably a bug. The encounter with her at the UC and the conversation between her and Page in the labs normally don't happen if she'd dead at that point. Ah, okay. That same game I had 'bring the sword to TT' listed as an unfulfilled mission goal to the very end, so bug it is then.
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# ? Jul 20, 2010 16:57 |
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BattleMaster posted:Probably a bug. The encounter with her at the UC and the conversation between her and Page in the labs normally don't happen if she'd dead at that point.
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# ? Jul 20, 2010 17:08 |
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Grey Fox V2 posted:Conversation with who in the what now!? Don't tell me I have to replay this poo poo again. You shouldn't need a reason to replay Deus Ex.
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# ? Jul 20, 2010 17:09 |
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We should make a list of stuff that's easily missed for replays. I just found an Augmentation Upgrade canister in the underwater section underneath Vandenberg, that I never knew existed. I don't think I'd even seen that huge area before. I also only just discovered that Shifter lets you upgrade Augs using canisters of the same type. So late! Damnit.
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# ? Jul 20, 2010 17:14 |
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Chakron posted:Forgot to add, I didn't use any prior knowledge of door codes. All legit. If you're up for a challenge this is definitely the way to go. I don't want to spoil anything, but if you want to know how to get through specific parts ask me and I'll /spoiler it. Pretty fun My last encounter with Gunther was pretty funny. I put LAMs on the edge of the stair hand rail and backed a way. He ran up and it started the cut scene. He got about 3 words out before they blew up and killed him (and blew my legs off) and ended the cut scene. Poor bastard never saw it coming...
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# ? Jul 20, 2010 17:16 |
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Lowen SoDium posted:My last encounter with Gunther was pretty funny. I do the same thing with Anna on the plane.
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# ? Jul 20, 2010 17:22 |
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Grey Fox V2 posted:Conversation with who in the what now!? Don't tell me I have to replay this poo poo again. When you're invading Versalife for the first time, there's a glass wall separating the area with the walkways above the labs from an inaccessible corridor. Page and Chow can be seen through the glass and if you approach they'll have a conversation with each other (this is the conversation where you hear Page mention Icarus for the first time, making the e-mail you find on Smuggler's computer that much more eerie). Edit: spoiled for those playing for the first time
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# ? Jul 20, 2010 17:40 |
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Okay, this is a weird and annoying save game bug. Now when I save, only the most recent save game and some old save games appear on the load list. So now I effectively have one save slot. Any ideas for a fix? Also, should note that I'm using Deus Exe and Biomod. EDIT: Okay, looks like Deus EXE has a save game numbering system that only goes up to 1000. After that, It can only save over save 1000. Renaming the folder makes it unable to recognize the save. Fun Times. Any ideas? EDIT 2: Fixed it by deleting everything in the save folder, loading from a quicksave, and saving. The save numbers have started over at 0001 Bluemillion fucked around with this message at 18:23 on Jul 20, 2010 |
# ? Jul 20, 2010 17:59 |
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A little late on the AJ cupboard discussion, but I like how it plays out. You can guess his user name from the format everyone else uses (first initial, last name) and his password, Calvo, is on a poster on the wall by his desk. If you check his email, there's a reminder he sent to himself that his closet password is 2001. Or you can hack the computer to get the password, or you can multitool the door. There's no lockpicking or brute force solution to this little puzzle, which may be intentional because AJ is a techy nerd so the three possible solutions are all techy. Mmm, that's good game design.
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# ? Jul 20, 2010 18:15 |
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The Supreme Court posted:We should make a list of stuff that's easily missed for replays. That area is one of the few reasons to take a level of Swimming. It's pretty hard if you have none. (unless you were carrying a rebreather).
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# ? Jul 20, 2010 18:49 |
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Gynovore posted:That area is one of the few reasons to take a level of Swimming. It's pretty hard if you have none. (unless you were carrying a rebreather). Regeneration solves all your problems. The drowning noise does get annoying after a while though.
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# ? Jul 21, 2010 03:14 |
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Carbohydrates posted:A little late on the AJ cupboard discussion, but I like how it plays out. You can guess his user name from the format everyone else uses (first initial, last name) and his password, Calvo, is on a poster on the wall by his desk. If you check his email, there's a reminder he sent to himself that his closet password is 2001. Or you can hack the computer to get the password, or you can multitool the door. There's no lockpicking or brute force solution to this little puzzle, which may be intentional because AJ is a techy nerd so the three possible solutions are all techy. Personally -- and I know this sounds like the Fallout 3 people bloo-blooing about there being fast travel that they were FORCED to use -- I think that computer hacking and multitools made everything too easy. I'd never noticed the password on Alex's poster, because I just hacked my way through to any emails and multitooled any wall panels. I've gotten through without being able to hack computers, but they give you so many loving multitools and lockpicks, and you start out with the ability to use them...I've never gone through without any of the techy skills. Maybe I should try that one next...
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# ? Jul 21, 2010 03:38 |
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orange lime posted:Personally -- and I know this sounds like the Fallout 3 people bloo-blooing about there being fast travel that they were FORCED to use -- I think that computer hacking and multitools made everything too easy. I'd never noticed the password on Alex's poster, because I just hacked my way through to any emails and multitooled any wall panels. I've gotten through without being able to hack computers, but they give you so many loving multitools and lockpicks, and you start out with the ability to use them...I've never gone through without any of the techy skills. DX would really benefit, in retrospect, for skill combinations for just this reason. For all the praise, it's pretty easy to break certain areas into computer room, tool room, lockpick room and zone out.
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# ? Jul 21, 2010 05:06 |
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Le Sean posted:DX would really benefit, in retrospect, for skill combinations for just this reason. For all the praise, it's pretty easy to break certain areas into computer room, tool room, lockpick room and zone out. Unless your only skills are Heavy Weapons and Melee, then you just gotta blow poo poo up
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# ? Jul 21, 2010 05:09 |
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I must REALLY suck at the game, because unless I carefully ration everything, I'm always almost out of lockpicks, multitools and/or biocells. Of course, if I'm trying to ration them, I'm always almost full, or AM full, kinda like the big gun ammo in every other game I've ever played.
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# ? Jul 21, 2010 05:09 |
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CaptainRat posted:When you're invading Versalife for the first time, there's a glass wall separating the area with the walkways above the labs from an inaccessible corridor. Page and Chow can be seen through the glass and if you approach they'll have a conversation with each other (this is the conversation where you hear Page mention Icarus for the first time, making the e-mail you find on Smuggler's computer that much more eerie).
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# ? Jul 21, 2010 05:11 |
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orange lime posted:Personally -- and I know this sounds like the Fallout 3 people bloo-blooing about there being fast travel that they were FORCED to use -- I think that computer hacking and multitools made everything too easy. I'd never noticed the password on Alex's poster, because I just hacked my way through to any emails and multitooled any wall panels. I've gotten through without being able to hack computers, but they give you so many loving multitools and lockpicks, and you start out with the ability to use them...I've never gone through without any of the techy skills. A bit OT, but what is it with the 'no fast travel' mods for Oblivion and Fallout? JUST DON'T USE IT!!!!!!!eleven!!! Content; DX is a bit loose with the lockpicks and multitools in the first half or so, especially if you like to explore. From Vandenberg onward, however, there are quite a few goodie caches with 50-100% locks and no other way to open them.
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# ? Jul 21, 2010 05:16 |
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Fnoigy posted:I must REALLY suck at the game, because unless I carefully ration everything, I'm always almost out of lockpicks, multitools and/or biocells. Of course, if I'm trying to ration them, I'm always almost full, or AM full, kinda like the big gun ammo in every other game I've ever played. If this happens even when you do your exploring and vary between tools and brute force, you could reload after you find yet another locker with only cigarettes or candybars. It's not really cheating; it's your savegame and you've a right to use it, so don't let those level designers grind you down.
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# ? Jul 21, 2010 05:16 |
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# ? Jun 6, 2024 05:16 |
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Underflow posted:If this happens even when you do your exploring and vary between tools and brute force, you could reload after you find yet another locker with only cigarettes or candybars. It's not really cheating; it's your savegame and you've a right to use it, so don't let those level designers grind you down.
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# ? Jul 21, 2010 05:22 |