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KillHour posted:No, I prodded everyone with the prod. Also, I was 11. Then congratulations for replying to "this is a poor introduction for players who have never played Deus Ex before" with "you're a retarded noob."
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# ? Jul 22, 2010 00:01 |
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# ? Jun 1, 2024 04:53 |
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The first level seemed a bit daunting to me as well the first time. But it has everything to prepare you for later levels and there are plenty of places to bide your time, so it's not too surprising they don't throw you into Hell's Kitchen immediately.
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# ? Jul 22, 2010 00:07 |
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Quick Scoop posted:The guy in the military base wants 700 credits for a scope even though AT NO POINT are you given any way to earn money. This is a perfectly valid criticism, Deus Ex's economy is brutal to newcomers as anybody who spent 2000 credits on a pair of single-use nightvision goggles from Smuggler will tell you.
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# ? Jul 22, 2010 00:07 |
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Tuxedo Catfish posted:Then congratulations for replying to "this is a poor introduction for players who have never played Deus Ex before" with "you're a retarded noob." No, I'm replying to "Liberty Island sucks because it's too hard, and I'm a retard." Is it a bit jarring to have almost no direction the first time you play? Yeah. Is it pretty much a crash course? Sure. Is it impossible to do without using guns? No. Is it too hard? Not in the slightest. ...of SCIENCE! posted:This is a perfectly valid criticism, Deus Ex's economy is brutal to newcomers as anybody who spent 2000 credits on a pair of single-use nightvision goggles from Smuggler will tell you. Yeah, but being taken to the bank by a black market dealer makes sense when you think about it. Besides, there's nothing you really need money for, so it's not like it gimps you. KillHour fucked around with this message at 00:14 on Jul 22, 2010 |
# ? Jul 22, 2010 00:11 |
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KillHour posted:No, I'm replying to "Liberty Island sucks because it's too hard, and I'm a retard." I said literally a page ago that Liberty Island isn't hard, just tedious. Mostly because depending on your decision you have few or no weapon skills (making the run-and-gun approach a matter of slowly lining up headshots) and, having never played the game before you probably don't know every guard and explosive placement, so stealth takes a while. Tuxedo Catfish fucked around with this message at 00:16 on Jul 22, 2010 |
# ? Jul 22, 2010 00:12 |
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Tuxedo Catfish posted:I said literally a page ago that Liberty Island isn't hard, just tedious. It's not even tedious. It was designed so you could spend an hour exploring every nook and cranny, or you could literally finish it in 3 or 4 minutes. 6 if you take the time to break Gunther out.
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# ? Jul 22, 2010 00:15 |
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KillHour posted:It's not even tedious. It was designed so you could spend an hour exploring every nook and cranny, or you could literally finish it in 3 or 4 minutes. 6 if you take the time to break Gunther out. Or 45 seconds if you chuck a gas grenade at the UNATCO HQ.
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# ? Jul 22, 2010 00:16 |
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KillHour posted:It's not even tedious. It was designed so you could spend an hour exploring every nook and cranny, or you could literally finish it in 3 or 4 minutes. 6 if you take the time to break Gunther out. You're talking about things you know from experience. I'm talking about the level's function as a tutorial and as an introduction to what the rest of the game plays like. (Which, for the most part, is "much more fun than Liberty Island!") But go ahead and keep calling me a retard while I explain the pretty common experience of people who don't get into the game on their first try. Tuxedo Catfish fucked around with this message at 00:26 on Jul 22, 2010 |
# ? Jul 22, 2010 00:24 |
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Tuxedo Catfish posted:You're talking about things you know from experience. I'm talking about the level's function as a tutorial and as an introduction to what the rest of the game plays like. (Which, for the most part, is "much more fun than Liberty Island!") The reason people don't get into the game on their first try is because they don't go into it in the right mindset, not because Liberty Island sucks. It's a great tutorial level because it really highlights the "this isn't your average shooter" aspect. If you don't get that, then you are a retard.
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# ? Jul 22, 2010 00:31 |
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KillHour posted:The reason people don't get into the game on their first try is because they don't go into it in the right mindset, not because Liberty Island sucks. It's a great tutorial level because it really highlights the "this isn't your average shooter" aspect. If you don't get that, then you are a retard. Whatever. Go on believing there are literally no flaws in the game whatsoever if you want. I'm glad I'm already sold on it, because hearing people defend the first level made me think they were all insane to praise the game at all.
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# ? Jul 22, 2010 00:35 |
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Quick Scoop posted:Deus Ex is full of poo poo. I hacked an alarm in the first level, went thru some lasers and THE ALARM WENT OFF ANYWAY and I died instantly because 2 guards came running around the corner. Oh, and no autosaving so back to the beginning for you!
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# ? Jul 22, 2010 00:36 |
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Tuxedo Catfish posted:Whatever. Go on believing there are literally no flaws in the game whatsoever if you want. I'm glad I'm already sold on it, because hearing people defend the first level made me think they were all insane to praise the game at all. There are tons of flaws in the game. Liberty Island being boring is not one of them.
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# ? Jul 22, 2010 00:39 |
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KillHour posted:There are tons of flaws in the game. Liberty Island being boring is not one of them. Liberty Island frequently leaves people with Quick Scoop's impression of the game when three levels later you can be happily sniping and gunning your way across the rooftops if that's how you want to play. It might even be a great level, but it's still a lovely introduction.
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# ? Jul 22, 2010 00:45 |
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Tuxedo Catfish posted:Liberty Island frequently leaves people with Quick Scoop's impression of the game when three levels later you can be happily sniping and gunning your way across the rooftops if that's how you want to play. It might even be a great level, but it's still a lovely introduction. It's not the introduction. There is a tutorial level, you know. That just leaves it as a great level.
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# ? Jul 22, 2010 00:48 |
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Liberty Island is objectively an awful introduction to the rest of the game. Calling people who didn't pick up the game with the right "mind set" retards is plain stupid.
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# ? Jul 22, 2010 00:55 |
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You can think what you want Killhour, but I'll also chime in to say that Liberty Island is both a terrible introduction and level. For reference, a good level isn't one that you have to be a seasoned expert at the game to enjoy.
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# ? Jul 22, 2010 01:10 |
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KillHour posted:It's not the introduction. There is a tutorial level, you know. That just leaves it as a great level. Don't be obtuse. The tutorial level is great at what it does (telling you what everything does, mostly) but it doesn't put you into a real gameplay situation until the very end, and when it does it makes combat almost a non-option. Liberty Island is still very much an introduction to the mechanics of the game, especially if you're actually interested in playing the game like a shooter. Tuxedo Catfish fucked around with this message at 01:21 on Jul 22, 2010 |
# ? Jul 22, 2010 01:15 |
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I hated the second level a lot more. I had no clue where to go for a bit after I lost Anna and would routinely lack lockpicks or candybars to give that kid, so I'd skip that section to head to the subway, which seemed cheesy overall--a mission-critical zone lined with vents, uh huh--only to lead to your introduction to New York, which is actually the size of your backyard. Which bar do you go to? Oh, The bar. Where is it? It's down The street, next to The basketball court in front of The alley. Level 2 was definitely my Level 1; at least LI you can cheese. Lure guard one to your brother/security bot, lure the 2 guards in the middle toward Unatco HQ, sneak in with the code, run up the top flight of stairs to end the the level. Level 2 makes me feel like a jerk, since I always tell the kid I don't have any food after eating a snickers in his face.
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# ? Jul 22, 2010 01:22 |
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Le Sean posted:Level 2 makes me feel like a jerk, since I always tell the kid I don't have any food after eating a snickers in his face. I don't think this can be reposted enough: http://www.youtube.com/watch?v=3ltjmjSa2GE
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# ? Jul 22, 2010 01:25 |
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If I'm thinking of the right one level 2 is great, it's where you first start really seeing things like Anna Navarre responding to you differently based on how you dealt with the first level, the different outcomes to the hostage situation in the hotel - basically the open world RPG side of the game starts shining through. Also most combat is at very close range, and now you (probably) have grenades.
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# ? Jul 22, 2010 01:29 |
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Cybermg posted:I don't think this can be reposted enough: I still think that would have been much better if he'd just said "I don't have any food" while hoarding the giant pile of chocolate bars and soda pop.
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# ? Jul 22, 2010 02:11 |
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The Supreme Court posted:Liberty Island is objectively an awful introduction to the rest of the game. Calling people who didn't pick up the game with the right "mind set" retards is plain stupid. No, Liberty Island is loving fantastic. If people are too stupid to play a nonlinear game, they are too stupid to play a nonlinear game.
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# ? Jul 22, 2010 02:13 |
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When you first play Deus Ex, Liberty Island is awful because you don't know what to do, you don't know the game mechanics, so you end up dying a lot, get frustrated and quit. On later runs it's fantastic because you know how the game works and it's probably one of the more in-depth levels in the game.
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# ? Jul 22, 2010 02:42 |
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When I played the tutorial, I was so traumatized by the security bot Molesting me until my legs were crippled that I did a great job on Liberty Island because I didn't even remotely consider trying the front door. I just snuck up the back of the tower and bob's your uncle. In fact I don't really see what's so bad about it except that you would probably have godawful accuracy at first?
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# ? Jul 22, 2010 02:45 |
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Epicurus posted:When I played the tutorial, I was so traumatized by the security bot Molesting me until my legs were crippled that I did a great job on Liberty Island because I didn't even remotely consider trying the front door. I just snuck up the back of the tower and bob's your uncle. The big problems I had were with not really knowing how the stealth system worked, picking the wrong weapon (HERP DERP THIS CROSSBOW WILL BE HANDY) and then trying to run and gun because I have a gun so it's obviously a shooter!
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# ? Jul 22, 2010 02:50 |
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God, I'm terrible at this, I stole the hard part, and I still can't make it look right. Oh well.
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# ? Jul 22, 2010 03:02 |
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I had no idea that having your legs blown off in the tutorial was such a universal experience. I had to crawl my way through the finishing section, limped and bloodied, and the guy at the end just congratulates me for a job well done or something. The tutorial was pretty bad all things considered, but got me more ready for the game than if I had just jumped right in.
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# ? Jul 22, 2010 03:48 |
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What's up with screenshots? I took a shot of the false floor in Jacobson's office to show people, but it saves as a .bmp that nothing appears to be able to open.
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# ? Jul 22, 2010 03:57 |
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I love Deus Ex but honestly the lovely first level is what stops me from replaying as much as you guys do. I've only beaten it like 3 or so times. Even reading this thread I constantly find myself thinking "eeeehhrrggghhhh Liberty Island again" though this probably stems from playing the beginning areas too many times. Honestly up until you take out the NSF generator in the warehouse is kind of a drag for me now. Also people were commenting on how levels are cool because they look like actual places. Liberty Island, more than any other area in the game, didn't feel like a real place. I mean, granted, I've never BEEN to Liberty Island but the layout in Deus Ex makes no sense at all. Do you really get off a tiny dock and just go over to the statue? What's up with the lovely looking dock that Filben is on? What's up with all these giant boxes I can jump on? Why are they there, how did they even get there, what the gently caress is even inside them? Why are there like 20 total terrorists taking over the statue that is literally right next to UNATCO's base of operations? I mean gently caress there's a terrorist patrolling within a stone's throw of the main loving gate. The whole thing seems stupid. SolidSnakesBandana fucked around with this message at 04:03 on Jul 22, 2010 |
# ? Jul 22, 2010 03:59 |
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SolidSnakesBandana posted:I love Deus Ex but honestly the lovely first level is what stops me from replaying as much as you guys do. I've only beaten it like 3 or so times. Even reading this thread I constantly find myself thinking "eeeehhrrggghhhh Liberty Island again" though this probably stems from playing the beginning areas too many times. Honestly up until you take out the NSF generator in the warehouse is kind of a drag for me now. Liberty island from the air. The version in Deus Ex is scaled down and rearranged somewhat, but the general layout is about right: the L-shaped dock is where you start, the T-shaped one is where you meet Filben, and you can see the brick walkway around the outside, the plaza leading up to the entrance, the star-shaped base of the statue, etc. You do indeed get off the dock and basically walk up to the statue. So yeah aside from the scale it's about right. I'm not sure why UNATCO is based on the island, that's just part of the in-game lore -- but Alex tells you specifically that the NSF raided the island and has only been at it for about an hour. They've been telling the UNATCO troops to hold back specifically to try out their new agent, ie., you. Presumably if you weren't there the troopers and bots would have mopped up the NSF pretty fast yeah. Crates are just part of Deus Ex. Everything is crates.
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# ? Jul 22, 2010 04:19 |
KillHour posted:God, I'm terrible at this, I stole the hard part, and I still can't make it look right. Oh well. just in case though, we're police
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# ? Jul 22, 2010 04:56 |
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KillHour posted:God, I'm terrible at this, I stole the hard part, and I still can't make it look right. Oh well. Doesn't he say "you're a jackass"?
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# ? Jul 22, 2010 05:14 |
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orange lime posted:Liberty island from the air. The version in Deus Ex is scaled down and rearranged somewhat, but the general layout is about right: the L-shaped dock is where you start, the T-shaped one is where you meet Filben, and you can see the brick walkway around the outside, the plaza leading up to the entrance, the star-shaped base of the statue, etc. You do indeed get off the dock and basically walk up to the statue. So yeah aside from the scale it's about right. That's really, really cool. Though I think they didn't get much of any other part of the game very good. What a shame.
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# ? Jul 22, 2010 05:18 |
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orange lime posted:Doesn't he say "you're a jackass"? That he does. I may fix it tomorrow, or not. It's not really very good to begin with. vv
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# ? Jul 22, 2010 05:26 |
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orange lime posted:Doesn't he say "you're a jackass"? Paul says "You're a complete jackass." However, the internal game flag is BPlayerIsAnAsshole=True. Bonus quiz: Deus Ex uses the word 'poo poo' in exactly one spot. Who says it and where?
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# ? Jul 22, 2010 05:28 |
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Gynovore posted:
A bum outside the 'ton hotel the first time you get to hell's kitchen, I think. I think it's something like "stay away from the ton, bad poo poo goin down" I could swear I've heard poo poo more than once though. Maybe I'm thinking of gently caress?
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# ? Jul 22, 2010 05:35 |
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Gynovore posted:Bonus quiz: Deus Ex uses the word 'poo poo' in exactly one spot. Who says it and where? False - the bum outside of the 'ton says that there's "bad poo poo going down" and El Ray says that he sells "hardcore munitions and poo poo". There might be others but those are off the top of my head. Edit: Oh and Manderley's "No poo poo" when you kill Navarre. I don't know how that slipped my mind. Edit 2: I did a search in the script posted on GameFAQs and Harley Filben also says "No poo poo" twice and the pimp harassing Sandra says "bullshit". BattleMaster fucked around with this message at 05:42 on Jul 22, 2010 |
# ? Jul 22, 2010 05:38 |
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^^^ Yes.Ainsley McTree posted:I could swear I've heard poo poo more than once though. Maybe I'm thinking of gently caress? I have this niggling feeling that Manderley said it at least once, too?
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# ? Jul 22, 2010 05:38 |
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BattleMaster posted:False - the bum outside of the 'ton says that there's "bad poo poo going down" and El Ray says that he sells "hardcore munitions and poo poo". There might be others but those are off the top of my head. Hmmm, more poo poo than I thought I was thinking of Harley Filben; when you kill Joe Green, he says "No poo poo, you finally joined our side". I remember the bum in front of the 'ton now, don't remember Manderly or the pimp. (I always choose the 'ten second' option with the pimp. It's just too cool not to.)
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# ? Jul 22, 2010 05:47 |
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# ? Jun 1, 2024 04:53 |
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orange lime posted:Liberty island from the air. The version in Deus Ex is scaled down and rearranged somewhat, but the general layout is about right: the L-shaped dock is where you start, the T-shaped one is where you meet Filben, and you can see the brick walkway around the outside, the plaza leading up to the entrance, the star-shaped base of the statue, etc. You do indeed get off the dock and basically walk up to the statue. So yeah aside from the scale it's about right. Well I'll be damned. I feel kinda dumb now. orange lime posted:Crates are just part of Deus Ex. Everything is crates. True dat. Guess I forgot what game we were talking about.
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# ? Jul 22, 2010 06:04 |