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clockworkjoe posted:Arc Dream news Maybe they'll ship me Progenitors now (I had no idea selling 125 books in a month was "a lot", jesus christ).
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# ? Aug 31, 2010 23:24 |
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# ? Jun 7, 2024 02:52 |
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FirstCongoWar posted:I had no idea selling 125 books in a month was "a lot", jesus christ If you're not WotC, that's actually pretty good. In other news, Greg announced that he's looking for angry models for his next Reign setting. Greg Stolze posted:You know how there's all this SF where humans are the most _______ race the aliens have ever encountered? Most intelligent, most adaptable, most violent, most creative, something like that? Well, in this setting, humans -- while not more inherently violent or aggressive or strong -- have one clear advantage in warfare. We become something like a biological weapon used by all three sides in an interstellar conflict.
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# ? Aug 31, 2010 23:29 |
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FirstCongoWar posted:Maybe they'll ship me Progenitors now (I had no idea selling 125 books in a month was "a lot", jesus christ). WELCOME TO THE TABLETOP RPG INDUSTRY their shipping problems are the fault of Cubicle 7. I really need to do a mega post on monsters and other childish things, explaining the poo poo out of it and so forth.
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# ? Sep 1, 2010 02:58 |
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I got this book for $5 at a game store blowout sale, I'm working through the intro and so far it reminds me a lot of White Wolf's old stuff, tons of gonzo-style writing and fluff. I'm only 10 pages in, still going through the intros, but this thread convinced me to pick it up. I hope I'm not disappointed!
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# ? Sep 1, 2010 22:47 |
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Ok, now I've got a new system to talk my gaming group into trying on One-Shot Night. Specifically, Reign. I've got an idea for a campaign, too: The 'PCs' are in fact a set of low-level organizations. Each player designs their Company first, then designs 3 individual characters to act as 'faces' for that organization - at the moment, I'm thinking something like a social face, a mental face, and a physical face, each one reflecting the specific goal and/or nature of their Company. Then, as various situations arise, the campaign is about these three organizations interacting in their rise to influence and power. Thoughts about the viability of this idea are appreciated, as would be any suggestions on how many points to give the players for their company's Qualities (I'm leaning towards 7, with a ban on starting with any Quality above 4.)
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# ? Sep 2, 2010 01:40 |
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So for WT, if you have like, 3d in body, 3d in hyperbody, and 3d in brawling, your dice pool be 9d, right?
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# ? Sep 2, 2010 01:42 |
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FrozenGoldfishGod posted:Ok, now I've got a new system to talk my gaming group into trying on One-Shot Night. Specifically, Reign. I've got an idea for a campaign, too:
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# ? Sep 2, 2010 04:50 |
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FrozenGoldfishGod posted:Ok, now I've got a new system to talk my gaming group into trying on One-Shot Night. Specifically, Reign. I've got an idea for a campaign, too: Sounds great, as long as there are no more than four players, including GM. I ran a very similar idea once, and supporting characters multiplied like rabbits. quote:So for WT, if you have like, 3d in body, 3d in hyperbody, and 3d in brawling, your dice pool be 9d, right? When brawling, yeah. But what if you have to resist a disease that is immune to superpowers?! Eat poo poo, heroes! :wicksay:
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# ? Sep 2, 2010 05:16 |
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Rockin'. It's weird, I'm chronically unable to internalize different game systems, but WT seems pretty goddamned intuitive. I'd still have to see or read some games in action before I think I've got it down.
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# ? Sep 2, 2010 05:20 |
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FrozenGoldfishGod posted:Thoughts about the viability of this idea are appreciated, as would be any suggestions on how many points to give the players for their company's Qualities (I'm leaning towards 7, with a ban on starting with any Quality above 4.) We tried something along these lines (no characters, though); the big issue is that it begins feeling very much like a board game without a lot of narrative flow. With the way the rolls resolve in a single shot, it was hard to have it not turn into "OK, new month, what does your company do now? OK, you burned down his grain warehouse and reduced his territory by 1, anything else?" It was fun, but more board-game fun than RPG-fun.
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# ? Sep 2, 2010 20:17 |
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A tip, from my limited experience with similar games and systems: Give the players either a requirement, or an incentive, to roleplay scenes like you want them to. Tell them that rather than/in addition to rolling a company action, they can play through one of their PCs going on a related mission, and if successful (according to your standard), there will be a larger effect than if they just roll. Or tell them that the characters have to actually do something every season. Or combine these. Don't think of these missions as full-session adventures: skip to the climactic scene, briefly describing how things got to that point. For a battle, give the warrior a duel with the enemy champion. For an alliance, give the diplomat a tea ceremony with the emperor. Give all the other players someone to play in this scene. They may not need stats, or they may only need incomplete ones thrown out on the fly ("Uh, I guess the emperor has a single die in dodge."), or you may have already statted some of the important characters, so you can just hand them a sheet and some basic directions. In general, a character connected with a given Company should be played by that player. If there are multiple such characters, they should be given to other players. If there are a ton of characters in a scene, important groups should have individual leaders or significant members, with all the other characters being background.
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# ? Sep 2, 2010 21:20 |
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Wait, so booster on stat Hyperbody stat multiplies all of the capacities (lift, throw, sprint, jump) by 10? Otherwise, for things like power capacities (teleporting) you have to pick a specific capacity to boost, like range or mass? That seems weird since that means hyperbody + boosters means you get to be The Flash and The Hulk unless you specifically take the drawbacks to reduce some of the qualities.
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# ? Sep 3, 2010 03:19 |
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REIGN is awesome. I'm running a campaign set in the world of Kamigawa, and one of my players plays this guy who was known as the toughest guy of his village, basically just a thug who hasn't travelled the world at all. Another player is playing a wise figure who tries to teaches people by getting them to make mistakes so they can learn from them. They were passing through a forest and saw some monks training. The wise one says "you know, these guys are some of the fiercest warriors in the world" and the thug just laughs and makes a rather rude comment about them. The oldest monk offers to demonstrate his skills to the thug, who refuses, saying "this is absurd, I'm not fighting an old fart." The monk insists, the thug goes "this is ridiculous, I'm gonna hurt you grandpa." Actions are declared, monk rolls 10d and declares some move with a scary name and then the thug rolls 4x10 on his 6d pool and knocks the monk out in one punch. The best part was how the thug's player roleplayed his character not giving a poo poo about this amazing thing he had accomplished because he thought of the monk as just an old man dressed in pajamas while everyone else in the party thought they'd somehow ended up going on an adventure with the baddest man alive. ORE is very fun. Getting all that info from just one roll is great, and the combat system is so unique. I love how it's both gritty and very quick to run.
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# ? Sep 3, 2010 11:14 |
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My last REIGN campaign ended with something similar. One of my players decides "Eh, it's the last session" and responds to another PC's wisecrack by stabbing him. She rolled 4x10. The game ended with monks trying to force her through an exorcism.
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# ? Sep 3, 2010 20:29 |
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Goddamn I need to get a REIGN game going.
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# ? Sep 3, 2010 21:12 |
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How good, generally, is Gregs writing? I saw he had ransomed a horror story that looked a bit interesting.
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# ? Sep 5, 2010 00:43 |
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He has some of his short stories online. Here's one that I enjoyed quite a bit. http://fc04.deviantart.net/fs70/f/2010/202/f/f/Icke_by_GregStolze.pdf
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# ? Sep 5, 2010 01:05 |
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Has anyone tried A Dirty World? I like One-Roll and I like noir. Seems like this could be awesome.
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# ? Sep 5, 2010 22:44 |
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Robotic Folksinger posted:Has anyone tried A Dirty World? I like One-Roll and I like noir. Seems like this could be awesome. I picked up a copy at Gencon this year and I ran it for the first time tonight. It was a great game. The players loved it. Being able to adjust and raise stats during the game gets people into the game. I recorded it so I will try to upload it soon so you can get an idea of how it played out.
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# ? Sep 13, 2010 05:46 |
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clockworkjoe posted:I picked up a copy at Gencon this year and I ran it for the first time tonight. It was a great game. The players loved it. Being able to adjust and raise stats during the game gets people into the game. I recorded it so I will try to upload it soon so you can get an idea of how it played out. This sounds great. I haven't read that much about it, but if it is as awesome as it sounds then I will definitely pick it up.
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# ? Sep 16, 2010 14:34 |
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Posted it http://actualplay.roleplayingpublicradio.com/2010/09/systems/a-dirty-world/a-dirty-world-the-buyout/
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# ? Sep 17, 2010 22:48 |
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Hot on the heels of Nain comes another mini-setting for Reign...quote:ARDWIN is a setting for the REIGN tabletop fantasy RPG rules. Ever since REIGN was first released, there's been discussion of how to incorporate the traditional fantasy races -- elves, orcs, dwarves -- and with ARDWIN I've tried to provide those templates in a way that's faithful to expectations and, at the same time, lets them move in unexpected new directions.
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# ? Sep 24, 2010 21:36 |
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quote:ARDWIN, then, is a setting based on fantasy genetics. Goddamn it Greg Stolze stop making me want to marry you.
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# ? Sep 25, 2010 20:15 |
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Trying to work out ship-to-ship combat rules in Reign with cannons and stuff. It should be easy enough to give a ship hit locations and damage boxes like a person: Eg, for a standard sloop: Cannon crew's roll: 1-5: hit hull for width damage, 10 damage boxes 6-8: hit sails for width damage, 4 damage boxes 9: hit crew for width damage, x damage boxes (x is number of crew) 10: hit PCs (roll 10d for damage?) Dunno... open to suggestions. It's a bit weird because with a cannon ball hitting the crew, at least 2 dudes are gonna die from one ball (goddamnit followers 5 and 6 stand in a line for them!)
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# ? Oct 2, 2010 08:00 |
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I finally got my hard copy of Progenitors today. I'd almost forgotten I ordered the drat thing. Great book, though!
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# ? Oct 2, 2010 22:31 |
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FirstCongoWar posted:I finally got my hard copy of Progenitors today. I'd almost forgotten I ordered the drat thing. Same here. I think I ordered it two months ago now?
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# ? Oct 3, 2010 18:52 |
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Greg Stolze posted:Thinking about things, and reading the RPG.NET thread, it occurs to me that I may not have explained my purpose in writing ARDWIN. Or, to be pedantically accurate, purposes in plural. I have my fingers crossed that he actually releases this. I'm looking forward to it.
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# ? Oct 5, 2010 20:54 |
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Cyphoderus posted:I have my fingers crossed that he actually releases this. I'm looking forward to it. What happened? Did the rpg.net wet blanket crew come out of the woodwork and make him nervous about releasing it?
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# ? Oct 5, 2010 21:29 |
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rex monday posted:What happened? Did the rpg.net wet blanket crew come out of the woodwork and make him nervous about releasing it? I don't think so. I just hope the ransom reaches its goal.
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# ? Oct 5, 2010 21:34 |
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rex monday posted:What happened? Did the rpg.net wet blanket crew come out of the woodwork and make him nervous about releasing it? Sort of. They did come out, but it was this weird whinging about poo poo would work from a sociological standpoint and saying that without humans there's no baseline and a bunch of other poo poo. Basically people being over-critical and overthinking. That wasn't all of it, of course; a few people were hoping for more Heluso & Milona stuff, or were just going "meh, not for me". But of course the wet blanket crowd had to chime in. Fortunately Greg's pretty good about knowing who not to listen to. Which doesn't seem to be hurting the ransom, which hit $1000.
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# ? Oct 5, 2010 22:00 |
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If I recall right from a quick skimming, someone more or less called racist, too. And someone else cried about how his fantasy world language isn't like real world language. Stolze himself posted another thread about his next project, which might be about a 17th century Italy styled setting, either as part of Heluso and Milonda proper, or just its own thing.
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# ? Oct 5, 2010 22:08 |
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AAAAGH In case anyone hasn't seen it, there is a maptools REIGN GAME recruiting here and I'm still looking for a couple of players. Saturday nights americans time. http://forums.somethingawful.com/showthread.php?threadid=3353745
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# ? Oct 16, 2010 03:18 |
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children overboard posted:AAAAGH This looks amazing, and makes angry pains in my stomach that my schedule is unruly to the point I couldn't dedicate the time. Also, ARDWIN has one week left to raise funds, and is about 500 bux shy. Just putting that out there.
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# ? Oct 16, 2010 04:44 |
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this is a cool reward if you want to support ARDWINquote:Be Greg's editor for a day. A fair amount of the fiction I've written has been "We need something that shows off this element of the setting, it needs to have a big betrayal of trust, and, also, a monkey." Editors and publishers get to do this -- set parameters for fiction writers who then, like chefs with limited ingredients, try to produce a delicious meal. If this ransom clears, I'll write a short story (probably 2-5,000 words) and release it for free through my trusty internet library. But if won't just be ANY story. If you pledge $50+, you can dictate ONE element that must be present. I'll limit that by saying no fanfiction, but stuff in my established settings -- eCollapse, Milonda, PROGENITOR -- are all fair game. (I'll just have to hope and pray there's no crossover.) Or maybe you want a love story. Or a revenge drama. Or for someone to get caught in flagrante delecto with the babysitter. You name it, I'll do my best to put it in there. Will it be a hilarious mess, or an exquisite corpse? Only the high rollers get to decide. only 50 bucks!
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# ? Oct 16, 2010 06:29 |
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children overboard posted:AAAAGH Still looking for a couple more players, so if any newbies are wanting to try Reign but don't have the book, I WILL TEACH YOU HOW TO REIGN! Msg me on AIM (username: "stabs0000") and I'll walk you through character creation and the gameplay basics, it's pretty easy!
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# ? Oct 22, 2010 08:03 |
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clockworkjoe posted:this is a cool reward if you want to support ARDWIN Alternately, you can safely ignore that because the project has been fully funded since yesterday or so
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# ? Oct 22, 2010 19:36 |
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http://www.gregstolze.com/reign/REIGN_Ardwin.zip It's out!
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# ? Oct 24, 2010 05:21 |
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I have a question about hit locations in ORE. Since succesful dodges only gobble rolls lower than them, limb and chest shots are easier to dodge than headshots. So if someone pulls a called shot at my head (10) and succeeds, I'm less likely to dodge than if they aimed at my chest. Similarly, if someone is firing wildly into combat headshot rolls are more likely to connect than limb or chest rolls. Which results in the weird disconnect that if you really need to hit a guy with a high dodge your best chance of success is called headshots every day, and trying to shoot an aware target's centre of mass is actually less likely to succeed. Am I getting something wrong, or looking at something the wrong way? Because I love everything about ORE except that and I'd love to be told I'm doing it wrong. Edit: Also armouring your arms and legs is not worthwhile since the chance to dodge is pretty reasonable. Splicer fucked around with this message at 13:48 on Nov 17, 2010 |
# ? Nov 17, 2010 13:44 |
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You've been running dodging the right way according to the rules, and you're right about how odd the consequences are. Personally, I houserule away that requirement, and it hasn't caused any problems. As for armoring your arms and legs, I'm not sure I agree that it's not worthwhile. Armor doesn't typically need to be rolled, while dodging does, armor applies to every incoming attack simultaneously, while dodging you have to pick and choose, and armor doesn't need to beat or match the attack roll, while dodging does. Hard armor is arguably a little too good, really.
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# ? Nov 17, 2010 15:27 |
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# ? Jun 7, 2024 02:52 |
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Thank you again, Evil Mastermind, for selling me on Kerberos Club: the skills and convictions rules are a huge boon to the ORE as a whole, and the rest of it loving rules. The only two ways I can currently imagine making ORE an even best-er generic system are
This second one is more important: making up your own skills means the skill list is unneeded, which means the stats are unneeded, and I don't like them. I feel like my two choices are either to steal a page from Monsters and Other Childish Things and do Hands, Feets, Brains, Guts, Face, or to do a proto-narrativist thing and decide as a group on five distinct and thematically appropriate stats for each game setting. Like, the Kerberos Club would have stats like Class and Athleticism (no separate strength and agility stats in the fiction), but my ripped off kung-fu comic setting would have the five elements.
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# ? Nov 27, 2010 01:04 |