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Lord_Pigeonbane posted:doctorfrog is right. Axemaniac, I will pay you two American dollars to not buy MoO3. I will do this for your protection. I will do this to hurt the sales of this horrible game. I came ]--[ (this close) to buying MoO 3, but a little voice inside me (probably yours) made me only get 1 & 2. I thank you for that, crazy brain-poltergeist goon friend!
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# ? Oct 9, 2010 01:16 |
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# ? Jun 7, 2024 01:38 |
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The Gasmask posted:I came ]--[ (this close) to buying MoO 3, but a little voice inside me (probably yours) made me only get 1 & 2. I thank you for that, crazy brain-poltergeist goon friend! IM me an address in the U.S., and I will mail $2 to that address.
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# ? Oct 9, 2010 01:18 |
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I remember reading a review of MoO3 where they described one of the stats you have to track on a planet, and honestly I think some of my college math homework sound simpler.
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# ? Oct 9, 2010 01:32 |
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To accurately reproduce the experience of playing Master of Orion III, go and spend a minute or two slamming a toilet lid down on your dick instead. This way, you get the "holy poo poo, this is loving awful" epiphany considerably sooner and it doesn't cost you any money! Win-win! (I bought it on launch day at full price. )
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# ? Oct 9, 2010 01:37 |
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FearOfABlackKnob posted:Excuse me, but this is MY job in the Games forum. Oh yeah are you the guy who posted all that planescape artwork in lf? Got a link?
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# ? Oct 9, 2010 01:47 |
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SpRahl posted:So maybe it was said here but whats so bad about MoO3? It'd be a lot quicker to say what isn't wrong with it. Which is.... ermm... well... the manual was actually pretty neat back in the day... unless I'm thinking about MoO2's manual...
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# ? Oct 9, 2010 01:49 |
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AG3 posted:It'd be a lot quicker to say what isn't wrong with it. It's true. MoO3 had a acceptable manual. It had a lot of pages, and it contained an interesting backstory. Unfortunately, it tried to explain how to play MoO3.
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# ? Oct 9, 2010 01:51 |
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AG3 posted:It'd be a lot quicker to say what isn't wrong with it. I wish I was joking.
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# ? Oct 9, 2010 01:52 |
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Here it is! http://www.replacementdocs.com/download.php?view.644
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# ? Oct 9, 2010 01:53 |
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I actually found one of the discs for MoO3 the other day while cleaning. I'm not sure where the other 2 are, and that's probably for the best. Just found the manual on top of a shelf too. Alas, it was as I remembered; the "good things" I remembered were in the MoO2 manual, not MoO3. And still the manual is the best part of MoO3. The paper isn't even glossy, so it's a bit hard to read.
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# ? Oct 9, 2010 02:03 |
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What are some goods mods or general tips for Outcast and Blood? Tried googling mods for Outcast, but kept getting ones for the Jedi Knight sequel.
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# ? Oct 9, 2010 06:44 |
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Not sure about Outcast, but our very own Tecman released a huge launcher for Blood a while back that contains a ton of content. http://blood.nanoaugur.net/
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# ? Oct 9, 2010 08:31 |
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Anyone else have trouble getting a joystick to work in Independence War 1? IW2 works just fine, but I'm balking slightly at having to play a vengeful tween.
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# ? Oct 9, 2010 09:31 |
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AG3 posted:It'd be a lot quicker to say what isn't wrong with it. I only watched a friend play it briefly. It had cool looking puppets.
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# ? Oct 9, 2010 13:26 |
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doctorfrog posted:IW2 works just fine, but I'm balking slightly at having to play a vengeful tween. Don't worry - that's just for the prologue chapter. The game is going to get a lot more badass very soon.
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# ? Oct 9, 2010 13:31 |
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Considering Iwar 2 but I hear it's pretty hard, plus I don't have a joystick. I have a 360 pad though.
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# ? Oct 9, 2010 14:25 |
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Dr Snofeld posted:Considering Iwar 2 but I hear it's pretty hard, plus I don't have a joystick. I have a 360 pad though. I actually think it's better with the 360 pad than a joystick - with joystick, you don't get vertical and lateral thrust. I've got a control profile here.
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# ? Oct 9, 2010 14:41 |
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Is Outcast fairly enjoyable nowadays?
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# ? Oct 9, 2010 16:53 |
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To fix cursor flicker/trail issues in Planescape check this out: http://www.shsforums.net/topic/43616-how-to-deal-with-the-ddraw-problems-of-pst-and-other-ie-games/ Worked for me so far, and I'm running the game in a window via VMWare on my Mac.
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# ? Oct 9, 2010 17:12 |
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The Machine posted:Is Outcast fairly enjoyable nowadays? The graphics are pretty, but it has a bad case of fed-ex quests, and repetition. Still worth playing for <$10, though, even if it's just to see how cool voxels were
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# ? Oct 9, 2010 17:21 |
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I've been informed that the latest Nvidia drivers fixed the incompatibility issues they had with I-War 2, which previously required workarounds to play. So, now everyone can enjoy the game. And should, because holy poo poo it's better than Freespace 2 I am not even exaggerating. Best-feeling space combat I've ever played, and the game was future-proofed amazingly well. Aside from dated ship textures, it really hasn't aged badly at all. Even does aspect-correct widescreen. I'll do a visual controller-map for my 360 pad profile sometime. Also, if anyone figures out how to do analogue on the main thrusters (although it's not really that big an issue) via the triggers, tell me. Dominic White fucked around with this message at 18:43 on Oct 9, 2010 |
# ? Oct 9, 2010 18:40 |
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Does that mean you can run I-War 2 with shaders set to full now?
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# ? Oct 9, 2010 18:42 |
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Fag Boy Jim posted:Does that mean you can run I-War 2 with shaders set to full now? I just did, so I assume so. Only played a couple missions so far but what I played seems pretty neat. The physics take some getting used to.
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# ? Oct 9, 2010 18:44 |
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How do I get blood 1 to work? Also the launcher that's in the 2.5D megathread is a headache to figure out.
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# ? Oct 9, 2010 18:44 |
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Make sure to try I-War 1, the nice thing about space shooters is that they age really well (since all you need is some nice backgrounds, and some models). I loved the feeling of piloting with a crew better than I-War2's lone wolf kinda thing, though the piracy free-roam aspect was awesome.
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# ? Oct 9, 2010 18:45 |
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I-War 1 I could never get into. Just the wrong side of sim-like, and the UI was seriously awkward. I-War 2 is a game that you can play entirely with a gamepad, yet still feels like you're hurling a heavily armed corvette-class ship through space. It's accessible and streamlined in the best possible sense.
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# ? Oct 9, 2010 18:48 |
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eh, I actually found the whatever the game considered default for the 360 pad fine. just needed to remember the shortcut for gunnery control, and I was good to go. i kinda found it hilarious that IW1 had better gamepad support "out of the box" than loving Psychonauts
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# ? Oct 9, 2010 18:49 |
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Dominic White posted:So, now everyone can enjoy the game. And should, because holy poo poo it's better than Freespace 2 I am not even exaggerating. Best-feeling space combat I've ever played, and the game was future-proofed amazingly well. Aside from dated ship textures, it really hasn't aged badly at all. Even does aspect-correct widescreen. Buying it now. Holding you responsible.
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# ? Oct 9, 2010 18:54 |
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yeah IW2 kicks a lot of rear end (specifically your rear end, it is hard as poo poo)
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# ? Oct 9, 2010 18:54 |
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Everyone should buy Blood, probably the finest first person shooter ever made.
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# ? Oct 9, 2010 19:15 |
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Yeah, the #1 piece of advice I can give with I-War 2 is use lateral/vertical thrusters. It throws off enemy targeting. Enemies usually fly with just throttle, and always with flight assistance (which limits your maximum velocity). As you're almost always outnumbered and outgunned, you need to leverage the few advantages you can get.FirstPersonShitter posted:Everyone should buy Blood, probably the finest first person shooter ever made. Yep, Blood owns as well. It's basically Duke 3D, but better.
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# ? Oct 9, 2010 19:16 |
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Dominic White posted:Yeah, the #1 piece of advice I can give with I-War 2 is use lateral/vertical thrusters. It throws off enemy targeting. Enemies usually fly with just throttle, and always with flight assistance (which limits your maximum velocity). As you're almost always outnumbered and outgunned, you need to leverage the few advantages you can get. Thats not possible, in fact, Caleb is just Duke Nukem disguised to show he can be even better if he feels to.
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# ? Oct 9, 2010 19:21 |
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And as Duke 3D is basically Doom but better, this makes Blood the best. I didn't think so at first but after finishing the game it's gonna be disappointing playing any other first person shooters.
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# ? Oct 9, 2010 19:21 |
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Is Blood really hard or am I just really terrible? Enemies manage to snipe me with shotguns from miles away, taking off half my health and there's hardly any health pick-ups. I have to keep reloading constantly to get past areas with like 12 HP. Also, which rear end in a top hat thought the loving rats were a good idea? It actually took me a while to realise why sometimes I'd randomly lose health, before I realised I had to somehow pick these off these tiny things on the floor. Flare ammo also seems to be rather rare. Infact ammo in general, I have to spend a lot of time with the pitchfork. I like the level design in this game but it's hard. Compared to Duke 3D anyway. Babby Sathanas fucked around with this message at 19:31 on Oct 9, 2010 |
# ? Oct 9, 2010 19:28 |
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The rats arent in it much. Blood is also a hard game, I played through on lightly broiled and it was still difficult. It's also worth noting that X is altfire, and with the sawnoff shotgun the altfire will instantly kill the zombie guys. The game gets more generous with ammo later on, the first couple of levels are pretty mean. edit: Also something I didnt realise when I started playing was that 1 flare will kill a cultist or zombie, it just takes a second or two for them to start burning. juggalo baby coffin fucked around with this message at 19:35 on Oct 9, 2010 |
# ? Oct 9, 2010 19:31 |
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No denying that Blood is pretty brutally hard, though. The cultists have hitscan weapons, and catlike reflexes. It basically forces you to very carefully check each corner, and use cover whenever possible. It's kinda like the opposite of Doom (or its cousins, Heretic, Hexen and Strife), which reward super-fast movement out in the open. It's why I couldn't rank the games on a sliding scale - there's a kinda yin/yang thing going on with the two big 2.5d 'clans'.
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# ? Oct 9, 2010 19:38 |
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FirstPersonShitter posted:edit: Also something I didnt realise when I started playing was that 1 flare will kill a cultist or zombie, it just takes a second or two for them to start burning. Yeah I noticed this when I was half way through the train level. Derp.
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# ? Oct 9, 2010 19:38 |
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Dominic White posted:No denying that Blood is pretty brutally hard, though. The cultists have hitscan weapons, and catlike reflexes. It basically forces you to very carefully check each corner, and use cover whenever possible. It's kinda like the opposite of Doom (or its cousins, Heretic, Hexen and Strife), which reward super-fast movement out in the open. I rate Blood higher for how great the explosions are. They really push stuff about and the enemies gib into like 20 pieces. That and the unconventional storyline.
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# ? Oct 9, 2010 19:41 |
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I almost poo poo myself when I ran into the reaper thing on the 3rd level of the 2nd chapter- the hotel one. "Oh hey heres the reaper looking-dude just shotgun hima bit an..." "OH JESUS THAT SCREECHING NOISE IS HORRIBLE AND HE'S ALL OVER THE PLACE AND I CAN'T HIT HIM AHHHHHHHH" Blood loving owns though.
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# ? Oct 9, 2010 19:41 |
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# ? Jun 7, 2024 01:38 |
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wow, this website is fantastic! i just spent the last hour having fun adding games to my wishlist...
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# ? Oct 9, 2010 20:06 |