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Vita posted:Are there any more Resident Evil 5 tips besides what's on the wiki? I'm on chapter 4 and my main problem seems to be running out of ammo. I have a stun rod, shotgun, and magnum, and Sheva has a handgun and stun rod. I've ran out of ammo completely at least 10 times using this setup, but I can't seem to figure out how to conserve it more when melee is so weak. You can also replay chapters, like the fight against the executioner, say, or the airboat level, to harvest ammo and money/treasure. Upgrading your guns is pretty important because that poo poo just gets ridiculous at the end.
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# ? Oct 26, 2010 22:04 |
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# ? May 25, 2024 05:29 |
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Didn't see it or I missed it in the thread, sorry. How about Space Rangers 2: Reboot? I keep hearing this game kicks rear end, but I just can't seem to ever do well in it or get that far. Try trading... suck at it. Try being a pirate... suck at it.
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# ? Oct 26, 2010 22:12 |
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Been playing Super Scribblenauts, having a blast. Have an exceedingly stupid question. I can't seem to find the store where you can buy avatars, etc. In return, here's something I missed for a long time in Army of Two: the 40th Day: You can equip a primary weapon in your secondary weapon slot by pressing X. This is useful for letting you carry close to 1000 rounds into missions, making ammo even less of a problem than normal.
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# ? Oct 27, 2010 04:10 |
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Holy loving poo poo guys; I didn't expect such detailed advice. Thanks a million!
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# ? Oct 27, 2010 13:15 |
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I'm getting Ace Attorney Investigations: Miles Edgeworth soon. Will it spoil anything from the other games? I got stuck on case 5 of Trials and Tribulations and haven't gotten back to it yet, and I haven't played any of Apollo Justice. EDIT: Thank you! Koops fucked around with this message at 20:53 on Oct 27, 2010 |
# ? Oct 27, 2010 20:22 |
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Koops posted:I'm getting Ace Attorney Investigations: Miles Edgeworth soon. Will it spoil anything from the other games? I got stuck on case 5 of Trials and Tribulations and haven't gotten back to it yet, and I haven't played any of Apollo Justice. It certainly wont spoil anything from the last T&T case or any of Apollo Justice. Go for it.
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# ? Oct 27, 2010 20:24 |
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I know vanilla Resident Evil 5 has been covered, but is there anything extra I should know for the Gold Edition? Additionally, anyone got any advice before I start up Vanquish and Shantae: Risky's Revenge?
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# ? Oct 28, 2010 08:04 |
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Vanquish Play conservatively, you're pretty squishy. Soldiers aren't much more than AI Distractors. There's no real penalty for them getting massacred. If you see a wounded soldier with a green cross above him, you can help them to get extra ammo/weaponry. Different enemies have different weak spots and weaknesses to different weapons. A lot of the weak spots are highlighted when you enter slow-mo mode. Also, a common weak point the larger bipedal enemies (Romanovs? I think they're called) share is their backpack. You don't suck, the game is just hard. Especially the challenges.
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# ? Oct 28, 2010 08:34 |
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Fallout New Vegas: Yes, this game is harder, especially on Hardcore mode. If your playing Hardcore, pay closer attention to your health bar. If you think a fight is going to go on a while, pop a stimpack the moment you take a bout 1/4 damage, this way, you will be getting health back, and once full it will still be healing you over time. Enslaved: Don't worry about collecting all the Masks, and Ability orbs(?) from the get go, you can go back and get them through the level select, and since you can do this and jump in at the level your character is, it makes collecting the items a breeze. Final Fantasy Dissidia: Any one that ever says they are amazing at this game has no life.
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# ? Oct 28, 2010 09:26 |
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Jimson posted:Fallout New Vegas: Yes, this game is harder, especially on Hardcore mode. If you take the nerd rage perk, however, at <20% health (I think, it's somewhere around there) you basically become a death machine. The Powder Gangers are pretty useless in the grand scheme of things, so if you piss them off early, don't sweat it. Later on in the main quest, you get items from the main factions that reset their opinion of you if they dislike you, so don't worry about pissing off anyone really early. The Mojave Express boxes are your friend, and make a good place to dump items you want to get out of your inventory until you get your first house. Caravan is OK for money early on if you're really hurting for it, but the big bucks are in the casinos later on. Once you get kicked out from one or two for winning too much you're pretty much set for life.
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# ? Oct 28, 2010 09:44 |
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Koops posted:I'm getting Ace Attorney Investigations: Miles Edgeworth soon. Will it spoil anything from the other games? I got stuck on case 5 of Trials and Tribulations and haven't gotten back to it yet, and I haven't played any of Apollo Justice. The final case in T&T is amazing, what the gently caress are doing? FINISH IT!
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# ? Oct 28, 2010 12:34 |
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Panic Restaurant posted:Vanquish Don't let your energy run out in AR mode, it refills very quickly if you leave some. Smoking a cigarette while in cover is used to distract the enemy robots. They'll shoot the butt when you flick it. Remote User fucked around with this message at 14:09 on Oct 28, 2010 |
# ? Oct 28, 2010 13:42 |
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I just bought Risen. Is there anything I should know about?
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# ? Oct 28, 2010 15:36 |
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Captain Novolin posted:Caravan is OK for money early on if you're really hurting for it, but the big bucks are in the casinos later on. Once you get kicked out from one or two for winning too much you're pretty much set for life. So, let me ask you a question--are you playing the PC version? I have read the rules about a dozen times, have watched the computer playing, and have trial-and-errored what seems like every possible combination of moves, and have never successfully played so much as a single card after laying down my starter for each caravan. Other than the fact that it lets you put face cards on anything. No, I do not want you to point me to a FAQ, I just want someone to tell me whether the PC version is somehow bugged to not work. If not, I will keep trying to figure it out.
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# ? Oct 28, 2010 18:18 |
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Any tips for Yakuza 3
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# ? Oct 28, 2010 19:46 |
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Quarex posted:So, let me ask you a question--are you playing the PC version? I have read the rules about a dozen times, have watched the computer playing, and have trial-and-errored what seems like every possible combination of moves, and have never successfully played so much as a single card after laying down my starter for each caravan. Other than the fact that it lets you put face cards on anything. No, I do not want you to point me to a FAQ, I just want someone to tell me whether the PC version is somehow bugged to not work. If not, I will keep trying to figure it out.
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# ? Oct 28, 2010 19:49 |
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Kid Moe posted:Any tips for Yakuza 3 Yakuza 3's combat suffers from being fun when enemies don't know how to block, getting really repetitive and boring once they do, and then becoming fun again once you have access to easy guard breaks. Basically, what I'm saying is keep upgrading your moves stat until you get the guard breaks at the end of a combo. It just makes the game suck a whole lot less. Keep in mind that anything you miss out on during the game can be done in NG+ which has both a story replay and a free-roam with all random battles turned off. Yes, it is a shenmue clone and has random battles. To help you out, pretty much every convenience store carries box lunches which cost like 8-2000 yen and fully heal you. Getting together that kind of scratch is jump change so your inventory should be pretty much stuffed with the things. Those random, useless bits of junk you find help you upgrade/build weapons and equipment. Remember weapons degrade and will have to be repaired eventually. Pawn shops sell finished equipment and weapons while the books people carry or give you are to be given to the smith to teach him new recipes. Other than that, the game always tells you exactly what you should be doing so don't worry about missing out on things. No, your kids won't hate you if you don't spend anytime with them.
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# ? Oct 28, 2010 21:00 |
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I just started Bayonetta (I'm at Chapter 2). Is anything missable or is there anything in particular that I should know? The game looks pretty straightforward. Thanks!
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# ? Oct 28, 2010 23:13 |
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Big L posted:I just started Bayonetta (I'm at Chapter 2). Is anything missable or is there anything in particular that I should know? The game looks pretty straightforward. Fairly sure there's nothing you can miss permanently, since you can revisit stages any time you want. IIRC, there's one thing i missed on my first way through. There's a stage in which you first fight some sort of sky serpent in a circular arena. There are breakable walls you might not be aware of there. With stuff behind.
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# ? Oct 29, 2010 00:45 |
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Big L posted:I just started Bayonetta (I'm at Chapter 2). Is anything missable or is there anything in particular that I should know? The game looks pretty straightforward. No, there's nothing that is missable. Just remember that if you find a LP fragment in a level, the rest of that LP can be found in the same level. Also, it's a good idea to get the ability that briefly transforms you into a flock of bats ASAP.
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# ? Oct 29, 2010 01:23 |
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big duck equals goose posted:Didn't see it or I missed it in the thread, sorry. It's been a long time since I played, and it wasn't the reboot version, so take this with a grain of salt. * Scavenge. Even if you'd die in a big dominator robot invasion fight, if you go in during the later stages of a battle that is actually going well for your side (and not all of them will), you can play the vulture and either kill the weakest dominators or just scoop up salvage. When your stores are full, just drop that salvage on the nearest planet - don't worry about selling it yet, just store it and go back for another load before it is all scooped up. Space stations might be destroyed, but not planets. * Shop around - unlike, say privateer, it is not just the trade goods that vary in price. Weapons and other gear will vary in size and cost and quality. Look for the best bargain in the information center. Sometimes the best isn't - cheaper and smaller might be if it allows another needed piece of equipment. * Speaking of the infomation center, you can search for "planet" and you'll get a list of the thirty nearest planets with prices. I'm not entirely certain what I remember from space rangers one and space rangers two, but I expect this at least was a common pair of elements. I'm tempted to dust off the game now myself, maybe I'll have better advice.
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# ? Oct 29, 2010 05:39 |
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Just started playing Odin Sphere. I read the wiki, but do you have any other suggestions other than "eat everything" and "get to 35/35 before ending the character's book"?
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# ? Oct 29, 2010 17:55 |
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Big L posted:I just started Bayonetta (I'm at Chapter 2). Is anything missable or is there anything in particular that I should know? The game looks pretty straightforward. Everyone seems to ask this so I'll pre-emptively answer: The weapons that say reproduction in Rodin's shop aren't any different than the ones you're carrying. They are exactly the same. They're just there because when you unlock weapons you only get two of them and you need to buy the other two so you can have a full set (two hands and two feet). Also you can skip cutscenes by hitting R2+Select. Also if you're playing on PS3 make sure you get the patch and install, unless you like several seconds of loadtime everytime you do anything.
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# ? Oct 29, 2010 18:17 |
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Strange Matter posted:Just started playing Odin Sphere. I read the wiki, but do you have any other suggestions other than "eat everything" and "get to 35/35 before ending the character's book"? Kind of late for this advice, but the PAL release of the game has no slowdown, and should be played instead of the NTSC release if at all possible. It also has 60hz support so it works fine on NTSC TVs. My main advice is 'Play on Hard mode'. The game is pretty easy otherwise. Take the time to mess around with alchemy and try out different potions as there are some really useful ones. The game will probably feel really clunky and slow at first. It's a game that doesn't really start to work until you stop trying to make it into a hyper active action game and just roll with how it works. Once you do, the game plays perfectly fine. Items/Money, try to avoid spending Valentine money if you have the option. This is because you need it to cook food at the shops later. The Immunity to Poison item is pretty drat essential to keep your sanity, so it's a good idea to pick one up for each character. Some areas are not repeatable. Make sure you stop by every sphere when doing a chapter, especially ones with scrolls as a reward. That's pretty much it anyway. You can figure the rest out as you go.
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# ? Oct 29, 2010 18:24 |
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I've read through tons of pages so if it's been posted, please forgive me. Can someone post some cool tips and tricks for Diablo 2? I lost my internet and just started playing it for the first time ever and think I'm hooked. Thanks in advance.
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# ? Oct 29, 2010 18:32 |
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Bandulu posted:I've read through tons of pages so if it's been posted, please forgive me. It might help a bit if you post what class you're playing/want to play. Edit: Here's a few basic tips though. If you're melee, hire a ranged mercenary. Frost archers from act 1 are great as they'll slow/freeze enemies. If you're ranged, hire an Amazon from act 2 to act as your tank. It's been my experience that act 3 merc's are worthless. Hold off on imbuing an item from Charsi. You can even wait until you're finished with normal, then get something from say, act 2 of nightmare, then go back and have her imbue it from normal mode. Remote User fucked around with this message at 18:43 on Oct 29, 2010 |
# ? Oct 29, 2010 18:38 |
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upperthorax posted:It might help a bit if you post what class you're playing/want to play. Thanks for the tips! I started a game with a necro and liked him then started a barbarian for fun. Then my computer died and I lost all my saves. So a few days ago I started a Sorceress maybe lvl 10 or so now. I might go online, how does that work with the ladders and everything? It just seems like there is sooooo much info about the game and I am not sure what's good or not. What are some of the better builds? Are assassins cool? Any info will help, just reading stuff up here at work.
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# ? Oct 29, 2010 18:50 |
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Bandulu posted:Thanks for the tips! I started a game with a necro and liked him then started a barbarian for fun. Then my computer died and I lost all my saves. So a few days ago I started a Sorceress maybe lvl 10 or so now. I might go online, how does that work with the ladders and everything? It just seems like there is sooooo much info about the game and I am not sure what's good or not. What are some of the better builds? Are assassins cool? Any info will help, just reading stuff up here at work. If you play online: One thing that was patched in was synergies, where you can add points to a low level skill to make a higher level skill more powerful. It's explained as you mouse over the various skills which skills receive bonuses. For a sorceress, a very common build is to go with the ice tree: maxing Frozen Orb, Blizzard, and a few of the related synergies. I think there are enough skill points to do a secondary element (and you should, due to immunities), though I haven't played in a while. Static Field from the lightning tree is important since it does percent based damage and works on most bosses. The act 3 mercs may be weak in terms of hp/damage, but one of them is an ice caster who is very useful against those annoying Flayers.
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# ? Oct 29, 2010 19:48 |
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I'm getting slapped stupid in UFO Defense. I've just started, and I've read the wiki, but I can't seem to figure this out. I'm at my first downed UFO, and my dudes are getting slaughtered while I walk around to try and locate the aliens. The aliens are attacking me during my turn, which I'm not really understanding since I thought this was all turn based. Pretty much what happens is I walk into an area and the aliens fire and kill me before I even see where they are.
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# ? Oct 30, 2010 08:50 |
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McKracken posted:I'm getting slapped stupid in UFO Defense. I've just started, and I've read the wiki, but I can't seem to figure this out. If you save enough AP's at the end of your turn (there is in fact a reserve AP button for this purpose) you can fire a 'reaction' shot on your enemy's turn. Basically, if an enemy enters your LOS during their turn, you 'react' and shoot them. Occasionally, you may also get an 'interrupt' if you have available AP that will allow you to direct a specific action (such as moving, shooting, etc.) This applies equally to your guys and the bady guys. Unfortunately, if you do get hit at the beginning of the game, chances are your guy will die a painful screaming death. Such is the life of the rookie X-COM trooper with nothing but his grey jumpsuit to protect him from evil alien lasers. Basically, play it conservative, make sure you don't have anyone exploring alone and reserve AP so you can react during the enemy's turn. Stick with it. UFO Defense is one of the greatest games ever made and nothing sense has ever managed to duplicate how awesome it was though many many have tried.
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# ? Oct 30, 2010 09:25 |
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McKracken posted:I'm getting slapped stupid in UFO Defense. I've just started, and I've read the wiki, but I can't seem to figure this out. This is totally normal. As a beginner, there's no harm in restarting if your entire crew dies before stepping off the ramp (which isn't that uncommon early game). The most important skill is "overwatch" where you move troops about half their distance while you have two or three guys with full AP covering them in at least 180 degrees from where they're facing. Make sure you stagger people and don't stick them behind each other (or as I call it "muzzling") because you'll end up getting shot in the back.
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# ? Oct 30, 2010 09:53 |
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McKracken posted:I'm getting slapped stupid in UFO Defense. I've just started, and I've read the wiki, but I can't seem to figure this out. Two observations about the combat will make things a lot easier: 1) Distance has no effect on your shooting accuracy, even if your shooter can't actually see his target. 2) Reaction shots can only happen if the person/alien being reacted against is in visual range. So with that, the most effective way to fight is to send out a scout, ideally with good reflexes, to look for aliens. When he sees one, he freezes, and a crouched shooter who's out of visual range takes the alien out.
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# ? Oct 30, 2010 11:32 |
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I've searched as best I could for tips regarding Metal Gear Solid 4. I'm sure I'm a dullard and missed them, would anyone mind (re)posting them?
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# ? Oct 30, 2010 16:58 |
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surrender903 posted:I've searched as best I could for tips regarding Metal Gear Solid 4. I'm sure I'm a dullard and missed them, would anyone mind (re)posting them? Here's the thread advice that's been posted on the wiki in case you missed it: http://wsik.centipeed.com/index.php/Site/MetalGearSolid4 I'm just going to summarize some of those points as most of it's been covered. Take it easy your first time through, you can't earn everything in one play-through anyway. Even if you know how to collect/do everything, it would still take a minimum of 6-7 play-throughs. This is what New Game+ is all about. Speaking of which, while you aren't locked into any difficulty mode when using a file for new game plus, you are locked into ammo/items limits. What I mean is that on if you end the game with 200 frag grenades on normal, you'll only keep 50 if you start on extreme (can't remember the exact amounts but you get the point). You will not receive anything above these cap limits if you downgrade the difficulty on a subsequent play-through. That said, not all levels are pure stealth missions. The majority of weapons in the game aren't silenced/suppressed, so if there's a larger battle raging on, feel free to throw on a negative camo index and go to town with a larger weapon. The only other thing I guess you should know is that Chaff grenades are very rare, so conserve them wisely. While you can get by without them, they'll make your life easier in chapter 4 (especially on higher difficulties).
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# ? Oct 30, 2010 19:40 |
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megalodong posted:Two observations about the combat will make things a lot easier: Ok, this is extremely helpful because I was attempting to get as close to the aliens as possible operating under the assumption it would increase the terrible accuracy of my rifles.
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# ? Oct 30, 2010 20:56 |
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Re: Dragon Age: Origins, while earlier posters mentioned that mages can be game-breakingly powerful, don't be afraid to break the game. I enjoyed playing through it but the game is FULL of trash mobs and I can't imagine deliberately gimping myself so that it takes even longer to clear out each dungeon.
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# ? Oct 30, 2010 21:19 |
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McKracken posted:Ok, this is extremely helpful because I was attempting to get as close to the aliens as possible operating under the assumption it would increase the terrible accuracy of my rifles. Also, you get harshly penalized for fighting at night - and the aliens don't. Wait until day to hit UFO crash sites. If you absolutely must fight at night - for example, a terror site - exercise caution and remember that there is no shame in retreat.
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# ? Oct 31, 2010 00:56 |
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PRL412 posted:That said, not all levels are pure stealth missions. The majority of weapons in the game aren't silenced/suppressed, so if there's a larger battle raging on, feel free to throw on a negative camo index and go to town with a larger weapon. Yeah, there's really only one stage where stealth is practically mandatory (the final stage/act). All the stages before that you could run and gun it. The game though gives you the choice to do that or be all stealth and sneak.
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# ? Oct 31, 2010 01:00 |
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ToxicFrog posted:Also, you get harshly penalized for fighting at night - and the aliens don't. Wait until day to hit UFO crash sites. If you absolutely must fight at night - for example, a terror site - exercise caution and remember that there is no shame in retreat. If you send a vehicle to a site, even a terror site, it will freeze the timer. You can literally hold a terror mission for an infinite amount of time as long as you juggle your vehicles going back and forth.
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# ? Oct 31, 2010 01:52 |
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# ? May 25, 2024 05:29 |
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For X-Com: It is almost always a good idea to skip your first turn. The aliens start with full TU reserved and will reaction shot you like crazy as you leave the UFO. If you wait one turn they will waste a lot of TU just running around in circles.
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# ? Oct 31, 2010 01:56 |