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McKracken
Jun 17, 2005

Lets go for a run!
Thanks for all the X-Com tips. I'm starting to get the hang of things but I have one more question. Can I sell all the plasma and laser rifles and alien equipment I've gathered as long as I keep 1 in stock remaining so that my scientists can research it? Is there any advantage to having 18 alien corpses over 1 alien corpse?

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ToxicFrog
Apr 26, 2008


There's no advantage to having lots of corpses. You can sell the weapons, too, but it might be worth keeping some in reserve to equip your squad with once they're researched. In general, a lot of your income will come from selling excess alien loot and/or dead aliens.

Pi Soup
Oct 12, 2008
Also important in X-Com; never sell elerium if you get it. It gets really drat useful and you can't manufacture it.

Ainsley McTree
Feb 19, 2004


I believe that alien alloys are used in construction too, so you might want to hang onto those.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I realize this isn't a game you should ask for help but im just plain stuck so I'm gonna ask. Very early in Amnesia:

I'm in the archives, I picked up a map and had a flasback talking about bordering up the walls against the shadows and then the room collapsed the way I came in. I'm guessing the exit involves the the hole in the wall you can interact with but I cant find a tool to break it

RagnarokAngel fucked around with this message at 17:55 on Oct 31, 2010

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

RagnarokAngel posted:

I realize this isn't a game you should ask for help but im just plain stuck so I'm gonna ask. Very early in Amnesia:

I'm in the archives, I picked up a map and had a flasback talking about bordering up the walls against the shadows and then the room collapsed the way I came in. I'm guessing the exit involves the the hole in the wall you can interact with but I cant find a tool to break it

I think you just need to throw something at it; I used a knight's helmet from a nearby rubble pile.


e: would have posted this sooner but my forums cancer kept interfering, sorry for the wait!

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

A HUNGRY MOUTH posted:

I think you just need to throw something at it; I used a knight's helmet from a nearby rubble pile.


e: would have posted this sooner but my forums cancer kept interfering, sorry for the wait!

Oh der. I'll try that when it gets dark. I guess I didnt expect physics to be used like that.

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.

Brown Moses
Feb 22, 2002

Vidaeus posted:

Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.

The great thing about New Vegas is that you can play pretty much anyway you want. If you want to explore alot I would advise getting lockpicking up, as there's alot more locked doors and boxes then computers to hack when you are randomly exploring. If you want to be a diplomat focus on speech, but I've found medicine and barter tends to have a decent amount of speech checks as well, although not to the same degree as speech. You'll also come across situations where repair skill can help out, beyond the usual item repairing. High Charisma is great for companions as it gives a boost to their stats, and there's not a massive difference between the amount of skill points a high or low int character receives at each level, so don't feel like you need 8-10 int to have a decent character.
Later on you'll find a reliable way to increase each of your stats by one, although this apparently doesn't count towards qualifying for perks.
I think an easy starting build would be Guns, Lockpick and Speech, and put a few points in repair and science as well. Just have 5 strength, increase it to 6 at some point and then get weapon handling so you can use 8 str weapons.
But really, as long as you have one ranged weapon skill you can play anyway you want.

pigdog
Apr 23, 2004

by Smythe

Vidaeus posted:

Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.
Keep the snow globes (the first one is at Goodsprings cemetery), they can be sold for quite a bit of money later in the game.

Get the perk at level 4 that gives you +2 skill points per level. Don't get the perks that add levels or +XP, there's a level cap (which on the other hand can be modded away) and you get plenty of experience anyway.

There are no "useless" skills in this game... though Survival is arguably only useful in hardcore mode. Lockpick is probably the most useful support skill. There's a perk that makes magazines give +20 temporary bonus instead of +10, that's pretty handy too (along with a bonus skillpoint it grants from reading actual permanent skillbooks).

It's possible to finish the whole game without using any ranged weapons, as there are many unarmed weapons (gloves) in the game, and an unarmed focused character can put out a LOT of damage. The challenge in that case is mostly about surviving packs of enemies in melee range. You can of course hire followers to do the ranged damage for you, and indeed practically destroy everything by themselves. :)

pigdog fucked around with this message at 12:39 on Nov 1, 2010

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Brown Moses posted:

The great thing about New Vegas is that you can play pretty much anyway you want. If you want to explore alot I would advise getting lockpicking up, as there's alot more locked doors and boxes then computers to hack when you are randomly exploring. If you want to be a diplomat focus on speech, but I've found medicine and barter tends to have a decent amount of speech checks as well, although not to the same degree as speech. You'll also come across situations where repair skill can help out, beyond the usual item repairing. High Charisma is great for companions as it gives a boost to their stats, and there's not a massive difference between the amount of skill points a high or low int character receives at each level, so don't feel like you need 8-10 int to have a decent character.
Later on you'll find a reliable way to increase each of your stats by one, although this apparently doesn't count towards qualifying for perks.
I think an easy starting build would be Guns, Lockpick and Speech, and put a few points in repair and science as well. Just have 5 strength, increase it to 6 at some point and then get weapon handling so you can use 8 str weapons.
But really, as long as you have one ranged weapon skill you can play anyway you want.

There's a good amount of stuff in here I would say is wrong. There's a shitload of science checks in the game, second only to speech. There's a pretty good amount of Medicine checks, I'd rank this third. There's a decent amount of barter checks but only to increase rewards from quests, and it's usually by an amount that I would consider to be trivial. Repair pops up a few times but not enough I would say.

There's also quite a bit of Intelligence checks in the game, though I don't think I've seen one above 7. I might have seen an 8 but I'm not sure.

Charisma does indeed make your companions slightly better, but from reading the New Vegas thread a lot of people can't really tell the difference in-game. If anything is a dump stat, it would be charisma.

The way to increase your stats by one that he's talking about does indeed count towards qualifying for perks.

Southern Heel
Jul 2, 2004

Anyone have anything non-spoiler related for the new Castlevania, Lords of Shadow game?

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

SolidSnakesBandana posted:

Charisma does indeed make your companions slightly better, but from reading the New Vegas thread a lot of people can't really tell the difference in-game. If anything is a dump stat, it would be charisma.

If you're not going to be taking the Better Criticals perk, Boone + Ed-E basically negates the need for Perception above 1.

Strange Matter
Oct 6, 2009

Ask me about Genocide
Any tips on Legend of Zelda: The Minish Cap?

Koops
Mar 27, 2010
Minish Cap
There are Kinstone fusions you can miss permanently. Look up a guide if that bothers you.
There are two houses for rent, and three possible lodgers. Pick red for offense, blue for defense, or green for a little of both.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Vidaeus posted:

Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.

There really isn't much reason to not take Wild Wasteland, and it doesn't really affect anything (a few encounters are different, but not by much).

Caravan isn't too good for grinding money, just wait until you can go to casinos if you really must have every cap in the wasteland. If you're just picking up stuff and selling it you should have more money than god within a few hours anyway.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Captain Novolin posted:

There really isn't much reason to not take Wild Wasteland, and it doesn't really affect anything (a few encounters are different, but not by much).

The only thing I'd say is depends on how you like your fallout. If you like more of a Fallout 1 game, then don't take it. If you don't mind Fallout 2 with more aliens and pop culture references then definitely take it.

It really hinges on how big you are on MY IMMERSION.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Captain Novolin posted:

There really isn't much reason to not take Wild Wasteland, and it doesn't really affect anything (a few encounters are different, but not by much).

The primary determining factor in whether you will take Wild Wasteland:

If you are using Energy weapons, would you rather have the best long range sniping weapon in the game, or the best handgun for getting up close and personal? Take Wild Wasteland if the latter, skip it if the former.

Beyond that, it basically boils down to whether you want about a dozen random pop culture jokes scattered around, all of which have zero gameplay impact. (i.e. you'd meet the same NPC's, except instead of being mugged by the Golden Girls, you'll get mugged by three thugs with the same weapons but without the dumb joke.) There really aren't that many Wild Wasteland encounters though, so it's not like it redefines the game into a gimmick play through if you take it.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

CaptainPsyko posted:

Beyond that, it basically boils down to whether you want about a dozen random pop culture jokes scattered around, all of which have zero gameplay impact. (i.e. you'd meet the same NPC's, except instead of being mugged by the Golden Girls, you'll get mugged by three thugs with the same weapons but without the dumb joke.) There really aren't that many Wild Wasteland encounters though, so it's not like it redefines the game into a gimmick play through if you take it.

I took it, and have found it downright distressing just how infrequently it has come up, even as explore-happy as I am in these games (I have hit level 30 and gotten the highest-ranking "find these locations" perk and still feel like I have seen five or six, tops). Fortunately, given that there is nothing actually that interesting to take as an alternative to Wild Wasteland, it does not seem like much of a big deal.

Though as far as a "before you start playing" tip, if you are the playing-a-non-combat-character-at-the-beginning-to-avoid-missing-things type, the "20% slower fire/20% more accurate" perk seemed to save my life a number of times in the early goings by auto-correcting my aim ... before I recruited someone who just instantly killed everything before I could get to it, anyway.

Edit: Oh, and, the biggest reason it killed MY IMMERSION was because I literally had to look up every single reference to understand what it was, with the exception of the Princess Bride one. And these are never from obscure sources, either--they are just done in obscure ways, if you are not big fans of the things being referenced. Which to me is a big change from Fallout 2, but I could be remembering wrong.

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Koops posted:

Minish Cap
There are Kinstone fusions you can miss permanently. Look up a guide if that bothers you.

Additionally, there is one kinstone fusion that is not missable, but does lead to an item that becomes missable if you head there late enough. Specifically, one of the teleporters leads to a sealed house with a sick man inside. He will die if you don't help him, and you'll lose your chance at the Light Arrows (IIRC). The time period is very generous - if you're aggressive with kinstones you'll meet him quite a while before you can actually help him - but it'll still be gone if you delay till the end of the game.

CharlesWillisMaddox
Jun 6, 2007

by angerbeet
What should I know before I play Baldur's Gate 2? I have very basic knowledge of D&D style RPGs, alignments and whatnot.

21stCentury
Jan 4, 2009

by angerbot

The Will posted:

Anyone have anything non-spoiler related for the new Castlevania, Lords of Shadow game?

Remember to use your subweapons. The Dark Crystals are great to instantly skip a hard/annoying encounter, fairies can stun most enemies until you attack them, Holy Water is very handy. You can find a lot more ammo than you'd need just by fighting and breaking stuff.

Also, learn when to dodge and when to block. A sync block will usually almost completely fill your focus gauge. A lot enemies will not use unblockable attacks unless you attack them when they block. If an enemy blocks, be wary of starting a combo, they usually do unblockable attacks right after.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Vidaeus posted:

Anything for Fallout: New Vegas? In particular, skill/stat recommendations or items I should hang onto? I've played Fallout 3 before.

I'm only about 10 hours in, but character building strategy doesn't seem too different. Strength is more important, since some big guns have STR requirements (and if you are going hardcore, ammo has weight). CHA isn't a complete dump stat, since it affects companions. Basic guns still rule the early game, and a decent score in Explosives will still save your legs from being blown off repeatedly.

Repair is still important, but not as much as before, since performance of weapons caps at 75%, armor at 50%. Also you'll find weapon repair kits, although they're kinda weak.

The biggest change is that you only get half as many perks, so choosing wisely is important. In FO3 I always took Lady Killer/Black Widow just for fun, now... OK, I take it anyway, I need to be prepared for the inevitable wave of seduction usermods :huh:

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

The Will posted:

Anyone have anything non-spoiler related for the new Castlevania, Lords of Shadow game?

Any new enemies you encounter will be added to your book. If you're having trouble with them check out their entry, and note the box under their picture. If there are skulls next to a particular sub-weapon it means it's effective against them, the more skulls the better. If there are shields, it means they are resistant to it.

The challenges do not have any reward apart from I believe some experience, it's typically not worth going back to do them until after the main game is finished.

Everything else is pretty self-explanatory, and you should always have some idea on how to proceed next. There are a few specific places though where it's not really apparent how you should proceed, without spoiling things know that:

1. If you throw a dagger while Dark Power is active it's able to push far away switches with more force.
2. It's very rarely used, but in some places if you are hanging from your rope you can get further distance from the wall by jumping outwards twice in a row.

And a piece of advice for the worst designed area in the game: If you're stuck in the late-game "graveyard" level, go to the back of the seemingly useless cave and hold right.

Foxhound
Sep 5, 2007
Gonna put some Fable 3 here, even though it's all new.
If you've read about the game these aren't very big spoilers, but I thought I'd play it safe.

Your dog is more of a tool than a companion now, he won't need feeding, petting or healing, though you can still interact with and cuddle with him. His combat effectiveness is on par with F2.

Dick around. I'm serious, the game is not very long, and there is no rush to do anything main-quest related.

If you plan on playing the good guy, buy lots of property before you take the throne, then do sidequests to let the gold trickle in. You will need a shitload.

Once you travel to the other continent, there is no going back, once you return the revolution will start for real.

Once you're king, go to Sunset House and speak to the demon door.

Much like in the previous games, the gnomes (gargoyle equivalents) shout obscenities at you, open your ears and kill those jerks.

The collectibles statistics you see on the overmap in the sanctuary is for the main zone as well as any subzones of that zone (example: Brightwall Village is a main zone, The academy is a subzone of Brightwall).

Big spoiler: After you have ascended the throne: The days will count down very very fast towards the end. If you go into court with 121 days left you can't do anything until after the attack (such as getting moneyz)

You can keep attacking during slow-motion attacks that aren't scripted finishing moves. For example, if you fire at a monster with your rifle and it shows the monster being hit in slow-motion up close, you can still fire off-screen at any remaining enemies. Overall I'd say those slo-mo effects happen a bit too often.

The Mourningwood quests about two dead people are by far the funniest.

Foxhound fucked around with this message at 01:55 on Nov 2, 2010

rivals
Apr 5, 2004

REBIRTH OF HARDCORE PRIDE!
Haven't gotten either yet but I want to get either Viewtiful Joe or Viewtiful Joe 2 from Amazon's current sale (only have space to grab one). Which one should I get, and for GC or PS2? I'd prefer PS2 if they are equal so that I can play it on the PS3 (wireless controller) but if the GC one is better that's fine as well.

Twitch
Apr 15, 2003

by Fluffdaddy

rivals posted:

Haven't gotten either yet but I want to get either Viewtiful Joe or Viewtiful Joe 2 from Amazon's current sale (only have space to grab one). Which one should I get, and for GC or PS2? I'd prefer PS2 if they are equal so that I can play it on the PS3 (wireless controller) but if the GC one is better that's fine as well.

Get Viewtiful Joe 1 first, the second one is good too, but it's not really a big step up or anything. As far as the system you want it on, the Gamecube version has slightly better load times (not to the extent of something like Killer7 or Soul Calibur 2), but the PS2 version has Dante from Devil May Cry as an unlockable character. Also the game was designed around a Gamecube controller, but once you get the controls down it's not that big a deal.

Also you may want to play the game on the easiest difficulty your first time through. The first level or so is really easy but the VJ games ramp up in difficulty pretty fast, the later bosses are absolutely brutal.

Vita
Nov 7, 2009
Anything for Mount & Blade: Warband?

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I got Temple of Elemental Evil off of GoG, and I got the Co8 mod, what else should I know? I really don't know much about DnD other than you roll dice a lot and there are monsters.

BigTeaBag
Dec 9, 2004
The Matrix is about black chicks.
Before I get too much further in Prototype, is there one power I should direct all my money to?

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

BigTeaBag posted:

Before I get too much further in Prototype, is there one power I should direct all my money to?

Everything that increases your mobility is great, and the sword arm is the best go to weapon.

Anonononomous
Jul 1, 2007

BigTeaBag posted:

Before I get too much further in Prototype, is there one power I should direct all my money to?

Purchase the whipfist as soon as you can.

Reveilled
Apr 19, 2007

Take up your rifles

Foxhound posted:

Gonna put some Fable 3 here, even though it's all new.
If you've read about the game these aren't very big spoilers, but I thought I'd play it safe.

Big spoiler: After you have ascended the throne: The days will count down very very fast towards the end. If you go into court with 121 days left you can't do anything until after the attack (such as getting moneyz)

Big spoiler or not, this is so seriously important and an utter dick move that it merits being very clearly mentioned outside of spoiler text. If there is one thing you need to know going into Fable 3, this is it:

In Fable 3, there is a counter once you become king. You are forced into the endgame when you enter the throne room on day the counter shows 121. Don't enter the throne room on that day unless you are ready to end the main quest.

Ainsley McTree
Feb 19, 2004


Foxhound posted:

You can keep attacking during slow-motion attacks that aren't scripted finishing moves. For example, if you fire at a monster with your rifle and it shows the monster being hit in slow-motion up close, you can still fire off-screen at any remaining enemies. Overall I'd say those slo-mo effects happen a bit too often.


The slow-mo effects for the ranged attacks are by far the most aggravating because the enemies don't stop attacking you while the camera zooms in and shows an enemy being hit (not necessarily killed, just hit). You don't know what you're shooting at and you don't know what's shooting you, you're just watching a guy recoil for about 5 seconds and you can't skip out of it. To avoid these, don't use manual aim with ranged weapons. It'll happen CONSTANTLY if you do, but so long as you don't use manual aim (hold LT while having a gun out, but don't do it because you'll get the lovely slow-mo effect) it won't happen much, or at all.

Seriously can't believe there isn't an option to turn that off, it can really ruin a fight at times. Not that there's any penalty for dying really, but still...

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

Ainsley McTree posted:

The slow-mo effects for the ranged attacks are by far the most aggravating because the enemies don't stop attacking you while the camera zooms in and shows an enemy being hit (not necessarily killed, just hit). You don't know what you're shooting at and you don't know what's shooting you, you're just watching a guy recoil for about 5 seconds and you can't skip out of it. To avoid these, don't use manual aim with ranged weapons. It'll happen CONSTANTLY if you do, but so long as you don't use manual aim (hold LT while having a gun out, but don't do it because you'll get the lovely slow-mo effect) it won't happen much, or at all.

Seriously can't believe there isn't an option to turn that off, it can really ruin a fight at times. Not that there's any penalty for dying really, but still...

You'll also get the slow-mo effect if you use gun flourishes (hold Y), which often don't kill bad guys either (but are required to level up some weapons).

Also, dying does physically scar your character which may or may not bother you and there is an achievement for not dying during a playthrough so keep that in mind if you care about that sort of thing.

Ainsley McTree
Feb 19, 2004


bonds0097 posted:

You'll also get the slow-mo effect if you use gun flourishes (hold Y), which often don't kill bad guys either (but are required to level up some weapons).

Also, dying does physically scar your character which may or may not bother you and there is an achievement for not dying during a playthrough so keep that in mind if you care about that sort of thing.

I'm curious about the gun flourishes actually - I almost never, ever used them, but I still managed to get the "kill 500 (i think) enemies with a flourish attack" level up for the bone smasher, and I'm drat sure I didn't do that. Do manual aim attacks count too or something? I used the gun pretty much exclusively and I never held Y, so I don't know how I got that.

As for dying, yeah, I forgot about that achievement. Outside of that though, the scars are mostly (entirely?) invisible under clothing though and they look kind of bad-rear end anyway, I don't think they're a big disincentive. Maybe they affect your attractiveness stat or something but I'm not even sure how that stat influences gameplay. You also lose your progress towards the next guild seal but the gaps between seals are never very large so I never found that to be a very big deal either.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Captain Novolin posted:

I got Temple of Elemental Evil off of GoG, and I got the Co8 mod, what else should I know? I really don't know much about DnD other than you roll dice a lot and there are monsters.

I guess it is important to know that Temple of Elemental Evil is probably the second-most-hated D&D CRPG ever, right after the ~2002 edition of Pool of Radiance. That is still not to say it is all bad; it has fantastic combat and the character creation is fun (as you would expect, given it is a near-direct port of the table-top system), but the game itself feels hollow like a world you created and forgot to populate. But I imagine the Co8 mod, whatever it is, surely fixes some of the problems there.

Basically, the most important thing to know is that if you have no idea what you are doing, listen to the things the game tells you (at least, I think it had good auto-hints), and also make simple characters. There have been other good hints posted here in the last several pages, I think--maybe they are on the Wiki page?

Captain Failcon
Jul 19, 2008

dill with it
Anyone have some tips (BESIDES STATS) for Planescape Torment?

Captain Failcon fucked around with this message at 09:27 on Nov 6, 2010

Barudak
May 7, 2007

Captain Failcon posted:

Anyone have some tips (BESIDES STATS) for Planescape Torment?

Hang on to the nasty smelling sphere you get fairly early on. Yes, it will just sit in your inventory pretty much forever, but if you don't have it prepare for frustration.

Do the rather lengthy sidequest to become a mage. It coughs up a bunch of XP and interesting conversations and plus you can now play a mage.

Don't be afraid to play on easy or cheat, the combat is pretty much awful throughout and to be avoided.

Don't forget you have two axis of morality in traditional D&D fashion. Certain equipment requires certain axis or perhaps even two axis. Don't worry about missing out or trying to min-max your morality to get certain gear, so therefore don't worry about liquidating items which require an alignment no one in your party possess.

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bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

Captain Failcon posted:

Anyone have some tips (BESIDES STATS) for Planescape Torment?

Gog.com has a good modding guide for the game at: http://tinyurl.com/2apbj3f

The widescreen mod is very nice so that you're not stuck at 640 x 480 in 2010. Also, bug-fixes are always good. Take a look and see what would be of use to you.

By far the most important thing about PS:T is the dialogue and story, combat is wholly ancillary. That said, it has the best story and characters I've ever experienced in a DnD CRPG.

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