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Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.

al-azad posted:

Even if you don't buy a single thing you'll have to play three or four mini-games/missions to get enough for the next rank. If you want the full ending, which requires you to purchase all the swords, double the above number.

And that's generally how many will unlock from beating the last target, so you're not retreading old ground for the most part. It only becomes a problem if you consider the gameplay itself particularly tedious, which I didn't

Chances are you will have been buying all the swords as you went along which don't require much grinding at all if any, except maybe the last one, and even then by that point you've got the mission which gives $100k for a few minutes' work.

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thrakkorzog
Nov 16, 2007

Crowetron posted:

So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice?

And while I'm asking, do I need to do anything special to get them to play properly on Windows 7? I'm using the Fallout Trilogy versions if that makes any difference.

There are some fan patches over at NMA that fix a lot of bugs.

A few tips:

-Don't give followers automatic weapons, especially in FO1. Ian:argh: with an SMG is more likely to kill you than a Supermutant with a rocket launcher. Cassidy is probably the one exception for this.

-Save often. You might be able to shrug off a rocket to the face in Power Armor, but getting critically hit and having your armor bypassed can kill you in one turn.

-You can speed up combat in the options. A lot of the fights can be excruciatingly slow with people shuffling about. You can also turn the gore level up to max to get the same effect as the Bloody Mess trait.

-Fallout 2 has probably the worst starter dungeon in the history of RPGs. You can cheese it by kicking a giant ant, then walking away and kiting the ants.

-Accept that you're probably not going to be able to do everything on the first playthrough. If you're at 5 Int and 5 St, then you're probably not going to be a fantastic boxer or chess champion.

-You can set a waypoint near The Glow, and pump yourself full of Rad-resistance meds before actually going into The Glow. Otherwise, you have about a half second window before you're horribly irradiated.

thrakkorzog fucked around with this message at 11:01 on Nov 12, 2010

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Crowetron posted:

So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice?

And while I'm asking, do I need to do anything special to get them to play properly on Windows 7? I'm using the Fallout Trilogy versions if that makes any difference.
No need for gambling or bartering ever. Small arms at the beginning of the game, heavy weapons or energy weapons at the end.

Winners don't do drugs. Seriously.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
That's horrible advice. Gambling is a great way to break the game.

Ok maybe not everyone wants to do that but still. But to say theres "no need" isnt really right.

Brown Moses
Feb 22, 2002

Get the unoffical Fallout 2 patch, it apparently fixes a massive amount of bugs:
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704
There's also a high resolution patch here:
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1325

thrakkorzog
Nov 16, 2007

RagnarokAngel posted:

That's horrible advice. Gambling is a great way to break the game.

Ok maybe not everyone wants to do that but still. But to say theres "no need" isnt really right.

High barter can also break the game, at least in Fallout 2. With quest discounts, vendors will buy high/sell low. They also sell books, so it's possible to exploit a vendor to get yourself up to 100 guns, science, and medicine, plus several thousand caps, and all the ammo you could eat.

Nate RFB
Jan 17, 2005

Clapping Larry

Crowetron posted:

So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice?

And while I'm asking, do I need to do anything special to get them to play properly on Windows 7? I'm using the Fallout Trilogy versions if that makes any difference.
You can always play any build you want, but I found that a Sniper class seems to work out really well in both games.

Which means very high Intelligence, Perception, Luck, and Agility. With Power Armor you get a big boost to Strength so there's no need to put more than 6 points into it by the way. Tag Small Guns absolutely, and the other two can be anything else (though I would pick Doctor and Lockpicking). Finesse and Gifted for perks, as well as anything that boosts criticals as the game progresses.

This is of course simply the builds I preferred, because it makes any given encounter potentially very easy because a single shot with anything can be a 1 hit kill.

Twitch
Apr 15, 2003

by Fluffdaddy

Vander posted:

Don't do this if you want the full ending! You need to beat the game on normal or bitter in order to see it!

This is not true at all. The only thing that effects the ending is whether or not you got every weapon. I'd still recommend playing on normal just because the game basically has no challenge until the last couple bosses otherwise (and even then it's only hard until you figure out how to beat them); I played on easy my first time and still had a great time, so play however you want. Bitter is an enormous pain in the rear end though, don't bother with it until you've played through the game once or twice on normal.

Agrias120
Jun 27, 2002

I will burn my dread.

I'm going through Shin Megami Tensei: Nocturne for the first time, and the lists that are already posted up on the wiki are extremely helpful. I'm planning on making a Physical based character (after seeing the ridiculous end-game physical attacks you get in the Persona series), but am I going to be totally gimped if I dump most of my stat upgrades into just Strength and Vitality? Should I spread them out?

Ice Cream Social
Nov 11, 2007
audi alteram partem
During the earlier parts of the game, magic has the edge over the physical attacks, but it balances out eventually. By the endgame a physical build is far superior. Honestly, you should be fine with strength and vitality as long as you have enough MP to have a few castings of the major debuff spells ready. Elemental spells and the like can covered by demons in most cases.

rivals
Apr 5, 2004

REBIRTH OF HARDCORE PRIDE!
If you want the TDE you need physical.

CharlesWillisMaddox
Jun 6, 2007

by angerbeet
Does anyone have a list of missable items and Stars of Destiny in Suikoden V? The series is annoying for these kind of things, I think I've had 108 stars in every Suikoden, except 4 which I had 107 because of someone missable.

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

CharlesWillisMaddox posted:

Does anyone have a list of missable items and Stars of Destiny in Suikoden V? The series is annoying for these kind of things, I think I've had 108 stars in every Suikoden, except 4 which I had 107 because of someone missable.

V is pretty bad for things becoming missable. Although none of them are really "god drat how could I have known about that", there are definitely a few you'll miss if your exploration skills aren't at full throttle. Just off the top of my head:

- Make sure to see the rune mistress when you're touring the capital.
- Talk to the doctor whenever you can; his recruitment is solely a matter of getting ('battles talked to after' - 'troops lost in battle') high enough before he disappears due to plot.
- When the detective tells you he's going to go investigate a building, follow him. It's pretty blatant, but there's apparently a lot of people who just assume it's a side comment and miss the event entirely. If you follow it through to the end he'll join ASAP, otherwise it's the same as the doctor (where 'troops lost in battle' is instead 'how far in the event you went'). Missing him means missing something like eight or nine other recruits as well, so definitely do that.
- In general, once you see a person with a portrait, keep talking to them after each plot event until their recruitment event fires (and pay the detective if that doesn't seem to be working).

Those are the ones that are coming up missable in my head. There are others that may be difficult if you screw them up (e.g., one recruit wants you to 'respect your elders' by having the hero's level be lower than an elderly person in your party, so don't power level him), one or two that might look like you missed them but no, they're just going to sit there unrecruited for fifty hours, and, in great Suikoden tradition, a few that you have a chance to lose if you gently caress up and make bad choices (they will be obvious and have immediate consequences). My best advice would be: play through until just before a plot event, check GameFAQS for a checklist to make sure you got everything, move on, repeat.

Dr. Video Games 0031
Jul 17, 2004

Nick Buntline posted:

V is pretty bad for things becoming missable. Although none of them are really "god drat how could I have known about that", there are definitely a few you'll miss if your exploration skills aren't at full throttle. Just off the top of my head:

- Make sure to see the rune mistress when you're touring the capital.
- Talk to the doctor whenever you can; his recruitment is solely a matter of getting ('battles talked to after' - 'troops lost in battle') high enough before he disappears due to plot.
- When the detective tells you he's going to go investigate a building, follow him. It's pretty blatant, but there's apparently a lot of people who just assume it's a side comment and miss the event entirely. If you follow it through to the end he'll join ASAP, otherwise it's the same as the doctor (where 'troops lost in battle' is instead 'how far in the event you went'). Missing him means missing something like eight or nine other recruits as well, so definitely do that.
- In general, once you see a person with a portrait, keep talking to them after each plot event until their recruitment event fires (and pay the detective if that doesn't seem to be working).

Those are the ones that are coming up missable in my head. There are others that may be difficult if you screw them up (e.g., one recruit wants you to 'respect your elders' by having the hero's level be lower than an elderly person in your party, so don't power level him), one or two that might look like you missed them but no, they're just going to sit there unrecruited for fifty hours, and, in great Suikoden tradition, a few that you have a chance to lose if you gently caress up and make bad choices (they will be obvious and have immediate consequences). My best advice would be: play through until just before a plot event, check GameFAQS for a checklist to make sure you got everything, move on, repeat.

Actually the old person one is that the hero has to be within like 5 or 3 levels of an elderly person. I'm fairly sure it's literally impossible for the hero to have a lower level.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Edmond Dantes posted:

I got Resonance of Fate a few days ago. The wiki has nothing on it, but I found some minor tips in this thread and I'm slowly making my way through the main thread, but I'd rather avoid any big spoilers.

I had played the game before when a friend lent it to me, so I have a grasp of the combat system; I'm looking for anything missable or tips in general.

I'm quoting this one because I didn't see it get answered, and I just got it myself. I know absolutely nothing about it aside from it's a Tri-Ace game, so I'm expecting a good enough battle engine and music and lovely...well, just about everything else.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

Artix74 posted:

I'm quoting this one because I didn't see it get answered, and I just got it myself. I know absolutely nothing about it aside from it's a Tri-Ace game, so I'm expecting a good enough battle engine and music and lovely...well, just about everything else.


Foul Fowl posted:

The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.

As soon as you find a new city you should immediately go to the customizer and see what kind of crazy poo poo he can cook up. Properly customizing your guns is by far the most important part of the game.

There's a couple optional dungeons in the game, ideally you should do all of them but you absolutely need to do Dakota Vein as it gives you a second machine gun that's better than your first; replace your original with it and in time dual wield.

Don't sweat it with the arena. If you feel like it's becoming a grind then gently caress it and go do some missions.

If there's a side quest that gives you an item you haven't seen before you probably need to do it before doing the main quest. In chapter 4 (I think) there's a side quest that gives you a vest that resists freezing. It makes the ice dungeons a lot more bearable.

When you get the escort quest SAVE. Then, if the thing you're escorting takes too much damage in one battle, retry. Having a tiny sliver of health left when you fight the boss makes it impossible.

There's an infinite money loop that becomes available when you can buy poo poo off the traveling merchant. Money becomes a non-issue pretty quickly but if you want to buy all the outfits or something it's there. It's something like buying scrap parts and glass shards and then making beta scopes out of them but you should check a FAQ for that.

The best strategy for just about every fight is to hero jump with your guys to set up a triangle attack. There's a couple fights where directed attacks are better (since firing from the air randomizes your hits) but it's largely true.

Don't be stingy with your grenades, special ammunition et al. They're pretty easy to make.

If you see a red square on the world map it's a particularly difficult fight that usually rewards you with a bezel shard, always do these. However you can't run away from these battles so either save or make sure you're stocked up with healing items.

In particular there's one in chapter 7 (IIRC) with three wood ogres that are a real loving pain to beat since they have a ton of armor, hit like trucks and cause poison which turns scratch damage into direct damage. When you're going into this fight make sure your machine gunner has the magazine box equipped and that you have an ample supply of the armor penetrating rounds.

The game does a bad job of explaining the hex mechanics. If there's undiscovered hexes that need a particular color you can discover those then start linking hexes from there to a terminal as you'll have a groundwork of already colored hexes. If there isn't, as is the case with the forest (at least for red) you need to first put down an energy station of that color and build from there.

Don't forget that you can link terminal effects through non-core elevators as well. This is really useful in the deeper levels as the non-poo poo effects are generally pretty spread out.

If you completely clear a level you can use energy stations on that level to instantly travel back to Ebel City. This isn't worth doing until you've got a big stock of white hexes and you're forced to go through two core lifts just to get back home.

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Dr. Video Games 0031 posted:

Actually the old person one is that the hero has to be within like 5 or 3 levels of an elderly person. I'm fairly sure it's literally impossible for the hero to have a lower level.

No, it's definitely possible. The level multiplier on high XP fights regularly shift people around plus/minus levels relative to each other, and you recruit people higher level than you at several points in the story. The way I remember it, I found the recruit when the hero was ~level 43, and then came back to get him ten minutes later when the next recruit I found was a level 45 elderly person (the librarian, I think?). Numbers are vague recollections, of course, but it does happen. Anyway, it's all irrelevant if the requirement was less strict than I thought it was (although it'll still be more difficult to meet if you power-level).

DarkDude98
Jul 22, 2007
Want to start playing Company of Heroes (+ Opposing Fronts).

I loaded it up earlier, decided I'd just try and play so I hit the big "PLAY!" button only to be thrown into an online game. Not really interested in the online so just going to play through the campaign and probably do some skirmish.

Any tips I need to know? Assume I know nothing about the game (this is true).

Cheers.

(Also, slightly off-topic, but am I the only one who enjoys reading this thread just to see what people have to say about games? It's got me interested in several games that I'd otherwise have ignored).

DarkDude98 fucked around with this message at 05:56 on Nov 14, 2010

Taerkar
Dec 7, 2002

kind of into it, really

Looking for info on Titan Quest and expansion.

I've heard about community made stuff, what is a 'must have'?

Remote User
Nov 17, 2003

Hope deleted.

DarkDude98 posted:

Want to start playing Company of Heroes (+ Opposing Fronts).

CoH isn't terribly hard or complex, but here's a few things to help.

Make sure you're replenishing your squads as soldiers die, even during combat. They'll parachute in on top of the squad you're replenishing. Also be sure to upgrade your squads with better weapons.

When advancing, use a sniper in stealth mode to scout. When he's reached an area that you know you'll be attacking, put the sniper inside of a building. Snipers will one shot soldiers, so use him to take out the bigger threats like MG nests.

In any area that you need to defend, use engineers to place mines in choke points. Mines will one shot tanks making it easier to attack everything else. And don't forget to equip your engineers with flamethrowers.

Upgrade your tanks, and transports. You can fix machine guns on them which are great against infantry.

Mortar squads!

Primitive Screwhead
Dec 11, 2007
Yes sir, listening. No sir, no touching.

Nick Buntline posted:

No, it's definitely possible. The level multiplier on high XP fights regularly shift people around plus/minus levels relative to each other, and you recruit people higher level than you at several points in the story. The way I remember it, I found the recruit when the hero was ~level 43, and then came back to get him ten minutes later when the next recruit I found was a level 45 elderly person (the librarian, I think?). Numbers are vague recollections, of course, but it does happen. Anyway, it's all irrelevant if the requirement was less strict than I thought it was (although it'll still be more difficult to meet if you power-level).

I't a Suikoden game so "elderly" means 26

CharlesWillisMaddox
Jun 6, 2007

by angerbeet
This technically still fits. How long is this drat introduction to Suikoden V? I've just talked to Belcoot on the day before the final round of the tournament, and I've done one short rear end dungeon and the rest of it has been just walking back and forth talking to people. I've played the other four many times, and I don't remember taking this long to get to the game. Is it just an extremely linear game?

Truspeaker
Jan 28, 2009

CharlesWillisMaddox posted:

This technically still fits. How long is this drat introduction to Suikoden V? I've just talked to Belcoot on the day before the final round of the tournament, and I've done one short rear end dungeon and the rest of it has been just walking back and forth talking to people. I've played the other four many times, and I don't remember taking this long to get to the game. Is it just an extremely linear game?

It takes as long to get past the prologue in V as it does to get through most of the game in IV. Its less linear later in that you can dick around on a world map as much as you would like, but really, they are all just stories you can sort of play.

To actually answer the question, I remember it taking around 9 hours, give or take how much you are paying attention/how much the in game clock actually reflects you playing.

screaden
Apr 8, 2009
Anything on Dragon Age? I've started but this seems like one of those cases were specific "builds" would work better

CharlesWillisMaddox
Jun 6, 2007

by angerbeet

Truspeaker posted:

It takes as long to get past the prologue in V as it does to get through most of the game in IV. Its less linear later in that you can dick around on a world map as much as you would like, but really, they are all just stories you can sort of play.

To actually answer the question, I remember it taking around 9 hours, give or take how much you are paying attention/how much the in game clock actually reflects you playing.

Bah.. it's a good thing I'm enjoying the story, because otherwise I would have given up by now.

(and I liked IV, I liked all Suikoden)

Barudak
May 7, 2007

screaden posted:

Anything on Dragon Age? I've started but this seems like one of those cases were specific "builds" would work better

Its not builds per se so much as the more mages in your party the stronger it is. Magic is so overpowered that so long as you know this you will be hard pressed to gently caress up hard enough to fail.

Other than that, infinite healing item components can be bought at the elf camp.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.
Can anyone tell me something about Temple of Elemental Evil? I've heard it needs to be patched, so I did, but as someone who only has a vague understanding of d&d rules (I know what THAC0 is, but I don't know how to build a character) I'm finding it really hard and haven't made it past the first few fights without multiple deaths (the frogs and the bandits).

MMF Freeway
Sep 15, 2010

Later!
^^^^ What is your party setup like? Usually you want to stick to the Fighter/Rogue/Mage/Priest formula with the 5th slot being some hybrid or utility character, maybe a Bard or Ranger. If you're really having trouble a second front line fighter never hurts. D&D rules can be pretty brutal at low levels as you won't have many strategic options and bad dice rolls can really hurt you. It helps in that regard to spend a little extra time and make sure you get good starting stats for your characters (18's in their most needed attributes). In combat make sure you use your turns efficiently and maintain a good position. Also I'd really suggest checking out the manual and familiarizing yourself with the battle mechanics. ToEE doesn't have much of a plot to speak of and is mainly combat focused, so it'll be a lot more rewarding experience if you at least mostly understand what the hell is going on in a fight.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
If you have the expansion pack with sisters of battle, know that they are completely and utterly broken.

Can you give more detail on this? How can they be worse than the Necrons?

StealthArcher
Jan 10, 2010




I'm heading back to a game I beat multiple times as a kid, but I want to find some things (loving CLOUD FROND).

What can y'all tell me about Magi Nation.

flatluigi
Apr 23, 2008

here come the planes
If you're going for completion, get a guide. The major thing I remember of the game is that a lot of the best monsters are only found in really really obscure places. There's also a couple item caches that are similarly obscure.

StealthArcher
Jan 10, 2010




Did you ever find the cloud frond?

The last playthrough I actually 4 years after I stopped playing. I poured over 100 loving hours, savescumming and everything, and could never find that damned thing or any clues of it's existence, so I finished the game content in the assumption it didn't exist.

2 years later we moved. I lost half my GB/A games, was/am pissed, this was among them.

We finally got good internet around this time, go on Gfaqs, look, Durp Cloud Frond exists. Cue massive rage.

Barudak
May 7, 2007

Bloodly posted:

If you have the expansion pack with sisters of battle, know that they are completely and utterly broken.

Can you give more detail on this? How can they be worse than the Necrons?

In addition to having powerful units who were fairly cheap, they have a readily available and easy ways to get infinite money. I don't remember the specifics but some building cost less to build than to sell. In addition they have a unique power that is based on the number of all dead on the battlefield, which basically just means if your opponent doesn't win early on you've got a giant box of deadly magic juju to unleash on them. There is some glitch where dead that shouldn't count do and as such you build it far faster than intended.

When I said they were broken I meant it. In addition Soul Storm breaks a lot of other things like some buffs, randomly changes units sizes, voices, and pretty much anything else.

flatluigi
Apr 23, 2008

here come the planes

StealthArcher posted:

Did you ever find the cloud frond?

The last playthrough I actually 4 years after I stopped playing. I poured over 100 loving hours, savescumming and everything, and could never find that damned thing or any clues of it's existence, so I finished the game content in the assumption it didn't exist.

2 years later we moved. I lost half my GB/A games, was/am pissed, this was among them.

We finally got good internet around this time, go on Gfaqs, look, Durp Cloud Frond exists. Cue massive rage.

It was the first videogame I ever owned. Played the gently caress out of it, got the save file deleted by an rear end in a top hat younger sibling. Then, the game got corrupted so that you couldn't continue past the introduction on a new game and couldn't continue the save that was already there.

I can't remember much other than that and that it was a bitch to try to complete.

StealthArcher
Jan 10, 2010




flatluigi posted:

It was the first videogame I ever owned. Played the gently caress out of it, got the save file deleted by an rear end in a top hat younger sibling. Then, the game got corrupted so that you couldn't continue past the introduction on a new game and couldn't continue the save that was already there.

I can't remember much other than that and that it was a bitch to try to complete.

http://www.youtube.com/watch?v=hiRy5E3qICc&feature=related

An epic brofist to us brother.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Barudak posted:

In addition to having powerful units who were fairly cheap, they have a readily available and easy ways to get infinite money. I don't remember the specifics but some building cost less to build than to sell. In addition they have a unique power that is based on the number of all dead on the battlefield, which basically just means if your opponent doesn't win early on you've got a giant box of deadly magic juju to unleash on them. There is some glitch where dead that shouldn't count do and as such you build it far faster than intended.

When I said they were broken I meant it. In addition Soul Storm breaks a lot of other things like some buffs, randomly changes units sizes, voices, and pretty much anything else.

I'm pretty sure most of this stuff was patched, I know the infinite cash bug was. They also patched my favourite bug, where the Dark Eldar super unit's special attack would do like 10 times as much damage as it was supposed to :(

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'
Dragon Quest 9, am about halfway through Batsureg and Swinedimples to go My main team is Warrior, Priest, Mage and Thief with subs in Paladin, Ranger, ??? (to be decided for the mage), and martial artist.

Any tips, though I seem to be getting on ok with it, paladin and ranger are the only classes i've unlocked thusfar, can i unlock anymore at this point (got the quest for the armamentalist, just haven't done it because it's a load of bullshit)

ConanThe3rd
Mar 27, 2009

Polite Tim posted:

Dragon Quest 9, am about halfway through Batsureg and Swinedimples to go My main team is Warrior, Priest, Mage and Thief with subs in Paladin, Ranger, ??? (to be decided for the mage), and martial artist.

Any tips, though I seem to be getting on ok with it, paladin and ranger are the only classes i've unlocked thusfar, can i unlock anymore at this point (got the quest for the armamentalist, just haven't done it because it's a load of bullshit)

You'll want to get your Paladin's Shield and Class Skills up to 100 as that will utterly disarm most if not all of the bosses.

Oh and try to get the Crit or nothing skills (Spear - Thunder Thrust, Axe - Hatchet Man) it'll make levelling much easier.

Damonic
Jan 17, 2006

SpazmasterX posted:

Learn how to use the Red Queen's accelerator effectively. Rev it up to full during any downtime to start it off in combat, and learn the timing to instantly rev it to full during an attack (IIRC, it's usually a moment after the actual attack lands). Additionally, it's good to invest in the charge attacks for Nero's gun. A fully charged shot is extremely useful against the phantom type enemies that don't stagger when you hit them until you break their cloak.

Also, abuse abuse abuse the Devil Bringer. It can seriously gently caress up pretty much everything, including bosses. If you see a boss act stunned, nail him with the Devil Bringer to do a massive combo. Some bosses attacks can also be countered with it. Everything else can be grabbed at pretty much any time, except a couple that need a part broken to be grabbable. When Nero gets his Devil Trigger, you can enable it during these combos to do even more damage.

When you encounter a pair of sentient suits of armor lead by a golden suit of armor, they can do a group attack that launches a large projectile that, if you deflect with your weapon or DB, will instantly kill all 3 and give you a SSS combo rank.

When you play as Dante, Gilgamesh has Real Impact. Unlock it right away. When you use Real Impact, activate his DT as soon as it makes contact and it'll do double damage, turn it off again right away to do triple damage, turn it on again for quadruple damage, and so forth until the attack ends. You can completely level a boss in two or three Real Impacts using this, and it's guaranteed to stun them after the first one.

Thanks for this handy info! I restarted my game and followed your advice, and I'm kicking rear end!

And the Dante trick reminds me of the MegaMan 1 pause trick...

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Reginald Bathwater
Dec 19, 2009

MINE EYES CAN BUT WEEP AS THEY BEAR WITNESS TO THE MAJESTY... THE BFG 9000!

Taerkar posted:

Looking for info on Titan Quest and expansion.

I've heard about community made stuff, what is a 'must have'?

I think just the latest fan-patch is necessary. As far as the actual game goes, stay the hell away from the rogue tree, practically everything is very resistant to poison and bleeding, and it is just not very strong. You can respec your skills but not trees or mastery points, so just pick whatever seems cool, until you start struggling. I enjoyed the game most playing with hunter/defense and just focussing on the passive shield-bash skills.

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