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al-azad posted:Even if you don't buy a single thing you'll have to play three or four mini-games/missions to get enough for the next rank. If you want the full ending, which requires you to purchase all the swords, double the above number. And that's generally how many will unlock from beating the last target, so you're not retreading old ground for the most part. It only becomes a problem if you consider the gameplay itself particularly tedious, which I didn't Chances are you will have been buying all the swords as you went along which don't require much grinding at all if any, except maybe the last one, and even then by that point you've got the mission which gives $100k for a few minutes' work.
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# ? Nov 12, 2010 08:55 |
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# ? Jun 12, 2024 07:20 |
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Crowetron posted:So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice? There are some fan patches over at NMA that fix a lot of bugs. A few tips: -Don't give followers automatic weapons, especially in FO1. Ian with an SMG is more likely to kill you than a Supermutant with a rocket launcher. Cassidy is probably the one exception for this. -Save often. You might be able to shrug off a rocket to the face in Power Armor, but getting critically hit and having your armor bypassed can kill you in one turn. -You can speed up combat in the options. A lot of the fights can be excruciatingly slow with people shuffling about. You can also turn the gore level up to max to get the same effect as the Bloody Mess trait. -Fallout 2 has probably the worst starter dungeon in the history of RPGs. You can cheese it by kicking a giant ant, then walking away and kiting the ants. -Accept that you're probably not going to be able to do everything on the first playthrough. If you're at 5 Int and 5 St, then you're probably not going to be a fantastic boxer or chess champion. -You can set a waypoint near The Glow, and pump yourself full of Rad-resistance meds before actually going into The Glow. Otherwise, you have about a half second window before you're horribly irradiated. thrakkorzog fucked around with this message at 11:01 on Nov 12, 2010 |
# ? Nov 12, 2010 10:33 |
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Crowetron posted:So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice? Winners don't do drugs. Seriously.
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# ? Nov 12, 2010 10:51 |
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That's horrible advice. Gambling is a great way to break the game. Ok maybe not everyone wants to do that but still. But to say theres "no need" isnt really right.
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# ? Nov 12, 2010 10:55 |
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Get the unoffical Fallout 2 patch, it apparently fixes a massive amount of bugs: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704 There's also a high resolution patch here: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1325
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# ? Nov 12, 2010 11:06 |
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RagnarokAngel posted:That's horrible advice. Gambling is a great way to break the game. High barter can also break the game, at least in Fallout 2. With quest discounts, vendors will buy high/sell low. They also sell books, so it's possible to exploit a vendor to get yourself up to 100 guns, science, and medicine, plus several thousand caps, and all the ammo you could eat.
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# ? Nov 12, 2010 11:33 |
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Crowetron posted:So, I'm about to start Fallout 1 & 2. I've played both before, but I never get very far because I'm really bad at them. Any advice? Which means very high Intelligence, Perception, Luck, and Agility. With Power Armor you get a big boost to Strength so there's no need to put more than 6 points into it by the way. Tag Small Guns absolutely, and the other two can be anything else (though I would pick Doctor and Lockpicking). Finesse and Gifted for perks, as well as anything that boosts criticals as the game progresses. This is of course simply the builds I preferred, because it makes any given encounter potentially very easy because a single shot with anything can be a 1 hit kill.
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# ? Nov 12, 2010 12:50 |
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Vander posted:Don't do this if you want the full ending! You need to beat the game on normal or bitter in order to see it! This is not true at all. The only thing that effects the ending is whether or not you got every weapon. I'd still recommend playing on normal just because the game basically has no challenge until the last couple bosses otherwise (and even then it's only hard until you figure out how to beat them); I played on easy my first time and still had a great time, so play however you want. Bitter is an enormous pain in the rear end though, don't bother with it until you've played through the game once or twice on normal.
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# ? Nov 12, 2010 15:17 |
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I'm going through Shin Megami Tensei: Nocturne for the first time, and the lists that are already posted up on the wiki are extremely helpful. I'm planning on making a Physical based character (after seeing the ridiculous end-game physical attacks you get in the Persona series), but am I going to be totally gimped if I dump most of my stat upgrades into just Strength and Vitality? Should I spread them out?
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# ? Nov 12, 2010 16:08 |
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During the earlier parts of the game, magic has the edge over the physical attacks, but it balances out eventually. By the endgame a physical build is far superior. Honestly, you should be fine with strength and vitality as long as you have enough MP to have a few castings of the major debuff spells ready. Elemental spells and the like can covered by demons in most cases.
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# ? Nov 12, 2010 17:09 |
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If you want the TDE you need physical.
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# ? Nov 12, 2010 18:31 |
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Does anyone have a list of missable items and Stars of Destiny in Suikoden V? The series is annoying for these kind of things, I think I've had 108 stars in every Suikoden, except 4 which I had 107 because of someone missable.
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# ? Nov 13, 2010 17:20 |
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CharlesWillisMaddox posted:Does anyone have a list of missable items and Stars of Destiny in Suikoden V? The series is annoying for these kind of things, I think I've had 108 stars in every Suikoden, except 4 which I had 107 because of someone missable. V is pretty bad for things becoming missable. Although none of them are really "god drat how could I have known about that", there are definitely a few you'll miss if your exploration skills aren't at full throttle. Just off the top of my head: - Make sure to see the rune mistress when you're touring the capital. - Talk to the doctor whenever you can; his recruitment is solely a matter of getting ('battles talked to after' - 'troops lost in battle') high enough before he disappears due to plot. - When the detective tells you he's going to go investigate a building, follow him. It's pretty blatant, but there's apparently a lot of people who just assume it's a side comment and miss the event entirely. If you follow it through to the end he'll join ASAP, otherwise it's the same as the doctor (where 'troops lost in battle' is instead 'how far in the event you went'). Missing him means missing something like eight or nine other recruits as well, so definitely do that. - In general, once you see a person with a portrait, keep talking to them after each plot event until their recruitment event fires (and pay the detective if that doesn't seem to be working). Those are the ones that are coming up missable in my head. There are others that may be difficult if you screw them up (e.g., one recruit wants you to 'respect your elders' by having the hero's level be lower than an elderly person in your party, so don't power level him), one or two that might look like you missed them but no, they're just going to sit there unrecruited for fifty hours, and, in great Suikoden tradition, a few that you have a chance to lose if you gently caress up and make bad choices (they will be obvious and have immediate consequences). My best advice would be: play through until just before a plot event, check GameFAQS for a checklist to make sure you got everything, move on, repeat.
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# ? Nov 13, 2010 18:02 |
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Nick Buntline posted:V is pretty bad for things becoming missable. Although none of them are really "god drat how could I have known about that", there are definitely a few you'll miss if your exploration skills aren't at full throttle. Just off the top of my head: Actually the old person one is that the hero has to be within like 5 or 3 levels of an elderly person. I'm fairly sure it's literally impossible for the hero to have a lower level.
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# ? Nov 13, 2010 20:03 |
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Edmond Dantes posted:I got Resonance of Fate a few days ago. The wiki has nothing on it, but I found some minor tips in this thread and I'm slowly making my way through the main thread, but I'd rather avoid any big spoilers. I'm quoting this one because I didn't see it get answered, and I just got it myself. I know absolutely nothing about it aside from it's a Tri-Ace game, so I'm expecting a good enough battle engine and music and lovely...well, just about everything else.
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# ? Nov 13, 2010 23:47 |
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Artix74 posted:I'm quoting this one because I didn't see it get answered, and I just got it myself. I know absolutely nothing about it aside from it's a Tri-Ace game, so I'm expecting a good enough battle engine and music and lovely...well, just about everything else. Foul Fowl posted:The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.
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# ? Nov 13, 2010 23:48 |
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Dr. Video Games 0031 posted:Actually the old person one is that the hero has to be within like 5 or 3 levels of an elderly person. I'm fairly sure it's literally impossible for the hero to have a lower level. No, it's definitely possible. The level multiplier on high XP fights regularly shift people around plus/minus levels relative to each other, and you recruit people higher level than you at several points in the story. The way I remember it, I found the recruit when the hero was ~level 43, and then came back to get him ten minutes later when the next recruit I found was a level 45 elderly person (the librarian, I think?). Numbers are vague recollections, of course, but it does happen. Anyway, it's all irrelevant if the requirement was less strict than I thought it was (although it'll still be more difficult to meet if you power-level).
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# ? Nov 13, 2010 23:57 |
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Want to start playing Company of Heroes (+ Opposing Fronts). I loaded it up earlier, decided I'd just try and play so I hit the big "PLAY!" button only to be thrown into an online game. Not really interested in the online so just going to play through the campaign and probably do some skirmish. Any tips I need to know? Assume I know nothing about the game (this is true). Cheers. (Also, slightly off-topic, but am I the only one who enjoys reading this thread just to see what people have to say about games? It's got me interested in several games that I'd otherwise have ignored). DarkDude98 fucked around with this message at 05:56 on Nov 14, 2010 |
# ? Nov 14, 2010 04:59 |
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Looking for info on Titan Quest and expansion. I've heard about community made stuff, what is a 'must have'?
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# ? Nov 14, 2010 08:39 |
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DarkDude98 posted:Want to start playing Company of Heroes (+ Opposing Fronts). CoH isn't terribly hard or complex, but here's a few things to help. Make sure you're replenishing your squads as soldiers die, even during combat. They'll parachute in on top of the squad you're replenishing. Also be sure to upgrade your squads with better weapons. When advancing, use a sniper in stealth mode to scout. When he's reached an area that you know you'll be attacking, put the sniper inside of a building. Snipers will one shot soldiers, so use him to take out the bigger threats like MG nests. In any area that you need to defend, use engineers to place mines in choke points. Mines will one shot tanks making it easier to attack everything else. And don't forget to equip your engineers with flamethrowers. Upgrade your tanks, and transports. You can fix machine guns on them which are great against infantry. Mortar squads!
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# ? Nov 15, 2010 15:26 |
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Nick Buntline posted:No, it's definitely possible. The level multiplier on high XP fights regularly shift people around plus/minus levels relative to each other, and you recruit people higher level than you at several points in the story. The way I remember it, I found the recruit when the hero was ~level 43, and then came back to get him ten minutes later when the next recruit I found was a level 45 elderly person (the librarian, I think?). Numbers are vague recollections, of course, but it does happen. Anyway, it's all irrelevant if the requirement was less strict than I thought it was (although it'll still be more difficult to meet if you power-level). I't a Suikoden game so "elderly" means 26
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# ? Nov 15, 2010 17:12 |
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This technically still fits. How long is this drat introduction to Suikoden V? I've just talked to Belcoot on the day before the final round of the tournament, and I've done one short rear end dungeon and the rest of it has been just walking back and forth talking to people. I've played the other four many times, and I don't remember taking this long to get to the game. Is it just an extremely linear game?
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# ? Nov 17, 2010 06:02 |
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CharlesWillisMaddox posted:This technically still fits. How long is this drat introduction to Suikoden V? I've just talked to Belcoot on the day before the final round of the tournament, and I've done one short rear end dungeon and the rest of it has been just walking back and forth talking to people. I've played the other four many times, and I don't remember taking this long to get to the game. Is it just an extremely linear game? It takes as long to get past the prologue in V as it does to get through most of the game in IV. Its less linear later in that you can dick around on a world map as much as you would like, but really, they are all just stories you can sort of play. To actually answer the question, I remember it taking around 9 hours, give or take how much you are paying attention/how much the in game clock actually reflects you playing.
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# ? Nov 17, 2010 06:28 |
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Anything on Dragon Age? I've started but this seems like one of those cases were specific "builds" would work better
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# ? Nov 17, 2010 07:31 |
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Truspeaker posted:It takes as long to get past the prologue in V as it does to get through most of the game in IV. Its less linear later in that you can dick around on a world map as much as you would like, but really, they are all just stories you can sort of play. Bah.. it's a good thing I'm enjoying the story, because otherwise I would have given up by now. (and I liked IV, I liked all Suikoden)
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# ? Nov 17, 2010 07:41 |
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screaden posted:Anything on Dragon Age? I've started but this seems like one of those cases were specific "builds" would work better Its not builds per se so much as the more mages in your party the stronger it is. Magic is so overpowered that so long as you know this you will be hard pressed to gently caress up hard enough to fail. Other than that, infinite healing item components can be bought at the elf camp.
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# ? Nov 17, 2010 07:43 |
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Can anyone tell me something about Temple of Elemental Evil? I've heard it needs to be patched, so I did, but as someone who only has a vague understanding of d&d rules (I know what THAC0 is, but I don't know how to build a character) I'm finding it really hard and haven't made it past the first few fights without multiple deaths (the frogs and the bandits).
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# ? Nov 17, 2010 07:44 |
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^^^^ What is your party setup like? Usually you want to stick to the Fighter/Rogue/Mage/Priest formula with the 5th slot being some hybrid or utility character, maybe a Bard or Ranger. If you're really having trouble a second front line fighter never hurts. D&D rules can be pretty brutal at low levels as you won't have many strategic options and bad dice rolls can really hurt you. It helps in that regard to spend a little extra time and make sure you get good starting stats for your characters (18's in their most needed attributes). In combat make sure you use your turns efficiently and maintain a good position. Also I'd really suggest checking out the manual and familiarizing yourself with the battle mechanics. ToEE doesn't have much of a plot to speak of and is mainly combat focused, so it'll be a lot more rewarding experience if you at least mostly understand what the hell is going on in a fight.
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# ? Nov 17, 2010 08:29 |
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If you have the expansion pack with sisters of battle, know that they are completely and utterly broken. Can you give more detail on this? How can they be worse than the Necrons?
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# ? Nov 17, 2010 08:29 |
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I'm heading back to a game I beat multiple times as a kid, but I want to find some things (loving CLOUD FROND). What can y'all tell me about Magi Nation.
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# ? Nov 17, 2010 08:33 |
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If you're going for completion, get a guide. The major thing I remember of the game is that a lot of the best monsters are only found in really really obscure places. There's also a couple item caches that are similarly obscure.
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# ? Nov 17, 2010 08:36 |
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Did you ever find the cloud frond? The last playthrough I actually 4 years after I stopped playing. I poured over 100 loving hours, savescumming and everything, and could never find that damned thing or any clues of it's existence, so I finished the game content in the assumption it didn't exist. 2 years later we moved. I lost half my GB/A games, was/am pissed, this was among them. We finally got good internet around this time, go on Gfaqs, look, Durp Cloud Frond exists. Cue massive rage.
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# ? Nov 17, 2010 08:40 |
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Bloodly posted:If you have the expansion pack with sisters of battle, know that they are completely and utterly broken. In addition to having powerful units who were fairly cheap, they have a readily available and easy ways to get infinite money. I don't remember the specifics but some building cost less to build than to sell. In addition they have a unique power that is based on the number of all dead on the battlefield, which basically just means if your opponent doesn't win early on you've got a giant box of deadly magic juju to unleash on them. There is some glitch where dead that shouldn't count do and as such you build it far faster than intended. When I said they were broken I meant it. In addition Soul Storm breaks a lot of other things like some buffs, randomly changes units sizes, voices, and pretty much anything else.
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# ? Nov 17, 2010 08:40 |
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StealthArcher posted:Did you ever find the cloud frond? It was the first videogame I ever owned. Played the gently caress out of it, got the save file deleted by an rear end in a top hat younger sibling. Then, the game got corrupted so that you couldn't continue past the introduction on a new game and couldn't continue the save that was already there. I can't remember much other than that and that it was a bitch to try to complete.
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# ? Nov 17, 2010 08:45 |
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flatluigi posted:It was the first videogame I ever owned. Played the gently caress out of it, got the save file deleted by an rear end in a top hat younger sibling. Then, the game got corrupted so that you couldn't continue past the introduction on a new game and couldn't continue the save that was already there. http://www.youtube.com/watch?v=hiRy5E3qICc&feature=related An epic brofist to us brother.
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# ? Nov 17, 2010 09:21 |
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Barudak posted:In addition to having powerful units who were fairly cheap, they have a readily available and easy ways to get infinite money. I don't remember the specifics but some building cost less to build than to sell. In addition they have a unique power that is based on the number of all dead on the battlefield, which basically just means if your opponent doesn't win early on you've got a giant box of deadly magic juju to unleash on them. There is some glitch where dead that shouldn't count do and as such you build it far faster than intended. I'm pretty sure most of this stuff was patched, I know the infinite cash bug was. They also patched my favourite bug, where the Dark Eldar super unit's special attack would do like 10 times as much damage as it was supposed to
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# ? Nov 17, 2010 10:37 |
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Dragon Quest 9, am about halfway through Batsureg and Swinedimples to go My main team is Warrior, Priest, Mage and Thief with subs in Paladin, Ranger, ??? (to be decided for the mage), and martial artist. Any tips, though I seem to be getting on ok with it, paladin and ranger are the only classes i've unlocked thusfar, can i unlock anymore at this point (got the quest for the armamentalist, just haven't done it because it's a load of bullshit)
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# ? Nov 17, 2010 11:51 |
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Polite Tim posted:Dragon Quest 9, am about halfway through Batsureg and Swinedimples to go My main team is Warrior, Priest, Mage and Thief with subs in Paladin, Ranger, ??? (to be decided for the mage), and martial artist. You'll want to get your Paladin's Shield and Class Skills up to 100 as that will utterly disarm most if not all of the bosses. Oh and try to get the Crit or nothing skills (Spear - Thunder Thrust, Axe - Hatchet Man) it'll make levelling much easier.
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# ? Nov 17, 2010 12:01 |
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SpazmasterX posted:Learn how to use the Red Queen's accelerator effectively. Rev it up to full during any downtime to start it off in combat, and learn the timing to instantly rev it to full during an attack (IIRC, it's usually a moment after the actual attack lands). Additionally, it's good to invest in the charge attacks for Nero's gun. A fully charged shot is extremely useful against the phantom type enemies that don't stagger when you hit them until you break their cloak. Thanks for this handy info! I restarted my game and followed your advice, and I'm kicking rear end! And the Dante trick reminds me of the MegaMan 1 pause trick...
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# ? Nov 17, 2010 18:25 |
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# ? Jun 12, 2024 07:20 |
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Taerkar posted:Looking for info on Titan Quest and expansion. I think just the latest fan-patch is necessary. As far as the actual game goes, stay the hell away from the rogue tree, practically everything is very resistant to poison and bleeding, and it is just not very strong. You can respec your skills but not trees or mastery points, so just pick whatever seems cool, until you start struggling. I enjoyed the game most playing with hunter/defense and just focussing on the passive shield-bash skills.
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# ? Nov 18, 2010 01:22 |