I'm going to mention again that whoever decided to put the construction images at an unreadable resolution is a loving twat.
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# ? Dec 17, 2010 09:16 |
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# ? May 14, 2024 21:08 |
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So much awesome art! Picking my top 5's was tough, except for one. Picking number one is easy http://www.gameartisans.org/contests/minis/finals_polycount_3d_4282.html
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# ? Dec 17, 2010 13:34 |
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Boobs and high heels. That's a pretty awesome model though.
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# ? Dec 17, 2010 13:37 |
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Its very generic in a way Eastern Europeans only seem capable of but in saying that it's a drat good as heck model.
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# ? Dec 17, 2010 15:12 |
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Jesus christ how fast can things turn, every studio is hiring like gangbusters now. Hmmmmmmm.
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# ? Dec 17, 2010 16:56 |
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Hey don't forget to head over to 3dtotal's page and give me some voting love
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# ? Dec 17, 2010 17:56 |
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Moist von Lipwig posted:I've been wrestling with this for a few weeks now and I can explain how to set up DBR or backburner if you need. Which one are you planning using? You're using MR right? Here's a good tutorial I used to set up DBR. Backburner is more difficult. Thanks man I don't have PMs but I sent ya an email.
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# ? Dec 18, 2010 02:41 |
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Fearian posted:So much awesome art! Picking my top 5's was tough, except for one. enginedriver posted:Its very generic in a way Eastern Europeans only seem capable of but in saying that it's a drat good as heck model. Kingsbury fucked around with this message at 16:36 on Dec 18, 2010 |
# ? Dec 18, 2010 16:28 |
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Kingsbury posted:She's just as digital as Bogdan's model.
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# ? Dec 18, 2010 21:05 |
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mutata posted:She's just as digital as Bogdan's model. Seriously I think at least 3 women went into the making of that body
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# ? Dec 19, 2010 00:17 |
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I'm new to 3d modeling and Maya. After using the software for a few months I'm happy with what i've made for my class. I'm really enjoying the process of making a short animation and I know that with more practice I can get it down. Here is what I've made for my beginner 3d modeling class. http://www.youtube.com/watch?v=O17hMw-y88o
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# ? Dec 19, 2010 02:24 |
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Can anyone point me to a tutorial on how to achieve a line art appearance to renders in XSI? I know very little about rendering, any help would be greatly appreciated.
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# ? Dec 20, 2010 00:56 |
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I don't use XSI but this looks about right, if that's what you mean by line art http://forums.cgsociety.org/archive/index.php/t-2264.html
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# ? Dec 20, 2010 02:46 |
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SVU Fan posted:I don't use XSI but this looks about right, if that's what you mean by line art Thanks, that's put me on the right track- except I can't seem to figure out how to connect the toon_ink_lens node to the camera node; it just won't attach. edit- figured out how to attach. Listerine fucked around with this message at 03:35 on Dec 20, 2010 |
# ? Dec 20, 2010 03:31 |
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Didnt have anything to do today, so I set myself a modeling test because i'm not quick enough. About 6 hours, but 1 of those were spent on the top of the columns which i've not shown as I hosed them up good & proper.
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# ? Dec 20, 2010 18:55 |
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Geared Hub posted:Jesus christ how fast can things turn, every studio is hiring like gangbusters now. Isn't Dneg STILL hiring for the massive show that is John Carter of Mars? I know LA is gonna start getting pretty busy next year, finally, even though I'm gonna booked for at least half the year
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# ? Dec 21, 2010 01:06 |
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Ratmann posted:Isn't Dneg STILL hiring for the massive show that is John Carter of Mars? Vancouver also is getting mucho busy. MPC, CIS and DD at least. MPC is hiring for pretty much everything at the moment.
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# ? Dec 21, 2010 05:45 |
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mashed_penguin posted:Vancouver also is getting mucho busy. MPC, CIS and DD at least. MPC is hiring for pretty much everything at the moment. Imageworks needs to hire 80 animators for Green Lantern/Smurfs. Send your reels people.
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# ? Dec 22, 2010 00:16 |
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Hello goons. Like I've previously mentioned, I write a little tool that can bake out ambient occlusion and normal maps given a lo/hi poly model. In the new version it will be even more stupidly easy to use than it already is, and it will support diffuse maps and cavity maps too. I want to make a video and put some screenshots on the website that shows how stupid easy it is to do all with just a couple clicks this but being just a programmer/technical artist I don't have any neat looking models with all of the requirements. So I wonder if anybody can help me? I need a model that: * Looks loving good, something at this level would be nice * Has a low poly game-resolution version with full UV's * Has a high resolution version with: ** lots of neat details ** colors on it that can be baked to a diffuse map Now I know all you pros have some half million quad models sitting around from all that zbrush work you do, would anybody like to lend a hand? Send me a PM if you are interested. If I like your model I might use it in a video to promote my tool. (Which by the way is SMAK shameless plug alert) Vino fucked around with this message at 16:11 on Dec 23, 2010 |
# ? Dec 23, 2010 16:02 |
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Whelp, looks like CafeFX is shutting down completely this time.
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# ? Dec 23, 2010 22:38 |
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I recently started getting back into moddelling/animation, but I'm having some really big problems with blender : I can't loving unwrap poo poo. I've looked through all the tutorials I could find, but nearly every single one pertains to unwrapping a box or cylinder. Not very helpful. I made this thing for a short space battle-type animation: Click here for the full 1280x1024 image. But I'm not really quite sure how to unwrap it. Tips and or tricks from you guys would be appreciated! Oh, and also all the detail parts are seperate from the main hull and are their own models for ease of future unwrapping and such
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# ? Dec 24, 2010 05:37 |
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-A n i m 8- posted:Imageworks needs to hire 80 animators for Green Lantern/Smurfs. Send your reels people. Woot. I will do that.
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# ? Dec 24, 2010 06:37 |
Foran posted:I recently started getting back into moddelling/animation, but I'm having some really big problems with blender : I can't loving unwrap poo poo. Looks like lots of Planar Mapping and Move and Sewing needs to be done. No idea what they call those two things in Blender. Also it's a good idea to UV one object that is repetitive and then just duplicate it so it retains the UVs, or transfer the UVs between identical objects if Blender has that.
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# ? Dec 24, 2010 18:54 |
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ceebee posted:Looks like lots of Planar Mapping and Move and Sewing needs to be done. No idea what they call those two things in Blender. Also it's a good idea to UV one object that is repetitive and then just duplicate it so it retains the UVs, or transfer the UVs between identical objects if Blender has that. From what I've read of the manual, blender can transfer UV's between identical objects, so that's good. I'm not so sure about "Move and Sewing" though, so I will look that up. Thanks!
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# ? Dec 24, 2010 20:42 |
Foran posted:From what I've read of the manual, blender can transfer UV's between identical objects, so that's good. I'm not so sure about "Move and Sewing" though, so I will look that up. Thanks! Moving and Sewing is just a term used for connecting the UV islands to each other. To prevent a ton of seams it's a good idea to put them wherever is least visible. Cutting/sewing edges is a good way to reroute your seams.
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# ? Dec 25, 2010 04:40 |
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Ratmann posted:Isn't Dneg STILL hiring for the massive show that is John Carter of Mars? It's crazy man, recruiters are cold calling TD's at their desks here. I talked to a few folks in LA already, its picking up loving fast starting in a few weeks. All the Majors are hiring now, DD, ILM, Sony, R+H, Dreamworks starting for Jan work. Big K of Justice fucked around with this message at 07:14 on Dec 25, 2010 |
# ? Dec 25, 2010 07:10 |
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Anyone know if there is a Maya script (or a stand alone program) that could count the number of hours Maya is open and is maximized? Im really interested in finding out exactly how many hours a day i spend working and how many hours i spend slacking off.
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# ? Dec 26, 2010 03:50 |
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Foran posted:I recently started getting back into moddelling/animation, but I'm having some really big problems with blender : I can't loving unwrap poo poo. Edit: Blender 2.5 Beta, not 2.49
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# ? Dec 26, 2010 15:53 |
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This thread has definitely gotten me pumped for my 3D Animation 2 class coming up in a few weeks. It's entirely in Cinema 4D. The previous class was just creating static, non-moving objects, so I look forward to getting into the actual bone structure of stuff. I'll probably be spending a good bit of time getting opinions in here soon.
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# ? Dec 26, 2010 20:24 |
I find it kind of odd when a school is teaching anything other than Max or Maya. Cinema 4D is o.k. but the only thing I've seen it used for was 3D motion graphics stuff.
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# ? Dec 26, 2010 23:12 |
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ceebee posted:I find it kind of odd when a school is teaching anything other than Max or Maya. Cinema 4D is o.k. but the only thing I've seen it used for was 3D motion graphics stuff. It's kind of lucky to find some schools even teaching Cinema 4D honestly. Maya accounts are much more expensive than C4D, so it most likely comes down to "What programs are used today, and how expensive are the licenses." As a student though, it's nice that Autodesk was handing out free 3-year watermarked licenses to students. I've definitely taken what I've learned in C4D and transfered some stuff to Maya.
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# ? Dec 27, 2010 00:44 |
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Lurian posted:It's kind of lucky to find some schools even teaching Cinema 4D honestly. Maya accounts are much more expensive than C4D, so it most likely comes down to "What programs are used today, and how expensive are the licenses." Where you go to school?
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# ? Dec 27, 2010 08:04 |
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Hey guys, I'm rendering a scene with iray through backburner, but when the job starts, it returns an error that it can't find a map file. But it doesn't show up in Asset Tracking. What gives? Is there any other way to check for missing maps that might not show up in asset tracking? International Log fucked around with this message at 15:10 on Dec 27, 2010 |
# ? Dec 27, 2010 14:51 |
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No - i've had that issue before. An object was merged in with a material that had a raytrace map with a non existent hdri linked which was turned off. Didnt show in asset tracking, didnt show an error when the scene was opened but wouldnt render on the farm. Have you merged a lot of objects in? Same them out, try a render - delete half, try a render, etc. Keep going until theres only a few objects to check, then go through the materials.
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# ? Dec 28, 2010 15:10 |
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Had that happen to us a few times, too, and we solved it the same way. I'm sure there's better way, but at the time it was the most straightforward fix.
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# ? Dec 28, 2010 22:04 |
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Hey guys, this is a quick low setting test render for my first short I was working on. I'm having loads of trouble though, to me it looks like a bunch of miniature toys or models, rather than a grandiose spooky mansion. Is it the modeling, texturing, lighting, what? It's been bugging me a bunch. I'm redoing it from the ground up, so any tips would be very appreciated. Also, it's running around 600,000 polys right now, is that absurd? I'm using Vray also, if it makes any difference.
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# ? Dec 28, 2010 23:31 |
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SVU Fan posted:Hey guys, this is a quick low setting test render for my first short I was working on. I'm having loads of trouble though, to me it looks like a bunch of miniature toys or models, rather than a grandiose spooky mansion. Dunno if it would help or not, but I'd lower the camera to a more human-like height (5 foot or so perhaps), rather than what it seems to be now (20 foot?). I think that is a big factor in making it all look a bit small. Maybe also mess with a wider lens for the camera, where it begins to distort just a tiny bit. If that makes sense.
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# ? Dec 29, 2010 01:47 |
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Looks like an issue with the camera placement to me. Putting the camera 15ft in the air in the middle of a room will make anywhere look small. Put the camera at head height or lower and use a wider lens. E: too slooow.
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# ? Dec 29, 2010 01:53 |
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Haha I didn't realize it was such a dumb problem with an easy fix, thanks for the help guys Another question about the same setting..I want a much more ominous tone to the scene, I looked around google a million time about good mood lighting but couldn't find any proper Maya tutorials on the subject using Vray. I tried adding adding various blue or purple-ish tinted lights, but it just ended up looking like a lovely nightclub. Any tips, or even just texts I should look up? vvvv Ahhhh the drat stairs. I guess I need to practice modeling things to scale better! SVU Fan fucked around with this message at 02:24 on Dec 29, 2010 |
# ? Dec 29, 2010 02:04 |
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# ? May 14, 2024 21:08 |
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Also not sure if this helps or not, but here ya go: I wouldn't worry about lighting for now, candles make everything ominous and creepy. Just wait and add them later. KiddieGrinder fucked around with this message at 02:15 on Dec 29, 2010 |
# ? Dec 29, 2010 02:13 |