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MeatBomb
Jul 5, 2007

Hank Morgan posted:

Try this.

code:
site:forums.somethingawful.com intitle:"what should i know" "game name"

OP this!

loving excellent. Thanks much.

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Rirse
May 7, 2006

by R. Guyovich
Tell me how to play Dawn of Discovery/Anno 1404 + Venice Expansion pack.

Scalding Coffee
Jun 26, 2006

You're already dead
Anything about Second Sight?

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Rirse posted:

Tell me how to play Dawn of Discovery/Anno 1404 + Venice Expansion pack.

Mousing over the quest icon on the left will show you where to go, and this really helps for the pixel-hunt "find <x> dude inyour city" ones.

Noiras are bugged, and they stack on each other. It is entirely possible to build a bunch of farms with only one plot each, then use noiras to boost their efficiency to 100%. This can get expensive, since re-filling noiras isn't that cheap.

When you're looking at a resource building (stonemasons, iron mines, noiras, etc.) there's an icon in the top right of the little information window that lets you re-fill the resources for a price. If you hold shift you re-fill all of those resources on the island.

Once you get decently established, make a central island (or two) into a massive warehouse, and start selling from there, it's a lot faster than spreading everything out and selling as you go. That said, make sure you do have a way to sell/drop off excess resources on a trade route, in case a warehouse gets full along the way.

If a city is full, or you're not planning on expanding it for a while, jack taxes into the yellow. There's virtually no downside as long as you can keep the citizens happy, and you get a lot more money.

Expand settlements first, and keep an eye on your income. If it ever gets low, start building more houses to keep it up.

If you're spending >400 gold in maintainance for an island, there is literally no reason not to build a Bailiwick. The 10% drop in upkeep can be a godsend.

Megafunk
Oct 19, 2010

YEAH!
I just got a few Hitman games from a steam sale. Hitman: Codename 47 Hitman 2 and Hitman: Blood Money. Should I play them all in order? And is there anything I should know?

poptart_fairy
Apr 8, 2009

by R. Guyovich

Megafunk posted:

I just got a few Hitman games from a steam sale. Hitman: Codename 47 Hitman 2 and Hitman: Blood Money. Should I play them all in order? And is there anything I should know?

Hitman Contracts (the third one) is, IMO, the finest of the series and makes an excellent starting point. The first two are decent, but they're horribly unbalanced and can be a horrible slog - it wasn't until Contracts that the AI became smart enough to be challenging, yet still naive enough to dick around with. Blood Money is the most developed and nuanced of the lot, but I think it suffers in terms of music and atmosphere compared to Contracts.

Also, there's not much to really 'know'. It's the kind of game you'll get most enjoyment out by experimenting and playing with. However, don't feel to pressured: unless it's explicitly noted, there aren't any time limits on the missions so go nuts with dressing as Father Christmas and stalking your target for an hour. Most NPCs have a routine they will zealously abide by.

poptart_fairy fucked around with this message at 01:16 on Jan 2, 2011

Megafunk
Oct 19, 2010

YEAH!
Too bad the set didn't come with Contracts :(

poptart_fairy
Apr 8, 2009

by R. Guyovich
Oh motherfucker, I misread that entirely. Sorry! :v:

In that case start with Blood Money. Just remember that if you're a loudmouthed prick shooting everything with a shotgun, your face will be remembered by the media making future missions harder. Also, don't be afraid to pump money into extra intel - and, finally, if you replay a mission you'll earn any money that surpasses your original score (so if you made 10k the first time, then 15k the second time you'll get 5k). It's nice replaying certain levels and making everything seem like an accident though, just out of principle. :ninja:

The story is belched at you during the intro, so you're unlikely to get confused.

Scalding Coffee
Jun 26, 2006

You're already dead
I had a horrible time with Contracts and keeping my disguise going. It doesn't matter anymore since I thought I could play the games in reverse order and really missed the pistol whipping and other changes in Blood Money.

Try to play them in order and find out where Contracts is. I guess you can skip C47 since it is so outdated and covered by later games. From the limited time I did put in, 47 starts out slow as hell and steadily gets faster in each game.
If you run out of time for missions, you might need to explore the map for shortcuts. Your Ballers have the stopping power of a tank and slowly gets weaker during each game.
Turn to face the wall before people get a look at you, so you can kill them quickly from behind. Two knockout injections are fatal.
Go shoot up each map to get to know the layout. No sense sneaking around for two hours on each map.

luvd_
Nov 4, 2006

by T. Finn
Get good at using the silenced pistol in first person and you'll be fine. They're all really, really fun games that don't really lose much from multiple plays. You gently caress up and die? Try it another way. It's awesome.

Also use disguises.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

AlPath posted:

Picked up Neverwinter Nights 2: Platinum from the Steam sale, anything I should know before I start?

CaptainPsyko posted:

I've been playing nothing but NWN2/expansions/modules for the past month or so for... god I don't know why, so I have a massive wall of text for you. I'll try to avoid spoiling too much.

For the Main game:

Be nice to Shandra Jerro. Anything you do to her will come back to bite you in the end.

If you want to change Khelgar into a Monk, be nice to him as well. If you don't, then feel free to poo poo all over him I guess.

The Parry skill is useless and doesn't do anything. Survival is similarly useless. Tumble is a fantastic 'dump' skill as it gives +1 AC for every 10 points you spend and makes moving around the battlefield less risky. Spellcraft is great for similar reasons, giving +1 to saves for every 5 points. If you can afford to pump it way up, Use Magic Device is fantastic for equipping otherwise Monk only items like Boots of the Sun Soul and Monk robes.

Don't bother with Crafting skills on your PC. Khelgar can handle Craft Weapon, and Grobnar or Shandra can handle Craft Armor. Sand, Qara, and several other NPC's can handle Craft Alchemy. Traps are terrible anyway. (At least in the OC).

Similarly, don't bother with Crafting Feats. Make sure to give Sand and Elanee Craft Magic Arms/Armor and Craft Wondrous Items. That should cover just about everything. If you want to make weapons with Acid Damage, Bracers of Armor, or a Robe of the Archmagi, you'll need to give those feats to Qara or Zhjave as well.

On a related note to those two, crafting is loving awesome. Make sure you don't sell 'distillable' items (generally, any creature body parts that don't seem to be usable for anything else), to turn into Essences for crafting. You can sell most Gems, but try to keep an eye out for and hold onto the following (also, if you ever see any of these on a merchant, BUY THEM.)
King's Tear, Beljuril - used for +8 Stat wondrous items, as well as some upper level resists.
Blue Diamond - used for +5 Weapons and Armor
Star Sapphire, Emerald, Ruby, Diamond, Canary Diamond - used for Elemental damage, as well as less than +5 weapon/Armor enchants

If you go with a melee class and end up taking weapon feats (Weapon Focus/Specialization, Weapon Master prestige class, etc.), a certain plot related Amazing Sword is considered a Longsword for mechanics purposes (though your PC will be able to use it regardless of class). Items you can craft for yourself will probably be better anyway for all but 1 or 2 plot battles, so don't worry about this too much if you want to play a Scythe specialist or Archer or whatever though.

If you plan to carry your PC through to Mask of the Betrayer and enchant up some awesome armor for yourself - don't do it with the armor your character starts out wearing. The game will assume it's starter gear and replace it for you.

When crafting armor for yourself: Mithral armor weighs less, has a lower chance of spell failure, and a higher max dex bonus to AC. Unlike other special metals, this does not take up a slot that could be used for another enchantment, and so, Mithral is often the best choice for Armor. If you aren't using other enchants beyond a straight +5 or whatever (and the other armor enchants /are/ kinda lackluster), Adamantine gives Damage Reduction which is awesome.

When crafting weapons for yourself: Use Cold Iron or Alchemical Silver to bypass damage reduction. It doesn't take up an enchantment slot. Silver is going to work on more enemies than Cold Iron does, but you'll find mobs with a weakness to both. Adamantine does take a slot, but is nice if you aren't stacking other enchants. There is a 3 enchant limit which is easy to hit though. The 'Holy Weapon' enchant can be added early and cheaply, and is obscenely overpowered.

Ignore the "Spell Resistance" stat on gear. It doesn't work. Spell resistance gained from racial/class abilities or buffs works fine. Similarly Damage Resistance (such as the Archers Belt that gives Piercing 5/-) is broken and doesn't work. Damage Reduction (of the 2/Adamantine sort), works fine and is amazing.

There are 6 missable nodes for Ore before you get your own Keep and can start using it. Be sure not to miss: 4 in the various caves you'll pass through during the Orc subquests. (1 w/ the Trolls, 1 w/ the first Orc clan, 2 w/ the second). 1 in the Dwarven Stronghold, and 1 underneath Crossroad Keep.

A high Charisma and one of either Bluff or Diplomacy will go a long way in the middle of the game, particularly in The Trial. You can always make a Nymph Cloak for yourself and get a companion to cast Greater Heroism on you before it starts though.

Speaking of Greater Heroism, and spells in general, there's a few that will make your life much easier for all of your casters to learn/memorize, in no particular order:
Stoneskin
Isaac's Lesser/Greater Missile Storm
Heroism
Greater Heroism
Knock (Unless you're playing a rogue or don't mind dragging Neeshka everywhere.)
Haste
Storm of Vengeance


Talk to your companions from time to time and ask them about whats going on.

As far as major missables:

When you get out of the first tavern brawl (you'll know what I mean), you'll see a Swamp Cave or Swamp Ruins or some such on your map. this is not the same Swamp Ruin you've already cleared. It's a totally optional no quests area with a really nice Morningstar that will come hugely in handy in the next few areas.

Have Neeshka pickpocket the merchants in the Neverwinter Docks. One of them has a really nice sword that will last somebody through the endgame.

If you don't intend to make Khelgar a monk, have him specialize in Warhammers.

Be sure to bring Elanee for a tour of the Neverwinter Docks after you've joined the Shadow Thieves or the Watch. There's a wolf worth introducing her to.

Make sure to keep Neeshka with you when you head to the Merchant District of Neverwinter for the first time.

Introduce Khelgar to the folks in charge over at the Temple of Tyr.

When investigating Ember/Duskwood in chapter two, take Elanee if your PC is not a Druid or a Drow elf.

Take Neeshka when you pursue the Githyanki at the end of chapter 1. Take her to Ammon Jerro's haven.

Convince Bishop to give the kid his knife. Even if you have to threaten him or pay him for it.

When upgrading your keep, prioritize the courtyard upgrades over the walls and roads over the keep interior. In chapter 3, make sure you build the Church if playing a Cleric, Paladin, or going for the Warden of the Keep epithet. Build the Monastery if playing a Monk or going for Dreadlord of the Keep. Build the Guard Tower if playing a Melee character or going for Warden of the Keep. Build the Wizard's Tower only if playing a Wizard or going for Dread Lord of the keep.

Think that's it for the OC. NWN2 has a shitton of sidequests, but for the most part, they're really loving hard to miss. There's a ton of Mask/SoZ specific stuff, but I'm assuming you mainly want to know about the OC. (though honestly, playing through the OC is really only worth doing as a prelude to Mask which is awesome).

Pr0phecy
Apr 3, 2006
I finally got Icewind Dale 2. Any tips? My team composition is as follows.

4 Melee: 1 Paladin, 1 Fighter, 1 Cleric, 1 Rogue. I figured the Paladin could tank as well as heal while the Fighter is more damage based (I plan on using a two-hander with him.) The Cleric and the Rogue will give me more specialized healing and damage based roles.

1 Ranged: 1 Ranger, for the animal companion + whatever misc. stuff I need, he's my go-to guy.

1 Spellcaster: 1 Wizard. For all spellcasting need, one wizard specializing in evocation for Magic Missiles and all other damaging spells.

Pr0phecy fucked around with this message at 03:42 on Jan 2, 2011

Southern Heel
Jul 2, 2004

Just bought borderlands GOTY edition - is there anything I should know before I dive in?

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
Anything I should know for Deathspank?

Mr E
Sep 18, 2007

I just bought Resonance of Fate , and have no idea how the game plays, I just know that every friend that played it loved it. Anything I should know?

Tender Bender
Sep 17, 2004

On the subject of Anno and its expansion, is it like Civ IV where you just want to play using the expansion? Or should I do the vanilla missions and then load the expansion?

massive spider
Dec 6, 2006

Megafunk posted:

I just got a few Hitman games from a steam sale. Hitman: Codename 47 Hitman 2 and Hitman: Blood Money. Should I play them all in order? And is there anything I should know?

The correct way to play the Hitman series is to skip the first one entirely, then play them in order becasue Blood Money is so much better than the others it makes them seem unplayable in comparison.

Also, it sounds like you didnt get contracts but the last few missions in contracts are remakes of the first (best) missions in 47 with a better engine which is all the more reason not to play it.

Rirse
May 7, 2006

by R. Guyovich

Tender Bender posted:

On the subject of Anno and its expansion, is it like Civ IV where you just want to play using the expansion? Or should I do the vanilla missions and then load the expansion?

From what I understand, vanilla's campaign contains the tutorial for the game, but outside of that you play Venice.

Portfolio
Dec 10, 2004
The Department of Redundancy Department
I'm playing Final Fantasy VII for the first time. I just finished the motorcycle segment on the first disc, busting out of the Shinra headquarters and now I'm on the world map. I was reading an FAQ, though, and apparently I missed the Enemy Skill Materia in the Shinra building, and now I can't get back into to Midgar. Like a dummy, I saved as soon as I got to the world map. Is this a game-breaking mistake? Should I keep trucking, or should I restart and get the Materia? (I'm only 4 hours or so in, it wouldn't be that big of a deal.)

Scalding Coffee
Jun 26, 2006

You're already dead
It is only immediately good for getting an expensive spell from an optional respawning super boss that you are better off avoiding. It is better for new players to ignore both of them and you will get a couple more over time.

A Great Big Bee!
Mar 8, 2007

Grimey Drawer

Portfolio posted:

I'm playing Final Fantasy VII for the first time. I just finished the motorcycle segment on the first disc, busting out of the Shinra headquarters and now I'm on the world map. I was reading an FAQ, though, and apparently I missed the Enemy Skill Materia in the Shinra building, and now I can't get back into to Midgar. Like a dummy, I saved as soon as I got to the world map. Is this a game-breaking mistake? Should I keep trucking, or should I restart and get the Materia? (I'm only 4 hours or so in, it wouldn't be that big of a deal.)

As far as I recall, there's 4 in the game, and you only ever need 3, so no, you're not hosed. Read a guide for the enemy skills though, there's one (admittedly late in the game) which you only ever get one shot at learning, thanks to a glitch, and a few others you'd miss completely if you didn't know they were there.

Portfolio
Dec 10, 2004
The Department of Redundancy Department
Can I get that particular Materia again later? Is it possible to get back into the Shinra building at any point? How far along?

Scalding Coffee
Jun 26, 2006

You're already dead
It isn't needed at all. Don't get hung up on it or restart if it hurts that much. Have fun fighting the boss that kills with each hit and continually knocks your guys out the battle, then hope he is weak enough to die soon after he hits your guys with that one spell and not kill the guy who learns it.
Do a bunch of grinding to get over 1500 hp with fire resist or advance the plot and hope you can quickly get back to fighting him.

Portfolio
Dec 10, 2004
The Department of Redundancy Department
Alright, I'll keep on keepin' on. Is there anything else I should know, while I'm here? Anything else that can be missed or that I should keep an eye out for?

Scalding Coffee
Jun 26, 2006

You're already dead
There are multiple items in a piano in the town of one of your friends.

You can get a tower defense battle over 12 times at some fort, depending on the plot of the story. Failing it makes you fight a boss and you get items each time. You should do something that turns on a flag and return back to the fort or guys will tell you the fort was attacked while you were gone.

There is a curse ring in an rear end in a top hat location on some big stairs in Mideel. It is a pinpoint clicker and I was lucky to find it once.

Dr. Video Games 0031
Jul 17, 2004

edit: poo poo, wrong thread. Sorry!

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician
I've recently had the pleasure of having Fallout 1 and 2 gifted to me on Steam, is there anything important about those? Like what about this time limit in FO1 I've heard about?

Der Kyhe
Jun 25, 2008

Monicro posted:

I've recently had the pleasure of having Fallout 1 and 2 gifted to me on Steam, is there anything important about those? Like what about this time limit in FO1 I've heard about?

Yes, there exists a time limit in the Fallout 1, but it is not very restrictive and only used for the first part of the story.

In Fallout 2, one easy way to start is to invest in stealing skill, and take the slave trade master's shotgun and ammo from the guards.Also, get the skill which affects the small guns (whatever the name) to a reasonably high level early on, as this is the easiest way of playing for the first game. You can play through the entire game without killing anyone (or dumb as a rock), but for first run the "small arms sniper" with reasonable intelligence is probably the best (least restrictive) option. Also, try to get enough action points to fire a single shot and reload on the same turn, 6 or 7 should be enough as there is a +1 perk later on.

In the first town, try to acquire leather jacket (first armor) and 10mm pistol (first firearm with a clip) in that order. One of the first things you probably do is fighting rats; the pipe gun and knife are sufficient for this and the loot from the same cave combined with random stuff you come up with within town should be enough to buy armor and the pistol.

Anyway, until you do have them, steer away from geckos, and do not accept a mission where you have to add wood to a still until you are equipped to fight them. And whatever you do, do not sell the hand radio you acquire early on for a few easy bucks, you'll need it.

In both games, auto-shotgun is the easy-mode until combat armors and better start to show up.

Comparing vanilla versions of the games, Fallout 1 is more or less complete as is, but Fallout 2 has some broken quest lines and removed content. Most of these can be restored with the "restoration project"-mod, but some people do not like the additions and they are, for the most part, not neccessary.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Just bought Zeno Clash and will play it... at some point in this decade, probably. Anyways, what should I know?

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


Portfolio posted:

Can I get that particular Materia again later? Is it possible to get back into the Shinra building at any point? How far along?

Your next chance at getting an Enemy Skill materia comes when you're exploring Junon in disguise. Just make sure you don't leave until you've found the Beginner's Hall (Intermediate) as that's where it is.

The Manipulate materia is very handy for learning Enemy Skills, but don't bother buying it. One of the secret characters (who can be found before you leave the first continent) has it equipped when she joins your party but if you don't have her a character who joins you shortly after has it too.

Sonic H
Dec 8, 2004

Me love you long time
I just got Mass Effect 1 and 2 for Christmas (PC). I have discovered that EA in their vast incompetence have supplied ME in a state that doesn't actually install. There's a very common known issue regarding it installing from the DVD because of the crappy DRM. The only way round it that I have found is to actually rup the DVD into an image on your HD, run Daemon Tools and install from the image.

And if anyone has any advice on ME 1/2 I'd appreciate it. I'm just getting started and I love BioWare games. Of course, I shall read the entire thread too as I'm sure something must have been posted..

massive spider
Dec 6, 2006

Monicro posted:

I've recently had the pleasure of having Fallout 1 and 2 gifted to me on Steam, is there anything important about those? Like what about this time limit in FO1 I've heard about?

Charisma defines how many followers you can have, but works 2 points = 1 extra follower. So if you have 7 or 5 charisma you just wasted a point.

Strength and endurance are good in the early game but get less important as you get better armor, perception and agility (best combat stat as it gives you more moves) are always useful, intelligence is more important for playing a talky character than charisma.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Sonic H posted:

And if anyone has any advice on ME 1/2 I'd appreciate it. I'm just getting started and I love BioWare games. Of course, I shall read the entire thread too as I'm sure something must have been posted..
ME 1:

Quest planet order (first playthrough): The one with Liara on it, Feros, Noveria. Leave the one with Liara on it for last on the second playthrough for comedy value.

Finish your parties "personal issues" quests before you go to Virmire. Oh, talk to your party members after every quest planet is completed. Also, visit the Citadel for new sidequests between main storyline planets.

Play as a female for the voice acting, play as anything other than Soldier to make the gameplay interesting. Romance Liara, because gently caress Carth v0.2

Just use the steam achievement thingy to unlock the "play through game with ally X" achievement. Those are notoriously finicky, and there's nothing more rage inducing than playing through every single mission with Carth Mk II only to discover the achievement doesn't unlock.

After a certain mission, you can sell supplies to the medical center on the Citadel, then buy them back elsewhere for less than you sold them for. Abuse that to get the "Rich" achievement, which gives you access to some very good gear.

Another exploit can get you endless Paragon/Renegade points - on Noveria, you can charm/intimidate a guy into providing information, then go back along the conversation tree and charm/intimidate him again. Every time you do, you get a major paragon/renegade boost.

Xander77 fucked around with this message at 14:18 on Feb 25, 2014

Random Hajile
Aug 25, 2003

Der Kyhe posted:

Also, try to get enough action points to fire a single shot and reload on the same turn, 6 or 7 should be enough as there is a +1 perk later on.

I've always liked having a full 10 action points. After you get the Bonus Rate of Fire perk, it lets you make two aimed shots or bursts per round.

Also, the .223 pistol is your friend. Find it, love it.

Nate RFB
Jan 17, 2005

Clapping Larry

Monicro posted:

I've recently had the pleasure of having Fallout 1 and 2 gifted to me on Steam, is there anything important about those? Like what about this time limit in FO1 I've heard about?
FO1 has two missions that have a time limit, one being the water chip quest and the other being the mission that ends the game. You can actually bypass the water chip quest and beat the game before the time limit runs out, but I wouldn't really recommend it. I want to say the time limits are something like 30 days for the water chip and 13 years for the endgame mission.

Before you start you need to have an idea of what kind of player do you want to be. A charismatic barterer? An agile sniper? A strong brute? Your initial character setup is crucial. In this sense a good idea would be to hunt through a couple of FAQs and find out what kind of builds sound the most fun to you. For my part, I did the sniper route which meant very high Intelligence, Agility, Perception, and Luck.

In general though, there's no need to have Strength above 7 at the start, because the best armor in the game adds +3 to it.

To be honest, I found myself falling back on FAQs and walkthroughs constantly with FO1 and FO2. I really don't know how anyone back in the day could have the patience to trial and error their way through those games. Maybe I just don't have the patience as an adult that I would have back then. Planescape Torment was the same way, which I also recently played.

Ted Stevens
Jun 2, 2007

by T. Finn

Random Hajile posted:

I've always liked having a full 10 action points. After you get the Bonus Rate of Fire perk, it lets you make two aimed shots or bursts per round.

Also, the .223 pistol is your friend. Find it, love it.

I always liked the .44 magnum and later with speed loader. 4AP per shot and 2 to reload. Some perk drops that down to 3AP a shot and the speed loader drops the reload to 1AP. It decimates any unarmored or lightly armored things. The ammo is very abundant.

ToxicFrog
Apr 26, 2008


Nate RFB posted:

FO1 has two missions that have a time limit, one being the water chip quest and the other being the mission that ends the game. You can actually bypass the water chip quest and beat the game before the time limit runs out, but I wouldn't really recommend it. I want to say the time limits are something like 30 days for the water chip and 13 years for the endgame mission.

It's 150 days for the water chip (with a side quest that increases this to 250 days), and 13 years for the endgame. In practice you're extremely unlikely to hit either limit.

quote:

To be honest, I found myself falling back on FAQs and walkthroughs constantly with FO1 and FO2. I really don't know how anyone back in the day could have the patience to trial and error their way through those games. Maybe I just don't have the patience as an adult that I would have back then. Planescape Torment was the same way, which I also recently played.

I can't understand this at all unless you were obsessively trying to get the best possible outcome from every single conversation, quest, fight, and subplot. There's very little trial and error involved.

Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


How about silent hunter 3? As well as gameplay tips is there any way to change the resolution at all? I run widescreen and for some reason the default resolution is cutting off part of the screen.

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

Nate RFB posted:

Before you start you need to have an idea of what kind of player do you want to be. A charismatic barterer? An agile sniper? A strong brute? Your initial character setup is crucial. In this sense a good idea would be to hunt through a couple of FAQs and find out what kind of builds sound the most fun to you. For my part, I did the sniper route which meant very high Intelligence, Agility, Perception, and Luck.

In Fallout 3 and New Vegas I played a sort of Charismatic Cowboy character (Speech and Guns). That would be viable, right?

Anyway, thanks for the help guys, I never expected this many replies :D

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massive spider
Dec 6, 2006

Monicro posted:

In Fallout 3 and New Vegas I played a sort of Charismatic Cowboy character (Speech and Guns). That would be viable, right?

Anyway, thanks for the help guys, I never expected this many replies :D

Speech and guns is a good character build, but remember Fallout 1 and 2 are slightly different than 3 and NV, in that those ones you get enough points and perks that no road is really closed to you if you decide to say, pick up a rocket launcher once in a while. In FO1 and 2 its best to just focus exclusively on one or two skills becasue you wont get enough points to be an effective jack of all trades.

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