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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Sonic H posted:

And if anyone has any advice on ME 1/2 I'd appreciate it. I'm just getting started and I love BioWare games. Of course, I shall read the entire thread too as I'm sure something must have been posted..

Ignore the guy who says female is the better voice acting. As far as I can tell, most of the people who say the female Shepard is the better choice are playing renegades, because apparently she sounds more intense and no-nonsense. For those of us who never throw defenseless guards off buildings, male Shepard's voice is a much better fit for someone who actually cares about others. Insert goon face quote.

Do not spend too much time mastering Mass Effect 1's fun weapon/armor customization system, since they took it out of the second game. Same goes for the Mako driving-around-beautiful-alien-landscapes-scavenging-and-encountering-interesting-things mini-game, the most fun non-essential thing in the first game, which is replaced in the second game by "looking at a wireframe globe and pushing a button sometimes."

If you read the entire thread or look at the Wiki, I am sure you will find pretty much anything else people can tell you. But it bears repeating that you should do NPC side-quests in both games as soon as possible, more or less. And after seeing what happens with Mass Effect 1's romance storylines in Mass Effect 2, I personally would argue you should just skip them entirely.

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Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Three Red Lights posted:

Speech and guns is a good character build, but remember Fallout 1 and 2 are slightly different than 3 and NV, in that those ones you get enough points and perks that no road is really closed to you if you decide to say, pick up a rocket launcher once in a while. In FO1 and 2 its best to just focus exclusively on one or two skills becasue you wont get enough points to be an effective jack of all trades.

I can't speak for 1, but in 2 you certainly can be effective at most, if not all skills. Science, Repair, First Aid, and Outdoorsmen all have infinite numbers of skill books that can take you up to 91% on their own, and the only check higher than that is Science at 121% which is very late game. Small Guns has books too, which will either get it to 91% on its own as a sub or greatly reduce the amount you need to spend if it's tagged/main. Unarmed and Melee both have multiple quests that increase them, so even if they're not your main skills you can still end up with ~100 in each. Beyond that, tag Speak and Lockpick to get them up to 90 or so quick for all they unlock, put points into other skills as desired (Doctor and Traps have checks at 75%, Big/Energy Gun competency doesn't take too many points, etc.), splurge on Barter/Steal if you don't mind using points on something useless/mechanically pointless, and you should have no problem doing anything in the game you feel like.

Admittedly, this kinda assumes you're not playing some low Int build getting 2 skill points a level or something, but I think if you're making a jack of all trades that's a safe assumption to make.

Dr Snofeld
Apr 30, 2009

Quarex posted:

Ignore the guy who says female is the better voice acting. As far as I can tell, most of the people who say the female Shepard is the better choice are playing renegades, because apparently she sounds more intense and no-nonsense. For those of us who never throw defenseless guards off buildings, male Shepard's voice is a much better fit for someone who actually cares about others. Insert goon face quote.

The femshep is better than dudeshep thing is only really true for the first game, where the male voice actor sounds kinda flat. Mark Meer gets a lot better between ME1 and ME2. But just go with whoever you like. I prefer Jennifer Hale, personally, but it has more to do with having a non-sexualised badass female protagonist in a game.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

ToxicFrog posted:

I can't understand this at all unless you were obsessively trying to get the best possible outcome from every single conversation, quest, fight, and subplot. There's very little trial and error involved.

There's a ton of dummy items in Fallout that have no actual use but sound like they could be involved in quests, for that reason alone (especially with the cumbersome inventory interface and weight limit) it's worth it just so you're not hauling around two pages of junk the whole game. Plus in 2 there are a lot of half-finished quests, I needed a guide just to make sure I hadn't spectacularly hosed everything up when in reality it was just because the devs didn't have time to make an actual ending to a quest.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Dr Snofeld posted:

The femshep is better than dudeshep thing is only really true for the first game,
Which is why my post was specifically labeled "ME 1".

Also, once you're done with the novelty, the Mako sections on sidequest planets (and sidequest planets in general) suck so much rear end.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Xander77 posted:

Also, once you're done with the novelty, the Mako sections on sidequest planets (and sidequest planets in general) suck so much rear end.

Yeah, I just played ME1 for the first time and finished a couple days ago, the first time I drove the Mako I was like "this is so cool" and by the end I absolutely hated it. On PC, with KBAM, it is very difficult to control, particularly on the ridiculous mountain ranges on the side planets.

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood
I'm the minority that says Big guns and fast shot are the way to go in Fallout 2. It's not a very hard game, but you can break it really bad. Basically a, 10 agility, fast shot, bonus rate of fire, 2x action boy and jet addict has fourteen action points. Firing the Bozar takes 4. Speaking of it, Bozar was supposed to be a heavy gun sniper rifle, but in game it is a sniper rifle machine gun kind of thing. You can't aim with it, but it's ridiculously accurate anyway, and will tear through most armor at great range. If you line up your shot, you can kill several people.

It's not the best weapon against the enclave, but for that, you just switch to a gauss pistol. Costs 2 AP to shoot with mentioned stuff. Sure you can't aim, but who cares about that when you shoot 7 times in a round?

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

Mr E posted:

I just bought Resonance of Fate , and have no idea how the game plays, I just know that every friend that played it loved it. Anything I should know?

Go to the arena first, as that's where the tutorial is, that'll explain almost everything about the battle system from the start so pay attention.

Also, level everyone with all three weapon groups when you get the chance, it boosts your maximum health and weight limits more than just specialising in one weapon. (total level is sum of all three weapon levels)

The plot doesn't make sense, don't bother trying to understand it

Unsmart
Oct 6, 2006

Xander77 posted:

Just bought Zeno Clash and will play it... at some point in this decade, probably. Anyways, what should I know?

Nothing. It is a simple but cool beat-em-up/brawler.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Anything for S.T.A.L.K.E.R. Call of Pripyat? I've played the last two games, so I know the basics, but a heads-up about things like the first game's good and bad endings would be appreciated.

TobiasRieper
Dec 21, 2007

Rise up!
Fall down!

ArchRanger posted:

Anything for S.T.A.L.K.E.R. Call of Pripyat? I've played the last two games, so I know the basics, but a heads-up about things like the first game's good and bad endings would be appreciated.

There may come a point where you obtain the PDA of a corrupt duty member selling off their equipment to bandits. I sold it ASAP on my first playthrough and regretted it after discovering what options I missed with the factions.

Finish the bloodsucker lair quest in Zaton as soon as you can. You'll thank me later.

Always give Cardan 2 bottles of vodka before having him repair/modify your equipment.

Potential spoiler: Do not sell anything Strelok related.

Shane-O-Mac
May 24, 2006

Hypnopompic bees are extra scary. They turn into guns.
I'm just starting Mother 3. Anything I should know? I don't have a manual or anything, are there any important gameplay mechanics that aren't explained/aren't obvious? I've played Earthbound and have a couple questions:

-Is it similar to Earthbound in that I should use my healing items as they come to me, or are items more scarce in this one?
-Are there any points in the game where I should grind?
-Any really good/important items to watch out for?
-General strategies for using the different characters in combat?

Any other tips would be great.

Shane-O-Mac fucked around with this message at 16:54 on Jan 4, 2011

Wungus
Mar 5, 2004

Skilleddk posted:

I'm the minority that says Big guns and fast shot are the way to go in Fallout 2. It's not a very hard game, but you can break it really bad. Basically a, 10 agility, fast shot, bonus rate of fire, 2x action boy and jet addict has fourteen action points. Firing the Bozar takes 4. Speaking of it, Bozar was supposed to be a heavy gun sniper rifle, but in game it is a sniper rifle machine gun kind of thing. You can't aim with it, but it's ridiculously accurate anyway, and will tear through most armor at great range. If you line up your shot, you can kill several people.

It's not the best weapon against the enclave, but for that, you just switch to a gauss pistol. Costs 2 AP to shoot with mentioned stuff. Sure you can't aim, but who cares about that when you shoot 7 times in a round?

No way. Thrown and Jinxed with 10 luck and 10 agility.

See, flares only take 1ap to throw, and can be picked up after (or during) the battle. With Jinxed and a high Luck stat, you can throw four flares at an enemy and break their knees, knock them down with a shot to the balls and blind them with a flare to the eyes. This works on the Enclave too :eng101:

Koops
Mar 27, 2010

Shane-O-Mac posted:

I'm just starting Mother 3. Anything I should know? I've played Earthbound and have a couple questions:

-Is it similar to Earthbound in that I should use my healing items as they come to me, or are items more scarce in this one?
-Are there any points in the game where I should grind?
-Any really good/important items to watch out for?
-General strategies for using the different characters in combat?

Any other tips would be great.

You should be fine if you use items when you need them and fight enemies that are in your way.
None of the skills are useless. Try different things to see what works.
When you use a normal attack, you'll do additional damage if you keep pressing the button in time with the beat. Each additional hit does less damage, so don't fret if you can't get the hang of it. Putting a foe to sleep changes the music to a "heartbeat" that make the timing more obvious.
Just relax and enjoy yourself!

al-azad
May 28, 2009



Shane-O-Mac posted:

I'm just starting Mother 3. Anything I should know? I don't have a manual or anything, are there any important gameplay mechanics that aren't explained/aren't obvious? I've played Earthbound and have a couple questions:

-Is it similar to Earthbound in that I should use my healing items as they come to me, or are items more scarce in this one?
-Are there any points in the game where I should grind?
-Any really good/important items to watch out for?
-General strategies for using the different characters in combat?

Any other tips would be great.

There aren't any real stores in the game until later so early game enemies drop healing items like candy and it gives you several options to trade for items you need. There are points where you'll have to grind a little because some bosses are just really, really tough. What's important to understand is that, unlike 99% of the genre, your status affecting abilities actually work 9 times out of 10. The average boss battle (and even most normal battles) is debuffing the enemy, buffing yourself, then wailing on them while managing healing. It's definitely a more strategic game than any other Mother game or most turn based JRPGs in general.

al-azad fucked around with this message at 21:22 on Jan 4, 2011

Skeezy
Jul 3, 2007

Picked up Star Ocean: Second Encounter on a whim the other day and I just have to ask, is there anything I definitely should know before playing this? Aside from Star Ocean 3 and a bit of Last Hope I've never played any other SO game.

Did I make the right choice in picking SE over FD?

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Skeezy posted:

Picked up Star Ocean: Second Encounter on a whim the other day and I just have to ask, is there anything I definitely should know before playing this? Aside from Star Ocean 3 and a bit of Last Hope I've never played any other SO game.

Did I make the right choice in picking SE over FD?

I personally really like the narrative, characters, and overall story of FD, but as games they're on the same remade engine, so are more or less the same game, mechanically. The game scales pretty well, so you COULD do some frighteningly broken poo poo in the beginning, and I'll let someone else handle the way you can break it, but as far as having to KNOW anything, save all of your talent exp until you get the ability that makes every other talent cost less exp. You essentially want to max that out FIRST, otherwise any points you'd put into anything else would basically be wasted. Not to worry, you get this relatively early in the game. There's also an ability which you may want to put the rest of your points in after, and that's the reduced exp to level. I believe there's also a skill that gives you more talent points after each fight, but I could just be crazy. That'd be worth maxing ASAP too.

Other than that (and one of my largest detractors in SE vs FD) is that there's a couple of big points of no return. Save before going to the military offensive beachfront, and do everything you can before and after it, because shortly after the beachfront you'll find yourself in some completely different scenery with no way to access anything from before, where the next half of the game takes off.

Choosing a character in the beginning changes the story narrative, and gives you an exclusive party member on each side, as well as the corresponding different sidequests because of it.

AmadeusVonBlastoise
Jul 4, 2008

AMADEUS AMADEUS
~DO~DO~
~DO~DO~
Picked up Lara Croft and the Guardian of Light during the steam sale. Main question being; does anyone actually play this online? I haven't seen a single game.

Skeezy
Jul 3, 2007

I ended up just getting First Departure as well. Haven't decided which I like yet so far. Still annoyed that my name has to be spelled CLAUDE (Wouldn't Claude suffice?) Anyways, ways to break the game a little in my favor would totally be appreciated.

Astfgl
Aug 31, 2001

AmadeusVonBlastoise posted:

Picked up Lara Croft and the Guardian of Light during the steam sale. Main question being; does anyone actually play this online? I haven't seen a single game.

I've only ever played co-op with friends, and local at that. Still, it's a cheap game so you should be able to convince someone to buy it and play it with you. The DLCs aren't bad, provided you enjoyed the actual game.

Jive One
Sep 11, 2001

A few questions about SaGa Frontier.

I chose T260 as my first character and so far it's been fun although I'm confused about a few things.

-I have equipped two firearms, a rocket launcher and a basic rifle. These seem to just be limited by ammo(which recharges each battle), but they don't use technique points right?

-Do I need to equip healing/consumables in a slot to use them in battle? If I equip the backpack would that function as the traditional "item" command and allow me to access all the non-equipped items like healing potions and such?

-On the skill screen for Gen, I noticed that the more skills he had equipped the more filled-in the blue bar was at the top of the screen. After a certain point a crown appeared. What significance does this have?

-In what way does it matter which type of attacks I use? For example punching with T260 versus using the gun attacks. Does this affect learning skills or stat increase or anything like that?

Tips on these or any other issues would be much appreciated.


EDIT: One last quick question. I noticed that when I fought Vulcan(the first boss), that his attacks seemed to completely miss me. He would fire his guns and T260 would spin off to the side and suffer no damage. Was this due to an item/technique I had equipped that activated automatically? Or was it just a "story" fight that was unloseable?

Jive One fucked around with this message at 20:04 on Jan 6, 2011

Post poste
Mar 29, 2010

Jive One posted:

A few questions about SaGa Frontier.

I chose T260 as my first character and so far it's been fun although I'm confused about a few things.

-I have equipped two firearms, a rocket launcher and a basic rifle. These seem to just be limited by ammo(which recharges each battle), but they don't use technique points right?

-Do I need to equip healing/consumables in a slot to use them in battle? If I equip the backpack would that function as the traditional "item" command and allow me to access all the non-equipped items like healing potions and such?

-On the skill screen for Gen, I noticed that the more skills he had equipped the more filled-in the blue bar was at the top of the screen. After a certain point a crown appeared. What significance does this have?

-In what way does it matter which type of attacks I use? For example punching with T260 versus using the gun attacks. Does this affect learning skills or stat increase or anything like that?

Tips on these or any other issues would be much appreciated.


EDIT: One last quick question. I noticed that when I fought Vulcan(the first boss), that his attacks seemed to completely miss me. He would fire his guns and T260 would spin off to the side and suffer no damage. Was this due to an item/technique I had equipped that activated automatically? Or was it just a "story" fight that was unloseable?

Non bazookas have infinite ammo, you just lose a ton of speed to reload it one turn. Bazookas don't reload in combat. Neither take tech points.

The backpack functions as the item command, but you can also equip items to use them.

The crown means you have six of either magic or physical moves equipped, and thus the cost to use them is reduced by 1. This goes away if you equip the opposing type.

Robots gain stats through gear, but humans, mystics and half-mystics gain skills via use. Beyond this, different attacks have different attack trees, but that's a bit spoilery.

And you can't really lose to the Vulcan in the arena, but the items you can get from that fight give you extra bullet evade. You just got lucky. The spinny is the generic evade animation. Enjoy it.

Also, you might want to try Blue or Red after T260G, as he has pretty much the longest quest.

Thwack!
Aug 14, 2010

Ability: Shadow Tag
I would like to add that when you have Melee Mastery, you are more likely to learn Sword or Fist skills.

Also, if you want to break the game, you can do so by exploiting the equipment shop at Scrap. To do this, first you have to pay the shopkeepers the normal price and pick up whatever items you want. After that, go to "Sell", and scroll all the way down to "HyperionBazooka". Press O a few times while selecting the item, and when you go back where you pick your items, you can get up to seven items for free! And you can do it as much times as you want. While other characters have a chance to pick up useless items like BrokenBumpers, T260 will always pick up something useful. When you exploit it enough times (and depending on how much money you have by selling those RepairKits), you can eventually get end game equipment like CyberSuits and LethalGuns-- making you max out your Mec's stats. And if you have gathered a whole bunch of OscSwords and TwinSwords, you can sell them at the NPC in Nakajima Robotics at Shrike.

Have fun!

Jive One
Sep 11, 2001

Awesome, thanks for the tips guys.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
I got the original Knights of the Old Republic on Steam during their last sale, are there any good mods for it? I played it a shitload of times on Xbox so I wouldn't mind changing it up a bit.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Post poste posted:

Also, you might want to try Blue or Red after T260G, as he has pretty much the longest quest.

I don't remember much from SaGa Frontier, but I do remember that I really enjoyed T260G's quest, as well as Blue's, Red's and Emelia's. Lute has no real plot of his own, just the same sidequests everyone else has -- you can actually go to his final dungeon right from the start and then dodge your way to his final boss.

I got stuck on Asellus, because her quest involves bosses who will ambush you in certain places and potentially wreck you. I think it's the most involved, although Riki's will force you to actually learn the Monster mechanics.

If I remember correctly, there's a minigame during Red's quest to run around a ship without returning to any previously-visited room. Each room you visit decreases the distance between the ship and its destination. When you end up backtracking, a boss fight occurs... but if the ship didn't reach its destination before the fight, the ship will self-destruct after you win, killing you anyway. Don't bother fighting him if he catches you before the distance to the destination is "Almost arrived" or something like that.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

...of SCIENCE! posted:

I got the original Knights of the Old Republic on Steam during their last sale, are there any good mods for it? I played it a shitload of times on Xbox so I wouldn't mind changing it up a bit.

I had a bad experience with mods. It was a long time ago so I'm unclear on the specifics, but basically this mod added a new area. The only problem is that once I got to this area, I couldn't leave. This was also rather close to the end of the game, so I essentially ruined the entire playthrough.

Bloodcider
Jun 19, 2009
I just ordered Dragon Age Origins on a whim. What am I getting myself into? Keep in mind I haven't played a proper RPG in years, but I loved KOTOR 1 & 2 and don't care much for Bioware's other games.

I also ordered Tomb Raider Underworld. I figure that one's pretty straightforward though.

Astfgl
Aug 31, 2001

Bloodcider posted:

I just ordered Dragon Age Origins on a whim. What am I getting myself into? Keep in mind I haven't played a proper RPG in years, but I loved KOTOR 1 & 2 and don't care much for Bioware's other games.

Just quoting myself:

If you're willing to spend a little bit of extra cash, you should grab the Soldier's Peak DLC. There's a short quest, but the reward is a chest that you can store items in. You don't get one in the basic game, and it's a huge relief to be able to store good items instead of selling them to make space in your inventory. Also, if you leave items in the chest long enough, their quality (aka their tier) will increase with your level, until everything you put in the chest will become tier 7.

Abuse the "Hold Position" option. Most fights in the game will go from next-to-impossible to merely challenging by ordering your party to stay still. The game is pretty good at broadcasting the locations of fights, which allows you a chance to prepare. Since the majority of levels in the game are dungeons with long hallways and large rooms full of enemies, you can make most battles much more manageable by telling your party to hold position in the hallway, sending your tank into the room, then having him run back out when the enemies spot him.

During any encounter, your priority should be on killing or disabling the mage (if one is present). Ideally, you should set some of your party's tactics to do this automatically. So have your spellcaster set to cast Crushing Prison (or Petrify, or Sleep/Horror/Waking Nightmare) the moment he spots an enemy mage, or set your tank to stun him with Shield Bash or whatever stun/knockdown skill you use.

Your mage should be one of the biggest damage dealers in your party (if not THE biggest), but you should also concentrate on crowd control. Spells like Winter's Grasp, Cone of Cold, Force Field, Crushing Prison, Sleep/Horror, and Mind Blast will all serve you well by completely disabling most enemies during combat. Cold spells have the added benefit of shattering enemies if you do enough damage to them while frozen. Crushing Prison is great because, unlike Force Field, you can still damage the target while the spell is active on them. Fireball has an excellent knockdown effect and the friendly fire damage is negligible if your tank is wearing Wade's armor.

It's good to give your party one high- to mid-ranked tactic that instructs them to target whatever enemy the controlled party member is targeting (this prevents you from having to manually select the entire party and redirect their attention during combat). The tactic is "Enemy: Target of controlled party member." Just be sure that you instruct your party to use an offensive talent on the enemy instead of setting them all to the nondescript "Attack" instruction. If you set them to attack, every character will ONLY use their basic attack and will never use their talents. So have your warriors and rogues use their cheapest talent (as it's most likely to regenerate the fastest) and have your mages cast Arcane Bolt. That way, they'll use the talent and the enemy will stay targeted so the party will start moving down their list of tactics (especially ones like "Enemy: Nearest visible" or "Enemy: Any").

You will want to keep your eyes peeled for the following items: Love Letters (you need 12), Scrolls of Banastor (5), Corpse Galls (9, OR 18 for a better reward) and Garnets (10). It's very easy to miss them early on if you don't know that you should be looking for them.

There are four types of items that you should always check to see if merchants have any in stock:
  1. Backpacks. Each backpack increases your carry capacity by 10, to a maximum of 120. They start out fairly cheap (roughly 50 silver) and then skyrocket (to close to 10 gold). Still, they're rare and you want to buy the maximum sooner, rather than later. Remember, if you have to hold off on buying armor/weapons to buy a backpack, it'll even out in the long run as the increased carry capacity will let you sell more loot.
  2. Recipes. If you have a character with any ranks in Herbalism, it's likely that they'll only know how to make three potions: Lesser Health Poultice, Lesser Lyrium Potion, and the Mabari Crunch. To make more and different potions, you need to buy potion recipes from merchants. Random potion recipes are fairly cheap and/or useless, but good recipes (Injury Kits, Health Poultices, and Lyrium Potions) will cost anywhere from 5 to 10 gold. They're worth every penny, too. Keep in mind that more potent versions of the same potion require the same ingredients, just larger quantities. Stronger versions will also require things like Distillation Agents, so hang on to those as well. Bodahn Feddic (the dwarf merchant in your camp) should have an unlimited supply of most potion agents, as well as flasks, and various merchants have unlimited supplies of the various ingredients (Circle Tower has unlimited lyrium dust, the Dalish elves have unlimited elfroot, etc.).
  3. Gifts. Merchants are the best way of acquiring gifts. You'll find plenty in dungeons, but you'll find a lot more from merchants. Just buy every gift you see, unless you're short on cash in which case you should only buy the character-specific gifts (as opposed to generic gifts like jewelry). Of course, once you have the DLC gifts become pointless. The only ones you want to watch out for are ones that trigger conversations or quests like Morrigan's Golden Mirror or the Black Grimoire. Otherwise, you can just buy the unique gift for each companion from Feddic, and it'll boost their disposition by 50.
  4. Skill tomes. These will all have different names, like Tome of Skill and Sundry or Tome of the Mortal Vessel. They may or may not have restrictions (like "Only usable by the PC" or "Only usable by mages"). Using them gives you one or more of: attribute points, skill points, talent points. They're finite and won't restock, but they're also pricey so you may have to note their location and return when you have the money. Don't miss out on them, though, as they'll substantially increase your characters' abilities.

Killing Vector
May 3, 2009

Jive One posted:

A few questions about SaGa Frontier.

Regarding stats and skills:

Humans gain stats randomly at the end of battle. What stats you gain depends on what attacks you used, so using swords gives you different boosts than using guns or using magic.

Mystics gain a few stats (HP and such) at the end of battle, but most of their stats are given by their special mystic moves (Mystic Sword, Gloves, and Boots I think). If you use one of those moves on a monster during battle it has a chance of absorbing the monster, which provides a stat boost and a new attack. This lasts permanently until you absorb a new monster with it (which replaces the old one).

Mechs' stats are based on their equipment.

Monsters' stats are determined by what monster they are. That depends mostly on what skills they have equipped.

Sword and Bare-handed skills are gained via use: instead of performing whatever attack you selected there's a chance you'll use (and learn) a new one instead. As mentioned there are skill trees (if you want to learn special kick moves, use Kick instead of Punch, etc.). Note that I'm pretty sure you need an empty skill slot to learn new skills because they're automatically equipped when learned. Gun skills and magic are also learned with use, but they're learned at the end of battle (and not equipped so you don't need a free slot). You can't learn new magic unless you have mastery in that magic type, though. Some characters start with mastery, and for everyone else you have to do the sidequest.

Only humans can learn all the above types of skills. Mystics can for sure learn magic but I don't think anything else (maybe gun skills? I forget).

Mechs gain skills by absorbing enemy robots after battle (they'll either gain a new skill or restore some HP/WP I think). Some enemy robots, especially bosses and minibosses in T260G's quest, will always give a certain skill when absorbed.

Monsters gain skills by absorbing enemy monsters after battle.

Scalding Coffee
Jun 26, 2006

You're already dead
Monsters also get 4 maxhp for each new type of monster they transform. This is in no way beneficial to playing Riki's quest.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



...of SCIENCE! posted:

I got the original Knights of the Old Republic on Steam during their last sale, are there any good mods for it? I played it a shitload of times on Xbox so I wouldn't mind changing it up a bit.
Everything here:
http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic/Mods/Restored_Content;9831

Sylphosaurus
Sep 6, 2007
So I bought Wolfenstein 2009 a while ago and I was wondering what weapons and equipment I should focus on upgrading?

Bourbon
Sep 17, 2006

Does anyone have any tips for someone just starting Elven Legacy?

Draile
May 6, 2004

forlorn llama
Anything for Armored Core 4?

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Cool, thanks. It came up on Google but like all mod nexus sites I didn't know if there was anything of value.

Scaly Haylie
Dec 25, 2004

This may be cheating, as I've attempted it a few times before, but any tips for Viva Pinata?

Danger - Octopus!
Apr 20, 2008


Nap Ghost
I've started playing Episodes From Liberty City on the PC. Anything I need to know? I've played GTA3, VC and SA but I never really played GTAIV.

Kid Moe
Mar 18, 2009

Hello Mr.Thompson
I found while playing GTAIV that it didnt have the same sense of fun as the others, its a lot more serious. If you find yourself thinking that though its worth persevering because, in my opinion, Lost and the Damned and Ballads of Gay Tony are amazing and encapsulate the colourful characters of the early GTA's with the amazing gameplay of IV.

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Danger - Octopus!
Apr 20, 2008


Nap Ghost
I heard that in GTAIV, there were annoying sidemissions where you had to go do crappy minigames with your friends. Are these in the episodes as well, and are they mandatory?

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