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Found the XP mod, shoulda searched first. Anyway another question. I cant seem to get the console to work. I know this isnt technically mod related but seems like people here might still know, I checked the .ini files and that stuff all seems to be correct but I hit ~ and nothing happens. Are there normal stuff to check?
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# ? Jan 8, 2011 07:25 |
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# ? May 27, 2024 03:20 |
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EDIT: Never mind
Roman fucked around with this message at 07:39 on Jan 8, 2011 |
# ? Jan 8, 2011 07:32 |
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Tagichatn posted:So did anyone save that mod with the Mass Effect 2 armor before it was taken down? It sounded cool. Also another cool mod is the bouncing natural breasts mod! I saw it in the top 25 and it adds breast bones to give each breast an amazing bounce with each step! A "copyright infringing" mod like that would get shoved onto Fallout Underground, unfortunately. I say unfortunately because the sign up rules for that site are un-loving-real. But ya know what I find most amusing about all that copyright poo poo? The fact that the site just revels in all of those gun mods, which infringes on all the manufacturer's rights, or armor sets that are featured from anime like the Gantz one and a few others. They're nice armors, but they break copyright laws too. I digress though - we could spend ages criticizing Nexus' stupid upload rules. That being said, I'm hoping someone will eventually port the Crysis armor mod over to New Vegas. I have it and am more than capable of porting the armor itself over, but I'm not so confident about porting the script that came along with it that actually activated the Maximum Armor/Speed/etc poo poo. Lore breaking as gently caress, but it was a sexy looking suit that was fun to mess around in.
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# ? Jan 8, 2011 07:54 |
Horns posted:So I'm following the little guide in the OP for porting weapons for this gun and I can't even get past the first step. Hey Horns, I just one-upped you. I'm testing the little mod real quick and then I'll throw up the conversion.
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# ? Jan 8, 2011 07:56 |
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Naky posted:A "copyright infringing" mod like that would get shoved onto Fallout Underground, unfortunately. I say unfortunately because the sign up rules for that site are un-loving-real. But ya know what I find most amusing about all that copyright poo poo? The fact that the site just revels in all of those gun mods, which infringes on all the manufacturer's rights, or armor sets that are featured from anime like the Gantz one and a few others. They're nice armors, but they break copyright laws too. I digress though - we could spend ages criticizing Nexus' stupid upload rules. The only copyright infringing stuff is the direct rips from other games. Of which there is a lot on f3underground. Made from scratch stuff like the Gantz mod infringes on no copyrights unless they try to sell it.
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# ? Jan 8, 2011 08:04 |
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Does anybody know if it's possible to un-support the Omertas for the Yes-Man quest? The whole "figure out what they're doing" thing was really vague and it wasn't at all clear to me that working my way up to the big guy was actually going to lock me into supporting them. And even when it said so in my journal, I assumed that I would retain the "ignore them" option that every other faction had after having done their respective quest lines. I tried just slaughtering everyone in their casino, but it made no difference. I don't know what exactly they're up to, but I'm assuming it's not good based on the hit to my reputation on the Strip. Plus the whole "oh by the way, we're planning on killing everyone and taking over. And you're supporting us on that now, thanks, see ya" with no way to back out.
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# ? Jan 8, 2011 08:12 |
Alright, so as per Horns' request, I have ported over Nester's Vintorez Rifle from FO3 to New Vegas. The weapon can be found at Gun Runner's (it's sold as a Tier 3 weapon and is slightly more expensive than the Sniper Rifle) and has been added to Gun loot lists as well as the NPC Hunting and Sniper rifle list. It is triggered to spawn on NPCs around Level 12, as I imagine it can be fairly formidable in their hands. HEY! If you're impatient, you can also summon yourself one by opening the console and typing player.additem xx000ade 1 (where the XX's are the mod index of the mod in your load order.) The rifle is quietly added to the game, not by directly modifying levelled lists (this conflicts with other mods that do the same thing) but rather through a script and invisible quest. For convenience sake, the weapon is chambered in .308 and does slightly (2 points) less damage than the Sniper Rifle. It has a 10-round magazine and is semi-automatic. It costs a few less AP points to shoot in VATS than the Sniper Rifle, as well. However, it IS silent by default, so you won't have to worry about tracking down weapon mods for it (there currently are none.) It can be repaired by breaking down other Sniper Rifles. DOWNLOAD has been taken down to edit the mod--Link is in one of my posts on the next page. Cream-of-Plenty fucked around with this message at 06:23 on Jan 9, 2011 |
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# ? Jan 8, 2011 08:12 |
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Cream-of-Plenty posted:Here you go. I try to use this but it crashes when I go to my inventory. By using FNVEdit I can change some things around to keep it from doing so (like matching the stats to the master file, not touching the icon or anything) but even when both models work I have no firing sound. Also, what does it mean in FNVEdit when the plugin name is in italics? I can't seem to find out what the hell that means. It's yellow background, green italic text and show no conflicts. I haven't a drat clue what is causing it but I know if I overwrite the mod's plasma rifle + weapon mods it (of course) looks like the old plasma rifle and the unmodded one looks like the new rifle and I don't crash looking for it in my inventory. Hell I'm just really curious about the italics in general.
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# ? Jan 8, 2011 09:43 |
Syrant posted:I try to use this but it crashes when I go to my inventory. By using FNVEdit I can change some things around to keep it from doing so (like matching the stats to the master file, not touching the icon or anything) but even when both models work I have no firing sound. I honestly have no idea. That's what I get for going off and creating a Frankenstein's monster, though--that was my first conversion attempt. Italics, you say? I've never seen anything like that before. Anybody else care to shine some light on that?
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# ? Jan 8, 2011 10:50 |
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rope kid why is the level limit hardcoded to 50, it stays there regardless of how high you set the max level in the GECK
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# ? Jan 8, 2011 11:04 |
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Cream-of-Plenty posted:
This is without modifying them at all: You can see the italics here Plasma rifle settings Plasma pistol and then I have no idea why the background is purple behind that text.
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# ? Jan 8, 2011 11:11 |
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Cream-of-Plenty posted:
Ha, I textured that Vintorez back in 2007, I should rust it up a bit more for New Vegas tbh :p (it was originally made for Counter-Strike: Source, so many of the Fallout 3 custom weapons are ported without permission >_<) E:/ Released the Assault Carbine! http://www.newvegasnexus.com/downloads/file.php?id=39431 Arenovalis fucked around with this message at 13:37 on Jan 8, 2011 |
# ? Jan 8, 2011 11:31 |
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Sorry for the delay with the CSR beta, I attempted to give it one last check-over but new hard drive issues got in the way. So hopefully this ought to work: download here, install the 'Core' resource and the 'CSR' addon for it. It's set up that way as Core's designed so you can hook other companion mods on and they all share commands. Then all you need to do's take the Companionable perk to use it. There's no icons for the perks ATM though, I was hoping to ask The3rdType for some when it gets closer to release. Cream-of-Plenty posted:This sounds really clever. How balanced is it--as in, do I have a cap on the number of NPCs I can recruit in a single sitting? Or can I simply go around and, with enough points invested in speech, recruit a small standing army? Tagichatn posted:Apparently the author was tired of the pitiful "nubs" that women had in other body replacement mods or by default so he and a few other dudes literally spent hundreds of hours fixing them. If only there was a way to combine this with the Star Fox mod to create the Best Mod of All Time.
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# ? Jan 8, 2011 14:20 |
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Schubalts posted:The only copyright infringing stuff is the direct rips from other games. Of which there is a lot on f3underground. Made from scratch stuff like the Gantz mod infringes on no copyrights unless they try to sell it. The stuff made from scratch, maybe, though they're still infringing on trademarks at that point, but I still stand by my point on the majority of the gun mods most of which are actually ripped from other games and converted for use in F3. There are a few hand made ones, but a lot of them are ganked with no issues at all from the admins. It's just a stupid pit of hypocrisy that site enforces is all I'm saying.
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# ? Jan 8, 2011 17:48 |
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Arenovalis posted:Ha, I textured that Vintorez back in 2007, I should rust it up a bit more for New Vegas tbh :p Dude, you are truly doing god's work. Thanks.
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# ? Jan 8, 2011 18:36 |
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http://www.newvegasnexus.com/downloads/file.php?id=39441 Just finished my first mod - a Talon Company themed "Pre-Order Bonus Pack" that works just like the official DLC packs. I think I balanced it pretty well for starting players. Feedback would be much appreciated. quote:What brings this lone mercenary all the way from the Capital Wasteland? The Talon Pack includes: (FYI I used no Fallout 3 assets in this - everything is modified NV files) Roman fucked around with this message at 18:42 on Jan 8, 2011 |
# ? Jan 8, 2011 18:40 |
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My game crashes everytime I quick save... Mod load order report ! Warning: current load order template contains 86 duplicate entries FalloutNV.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ More Perks.esm New Vegas Redesigned.esm Weapon Mod Expansion.esm DarNifiedUINV.esp CASM.esp Centered 3rd Person Camera.esp Purge Cell Buffers.esp NewVegasBounties.esp Lore version.esp PerkEveryLevel.esp ExpansionVendors.esp (Inactive) EV-WME.esp (Inactive) Tag Skills Improved.esp better that gun 223.esp Classic energy weapons.esp Moddable Unique Weps.esp (Inactive) Desert Armor.esp Realistic Power Armor.esp Tailor Maid - NV.esp (Inactive) Tailor Maid Black Retex - NV.esp (Inactive) VT08RangerGear.esp UnlimitedCompanions.esp NoFactionBoS.esp (Inactive) * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Sorter - Combined.esp noautoaim.esp PipBoyLightx1.5.esp (Inactive) Nevada Skies.esp (Inactive) ELECTRO-CITY - CompletedWorkorders.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp (Inactive) ELECTRO-CITY - Darker Nights.esp (Inactive) ELECTRO-CITY - Emittance.esp ELECTRO-CITY - Highways and Byways.esp ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. URWLNV.esp NSkies - URWLNV.esp Weapon Mod Expansion.esp
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# ? Jan 8, 2011 18:58 |
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Quick start on the 10mm SMG..
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# ? Jan 8, 2011 19:36 |
Arenovalis posted:Quick start on the 10mm SMG.. You're a prolific man, you know that? Thanks for the Assault Carbine retexture, by the way.
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# ? Jan 8, 2011 19:50 |
Brace posted:My game crashes everytime I quick save... I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. Or does it crash when you save in general?
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# ? Jan 8, 2011 19:52 |
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Cream-of-Plenty posted:I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. It's so instinctual...
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# ? Jan 8, 2011 19:53 |
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Cream-of-Plenty posted:You're a prolific man, you know that? Thanks for the Assault Carbine retexture, by the way. ie. nolife :P
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# ? Jan 8, 2011 19:57 |
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Is there any drat way to batch file without steam? I got a couple of exes from a youtube of all places that work, but the promised 'Run Without Launcher' mod just sets SteamAppID and then runs it in a batch file does nothing, or rather launches steam. I even tried .bak the steam exe and also empty steam.exe and both still just won't let me play. Don't know if I'm missing something or it's been patched out? Would greatly prefer just plugging in a batch file versus using altered exes
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# ? Jan 8, 2011 20:05 |
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Syrant posted:This is without modifying them at all: Okay it seems that Italics mean it is a patch inserted into prior mods and the purple background is a 'severe conflict' according to stuff about FO3Edit. Still no idea why the plasma weapon mod is giving me poo poo, though, and no firing sounds. The 'severe conflict' is with CFollowers and SCVR, not sure what the SCVR is for but it's got bWeaponCheck on the ESM and nMaxFollowers on the CFollowers mod. I haven't run into any trouble, really. Syrant fucked around with this message at 20:15 on Jan 8, 2011 |
# ? Jan 8, 2011 20:10 |
Syrant posted:Okay it seems that Italics mean it is a patch inserted into prior mods and the purple background is a 'severe conflict' according to stuff about FO3Edit. Still no idea why the plasma weapon mod is giving me poo poo, though, and no firing sounds. Now for the sake of learning something from this, I'm curious if anybody else downloaded that mod and had a similar experience. At least we could figure out what is causing this and whether it's coming from the mod or from something more complicated. Demerzel posted:Is there any drat way to batch file without steam? It's not a batch, but have you checked into the NVSE 3GB LAA patch I listed in the OP? It circumvents Steam entirely...unless you're more interested in using a batch than getting around Steam and I misread you. Cream-of-Plenty fucked around with this message at 20:19 on Jan 8, 2011 |
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# ? Jan 8, 2011 20:16 |
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Roman posted:http://www.newvegasnexus.com/downloads/file.php?id=39441
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# ? Jan 8, 2011 20:41 |
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Cream-of-Plenty posted:I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. Or does it crash when you save in general? I'm gonna be honest, I don't even know how to quick save in FNV. I just go to the save thing on the menu.
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# ? Jan 8, 2011 20:41 |
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I have a question on the best way to install a mod like the underground hideout... Do I just drop the uhnv.bsa and uhnv.esp files into the data folder then check them off in FOMM? Or do I need to open uhnv.bsa and extract it using FOMM into the data folder? Or do I go to package manager in FOMM and click "Add FOMod?" Thanks
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# ? Jan 8, 2011 21:04 |
cookiesapplejuice posted:I have a question on the best way to install a mod like the underground hideout... Drop the bsa and esp into your data folder. Activate the esp through FOMM.
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# ? Jan 8, 2011 21:19 |
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Dickeye posted:I'm gonna be honest, I don't even know how to quick save in FNV. I just go to the save thing on the menu. Good. I too have instincts to quick save often, which ends up with an eventually corrupt file deep in a storyline. 2 times now.
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# ? Jan 8, 2011 21:36 |
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I quick save constantly and haven't corrupted a save yet.
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# ? Jan 8, 2011 21:42 |
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I save via the console. 100 hours later, I discovered why I had no achievements.
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# ? Jan 8, 2011 21:50 |
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How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.
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# ? Jan 8, 2011 21:51 |
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Cream-of-Plenty posted:
Nifty. I looked in the OP but didn't see a guide on porting FO3 mods. I don't suppose you could port this over as well, could you?
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# ? Jan 8, 2011 22:15 |
Capn Beeb posted:Nifty. I looked in the OP but didn't see a guide on porting FO3 mods. I don't suppose you could port this over as well, could you? Yeah-huh there's one. Check the FAQs section.
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# ? Jan 8, 2011 22:21 |
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Vita posted:How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.
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# ? Jan 8, 2011 22:37 |
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Cream-of-Plenty posted:Yeah-huh there's one. Check the FAQs section. My mistake, thanks. E: How do I ensure I'm pasting from fomm to geck properly? Beeb fucked around with this message at 23:04 on Jan 8, 2011 |
# ? Jan 8, 2011 22:40 |
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Anime Schoolgirl posted:I'd put the Chinese Rifle's damage to 16 at the least. 11 is only one more damage than the silenced .22 SMG and the other preorder weapons have significant damage bonuses compared to their ingame counterparts. "Overpowered" or "underpowered" might not mean much in a PC game where you can give yourself any weapon you want with a console command, but I was trying to make something balanced that felt like an official DLC.
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# ? Jan 8, 2011 22:44 |
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Schubalts posted:I quick save constantly and haven't corrupted a save yet. Actually I quick save all the damned time and only once had a problem in FO3 where I was stuck in the Washington Monument and had to do the "destroy yourself with frag mines/save/reload/wait" voodoo.
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# ? Jan 8, 2011 23:17 |
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# ? May 27, 2024 03:20 |
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Lazy_Liberal posted:I save via the console. 100 hours later, I discovered why I had no achievements. Finally doing a real run with Steam so that I can get achievements, and it's hard not being able to console in 3000 rounds for a handcannon.
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# ? Jan 8, 2011 23:18 |