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Cream-of-Plenty posted:An alternate roleplaying start mod has been released, allowing you to start the game from the perspective of: Awesome! This is pretty much what I was looking for earlier.
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# ? Jan 11, 2011 22:01 |
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# ? May 9, 2024 21:55 |
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Cream-of-Plenty posted:An alternate roleplaying start mod has been released, allowing you to start the game from the perspective of: Does this change anything beyond the start? It would be cool if it was integrated with the later bits of the main quest but I guess that would be pretty hard to do.
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# ? Jan 11, 2011 22:06 |
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Oh man, my next game may be a powder ganger playthrough.
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# ? Jan 11, 2011 22:12 |
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Couple of interesting new mods: Malignant AW50f - New .50MG sniper rifle based on the Accuracy International AW50. Weapon itself looks pretty drat good, has working animations, comes with a new ammo type schematic, and has a very minor mini-quest attached in obtaining it. Fire Axe Retexture - Very nice new textures for the fire axe. Now it kinda looks like something a crazed killer in some trashy 80's slasher flick might use.
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# ? Jan 11, 2011 22:32 |
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How would I go about making jumping in game use AP? Is that even possible?
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# ? Jan 11, 2011 22:52 |
Heti posted:Does this change anything beyond the start? It would be cool if it was integrated with the later bits of the main quest but I guess that would be pretty hard to do. Currently it doesn't change anything beyond the beginning quest, and your character doesn't receive a special disposition with their starting group. So it appears that you'll still be scrutinized by your faction as if you were the courier. Immersion aside, the mod seems like it has laid the foundation for more thorough alternate starts to be built off of. Gyshall posted:How would I go about making jumping in game use AP? Is that even possible? Wasn't there something made for FO3 that accomplished this? I'm trying to find it right now but am having no such luck. Cream-of-Plenty fucked around with this message at 22:58 on Jan 11, 2011 |
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# ? Jan 11, 2011 22:55 |
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Demerzel posted:Oh, I thought you were trying to actually be helpful. haha how i use compewturr me dum just make 6 figures doing database work/development with 4 different languages. holy, that's sick man!!!
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# ? Jan 11, 2011 22:58 |
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Demerzel posted:Oh, I thought you were trying to actually be helpful. haha how i use compewturr me dum just make 6 figures doing database work/development with 4 different languages. My condolences regarding your disability.
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# ? Jan 11, 2011 23:03 |
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Cream-of-Plenty posted:Currently it doesn't change anything beyond the beginning quest, and your character doesn't receive a special disposition with their starting group. So it appears that you'll still be scrutinized by your faction as if you were the courier. Immersion aside, the mod seems like it has laid the foundation for more thorough alternate starts to be built off of. Yeah I look forward to a mod that goes that far.
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# ? Jan 11, 2011 23:05 |
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How does it handle NPCs talking? Does it have...custom voice acting
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# ? Jan 11, 2011 23:43 |
RagnarokAngel posted:How does it handle NPCs talking? Does it have...custom voice acting The alternate start mod? I don't believe it modifies anything beyond your starting point, to be honest. The author hasn't changed (or added) dialogue.
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# ? Jan 11, 2011 23:54 |
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Really at this point the only thing that the mod actually accomplishes is making it possible for the player to get in with the Legion before the NCR, as that was something of an issue with the vanilla game. It would also make games a bit harder since the game's vendors and encounters are roughly tailored for a game starting in Goodsprings and winding around the map counter-clockwise. It would certainly make the citizens of Goodsprings seem delusional.
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# ? Jan 12, 2011 00:03 |
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Edit: woop nevermind, this ain't the PC thread it's the mod thread!
cat doter fucked around with this message at 00:18 on Jan 12, 2011 |
# ? Jan 12, 2011 00:14 |
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I seem to be getting random...purple backgrounds on the main menu. Here's my load order, I'm not sure what could be causing it besides maybe one of the textures? All I've been using was Detailed Normals though. FalloutNV.esm CompanionInfAmmo.esm AWorldOfPain(Preview).esm More Perks.esm ImmaSightinMahLazor.esp Better Tag Skills.esp XFO - 4b - Perks - Perk Every Level.esp XFO - 8a - Cripple & Body Part Revamp.esp noautoaim.esp IHATECAZADORES.esp VHAmmo.esp condition.esp BetterGamePerformanceV3.esp Purge Cell Buffers.esp ELECTRO-CITY - CompletedWorkorders.esp drgNV - Marcus Companion.esp Max Followers 12.esp UnlimitedCompanions.esp SunnyCompanion.esp More Perks Update.esp Sprint Mod.esp
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# ? Jan 12, 2011 00:42 |
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Demerzel posted:I have to disagree, I think in general the quality is much higher than in stock, even on the low end. About the only character that I don't like more is Veronica, but I wouldn't go so far as to say that it is worse quality, it's definitely higher quality I just don't like her looks. Eh, fair enough. A warning to anyone thinking of using New Vegas redesigned though - the guy who made it has obviously not patched his game and using this mod re-breaks Veronica and sets everyone else's leveling multiplier too high. I haven't found any other issues with it, but in the case of Veronica this can have a pretty major effect. SheepNameKiller fucked around with this message at 02:47 on Jan 12, 2011 |
# ? Jan 12, 2011 02:42 |
SheepNameKiller posted:Eh, fair enough. A warning to anyone thinking of using New Vegas redesigned though - the guy who made it has obviously not patched his game and using this mod re-breaks Veronica and sets everyone else's leveling multiplier too high. I haven't found any other issues with it, but in the case of Veronica this can have a pretty major effect. Saw your comment on the Nexus...how difficult would it be to open up the files in GECK and do the changes yourself? I'm considering doing this if I know what variables I need to change. EDIT: Started poking around in the patched FalloutNV.esm and the NVRedesigned.esm / Lore.esp and yeah, you're right. For example, Boone has been patched to have a level multiplier of 0.75 with a min of 5 and max of 40. The New Vegas Redesigned has him set to a level multiplier of 1.00 and min 5 max 20. I'm going to go through and make the corrections, but do you think Veronica is going to be a special case? The changes I'm currently comparing are limited to the "stats" tab of each companion's actor list. Cream-of-Plenty fucked around with this message at 03:15 on Jan 12, 2011 |
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# ? Jan 12, 2011 03:00 |
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Cream-of-Plenty posted:An alternate roleplaying start mod has been released, allowing you to start the game from the perspective of: My game froze when I tried to do a Legion run. Maybe I'll try it again.
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# ? Jan 12, 2011 03:13 |
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Cream-of-Plenty posted:Saw your comment on the Nexus...how difficult would it be to open up the files in GECK and do the changes yourself? I'm considering doing this if I know what variables I need to change. It's not difficult at all, I only reported it to the mod author because there are obviously a lot of people who will be unwittingly breaking Veronica because of it. It's actually fairly easy to fix the file yourself in FNVEdit without even needing to boot up the GECK, just drag and drop the poo poo you want (stats, etc.) from FNV.esm to the NV Redesigned ESM.
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# ? Jan 12, 2011 03:28 |
SheepNameKiller posted:It's not difficult at all, I only reported it to the mod author because there are obviously a lot of people who will be unwittingly breaking Veronica because of it. It's actually fairly easy to fix the file yourself in FNVEdit without even needing to boot up the GECK, just drag and drop the poo poo you want (stats, etc.) from FNV.esm to the NV Redesigned ESM. Oh well, too late. I did it manually through GECK. Curiously, only Boone, Veronica, and Cass were broken (Arcade might have been, but I can't remember if I ended up changing him.) I see where Veronica was seriously broken, though. She isn't even scaled to the player at all and starts off at level 14. Now maybe you might know how to disable companions auto-regenerating health after combat? Cream-of-Plenty fucked around with this message at 03:34 on Jan 12, 2011 |
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# ? Jan 12, 2011 03:32 |
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Cream-of-Plenty posted:
Could you drop the esp here ? that'd be awesome
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# ? Jan 12, 2011 03:34 |
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Cream-of-Plenty posted:
I don't think the NV Redesigned guy actually made any changes to the face of Arcade, even though he does curiously still include a dupe of his record in the mod as if he were.
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# ? Jan 12, 2011 03:35 |
Brace posted:Could you drop the esp here ? that'd be awesome Here You should be able to just drag and replace it, but considering my track record with modding, it might cause your computer to burst into flames or kill you. You have been warned.
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# ? Jan 12, 2011 03:39 |
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Demerzel posted:Oh, I thought you were trying to actually be helpful. haha how i use compewturr me dum just make 6 figures doing database work/development with 4 different languages. Failing up, I see! If simply leaving task manager open and ready to go is too passé, or you feel the suggestion is too demeaning for your professional sensibilities, here's a non-spoiler walkthrough with hints. 1. Open task manager. If you have used a computer in the past decade or two you should have experience here. Hint: Ctrl-alt-del is a good start 2. Once you have it, put your education and experience to work! Select the "processes" tab. Hint: Tab and Shift Tab cycle through contextual "hot spots." Left and right is often used to then select options. 3. Select the "falloutnv" process. Hint: typing an entry into a selection area generally begins partial matches, so typing "SA" into a filename listing will jump to the first file that begins with "SA" if there is one 4. Use "end process" next, it's pretty straightforward. Hint: "Alt" is used in conjunction with accelerator keys to skip through lengthy menu chains; a modern Windows installation often underlines the letter you need 5. You have to pass the dreaded confirmation dialog. This can be tricky if you upgraded from a decade old Windows XP installation due to a slight UI change! Hint: Windows 7 removes the yes/no accelerator keys from the "end process" confirmation dialog! However, "Spacebar" or "Enter" are akin to pushing a button. Think hard about the default button selection!
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# ? Jan 12, 2011 03:53 |
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Cream-of-Plenty posted:Now maybe you might know how to disable companions auto-regenerating health after combat? Unfortunately scripting is a bit out of my knowledge base, I suspect we'll see this feature added before long when project nevada is released though. As great as XFO is I think PN Is going to end up being the de-facto king of overhauls once all is said and done.
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# ? Jan 12, 2011 03:54 |
SheepNameKiller posted:Unfortunately scripting is a bit out of my knowledge base, I suspect we'll see this feature added before long when project nevada is released though. As great as XFO is I think PN Is going to end up being the de-facto king of overhauls once all is said and done. You're probably right. I've had an eye on PN for a while and I have to be honest, I'm not too excited about the direction they're taking augmentations / cyberware, especially the art. Considering that's a large part of their overhaul (even though it's modular), if you take that away it doesn't seem like they're doing much different than XFO. The descriptions for each mod almost sound the same. On that note, I heard that the FO3 WMK creator was working on an unreleased version of his mod for NV, which is confounding since it looks almost identical to WME...and WME's had three months to establish itself as the de facto weapons modding...mod. And so far, it's done a very good job. Then again, I'm not sure why we have 7 different "companions are essential" mods. Variety is the spice of life, I guess.
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# ? Jan 12, 2011 04:03 |
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Hey there! regarding the fiasco with my last alphaish test release of the slowly evolving backpack mod, several changes have happened: I'm renaming it to the Unified Backpack Mod. This is because I have decided to make it stand-alone. I've gone back to all the same mods everyone else did in Fallout 3 and have imported the models myself, and am rebuilding everything from scratch, reworking skins, learning nifskope, and contemplating learning enough blender to.. no, that's probably not happening. Too much learning curve.. Anyway, It's still going to be ESM and ESP based, but will no longer be envisioned as an expansion for someone else's mod. Oh yeah, I've got a world model for the slave pack! Cheerfully ganked with permission from another backpack mod - one that is not quite as ambitious as mine in regards to changing poo poo around. Most importantly - I'm vastly lowering the numbers of skin variants to ones that are 1: actually lore-friendly and 2: look like they belong in the game. No more ACUPAT or "DESERT NINJA TECHNO DESIGNED BY COMPUTERS" camo schemes. instead you will find appropriate looking stuff like the grungy Vault 3 blackwolf variant down below.. perhaps being worn by a random fiend. The boomers will get one that looks appropriate to them, too, I suppose... Khans I am looking into. Basically when I am done, all major groups should have an appropriate pack of some kind, packs will be laying about in the wilderness and available for sale or theft in a lot of places, etc. My goal is to have them just appear in the game, like they had been there all along. I sure do wish I could model though. I'm using a few different backpack models, but I wish that someone would just do some regular ol' backpacks, courier bags, etc. The Blackwolf packs are nice, but obviously designed by someone who once had a backpack described to him by a blind person, and who went to the Rob Lefield school of pouch distribution and design. ah well. I should have something actually usable and stable bashed together for release sometime after next Sunday, which is my next day off. Vitriol fucked around with this message at 05:02 on Jan 12, 2011 |
# ? Jan 12, 2011 04:45 |
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I hoarded a mountain of wasteland junk by reflex. Now half way through the game I've learned that there aren't really any weapons to craft like in fallout 3 Is there a mod that adds that back in (and maybe some of the old fallout 3 items)?
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# ? Jan 12, 2011 05:05 |
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KaiserPanda posted:I hoarded a mountain of wasteland junk by reflex. Now half way through the game I've learned that there aren't really any weapons to craft like in fallout 3 well, this makes it a bit easier to kill big game that likes to chase you
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# ? Jan 12, 2011 05:17 |
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Cream-of-Plenty posted:You're probably right. I've had an eye on PN for a while and I have to be honest, I'm not too excited about the direction they're taking augmentations / cyberware, especially the art. Considering that's a large part of their overhaul (even though it's modular), if you take that away it doesn't seem like they're doing much different than XFO. The descriptions for each mod almost sound the same. I'm on the other side of the equation I think, I'm actually really impressed with the cyberware stuff. I don't know if I would've said adding implants and turning the game into deus ex would be a must have but it seems like they've been professionally implementing it and it's probably good enough to be worth a try.
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# ? Jan 12, 2011 05:37 |
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SheepNameKiller posted:I'm on the other side of the equation I think, I'm actually really impressed with the cyberware stuff. I don't know if I would've said adding implants and turning the game into deus ex would be a must have but it seems like they've been professionally implementing it and it's probably good enough to be worth a try. Yeah, I think it will be pretty sweet. I'm curious what other changes they are making. The Helm POV one looks pretty good and could be sweet if it works. More modding questions - is it possible to force first person view all of the time? Basically disabling third person view. Not strictly a mod but wouldn't hurt to have in the OP: Mark Morgan's Fallout 1 and 2 Remasters have been re-released. I'm using the tracks that aren't in New Vegas in New Vegas. Just drop the MP3's into the relative music folders, although it may need to be converted to CBR MP3s if you experience stuttering. e: Also have to give another vote for Vmods Suite, which combined better binoculars, grenade and melee hotkey, sprint, bullet time, and a bunch of other mods into one with a nice cohesive menu to tie it all together. Gyshall fucked around with this message at 06:07 on Jan 12, 2011 |
# ? Jan 12, 2011 05:43 |
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Vitriol posted:well, this makes it a bit easier to kill big game that likes to chase you The same guy who makes this also reimplements a lot of other poo poo from FO3 back into the crafting environment: http://www.newvegasnexus.com/modules/members/index.php?id=2152853
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# ? Jan 12, 2011 05:58 |
SheepNameKiller posted:I'm on the other side of the equation I think, I'm actually really impressed with the cyberware stuff. I don't know if I would've said adding implants and turning the game into deus ex would be a must have but it seems like they've been professionally implementing it and it's probably good enough to be worth a try. Yeah I think that's what it is: I get a strong Deus Ex vibe from it. Coincidentally, I am a big Deus Ex fan too...but for whatever reason this is one peanut butter I don't want with my chocolate. Gyshall posted:Not strictly a mod but wouldn't hurt to have in the OP: Mark Morgan's Fallout 1 and 2 Remasters have been re-released. I'm using the tracks that aren't in New Vegas in New Vegas. Just drop the MP3's into the relative music folders, although it may need to be converted to CBR MP3s if you experience stuttering. What? This somehow slipped by me. Thank you. Updated.
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# ? Jan 12, 2011 06:43 |
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Does anyone know of a mod that increases the max view range? For some reason most of the things that are just out of view range flash like crazy, and going around on my sniper runthrough this poo poo gets really annoying really fast.
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# ? Jan 12, 2011 07:05 |
SovietSteel posted:Does anyone know of a mod that increases the max view range? For some reason most of the things that are just out of view range flash like crazy, and going around on my sniper runthrough this poo poo gets really annoying really fast. Off the top of my head, have you given a look at the Performance DOF that was just released today on the Nexus? It is intended to be a low-impact DOF mod used to reduce that "jittering" distant texture thing that drives some people crazy.
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# ? Jan 12, 2011 07:09 |
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Cream-of-Plenty posted:Off the top of my head, have you given a look at the Performance DOF that was just released today on the Nexus? It is intended to be a low-impact DOF mod used to reduce that "jittering" distant texture thing that drives some people crazy. Took a look at this what exactly does it do? Make the distance look less crap basically?
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# ? Jan 12, 2011 07:13 |
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Cream-of-Plenty posted:Off the top of my head, have you given a look at the Performance DOF that was just released today on the Nexus? It is intended to be a low-impact DOF mod used to reduce that "jittering" distant texture thing that drives some people crazy. This definitely helped. There's still a few things that will spaz out in the background but at least the spotter perk doesn't flash when I look at someone that's far away now.
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# ? Jan 12, 2011 07:19 |
RagnarokAngel posted:Took a look at this what exactly does it do? Make the distance look less crap basically? Yeah, there is a small collection of Depth of Field (DOF) mods that have already been written for New Vegas. They just try to simulate a sense of the human eye / camera lens focusing on things closer to the viewer, while distant objects (like hills) are blurred slightly. Quality DOF mods make screenshots looks really, really pretty. But sometimes they're too strong and the in-game result looks awful or kicks your framerate in the dick. I personally don't use one. A side effect of this is that it helps reduce the texture jittering you can sometimes see that is fairly distracting.
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# ? Jan 12, 2011 07:39 |
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^^^ Thanks for the thread, Cream. I've been using quite a few of the mods from the OP: FalloutNV.esm Military Explansion Program.esm More Perks.esm Weapon Mod Expansion.esm AWorldOfPain(Preview).esm XFO - 1aa - Accuracy Revamp - mild.esp XFO - 1be - Dmg - Skill-Var - 2x.esp XFO - 2ab - Armor - DR+DT - revamp - med.esp XFO - 2da - Bleedthrough - 10% (from 20).esp XFO - 3aa - rarity - ammo - mild.esp XFO - 3ba - rarity - caps - mild.esp XFO - 3ca - rarity - meds - mild.esp XFO - 4a - Perks - Paths.esp XFO - 4b - Perks - Perk Every Level.esp XFO - 5a - SPECIAL & Stats Rebalance.esp XFO - 5b - Skills - SP Formula Rebalance.esp XFO - 5c - Skills - Better Med Surv Repair.esp XFO - 5ea - Skills - Barter - Mild.esp XFO - 6b - Pacing - Mild (No Cap).esp XFO - 7b - UnMSG - Karma (Incl Sounds).esp XFO - 7c - UnMSG - Sneak Status.esp XFO - 8a - Cripple & Body Part Revamp.esp XFO - 8b - Speed Increases.esp XFO - 8c - Karma Rebalance.esp XFO - 8d - Gore Changes.esp XFO - 9a - Enemies - AI revamp.esp XFO - 9ba - Enemies - NPC Health + low.esp XFO - 9ca - Enemies - NPC Aim + low.esp XFO - 9db - Enemies - NPC Healing - med.esp CONELRAD 640-1240.esp FreeplayafterMQNVv1_6.esp populatedcasino.esp No More Annoying CC - ALL.esp Lucky 38 Suite Expansion.esp NewVegasBounties.esp Fellout.esp Western Sky.esp Western Sky - Darker Nights.esp Distant Gunfire Sound Fix V2.1 - Machienzo.esp Wasteland Defense.esp Weapon Mod Expansion.esp More Perks Update.esp UHNV.esp DK_BulletTime_NV.esp Bashed Patch, 0.esp Total active plugins: 45 Total plugins: 84 And I've got great stability with that load order. However the amount blood splattered on the screen during combat is ridiculous. After being shot twice, I cannot see anything at all. I know that the console command 'CSB' will clear it off, but during a firefight it just comes right back. Is there anything I can do to disable or severely curtail the amount of blood splattered on the screen? To contribute a mod, I think that the bullet time mod is worth adding to the OP. It integrates with 'more perks.esm' nicely. http://www.newvegasnexus.com/downloads/file.php?id=35823 You may want to change the visual effect to 'none' or 'tunnel vision' in the bullet time config tool, as some of the effects stack badly with other mods that change lighting. EDIT: I'll just add that if you haven't tried it yet, the 'Underground Hideout' is the cat's pyjamas. LawrenceOfHerLabia fucked around with this message at 12:09 on Jan 12, 2011 |
# ? Jan 12, 2011 12:04 |
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Does anyone have a mirror for the Reload mod? Seems to be under some sort of trouble over at the Nexus. Also, I just have to say that Two Bears High Fiving is the best mod I've ever seen.
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# ? Jan 12, 2011 15:28 |
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# ? May 9, 2024 21:55 |
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I hadn't noticed this before but Ahztek's overhaul has been ported to New Vegas: http://www.newvegasnexus.com/downloads/file.php?id=37342
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# ? Jan 12, 2011 16:46 |