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Hellbunny posted:You made all of that in tailor maid? Tailor maid black and satchels, yeah ?B| B| >B| I like to pretend that my character makes the weird noises the T600s made in the last Terminator movie. WHIRRRRR, BRRRRM Beeb fucked around with this message at 05:55 on Jan 13, 2011 |
# ? Jan 13, 2011 05:52 |
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# ? May 10, 2024 00:34 |
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Capn Beeb posted:How much install time are we talking to have skullface? That is just insane(ly badass).
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# ? Jan 13, 2011 06:18 |
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Demerzel posted:How much install time are we talking to have skullface? That is just insane(ly badass). However long it takes you to download 15MB, and extract to your data folder: http://www.newvegasnexus.com/downloads/file.php?id=36660 You want the "black" one.
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# ? Jan 13, 2011 06:35 |
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How do you actually use Tailor Maid? I'm not somewhere I can play it so sorry if it's laughably obvious once you start it up. Looked at the mod before but it didn't describe how you actually make outfits, thought it was maybe a metamod to help others mod outfits in.
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# ? Jan 13, 2011 07:01 |
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Capn Beeb posted:Tailor maid black and satchels, yeah I love when people post short stories in the form of screenshots like this one. One of the funniest I've seen yet. Orange Carlisle fucked around with this message at 07:05 on Jan 13, 2011 |
# ? Jan 13, 2011 07:02 |
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Demerzel posted:How do you actually use Tailor Maid? I'm not somewhere I can play it so sorry if it's laughably obvious once you start it up. Looked at the mod before but it didn't describe how you actually make outfits, thought it was maybe a metamod to help others mod outfits in. Basically, it dumps everything into a container behind Doc Mitchell's house. The mod itself consists of portions of other armors that have been "torn off", and are instead handled like accessories, allowing you to do stuff like have a bandolier on leather armor.
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# ? Jan 13, 2011 07:05 |
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Captain McStabbin posted:Basically, it dumps everything into a container behind Doc Mitchell's house. The mod itself consists of portions of other armors that have been "torn off", and are instead handled like accessories, allowing you to do stuff like have a bandolier on leather armor. Click here for the full 516x986 image. I wanted to armor and bandolier every single outfit in the game. Now my dreams have come true.
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# ? Jan 13, 2011 07:11 |
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Mr. Carlisle posted:I love when people post short stories in the form of screenshots like this one. One of the funniest I've seen yet. (God I love the tfc 1 console command, freezing magazines and brass in place adds a lot to screenshots) As for using tailor maid: Captain McStabbin posted:Basically, it dumps everything into a container behind Doc Mitchell's house. The mod itself consists of portions of other armors that have been "torn off", and are instead handled like accessories, allowing you to do stuff like have a bandolier on leather armor. This is all there is to it. With satchels you can enable the "cheat bag" via the pipboy, which puts a duffel bag inside Doc Mitchell's house FULL of clothes to play wasteland dressup with. My only issue with tailor maid is you can't have the awesome shotgun shell bandoleer without the big shoulder pad thing.
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# ? Jan 13, 2011 07:11 |
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Capn Beeb posted:
The Goldeneye N64 theme started up in my head for this one.
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# ? Jan 13, 2011 07:36 |
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So it seems that you can only go up to a 10 on the player scale size. Sadly, Manny picked a bad time to leave the gift shop and take his post. Of course the town went hostile on me and I keep hearing a weird popping sound. Oh, there's a dude down there with a pistol! Too bad setting your player scale to 10 does not also up the size of your projectiles
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# ? Jan 13, 2011 07:56 |
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Rather than just ask for the Fiend faction ID I was wondering if someone can tell me how to find out IDs from GECK? EDIT: Answered it myself, FormID is apparently not a column that initially shows up under Faction. quote:] Shooting cannonballs from your minigun is about the only way that ss could be better. Why doesn't this do anything? It should make the history longer, and move the console text up according to things I've read but it does nothing. code:
Demerzel fucked around with this message at 08:26 on Jan 13, 2011 |
# ? Jan 13, 2011 08:11 |
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Hi guys, I mentioned forever ago, like the old thread, I was working on some content for NV. It's been a lot of learning and slow going on my part, but I think after some polish and thorough testing and tweaking I'll be good to release pretty soon. Some WIP shots or something: It's a bundle of 7 armours for male and female characters, and will also be sort of an overhaul of the Vet Ranger loot tables. I feel I'm nearly done, I think. I still have to do all my alpha textures.
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# ? Jan 13, 2011 08:37 |
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^^^ - Wow, that looks great for a WIP. If it's indicative of the quality and style of the rest of the armor in the pack you're working on, I'm really looking forward to seeing the complete set.Capn Beeb posted:Too bad setting your player scale to 10 does not also up the size of your projectiles About Tailor Maid, is the Black version a stand-alone thing or do I need it and the 'Main' files?
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# ? Jan 13, 2011 08:57 |
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I'm using black standalone, no problems.
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# ? Jan 13, 2011 09:15 |
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Is there a mod that I can dress up as a clown that can do clownlike things? [throw pies, flower that shoots water, make animal baloons] Also I dont remember who said they were gonna do it but I still have yet to see mole rats with boobs
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# ? Jan 13, 2011 09:59 |
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Demerzel posted:That lighting does look nice, Fellout is great when there's no source of lighting around, and when it's sparse. code:
Umph fucked around with this message at 10:13 on Jan 13, 2011 |
# ? Jan 13, 2011 10:09 |
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^^ awesome thanksdoomfunk posted:I still have to do all my alpha textures. Tailor Maid made me realize that other than reinf leather I don't like any armor, some of it is passable on females though.
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# ? Jan 13, 2011 10:38 |
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Cream-of-Plenty posted:Check out this page. I'm not certain it is the current version, but maybe it is. Awesome, thanks for linking this. And for the amazing OP
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# ? Jan 13, 2011 11:58 |
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Capn Beeb posted:Well, now I HAVE to do a Melee run.
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# ? Jan 13, 2011 12:41 |
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There needs to be a scythe mod you look like some post apocalyptic grim reaper.
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# ? Jan 13, 2011 12:49 |
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There is. Not on the Nexus, though. I need to dig it up. e: Nevermind, there's one on the Fallout 3 Nexus. http://www.fallout3nexus.com/downloads/file.php?id=6558 This one has a skull scythe. http://www.fallout3nexus.com/downloads/file.php?id=9478 Schubalts fucked around with this message at 14:12 on Jan 13, 2011 |
# ? Jan 13, 2011 13:30 |
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Horns posted:That actually looks pretty great, better than what I've managed to get to. What combination of mods/load order are you using? Somewhere near the bottom of your load order you should have this and in this order, load order is really important in this case since some of these mods overlap. Highways and Byways is optional of course. LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp URWLNV.esp (http://www.newvegasnexus.com/downloads/file.php?id=35570) Electro-City - Completed Workorders.esp Electro-City - Highways and Byways.esp Electro-City - Emittance.esp URWLNV Darker Night.esp (http://www.newvegasnexus.com/downloads/file.php?id=35315) Once you get in game you select emittance level MED, which is actually very important to getting the desired look. And don't forget to disable the nevada skies weather patterns so that it doesn't bug out URWL. SheepNameKiller fucked around with this message at 14:53 on Jan 13, 2011 |
# ? Jan 13, 2011 14:50 |
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doomfunk posted:Hi guys, I mentioned forever ago, like the old thread, I was working on some content for NV. It's been a lot of learning and slow going on my part, but I think after some polish and thorough testing and tweaking I'll be good to release pretty soon. These look loving awesome. When you say overhaul of the Vet Ranger tables - do you mean these will be in addition to the armors they already have? At any rate, these are sick and I will use them as soon as you're done. SheepNameKiller posted:Somewhere near the bottom of your load order you should have this and in this order, load order is really important in this case since some of these mods overlap. Highways and Byways is optional of course. Are you using any INI tweaks? I think Electrocity recommends some.
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# ? Jan 13, 2011 15:21 |
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Mod request: A Legion equivalent to the Ranger Combat Armor. I'd be more likely to play Legion if I knew I could have incredibly badass armor while I did it. Instead, the best I get is Centurion or Praetorian and that's really not that cool.
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# ? Jan 13, 2011 15:31 |
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Capn Beeb posted:Haha, awesome. Does tfc 1 allow you to freeze the scene and manipulate the camera like you do for your shots?
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# ? Jan 13, 2011 15:50 |
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Gyshall posted:Are you using any INI tweaks? I think Electrocity recommends some. Yeah, I use the ones recommended by Electro-City, which were also repeated by Umph a few posts up.
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# ? Jan 13, 2011 15:59 |
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Mr. Carlisle posted:Haha, awesome. Does tfc 1 allow you to freeze the scene and manipulate the camera like you do for your shots? Tfc detaches the camera from your character and gives you full control of its movement. I guess adding the 1 freezes everything.
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# ? Jan 13, 2011 16:29 |
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Schubalts posted:Tfc detaches the camera from your character and gives you full control of its movement. I guess adding the 1 freezes everything. Didn't know that, thanks.
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# ? Jan 13, 2011 16:31 |
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Gyshall posted:These look loving awesome. When you say overhaul of the Vet Ranger tables - do you mean these will be in addition to the armors they already have? At any rate, these are sick and I will use them as soon as you're done. This whole thing started because I noticed the vet rangers looked like they were wearing slippers, and that seemed decidedly non-badass to me. My plan is to release a couple of .esps and one resource bundle; one that replaces the vet rangers' existing table and places armour in the NCR safehouse and Camp Golf, and one that doesn't and places the armour somewhere easily accessible. Coatless versions of the armour will be there for players who don't want to kill veteran rangers, and coat-on versions will only spawn on the rangers themselves. Apparently I decided this was a simple thing to do for my first public mod since Oblivion. But hey, I'm learning a lot and having fun making it so it's all good. Here's an example of what I mean - a "heavy assault" version of the Black Armour, still a bit of a WIP. I should say that only this weight of armour will have the coat tucked under, light/medium wear the coat over. Male, coat off Female, coat on Thanks for the kind words, guys. I'd say I'm making the mod for *~you guys~* but honestly I'm making this for myself and just sharing it because hey, why not!
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# ? Jan 13, 2011 16:37 |
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That sounds great. Can't wait to play it.
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# ? Jan 13, 2011 16:45 |
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doomfunk posted:That particular suit is a "special suit" I'm planning to drop on Ghost because everyone's afraid of her, but will still be available to players of either gender elsewhere in the world. The other armours are a lot closer to the original design aesthetic of the veteran rangers, but are still kinda my own thing at the same time. It looks rad as hell. Just fix the inner elbows, so you don't have the same problem that Satchels does with its stand-alone coat, where there's nothing there and the texture underneath clips through constantly, and it'll be like a million times better.
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# ? Jan 13, 2011 16:57 |
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doomfunk posted:Some WIP shots or something:
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# ? Jan 13, 2011 17:18 |
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Geonox and I seem to have had a similar idea, as he's rebuilding the riot suit as well. He seems to have a lot more inspiration from Mass Effect (I think his hip/leg armour is actually from ME resources, but.. I'm not gonna tell the Nexus admins because his work is really good.) I don't have any bodily exposure in my mod so it should work with everything; all resources will be self-contained and self-reliant in the download.Dickeye posted:It looks rad as hell. Just fix the inner elbows, so you don't have the same problem that Satchels does with its stand-alone coat, where there's nothing there and the texture underneath clips through constantly, and it'll be like a million times better. I think I already have a solution for that. Actually I'm pretty sure I do.
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# ? Jan 13, 2011 17:24 |
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Hey - is there a console command to take a screenshot? I have a crazy keyboard that is completely configurable, BUT does not actually have a Print Screen button or macro command.
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# ? Jan 13, 2011 17:38 |
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Get FRAPS.
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# ? Jan 13, 2011 17:44 |
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I'm not a modder myself and am actually playing this on the 360 at the moment (bought it twice, will play it heavily modded on the PC when I'm done getting achievements and playing console-exclusive DLC), but I had what I think is a good idea for a mod. We all hate the kid in Freeside shouting about Mick and Ralph's, right? And he's not the only annoying kid in the game, unfortunately. So I was thinking that instead of modding in the ability to kill kids and making yourself an enemy of everyone for very little reason, it'd be cool to have a Child Protection Services mod. Basically, this'd be a freeform quest sort of thing with a new faction (or maybe the Followers of the Apocalypse or NCR (edit: or even the Legion, I'm sure they can always use some new recruits)) that gathers the mistreated children of the wasteland and gives them food and shelter and - most importantly - keeps them tucked away where they won't annoy anyone. Suddenly children are a collectible! So anyway, is there a mod like this? I'd try to make it if I had the first clue what I was doing.
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# ? Jan 13, 2011 18:10 |
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Has anyone else encountered a bug in any of your saves that causes the entire game to be shrouded in near darkness to where you cant really see anything regardless of the time of day? The entire world is just in total blackness and the only way I can see to get around even in the morning hours is using nightvision. It's like someone put a darkness filter over the game and turned all the lights off completely. No idea what happened but it just ended up that way after coming out of a cave area. I've tried waiting four days in-game, fast traveling, reloading and everything but that save (which I stupidly didnt save a double of that isn't about five hours away) just wont snap out of total blackness. I'd post a screenshot but you probably couldn't see anything out of nightvision anyway. First time it's ever happened and I don't know if it's due to the new version of Electro City bugging out or what. The bug happened when it was like 9 in the morning so it shouldn't have been dark anyway.
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# ? Jan 13, 2011 18:19 |
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Mr. Carlisle posted:Has anyone else encountered a bug in any of your saves that causes the entire game to be shrouded in near darkness to where you cant really see anything regardless of the time of day? You should post your load order, it's most likely a load order problem.
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# ? Jan 13, 2011 18:33 |
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SheepNameKiller posted:You should post your load order, it's most likely a load order problem. I figured it out. Apparently the new Enclave mod (that actually has quests and stuff) doesn't play well with the new emittance plugin for the new version of Electro City at some points. Fiddling around with both of those fixed it. If they weren't conflicting then it must have been just moving them around and disabling and re-enabling them. Who knows. That Enclave mod looks promising though if the author continues to work on it.
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# ? Jan 13, 2011 18:49 |
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# ? May 10, 2024 00:34 |
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I have a weird question. I disabled a building and some other stuff that was in the way of the city I'm building, and now when I go inside a building a pop back out, when the game world reloads there's like a 'ghost' version of the stuff I disabled. It's like a super low rez version of the building I got rid of sitting there. If I enter a building far away it doesn't happen, only if I'm within a mile or so. Is there a way to stop the game engine from doing this? It effects saves and seems to not want to go away ever once created.
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# ? Jan 13, 2011 19:32 |