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I swear the universe doesn't want me to have a PSP Go. Over the holidays retailers had the LBP/SOCOM/Ratchet & Clank bundle for $149.99 CAD. (including one Sunday night) I pay off my Xmas bills and go to buy one only to find prices back up to $199.99 across the board with no bundled games at all. Hopefully this is a sign they're bringing a new bundle out like the UK ten free games one or something.
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# ? Jan 14, 2011 01:20 |
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# ? Jun 9, 2024 09:15 |
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The PSP2 will probably be like the middle ground between the PS2 and the PS3 for graphics power, and near the end of its life cycle it'll start getting stuff that's close to if not better than the PS3's, just like with the PSP1.
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# ? Jan 14, 2011 01:22 |
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helopticor posted:Does that mean it's going to cost $600 too? Great, another console I can buy for $666.01! Man, I lucked out on sales tax.
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# ? Jan 14, 2011 01:30 |
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iastudent posted:Finally got around to trying the Lord of Arcana demo. I enjoyed it, but I'm still unsure what support it'll have for multiplayer. The Japanese version supposedly was ad-hoc. Upon further research, it's ad-hoc only. That's a pity, although you can probably work around that with Xlink or PS3 Ad-Hoc Party.
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# ? Jan 14, 2011 01:33 |
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sentrygun posted:The problem with the PSP phone as I've heard it is that it'd either have to be pretty powerful to actually play PSP games or else it's just going to be for minis and videos, thus making it another n-gage style gimmick. The way i've heard it, although as with everything it could be wrong, is that it can be as powerful as a ps3 in the sense it can do ps3 games but only has to display them in a tiny res compared to the ps3 which has to do 1080p etc, so this requires less power but results in games looking as nice as a ps3 but on a portable scale. Not sure if that makes sense but it has a sort of logic to it.
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# ? Jan 14, 2011 01:59 |
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Pretty certain Sony knows they have me by the balls and I'll buy it as long as it doesn't sprout limbs and try to kill my family.
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# ? Jan 14, 2011 02:10 |
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If PSP2 fully supports my downloaded PSP1 games then I'll have no trouble jumping in. Know what would be a sweet idea? Allowing the PSP2's supposed second analog stick to have the same functions as the D-Pad, it would make playing a ton of games that used D-Pad camera control a world easier.
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# ? Jan 14, 2011 05:16 |
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I'd like it if it were mappable like with the PS1 games. There are a few games I'd like to have the analog stick be on the right for.
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# ? Jan 14, 2011 06:10 |
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So I haven't played either of the Prinny games yet, but I saw Prinny 2 just dropped and I'm in the mood for a good/hard platformer. Is there any reason to start with the first one or should I just get the second one immediately?
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# ? Jan 15, 2011 04:25 |
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Good Citizen posted:So I haven't played either of the Prinny games yet, but I saw Prinny 2 just dropped and I'm in the mood for a good/hard platformer. Is there any reason to start with the first one or should I just get the second one immediately?
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# ? Jan 15, 2011 05:01 |
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Samurai Sanders posted:The review I read said it had all the same bizarre control issues that the first did, I played the demo for the first and it was no fun. I mean, among other things, can you imagine a modern side-scroller where you can't run? /shrug I have plenty of modern side-scrollers. I thought something old-school could be fun for a change. I didn't realize there was a demo, though, so thanks for the heads-up. That should give me all the answers I need.
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# ? Jan 15, 2011 05:15 |
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Samurai Sanders posted:I mean, among other things, can you imagine a modern side-scroller where you can't run? Ultimate Ghosts 'n Goblins? Or is that too old now? For the record, I enjoyed the first Prinny game, because it reminded me of a GnG game. I sure do enjoy those difficult platformers.
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# ? Jan 15, 2011 05:15 |
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Samurai Sanders posted:The review I read said it had all the same bizarre control issues that the first did, I played the demo for the first and it was no fun. I mean, among other things, can you imagine a modern side-scroller where you can't run? You could run in the first Prinny game, you just had to charge it up.
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# ? Jan 15, 2011 05:41 |
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Hey guys, I got a PSP 1000 years ago (when it first came out), but barely used it. I had a bunch of crappy games, and a GTA game, so naturally it left a sour taste in my mouth (Coded Arms was just... ugh). However, I just got a PS3 and was looking over the PSP games and saw a few I'd actually like (such as KZ: Liberation). My question is, anyone here have a PSP Go that can give me an honest review of it? I've asked other sites but people just told me "I don't have one BUT..." and would tell me rehashed things they read in reviews or something. I just want a portable gaming system, nothing fancy. PSP 1000 is HUGE so I figure PSP Go is the best choice.. So yeah, thoughts?
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# ? Jan 15, 2011 06:20 |
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Samurai Sanders posted:The review I read said it had all the same bizarre control issues that the first did, I played the demo for the first and it was no fun. I mean, among other things, can you imagine a modern side-scroller where you can't run? Megaman games?
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# ? Jan 15, 2011 06:34 |
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Ziji posted:Hey guys, I got a PSP 1000 years ago (when it first came out), but barely used it. I had a bunch of crappy games, and a GTA game, so naturally it left a sour taste in my mouth (Coded Arms was just... ugh). However, I just got a PS3 and was looking over the PSP games and saw a few I'd actually like (such as KZ: Liberation). I love my Go. It's really light and easier for me to hold. I like the feel of the analog stick and the buttons on the Go better too. I actually bring the Go around with me since it's so small, as opposed to my PSP slim that almost always stays at home. The hardware overall is great. The major downside is you're limited to games on PSN as opposed to everything you can get on UMD. Used UMDs are also probably cheaper than the prices on PSN too.
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# ? Jan 15, 2011 06:49 |
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helopticor posted:Megaman games?
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# ? Jan 15, 2011 06:50 |
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Ziji posted:Hey guys, I got a PSP 1000 years ago (when it first came out), but barely used it. I had a bunch of crappy games, and a GTA game, so naturally it left a sour taste in my mouth (Coded Arms was just... ugh). However, I just got a PS3 and was looking over the PSP games and saw a few I'd actually like (such as KZ: Liberation). I bought one near release, and while decent, it was a disappointment because the PSN store pricing sucked. Since then, they've had outstanding deals, sales and price-drops. I have far more than I can ever hope to play at discounted prices. Regarding the hardware: -whereas the controls are somewhat more cramped, I find they're not at all straining like the 1000 controls were solely because the thing is so much lighter -it's insanely tiny and portable -the battery doesn't seem to be as good as my 1000 was, however it still gets me through several days of long commutes -the accessories add up, but I like having a dock + component cables and my old PS3 sixaxis controller. I occasionally play on my 24" Dell monitor with the PS3 controller. It's nice being able to toss the device into the dock whenever I notice battery getting low. -the Go has a unique feature where you can save a state in one game. You can stop a game at any point and then switch to music or videos or whatever, or just play a different game. You can only have one of these saves between all your games, but it's invaluable. -no Lumines though it sounds like you could at least pirate it now if you must. -I haven't touched my CFW 1000 ever since getting the Go. I find the convenience of the form factor more than makes up for not being able to play UMDs.
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# ? Jan 15, 2011 06:56 |
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I like the Go a lot but it really lives or dies based on your taste in games and the PSN's ability to cater to that taste. A lot of new games get PSN releases but there's a ton of the back catalog that's either not available in North America or on the PSN period.
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# ? Jan 15, 2011 07:14 |
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What's missing that you'd want besides Lumines and the Kingdom Hearts game? I'm personally waiting for a price drop on the Wipeouts, but I suspect they're forgotten.
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# ? Jan 15, 2011 07:18 |
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teethgrinder posted:What's missing that you'd want besides Lumines and the Kingdom Hearts game? Just looking in my UMD collection: Crisis Core, FFT: War of the Lions, Sid Meier's Pirates! (euro only), Metal Gear AC!D, and about 6/7 Gundam+Macross games. Another Century's Episode Portable didn't get a PSN release in Japan either, and Shadow of Destiny (although its in English) only got a Japanese PSN release.
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# ? Jan 15, 2011 07:24 |
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Thanks for the input, looks like I'll save up for a Go and some accessories. I'm not a fan of JRPGs so a lot of what people complain about the Go not being able to play.. I flat out don't care about. I'm mostly interested in KZ: Liberation and LBP, but there's a few others on PSN I might look at as well. Thanks!
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# ? Jan 15, 2011 11:16 |
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Ziji posted:Thanks for the input, looks like I'll save up for a Go and some accessories. peace walker is *the most amazing game out on the PSP*. Valkyria chronicles is great too, I thiiink both of them have demos.
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# ? Jan 15, 2011 11:52 |
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redreader posted:peace walker is *the most amazing game out on the PSP*. Valkyria chronicles is great too, I thiiink both of them have demos. Heard a lot of good things about both, will be sure to check them both out.
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# ? Jan 15, 2011 13:01 |
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Can I use a ps3 controller on the PSP3000?
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# ? Jan 15, 2011 13:14 |
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To anyone else that's tried out the Lord of Arcana demo, how the hell do you get Angi's fiery right arm to drop? I've been trying to concentrate my attacks on it but you can't target it separately from his main body and I need it in order to build a new great sword.
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# ? Jan 15, 2011 13:18 |
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Samurai Sanders posted:That's not a problem like in the Prinny game since Megaman's movement speed (and Arthur's for that matter) is already plenty fast. I admit that I didn't know you could dash in the Prinny game though. Still I'm not alone in thinking that its controls are crap, it says so in most of the reviews. Dunno, Prinny really does move fast enough. I never had to dash, walking was just fine to avoid pretty much anything. And the controls (or rather, fixed jump direction, cause that's all anyone ever complains about) are really good, because the game is specifically built around them and can offer far more and clever challenge that way. There's always the double jump if you want to change directions. You can make precise landing by just double-jumping vertically. People compaining about that are just too trigger happy and mash the jump button all the time and go out of control. You only learn to really appreciate it when you've played the game for a while, though. I'm a fan of the control scheme by now, though (if the game is built to accomodate it, which Prinny is).
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# ? Jan 15, 2011 14:52 |
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Good Citizen posted:/shrug I think he's talking about the Japanese PSN's demo, there isn't one for the US PSN. The first game's pretty much one of my favorite platformers ever, but I guess it's not for everyone, even if I thought it was less brutal than most other oldschool games I've played. It's only $10 though and has a lot more effort and much less sadistic unfair game design than the second game though, so it's not like you're gonna get burned it it turns out you don't like it.
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# ? Jan 15, 2011 14:55 |
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Oh jesus christ I seriously missed the start of a Prinny discussion? Okay, the Prinny games are pretty much masocore. If you like games to be easy enough that you can blast through them without any pressure, then these are bad games for you. If you love punishment or an intense challenge, then read on. The Prinny games are built to be very hard and to force you to manipulate the control scheme. For everyone that says the movement is primitive or hard, it's because there are very hard mechanics to your control and it forces you to really think about what you're doing. The lives system really adds a level of pressure to the game, but as long as you're decently skilled at platformers, it won't be a problem. You get 1000 lives in both games and I finished the first Prinny with 600 lives to spare. The second one is actually a bit easier compared to the first, though it's mostly due to a little more polish and a little more option in difficulty. As far as getting the first one as well at this point, it's kind of hard to say. There will definitely be plenty of replay value for you in the second, so you should probably be fine just getting that. If you manage to do everything in Prinny 2 and still demand more while being okay with a bit of a step back in polish, then I'd say go ahead and get Prinny 1 later on.
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# ? Jan 15, 2011 15:31 |
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I just finished Jeanne D'Arc and I gotta say I'm somewhat disappointed by it. It starts off with such potential but neither the gameplay nor the polish is there. For a tactical game, it doesn't really have much depth. Attack, attack, chain transformation. You never have to vary your approach. They recommend you equip the character's "preferred" weapon but they can't actually equip other types of weapons. There aren't many spells or equipment and the stage designs are one-dimensional. There's also very little incentive to use healing spells when items are dirt cheap and give higher returns even at end-game. What was more painful was the writing. Jeanne spends most of her time going WHYYYYYYYY at the villains, the supporting cast never have anything interesting to say and there's an odd love story that isn't developed or resolved. The voice-acting, especially at the end of the game, is painful to listen to. A big part of it is due to the poor translation but I guess most games struggle when FF: Tactics set the benchmark.
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# ? Jan 15, 2011 17:34 |
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SixOhSix posted:Oh jesus christ I seriously missed the start of a Prinny discussion? Thanks, that's exactly what I was looking for. In this age of mass steam sales and constant releases, I hardly ever get time to finish a game, so it sounds like Prinny 2 is the way to go.
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# ? Jan 15, 2011 19:09 |
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40 OZ posted:Can I use a ps3 controller on the PSP3000? You can't. The go has bluetooth, which the 3000 doesn't, and you can't even use CFW to use one.
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# ? Jan 15, 2011 19:22 |
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HenryEx posted:Dunno, Prinny really does move fast enough. I never had to dash, walking was just fine to avoid pretty much anything.
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# ? Jan 15, 2011 19:26 |
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Vegetable posted:I just finished Jeanne D'Arc and I gotta say I'm somewhat disappointed by it. It starts off with such potential but neither the gameplay nor the polish is there. For a tactical game, it doesn't really have much depth. Attack, attack, chain transformation. You never have to vary your approach. They recommend you equip the character's "preferred" weapon but they can't actually equip other types of weapons. There aren't many spells or equipment and the stage designs are one-dimensional. There's also very little incentive to use healing spells when items are dirt cheap and give higher returns even at end-game. You are seriously the first person I have ever read not like that game. It was underground hyped like crazy. I never purchased it because I read somewhere that you have turn limits every level and that made me pass big-time. If I want to run around and beat the poo poo out the thing I am healing in a gang bang that is between me and electron god. Story though is what most people praised. Weird. I may pick it up cheap someday, doubt I will like it though. Atleast nowhere near FM3 I can't put that down.
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# ? Jan 15, 2011 20:32 |
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ganash posted:You are seriously the first person I have ever read not like that game. It was underground hyped like crazy. I never purchased it because I read somewhere that you have turn limits every level and that made me pass big-time. If I want to run around and beat the poo poo out the thing I am healing in a gang bang that is between me and electron god. Story though is what most people praised. Weird. I may pick it up cheap someday, doubt I will like it though. Atleast nowhere near FM3 I can't put that down. The turn limits isn't a problem later in the game. You get an extra turn every time you kill an enemy in your transformed form. You get the hang of that, missions will end before you even approach the turn limit. In early game it's definitely a bitch though. It's pretty easy to lose in one of the first few stages because you reached the turn limit. Makes you look at the main character and wonder if we're really in a loving rush to saaaaave Fraaaaaaaance.
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# ? Jan 16, 2011 07:17 |
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Came to ask about Jeanne DArc, and look what I see. Actually, my real concern is in mission variety. Am I going to be staring at "Annihilate All Enemies" for every single mission but a handful, or do most maps offer unique objectives? I have realized lately that as much as I hate things like escort quests or forced stealth, I always have a much more pleasant and memorable experience with games that focus more on the challenges instead of the mechanics. If Jeanne DArc has solid gameplay, but it is just the same basic mission over and over again I think I am going to look for other psp games.
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# ? Jan 16, 2011 11:15 |
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Kiggles posted:Came to ask about Jeanne DArc, and look what I see. There are escort missions, missions where you have to escape, missions where you kill a ton of bosses, missions where you lose some of your skills, missions where you have to put up ladders, missions where you hit switches, missions that make you choose which missions to do which determine what characters you wind up with, missions where you protect things, pan fried missions, pineapple missions, mission soup, mission stew, missions and potatoes, coconut missions, missions where you can't use some of your characters, missions where you use all of your characters, missions where you jump about on rooftops, missions where you fight bigass monsters, missions where you herd dragons into cages. And an escort mission which took me for-loving-ever to beat. I thought it was a very good game and I like the story and all the characters and stuff!
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# ? Jan 16, 2011 12:30 |
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frogg posted:There are escort missions[...] Well gently caress.
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# ? Jan 16, 2011 13:46 |
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Kiggles posted:Came to ask about Jeanne DArc, and look what I see. But most of the missions fall between "Kill all enemies" and "Kill [boss]". The exceptions are very, very rare.
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# ? Jan 16, 2011 17:42 |
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# ? Jun 9, 2024 09:15 |
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Mithaldu posted:Well gently caress. Hah, well to be fair I was woefully underleveled the whole game without realizing it and it probably would have been easier had I done an optional mission or two. Although it did make for some satisfying close calls, things like beating bosses on the last turn on my last character with an item I'd been holding onto forever.
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# ? Jan 16, 2011 19:30 |