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Amstrad posted:I'm glad now that I never bothered to use this guy's stuff. I can't stand people who have this sort of attitude about modifications. His work is pretty freaking sweet though and it really does make the game look ten times better, it's sad to see he's essentially totally insane. Cream-of-Plenty posted:Here Awesome, now all we need is a port of his tactical combat order system mod and we'll be good to go.
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# ? Jan 17, 2011 05:58 |
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# ? May 13, 2024 09:50 |
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Cream-of-Plenty posted:Here This seems like a pretty cool mod, but I think I'm missing something important, i.e. how you actually recruit people. Using the companion commands on a person just brings up a menu to attack them and that isn't what I want at all.
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# ? Jan 17, 2011 06:15 |
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Mod of the day: Methclaw, a drug-dealing Deathclaw. And it can talk.
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# ? Jan 17, 2011 06:16 |
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Any opinions on XFO vs Fook? I'm going to do a second playthrough soon, figured I'd try it with a revamp installed.
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# ? Jan 17, 2011 06:26 |
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Brace posted:"M" weapons are from World of Pain, and they're just buffed up versions of regular weapons to help deal with the creatures in WoP Also, he put up a lower loot version today without the branded weapons.
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# ? Jan 17, 2011 06:36 |
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Goddamn, the WMX guy works fast: he's already got a compatibility patch up for Arenovalis' Caravan, Lever-Action and Single Shotgun retextures and has images uploaded for the Hunting Shotgun, Anti-Materiel Rifle and .44 Magnum. Wouldn't be surprised if a more comprehensive patch including the latter three is out very, very soon.
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# ? Jan 17, 2011 06:40 |
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Thanks, Dickeye, A Lamer for trying out the early release. Glad the issue mostly seems to be me (apparently). So I've been having a persistent and seemingly-random issue with the male armour meshes I'm making - whenever I import them to Blender, they... shift in really weird ways. I don't know what's causing this but it's the big big hangup slowing down work on them. I'm starting to think transformations done in Nifskope or legacy transformations from copying a ninode over from another .nif are having really exaggerated effects in these meshes - but the female armour meshes just aren't doing it. I don't know what to do to prevent this happening; it's really frustrating. especially since I'm almost ready to go with this madness.
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# ? Jan 17, 2011 07:31 |
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Captain McStabbin posted:I think rope kid made a post about using ideas from FO3 mods for features in New Vegas. Basically, they used ideas they liked, and implemented them in a much more efficient manner. Demerzel posted:The guy isn't full of himself, if anything he's graceful about it. He could be a total fuckhead and say 'hey that's MY idea they STOLE IT! arrrgh' but instead he says he's flattered.
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# ? Jan 17, 2011 08:45 |
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Hey, its me, the annoying backpack guy! I've actually got something good this time, I promise! Not requiring a different mod for mine to work, not using stuff spread all over, completely rebuilt from scratch, and greatly tweaked! This is still work in progress, but if you just want to put backpacks into the game, all over the place, with NPC's wearing appropriate looking packs at appropriate times and places, this is probably good enough for you at this point. Gone are the endless camo variants. This new hot version comes in a few variants, but if you like black, you are in luck! Also, if you enjoy the ambience of a good Legion armor, a grungy-looking vault hiking pack, NCR Military packs and their civilian knock-offs, the awesome new leather backpacks that just got released this week, and the charming styling of the Slave Pack, complete with a worldmodel, this will tickle your fancy! anyway, here it is, Please have a go at it, see what is broken, if you have any ideas or input on it, please let me know - and since I haven't yet got permission from everyone involved, (not that I anticipate this being an issue yet) please keep it here on the forums. Now I am going to bed.
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# ? Jan 17, 2011 08:49 |
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Zenzirouj posted:I also didn't know that his mod was basically exactly how they ended up implementing the system in New Vegas. Again, modders deserve a ton of credit for their work, but there are differences to how we implemented things. rope kid fucked around with this message at 09:10 on Jan 17, 2011 |
# ? Jan 17, 2011 09:08 |
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Horns posted:Goddamn, the WMX guy works fast: he's already got a compatibility patch up for Arenovalis' Caravan, Lever-Action and Single Shotgun retextures and has images uploaded for the Hunting Shotgun, Anti-Materiel Rifle and .44 Magnum. Wouldn't be surprised if a more comprehensive patch including the latter three is out very, very soon. According to the readme file, it apparently already worked natively with all weapons except for the Hunting Shotgun / .44 Magnum / Anti-Material Rifle, but this addon makes those work, and he also states that he'll be updating this for any future textures that Arenovalis puts out! However, I think that WMX needs an update, since people in the comments were saying it conflicts with the Community Compilation Bugfix, and certain weapons can't recieve certain mods yet, but I'm sure that it'll get ironed out pretty quick.
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# ? Jan 17, 2011 10:45 |
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Vitriol posted:Hey, its me, the annoying backpack guy! Will post with thoughts later and if there are any problems. EDIT: Texture paths are working fine and the packs look great! The variety in the different NCR packs in particular are really nice. My only gripe is that the leather backpack doesn't have the mattress functionality of the original, but it's no big deal. I just reinstalled Portable Campsite for its bedroll to compensate. Horns fucked around with this message at 14:11 on Jan 17, 2011 |
# ? Jan 17, 2011 10:54 |
Oh boy, oh boy, somebody released another companion mod that allows you to recruit Melissa Lewis (Khans) as a partner. She has fully lip-synced and voiced dialogue, gives you a Survivalist perk when recruited, and has a sandbox mode and full companion-wheel support. (A lot like the Marcus and Sunny Smiles companions I linked in the OP.) The author has intended her to be partner for more of an anti-NCR / pro-Legion run, which is a nice contrast to the large number of anti-Legion default characters.
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# ? Jan 17, 2011 11:06 |
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procitizen posted:This seems like a pretty cool mod, but I think I'm missing something important, i.e. how you actually recruit people. Using the companion commands on a person just brings up a menu to attack them and that isn't what I want at all. If you notice any bugs or whatnot, please tell me- it's not exactly had much testing.
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# ? Jan 17, 2011 13:28 |
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Capn Beeb posted:Hahahaha from the thumbnail I had the impression that somebody LITERALLY modded G-MAN from Half-Life 2 as some kind of feature for New Vegas. It looks like he's coming out from the door portal and everywhere around you the time is stopped - just like the ending from Half-Life 2. After seeing the full image I laughed for a good minute at the ridiculous awesomeness of that impression - what an alternate Wild Wasteland ending would that make Amstrad posted:I'm glad now that I never bothered to use this guy's stuff. I can't stand people who have this sort of attitude about modifications. Yeah I see where you're coming from but the problem is that his textures literally give Fallout 3 next-gen graphics (combined with lighting and weather mods). You can also see how insane amounts of work he had to put to change EVERY GODDAMN TEXTURE in this gigantic game. This guy knows his trade - those textures are professional and also work at every distance. When I first played New Vegas I really had to get used to how bad it looked in comparison to the modded Fallout 3 mainly thanks to his textures. Now it seems from those screenshots that he outdid himself and this new pack is going to be a class better. All of this doesn't justify his behavior that's for sure but the thing is that this mod is so essential, it improves the graphics so much that I have no choice but wait for his release while drooling over those images.
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# ? Jan 17, 2011 13:30 |
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There's no question that the sort of devotion and time it would take to do those textures would drive you slightly crazy. Plus, it's entirely possible he's not Internet Experienced, and thus has 0 points in troll resistance, or any idea at all that associating with people on the fallout mod nexus messageboard is probably not healthy for him. Even worse if he's got some sort of idea in his head about using this as part of his professional resume, and he's taking any insult as a personal affront not just to his art but also to his future Awesome Game Job Career. This is all random bullshit, I have no idea who this guy is, but I like his textures!
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# ? Jan 17, 2011 14:16 |
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I now love Underground Hideout more than ever because I just discovered the secret compartment in the master bedroom and the sweet, sweet loot within. I've been dying for somebody to make a decent snub-nosed revolver and one's been sitting right under my nose for loving DAYS. I practically never use that room and it wasn't until I randomly wandered in to see if some recently completed quests had spawned any new props when for the first time one particularly odd detail about it caught my attention... I then spent the next 20 minutes frantically searching the rest of the hideout to see if there were any other secrets tucked away in dark corners, which I'm sure is exactly the kind of reaction the author wanted to get out of people using his mod. Underground Hideout is so awesome
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# ? Jan 17, 2011 14:41 |
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Capn Beeb posted:Next time I do a Legion run, I'm getting this before I do Arizona Killer. Everyone kept spotting my rear end when I went to plant the bomb, so I ended up pulling a revolver out and blowing everyone away.
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# ? Jan 17, 2011 15:00 |
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Released 'This Machine': http://www.newvegasnexus.com/downloads/file.php?id=39678
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# ? Jan 17, 2011 16:04 |
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Arenovalis posted:Released 'This Machine': Hell of a way to start the morning.
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# ? Jan 17, 2011 16:34 |
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That texture is absolutely amazing. Great detail on the wood grain and weathering. I like that on the top of the rifle, the wood is splitting due to dryness and age. Wow.
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# ? Jan 17, 2011 17:26 |
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rope kid posted:What we did do the same way as modders is stick to creating unique .nifs per mod combination. Out of curiosity, why did you go this route instead of a weapon bone that the silencers/scopes/whatever could be positioned correctly to? As another guy said earlier, new mods have to have all iterations generated because of the separate nif files for each. Seems like a lot of work for both the modders and your artists.
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# ? Jan 17, 2011 17:26 |
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Welp, all the awesome mods I keep loading have finally turned my New Vegas into a glitchy, crashy slurry. I can deal with the occasional (frequent) crash, but the glitch that is ticking me off the most is when, for no apparent reason, my 1st person view decides to go crooked. To the point where my weapon will appear to be pointing at the sky or the ground (although the bullets still go where the crosshairs are), I can't use iron sights, and my character decides she'd rather look at her elbow than the Pip-Boy. Click here for the full 1440x900 image. There are also versions of this glitch where the Pip-Boy is zoomed way out, and another where it's mostly inside the character's head, so only a corner is visible. If I'm lucky, I can occasionally reset the view to normal by frantically switching weapons, firing, and reloading, or by loading a much older save where the view is normal, then reloading the latest one. This leads me to believe it might be a save glitch, except I've been saving only through the console for a while now. I've tried changing the FOV through the console too, to no avail. My load order (and it's entirely possible it's in a bad order/has conflicts/is otherwise retarded): FalloutNV.esm Advanced Recon Tech.esm AWorldOfPain(Preview).esm More Perks.esm SCAV.esm Weapon Mod Expansion.esm MikotoBeauty.esm NewVegasBounties.esp FactionIDCards.esp KillingKarmaFix.esp IIWR 2.1.0.esp UHNV.esp XFO - 1aa - Accuracy Revamp - mild.esp XFO - 1bb - Dmg - Non-Var - 2x.esp XFO - 2aa - Armor - DR+DT - revamp - low.esp XFO - 3aa - rarity - ammo - mild.esp XFO - 3bb - rarity - caps - med.esp XFO - 3ca - rarity - meds - mild.esp XFO - 4a - Perks - Paths.esp XFO - 4b - Perks - Perk Every Level.esp XFO - 5a - SPECIAL & Stats Rebalance.esp XFO - 5b - Skills - SP Formula Rebalance.esp XFO - 5c - Skills - Better Med Surv Repair.esp XFO - 5ea - Skills - Barter - Mild.esp XFO - 6b - Pacing - Mild (No Cap).esp XFO - 7b - UnMSG - Karma (Incl Sounds).esp XFO - 8a - Cripple & Body Part Revamp.esp XFO - 8b - Speed Increases.esp XFO - 8c - Karma Rebalance.esp XFO - 8d - Gore Changes.esp XFO - 9a - Enemies - AI revamp.esp XFO - 9ba - Enemies - NPC Health + low.esp XFO - 9ca - Enemies - NPC Aim + low.esp XFO - 9da - Enemies - NPC Healing - low.esp Existence2.0.esp CONELRAD 640-1240.esp RNVExtended [100].esp Kobu's Free Wild Wasteland Trait.esp More Perks Update.esp DK_BulletTime_NV.esp old vaquero includes that gun.esp Sprint Mod.esp Tag Skills Improved.esp that gun holdout.esp Improved ammo.esp Advanced Recon Gear.esp Advanced Recon Tech.esp better that gun 44mag.esp Cheeco88'sUniqueWeapons.esp LFox Invisible Armored Vests.esp Tailor Maid - NV.esp w44Satchels - Full.esp RasRepair.esp Follower Home Marker.esp Sorter - Combined.esp URWLNV.esp ELECTRO-CITY - CompletedWorkorders.esp ELECTRO-CITY - Highways and Byways.esp ELECTRO-CITY - Darker Nights.esp ELECTRO-CITY - Imaginator.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp Weapon Mod Expansion.esp MikotoBeauty.esp Total active plugins: 63 Total plugins: 118 Any suggestions?
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# ? Jan 17, 2011 19:25 |
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9 times out of 10 that type of thing happens because you have a glitchy animation mod, and you're moving before the animation finishes in first person mode. I don't see anything in your load order that looks like a smoking gun but many animation mods are not based on ESPs, and I don't use some of the stuff you do so I wouldn't know if it contains animation glitches.
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# ? Jan 17, 2011 19:38 |
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what is this. Second comment: "is this a Freudian thing, and does it have a catheter?" Think I found a couple workarounds for my problems with my male meshes; I should have everything ready by tonight!
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# ? Jan 17, 2011 21:57 |
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http://www.newvegasnexus.com/downloads/file.php?id=39613 These are great looking retextures of the beasts in this game, gonna try it out and report back on it
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# ? Jan 17, 2011 22:37 |
Brace posted:http://www.newvegasnexus.com/downloads/file.php?id=39613 Ugh, another one of those mods? Why Nexus! Oh wait. To be serious, I really like the toned down colors from this, I never liked the bright-and-glossy look so many mutants sport.
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# ? Jan 17, 2011 22:58 |
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Brace posted:http://www.newvegasnexus.com/downloads/file.php?id=39613 Not downloading this until the brahmin udders jiggle back and forth seductively.
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# ? Jan 17, 2011 23:05 |
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cmon guys this isn't the nexus... is it
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# ? Jan 17, 2011 23:10 |
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SheepNameKiller posted:Not downloading this until the brahmin udders jiggle back and forth seductively. Hey man, give him some time. He's only doing textures at the moment. EDIT: On a related note, mole rat boobs. Where are they? Poops Mcgoots fucked around with this message at 23:21 on Jan 17, 2011 |
# ? Jan 17, 2011 23:11 |
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In case anyone forgot, you can still tip Brahmin over.
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# ? Jan 17, 2011 23:20 |
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A Lamer posted:Out of curiosity, why did you go this route instead of a weapon bone that the silencers/scopes/whatever could be positioned correctly to? As another guy said earlier, new mods have to have all iterations generated because of the separate nif files for each. Seems like a lot of work for both the modders and your artists. The "one .nif per combination, no more than three mods" plan balanced a tried-and-true process (basic .nif generation) with a low maximum number of mods per weapon.
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# ? Jan 17, 2011 23:32 |
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Is the Gobi rifle any good with the updated stats? The only analysis I can find online is still describing the pre-patch damage and crit chance. Also, is it viable to play without using humanoid companions? I don't like having NPCs following me around but if the game is too hard without them or the quests/dialogue are super amazing I don't want to miss out.
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# ? Jan 17, 2011 23:43 |
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Gobi's not bad. It's no AMR, but then, what is? And yeah you can do fine without humanoid companions. Just aim for the head and always pack a briefcase full of bombs just in case.
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# ? Jan 17, 2011 23:45 |
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Is there any way to use the 3GB LAA, and still have the steam overlay so I can talk with friends while I play a better version of fallout new vegas?
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# ? Jan 18, 2011 00:13 |
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A Lamer posted:Out of curiosity, why did you go this route instead of a weapon bone that the silencers/scopes/whatever could be positioned correctly to? As another guy said earlier, new mods have to have all iterations generated because of the separate nif files for each. Seems like a lot of work for both the modders and your artists. As the guy doing the one big unofficial weapon mod pack thing (roughly 75 guns, 45 melee so far no including variants) for the peeps in this thread and spending the past two days adding modifications to weapons that didn't have them, it's actually incredibly easy to do. I'm an amateur using amateur tools like nifskope and I've been able to do close to 40 weapons in maybe 10 hours of time invested. So long as I have the models and the bits n' pieces are separate like they should be, it's so incredibly easy to do it the way it's done now for so very little time invested. And that's as an amateur.
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# ? Jan 18, 2011 00:37 |
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Brace posted:Is there any way to use the 3GB LAA, and still have the steam overlay so I can talk with friends while I play a better version of fallout new vegas? Check the OP for a way to get the LAA and FOMM to play nice together, and you'll have your Steam overlay.
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# ? Jan 18, 2011 00:40 |
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I finally got around to try out some of the mods in this thread and they are glorious. URLW + streetlights really makes the game look awesome.
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# ? Jan 18, 2011 00:43 |
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Coughing Hobo posted:Check the OP for a way to get the LAA and FOMM to play nice together, and you'll have your Steam overlay. I don't see it. I'm running the updated version of the LAA, through FOMM, with NVSE.
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# ? Jan 18, 2011 00:46 |
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# ? May 13, 2024 09:50 |
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Soho Joe posted:Ugh, another one of those mods? Why Nexus! Oh wait. To be serious, I really like the toned down colors from this, I never liked the bright-and-glossy look so many mutants sport. Yea, every one of his mod tweaks has just looked like 'LETS DARKEN SOME poo poo UP!' but I'm by no means sitting and examining each picture for five minutes. They just, to me, look like he toning down the color to blacken things and say it looks better. Some of them are decent, I believe the Deathclaw was one that made them even more scarier than poo poo.
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# ? Jan 18, 2011 00:56 |